Iron Body Armor: Difference between revisions
Armor now gives 4% damage reduction (not +5 shield); recipe 50/50/10, durability 2,500, crafted by Kaziir (content audit) |
Worn pieces can be player-traded; armor also cuts PvP damage; breaking destroys a piece; death loss; smelting location (accuracy audit 3) |
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| obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] | | obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] | ||
}} | }} | ||
'''Iron Body Armor''' is a | '''Iron Body Armor''' is a first-tier armor piece that protects your torso and reduces the damage you take. It is the second piece in the Iron armor set and requires [[Combat]] 15 to equip. | ||
All armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]]. | All armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]]. | ||
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|- | |- | ||
| Durability | | Durability | ||
| 2,500 | | 2,500 hits taken | ||
|} | |} | ||
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== Damage Reduction == | == Damage Reduction == | ||
Iron Body Armor reduces the damage you take from mobs by 4% — the largest reduction of the four iron pieces. Armor no longer widens the shield pool; it reduces damage instead: | Iron Body Armor reduces the damage you take from mobs and other players by 4% — the largest reduction of the four iron pieces. Armor no longer widens the shield pool; it reduces damage instead: | ||
* | * '''Shield pool:''' fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]] | ||
* | * '''Full iron set:''' 10% damage reduction (4 pieces) | ||
* | * '''Full silver set:''' 15% damage reduction (4 pieces) | ||
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead. | Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead. | ||
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== Durability & Repair == | == Durability & Repair == | ||
Iron Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. | Iron Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then. | ||
Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]: | Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]: | ||
* | * '''Repair cost:''' 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair) | ||
* | * '''Example:''' At 50% durability loss, repair costs about 15 iron ingots + 15 Molten Rock + 3 Brute Horns | ||
== Trading & Marketplace == | == Trading & Marketplace == | ||
Iron Body Armor can only be | Iron Body Armor can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability): | ||
* Damaged pieces cannot be listed on the marketplace | * Damaged pieces cannot be listed on the marketplace | ||
* | * Player-to-player trades accept damaged pieces, and the piece keeps its durability | ||
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new | * Repair first at any blacksmith (Grimjaw or Harun), then it lists as new | ||
* Undamaged pieces are valuable and fully tradeable | * Undamaged pieces are valuable and fully tradeable | ||
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| [[Iron Ingot]] | | [[Iron Ingot]] | ||
| 50 | | 50 | ||
| Smelt 6 [[Iron Ore]] + 6 [[Coal]] per ingot at | | Smelt 6 [[Iron Ore]] + 6 [[Coal]] per ingot at Grimjaw's or Harun's forge | ||
|- | |- | ||
| [[Molten Rock]] | | [[Molten Rock]] | ||
| 50 | | 50 | ||
| | | Lava fishing at [[Emberstone]] with the [[Fire-Resistant Fishing Rod]] (one per catch) | ||
|- | |- | ||
| [[Brute Horn]] | | [[Brute Horn]] | ||
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|- | |- | ||
| Damage reduction | | Damage reduction | ||
| Reduces incoming | | Reduces incoming damage from mobs and players by 4% (10% with the full iron set) | ||
|- | |- | ||
| Unarmored penalty | | Unarmored penalty | ||
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|- | |- | ||
| Heat immunity | | Heat immunity | ||
| Does NOT protect from [[The Dunes]] heat ( | | Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield) | ||
|- | |- | ||
| Stun resistance | | Stun resistance | ||
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|- | |- | ||
| Durability drain | | Durability drain | ||
| | | Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed | ||
|- | |- | ||
| Relics | | Relics | ||
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried | | [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried | ||
|- | |||
| Death | |||
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave | |||
|} | |} | ||
Latest revision as of 09:35, 11 September 2026
| Iron Body Armor | |
|---|---|
| Category | Armor |
| Effect | 4% damage reduction, 2,500 durability |
| Cost / Recipe | |
| How to get | Crafted by Kaziir the Armoursmith in The Dunes |
Iron Body Armor is a first-tier armor piece that protects your torso and reduces the damage you take. It is the second piece in the Iron armor set and requires Combat 15 to equip.
All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.
How to get
Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.
| Requirement | Details |
|---|---|
| Smithing level | 20 |
| Combat to wear | 15 |
| Ingredients | 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn |
| Crafting time | ~30 seconds (25-second cooldown between crafts) |
| Durability | 2,500 hits taken |
Stats
| Stat | Value |
|---|---|
| Damage reduction | 4% |
| Durability per hit | 1 point per hit taken |
| Repair cost | 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material) |
Damage Reduction
Iron Body Armor reduces the damage you take from mobs and other players by 4% — the largest reduction of the four iron pieces. Armor no longer widens the shield pool; it reduces damage instead:
- Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
- Full iron set: 10% damage reduction (4 pieces)
- Full silver set: 15% damage reduction (4 pieces)
Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.
Armor Set
Iron Body Armor is one of four armor slots in the iron tier:
| Piece | Smithing req | Damage reduction | Cost |
|---|---|---|---|
| Iron Helmet | 14 | 2% | 40 iron ingot + 40 molten rock + 5 brute horn |
| Iron Body Armor | 20 | 4% | 50 iron ingot + 50 molten rock + 10 brute horn |
| Iron Legguards | 18 | 3% | 50 iron ingot + 50 molten rock + 10 brute horn |
| Iron Boots | 16 | 1% | 25 iron ingot + 25 molten rock + 2 brute horn |
Wearing multiple pieces adds their reductions. A full iron set (all 4 pieces) gives 10% damage reduction total.
Durability & Repair
Iron Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.
Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:
- Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
- Example: At 50% durability loss, repair costs about 15 iron ingots + 15 Molten Rock + 3 Brute Horns
Trading & Marketplace
Iron Body Armor can only be listed on the Marketplace when undamaged (100% durability):
- Damaged pieces cannot be listed on the marketplace
- Player-to-player trades accept damaged pieces, and the piece keeps its durability
- Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
- Undamaged pieces are valuable and fully tradeable
Armor Tiers
Iron is the first armor tier. Silver is higher:
| Tier | Pieces | Damage reduction (full set) | Combat req | Smithing req (body) |
|---|---|---|---|---|
| Iron | Head, body, legs, feet | 10% | 15 | 20 |
| Silver | Head, body, legs, feet | 15% | 25 | 30 |
Silver armor gives 1.5× the damage reduction but requires higher progression.
Crafting Materials
| Material | Amount | Source |
|---|---|---|
| Iron Ingot | 50 | Smelt 6 Iron Ore + 6 Coal per ingot at Grimjaw's or Harun's forge |
| Molten Rock | 50 | Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch) |
| Brute Horn | 10 | Kill Magma Brute at Emberstone (1 in 5 drop rate) |
Iron Body Armor is tied with Iron Legguards for the most expensive forge bill in the Iron set, and carries the highest Smithing requirement.
Combat Considerations
| Scenario | Details |
|---|---|
| Damage reduction | Reduces incoming damage from mobs and players by 4% (10% with the full iron set) |
| Unarmored penalty | With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage |
| Heat immunity | Does NOT protect from The Dunes heat (heat ignores armor and shield) |
| Stun resistance | Armor alone does not reduce stun duration |
| Durability drain | Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed |
| Relics | Qadim the Relicweaver can weave a Relic onto this piece, worn or carried |
| Death | Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave |
Related pages
| Page | Why it matters |
|---|---|
| Armor | Armor system overview. |
| Kaziir the Armoursmith | NPC who forges all armor in his Dunes house. |
| Iron Helmet, Iron Legguards, Iron Boots | Other iron armor pieces. |
| Silver Body Armor | Higher-tier body armor. |
| Smithing | Skill used to craft armor. |
| Shield Potion | Restores shield points. |
| Qadim the Relicweaver | Can weave a Relic onto armor pieces. |
| Iron Ingot | Primary crafting material. |
| Molten Rock | Secondary material from Emberstone fishing. |
| Brute Horn | Tertiary material from Magma Brutes. |
| Combat | Skill that gates armor wearing. |
| Frostmere | Repair location (Grimjaw). |
| Dunes West | Repair location (Harun). |