Iron Body Armor: Difference between revisions

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Created page with "{{Infobox item | name = Iron Body Armor | image = Ironchestplate.png | image_size = 120px | category = Armor | stats = +5 shield, 1,000 durability | obtained = Forged at Frostmere or Dunes West }} '''Iron Body Armor''' is a mid-tier armor piece that protects your torso and adds to your shield pool. It is the second piece in the Iron armor set and requires Combat 15 to equip. All armor is crafted at the smithy through Smithing and uses ingots pl..."
 
Worn pieces can be player-traded; armor also cuts PvP damage; breaking destroys a piece; death loss; smelting location (accuracy audit 3)
 
(One intermediate revision by the same user not shown)
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| image_size = 120px
| image_size = 120px
| category = Armor
| category = Armor
| stats    = +5 shield, 1,000 durability
| stats    = 4% damage reduction, 2,500 durability
| obtained = Forged at [[Frostmere]] or [[Dunes West]]
| obtained = Crafted by [[Kaziir the Armoursmith]] in [[The Dunes]]
}}
}}
'''Iron Body Armor''' is a mid-tier armor piece that protects your torso and adds to your shield pool. It is the second piece in the Iron armor set and requires [[Combat]] 15 to equip.
'''Iron Body Armor''' is a first-tier armor piece that protects your torso and reduces the damage you take. It is the second piece in the Iron armor set and requires [[Combat]] 15 to equip.


All armor is crafted at the smithy through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].
All armor is crafted by [[Kaziir the Armoursmith]] in [[The Dunes]] through [[Smithing]] and uses ingots plus desert materials from [[Emberstone]].


== How to get ==
== How to get ==
Forge at [[Grimjaw]]'s anvil in [[Frostmere]] or [[Harun the Forgewright]]'s forge in [[Dunes West]].
Craft at [[Kaziir the Armoursmith]]'s house in [[The Dunes]]. [[Grimjaw]]'s anvil in [[Frostmere]] and [[Harun the Forgewright]]'s forge in [[Dunes West]] handle repairs only — Kaziir sells plate, he does not take it back.


{| class="wikitable"
{| class="wikitable"
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|-
|-
| Ingredients
| Ingredients
| 4 [[Iron Ingot]] + 16 [[Molten Rock]] + 2 [[Brute Horn]]
| 50 [[Iron Ingot]] + 50 [[Molten Rock]] + 10 [[Brute Horn]]
|-
|-
| Crafting time
| Crafting time
| ~30 seconds (roughly 60-second cooldown between smiths)
| ~30 seconds (25-second cooldown between crafts)
|-
|-
| Durability
| Durability
| 1,000 uses
| 2,500 hits taken
|}
|}


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! Value
! Value
|-
|-
| Shield bonus
| Damage reduction
| +5
| 4%
|-
|-
| Durability per hit
| Durability per hit
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|-
|-
| Repair cost
| Repair cost
| ~60% of forge ingot cost, scaled by durability loss (minimum 1 ingot)
| 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)
|}
|}


== Shield System ==
== Damage Reduction ==
Iron Body Armor adds +5 to your shield pool. Shield is now a points pool (not discrete charges):
Iron Body Armor reduces the damage you take from mobs and other players by 4% — the largest reduction of the four iron pieces. Armor no longer widens the shield pool; it reduces damage instead:


* **Base shield:** 100 points (with no armor)
* '''Shield pool:''' fixed at 100 points regardless of armor; restore it with [[Shield Potion|Shield Potions]]
* **Full iron set:** 120 points (+20 from 4 pieces)
* '''Full iron set:''' 10% damage reduction (4 pieces)
* **Full silver set:** 140 points (+40 from 4 pieces)
* '''Full silver set:''' 15% damage reduction (4 pieces)


Shield absorbs damage before your HP is touched and does not regenerate on its own. Restore it with [[Shield Potion|Shield Potions]].
Wearing no armor at all is risky: [[King Scorpia]], the [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.


== Armor Set ==
== Armor Set ==
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! Piece
! Piece
! Smithing req
! Smithing req
! Shield bonus
! Damage reduction
! Cost
! Cost
|-
|-
| [[Iron Helmet]]
| [[Iron Helmet]]
| 14
| 14
| +5
| 2%
| 2 iron ingot + 12 molten rock + 2 brute horn
| 40 iron ingot + 40 molten rock + 5 brute horn
|-
|-
| '''Iron Body Armor'''
| '''Iron Body Armor'''
| '''20'''
| '''20'''
| '''+5'''
| '''4%'''
| '''4 iron ingot + 16 molten rock + 2 brute horn'''
| '''50 iron ingot + 50 molten rock + 10 brute horn'''
|-
|-
| [[Iron Legguards]]
| [[Iron Legguards]]
| 18
| 18
| +5
| 3%
| 3 iron ingot + 14 molten rock + 2 brute horn
| 50 iron ingot + 50 molten rock + 10 brute horn
|-
|-
| [[Iron Boots]]
| [[Iron Boots]]
| 16
| 16
| +5
| 1%
| 1 iron ingot + 10 molten rock + 2 brute horn
| 25 iron ingot + 25 molten rock + 2 brute horn
|}
|}


Wearing multiple pieces adds their shield bonuses. A full iron set (all 4 pieces) gives +20 shield total.
Wearing multiple pieces adds their reductions. A full iron set (all 4 pieces) gives 10% damage reduction total.


== Durability & Repair ==
== Durability & Repair ==
Iron Body Armor has 1,000 durability. Every hit you take (while wearing it) costs 1 durability point. A full iron set (4 pieces) wears 4 times as fast in wall-clock terms since all pieces lose durability simultaneously.
Iron Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.


Repair at any smithy:
Repair at [[Grimjaw]] in [[Frostmere]] or [[Harun the Forgewright]] in [[Dunes West]]:
* **Repair cost:** ~60% of forge ingot cost, scaled to durability lost (minimum 1 ingot per repair)
* '''Repair cost:''' 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
* **Example:** At 50% durability loss, repair costs ~2 iron ingots
* '''Example:''' At 50% durability loss, repair costs about 15 iron ingots + 15 Molten Rock + 3 Brute Horns


== Trading & Marketplace ==
== Trading & Marketplace ==
Iron Body Armor can only be sold or traded when **undamaged** (100% durability):
Iron Body Armor can only be listed on the [[Marketplace]] when '''undamaged''' (100% durability):


* Damaged pieces cannot be listed on the marketplace
* Damaged pieces cannot be listed on the marketplace
* Damaged pieces cannot be player-traded
* Player-to-player trades accept damaged pieces, and the piece keeps its durability
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
* Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
* Undamaged pieces are valuable and fully tradeable
* Undamaged pieces are valuable and fully tradeable
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! Tier
! Tier
! Pieces
! Pieces
! Shield per piece
! Damage reduction (full set)
! Combat req
! Combat req
! Smithing req (body)
! Smithing req (body)
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| '''Iron'''
| '''Iron'''
| Head, body, legs, feet
| Head, body, legs, feet
| '''+5'''
| '''10%'''
| '''15'''
| '''15'''
| '''20'''
| '''20'''
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| Silver
| Silver
| Head, body, legs, feet
| Head, body, legs, feet
| +10
| 15%
| 25
| 25
| 28
| 30
|}
|}


Silver armor gives double the shield bonus but requires higher progression.
Silver armor gives 1.5× the damage reduction but requires higher progression.


== Crafting Materials ==
== Crafting Materials ==
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|-
|-
| [[Iron Ingot]]
| [[Iron Ingot]]
| 4
| 50
| Smelt 60 [[Iron Ore]] + 60 [[Coal]] at any furnace
| Smelt 6 [[Iron Ore]] + 6 [[Coal]] per ingot at Grimjaw's or Harun's forge
|-
|-
| [[Molten Rock]]
| [[Molten Rock]]
| 16
| 50
| Fish at [[Emberstone]] lava pits (common drop)
| Lava fishing at [[Emberstone]] with the [[Fire-Resistant Fishing Rod]] (one per catch)
|-
|-
| [[Brute Horn]]
| [[Brute Horn]]
| 2
| 10
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)
| Kill [[Magma Brute]] at [[Emberstone]] (1 in 5 drop rate)
|}
|}


Iron Body Armor is the most expensive piece to craft in the Iron set, requiring the most ingots and Molten Rock.
Iron Body Armor is tied with [[Iron Legguards]] for the most expensive forge bill in the Iron set, and carries the highest Smithing requirement.


== Combat Considerations ==
== Combat Considerations ==
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! Details
! Details
|-
|-
| Shield absorption
| Damage reduction
| Takes hits before your HP is touched
| Reduces incoming damage from mobs and players by 4% (10% with the full iron set)
|-
| Unarmored penalty
| With no armor worn at all, [[King Scorpia]], [[Venomweaver]] cave hazards, [[Giant Scorpion]]s and [[Magma Brute]]s deal 1.5× damage
|-
|-
| Heat immunity
| Heat immunity
| Does NOT protect from [[The Dunes]] heat (bypasses shield)
| Does NOT protect from [[The Dunes]] heat (heat ignores armor and shield)
|-
|-
| Stun resistance
| Stun resistance
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|-
|-
| Durability drain
| Durability drain
| Full set (4 pieces) drains durability 4× faster than individual pieces
| Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed
|-
| Relics
| [[Qadim the Relicweaver]] can weave a Relic onto this piece, worn or carried
|-
| Death
| Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave
|}
|}


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|-
|-
| [[Kaziir the Armoursmith]]
| [[Kaziir the Armoursmith]]
| NPC who explains armor (lore only — all forging at smithy).
| NPC who forges all armor in his Dunes house.
|-
|-
| [[Iron Helmet]], [[Iron Legguards]], [[Iron Boots]]
| [[Iron Helmet]], [[Iron Legguards]], [[Iron Boots]]
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| [[Shield Potion]]
| [[Shield Potion]]
| Restores shield points.
| Restores shield points.
|-
| [[Qadim the Relicweaver]]
| Can weave a Relic onto armor pieces.
|-
|-
| [[Iron Ingot]]
| [[Iron Ingot]]
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|-
|-
| [[Frostmere]]
| [[Frostmere]]
| Smithing location.
| Repair location (Grimjaw).
|-
|-
| [[Dunes West]]
| [[Dunes West]]
| Second smithing location.
| Repair location (Harun).
|}
|}



Latest revision as of 09:35, 11 September 2026

Iron Body Armor
Category Armor
Effect 4% damage reduction, 2,500 durability
Cost / Recipe
How to get Crafted by Kaziir the Armoursmith in The Dunes

Iron Body Armor is a first-tier armor piece that protects your torso and reduces the damage you take. It is the second piece in the Iron armor set and requires Combat 15 to equip.

All armor is crafted by Kaziir the Armoursmith in The Dunes through Smithing and uses ingots plus desert materials from Emberstone.

How to get

Craft at Kaziir the Armoursmith's house in The Dunes. Grimjaw's anvil in Frostmere and Harun the Forgewright's forge in Dunes West handle repairs only — Kaziir sells plate, he does not take it back.

Requirement Details
Smithing level 20
Combat to wear 15
Ingredients 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn
Crafting time ~30 seconds (25-second cooldown between crafts)
Durability 2,500 hits taken

Stats

Stat Value
Damage reduction 4%
Durability per hit 1 point per hit taken
Repair cost 60% of the full forging cost (ingots, Molten Rock and Brute Horn), scaled by durability loss (minimum 1 of each material)

Damage Reduction

Iron Body Armor reduces the damage you take from mobs and other players by 4% — the largest reduction of the four iron pieces. Armor no longer widens the shield pool; it reduces damage instead:

  • Shield pool: fixed at 100 points regardless of armor; restore it with Shield Potions
  • Full iron set: 10% damage reduction (4 pieces)
  • Full silver set: 15% damage reduction (4 pieces)

Wearing no armor at all is risky: King Scorpia, the Venomweaver cave hazards, Giant Scorpions and Magma Brutes all deal 1.5× damage to unarmored players. Wearing any armor piece removes that penalty and applies your damage reduction instead.

Armor Set

Iron Body Armor is one of four armor slots in the iron tier:

Piece Smithing req Damage reduction Cost
Iron Helmet 14 2% 40 iron ingot + 40 molten rock + 5 brute horn
Iron Body Armor 20 4% 50 iron ingot + 50 molten rock + 10 brute horn
Iron Legguards 18 3% 50 iron ingot + 50 molten rock + 10 brute horn
Iron Boots 16 1% 25 iron ingot + 25 molten rock + 2 brute horn

Wearing multiple pieces adds their reductions. A full iron set (all 4 pieces) gives 10% damage reduction total.

Durability & Repair

Iron Body Armor has 2,500 durability. Every hit you take (while wearing it) costs 1 durability point. Every worn piece loses a point on the same hit, so a set wears down together — wearing more pieces never makes any single piece break sooner. A piece that reaches 0 durability breaks and is destroyed, so repair it before then.

Repair at Grimjaw in Frostmere or Harun the Forgewright in Dunes West:

  • Repair cost: 60% of the full forging bill (ingots, Molten Rock and Brute Horn), scaled to durability lost, each material rounded up (minimum 1 per repair)
  • Example: At 50% durability loss, repair costs about 15 iron ingots + 15 Molten Rock + 3 Brute Horns

Trading & Marketplace

Iron Body Armor can only be listed on the Marketplace when undamaged (100% durability):

  • Damaged pieces cannot be listed on the marketplace
  • Player-to-player trades accept damaged pieces, and the piece keeps its durability
  • Repair first at any blacksmith (Grimjaw or Harun), then it lists as new
  • Undamaged pieces are valuable and fully tradeable

Armor Tiers

Iron is the first armor tier. Silver is higher:

Tier Pieces Damage reduction (full set) Combat req Smithing req (body)
Iron Head, body, legs, feet 10% 15 20
Silver Head, body, legs, feet 15% 25 30

Silver armor gives 1.5× the damage reduction but requires higher progression.

Crafting Materials

Material Amount Source
Iron Ingot 50 Smelt 6 Iron Ore + 6 Coal per ingot at Grimjaw's or Harun's forge
Molten Rock 50 Lava fishing at Emberstone with the Fire-Resistant Fishing Rod (one per catch)
Brute Horn 10 Kill Magma Brute at Emberstone (1 in 5 drop rate)

Iron Body Armor is tied with Iron Legguards for the most expensive forge bill in the Iron set, and carries the highest Smithing requirement.

Combat Considerations

Scenario Details
Damage reduction Reduces incoming damage from mobs and players by 4% (10% with the full iron set)
Unarmored penalty With no armor worn at all, King Scorpia, Venomweaver cave hazards, Giant Scorpions and Magma Brutes deal 1.5× damage
Heat immunity Does NOT protect from The Dunes heat (heat ignores armor and shield)
Stun resistance Armor alone does not reduce stun duration
Durability drain Every worn piece loses 1 durability per hit taken; a piece at 0 breaks and is destroyed
Relics Qadim the Relicweaver can weave a Relic onto this piece, worn or carried
Death Worn armor is lost on death: it drops into your tombstone in the Wilderness, Emberstone or the Dunes, and is destroyed outright in the Glade Cave
Page Why it matters
Armor Armor system overview.
Kaziir the Armoursmith NPC who forges all armor in his Dunes house.
Iron Helmet, Iron Legguards, Iron Boots Other iron armor pieces.
Silver Body Armor Higher-tier body armor.
Smithing Skill used to craft armor.
Shield Potion Restores shield points.
Qadim the Relicweaver Can weave a Relic onto armor pieces.
Iron Ingot Primary crafting material.
Molten Rock Secondary material from Emberstone fishing.
Brute Horn Tertiary material from Magma Brutes.
Combat Skill that gates armor wearing.
Frostmere Repair location (Grimjaw).
Dunes West Repair location (Harun).