Smithing: Difference between revisions

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== Smelting ==
== Smelting ==
Smelting converts raw ore into ingots. No Smithing level requirement to smelt.
Smelting converts raw ore into ingots. No Smithing level requirement to smelt.
<div class="kin-note"><span class="kin-note-label">Update:</span> Smelting used to take 30 seconds per ingot. It's now '''1 second per ingot''', and the forge supports batch smelting — ×1, ×5, or ×10 on any stackable smelt, same batching system already used for tool forging.</div>
{| class="wikitable"
{| class="wikitable"
! Ingot
! Ingot
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! Yield
! Yield
! XP
! XP
! Time per ingot
|-
|-
| Copper Ingot
| Copper Ingot
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| 10 ingots
| 10 ingots
| 100 XP
| 100 XP
| 1 second
|-
|-
| Iron Ingot
| Iron Ingot
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| 10 ingots
| 10 ingots
| 220 XP
| 220 XP
| 1 second
|-
|-
| Silver Ingot
| Silver Ingot
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| 10 ingots
| 10 ingots
| 450 XP
| 450 XP
| 1 second
|}
|}


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|-
|-
| Starter
| Starter
| 20
| 5
| —
| —
|-
|-
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|}
|}
''Strength Potion adds a flat +10 damage on top of any tier.''
''Strength Potion adds a flat +10 damage on top of any tier.''
<div class="kin-note"><span class="kin-note-label">Correction — Balance Pass:</span> Starter sword damage was previously listed as 20, close enough to Copper's 23 that the first rung of the weapon ladder was pointless. It has been corrected to '''5'''. This is a fix to the number itself, not a new nerf — the design intent was always for Starter to sit well below Copper, and the old figure on this page was wrong. Copper (23), Iron (26), and Silver (30) are unchanged.</div>


== Armor Crafting ==
== Armor Crafting ==
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== Batch Crafting ==
== Batch Crafting ==
<div class="kin-note"><span class="kin-note-label">Update:</span> The forge now supports batch crafting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.</div>
<div class="kin-note"><span class="kin-note-label">Update:</span> The forge supports batch crafting for both tool/armor forging and smelting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.</div>
* Each individual craft still takes its full 30 seconds — a ×10 batch takes 10x as long, not shorter.
* Tool and armor forging: each individual craft still takes its full 30 seconds — a ×10 batch takes 10x as long, not shorter.
* Smelting: each individual ingot now takes 1 second — a ×10 batch of smelting takes roughly 10 seconds.
* If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
* If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
* Closing the forge window cancels anything not yet started, at no material cost.
* Closing the forge window cancels anything not yet started, at no material cost.
Line 205: Line 215:
== Bank Stacking ==
== Bank Stacking ==
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.
The [[Guild Bank]] also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, with wear preserved exactly as deposited and same-condition items stacking the same way as a personal bank.


== Marketplace Restrictions ==
== Marketplace Restrictions ==
Line 210: Line 222:


== Tips ==
== Tips ==
* Smelt ingots in bulk before forging sessions — batch crafting eats through ingredients fast now that you're not clicking per craft.
* Smelt ingots in bulk before forging sessions — at 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.
* Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first.
* Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first.
* Armor now grants real XP on craft (previously a dead end), so don't skip crafting a full set purely for the XP even if you don't plan to wear it yet.
* Armor now grants real XP on craft (previously a dead end), so don't skip crafting a full set purely for the XP even if you don't plan to wear it yet.
* Keep gear undamaged if you intend to trade or sell it — repair before listing.
* Keep gear undamaged if you intend to trade or sell it — repair before listing.
* Don't confuse Starter sword's low 5 damage for a bug — it's an intentional correction meant to make the Copper upgrade feel meaningful.


{{Skills (navbox)}}
{{Skills (navbox)}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:The Dunes]]
[[Category:The Dunes]]

Latest revision as of 05:26, 11 August 2026

Smithing (Skill)
Activity Smelting ore into ingots, forging Copper/Iron/Silver tools and armor at Grimjaw (Frostmere) or Harun (Dunes West)
Tool required Frostmere forge · Dunes West forge
XP per action Varies by item (see tables below)
Max level At least 30 (exact new cap unconfirmed since the Total Level cap rose from 30 to 40)
Counts to Total Level Yes (updated — see note below)

Smithing was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full copper → iron → silver ore-tier progression covering both tools and armor. Smithing unlocks at Total Level 20 and is forged identically at Grimjaw's anvil in Frostmere or Harun's forge in Dunes West.

Update: This page previously described the old "Lvl 2 Axe/Pickaxe/Sword via Metal" system, which counted Smithing as a bonus track that did not count toward Total Level. That system has been retired. Smithing is now one of the 6 core tracked skills (alongside Fishing, Cooking, Combat, Mining, Woodcutting), and unlocking it requires Total Level 20 — confirm in-game whether Smithing itself now contributes back to your Total Level.

Unlocking

Requirement Detail
Total Level 20 Required to unlock Smithing
Forge locations Grimjaw in Frostmere · Harun the Forgewright in Dunes West (identical service)

Smelting

Smelting converts raw ore into ingots. No Smithing level requirement to smelt.

Update: Smelting used to take 30 seconds per ingot. It's now 1 second per ingot, and the forge supports batch smelting — ×1, ×5, or ×10 on any stackable smelt, same batching system already used for tool forging.
Ingot Materials Yield XP Time per ingot
Copper Ingot 100 Stone + 50 Coal 10 ingots 100 XP 1 second
Iron Ingot 60 Iron Ore + 60 Coal 10 ingots 220 XP 1 second
Silver Ingot 40 Silver Ore + 80 Coal 10 ingots 450 XP 1 second

Forging Tools

Tools are crafted from scratch — no base tool is consumed. Forge cooldown is 30 seconds per craft (reduced from the original 60 seconds).

Tier Smithing level Tool Materials XP
Copper 0–7 Copper Axe 20 Copper Ingots + 400 Wood 400 XP
Copper Sword 25 Copper Ingots + 600 Wood 400 XP
Copper Pickaxe 28 Copper Ingots + 850 Wood 400 XP
Iron 10–17 Iron Axe 40 Iron Ingots + 1,000 Wood 750 XP
Iron Sword 55 Iron Ingots + 1,300 Wood 750 XP
Iron Pickaxe 60 Iron Ingots + 1,600 Wood 750 XP
Silver 20–27 Silver Axe 80 Silver Ingots + 2,000 Wood 1,100 XP
Silver Sword 90 Silver Ingots + 2,500 Wood 1,100 XP
Silver Pickaxe 100 Silver Ingots + 3,000 Wood 1,100 XP

Tool Stats

Tool tier Sword damage Durability
Starter 5
Copper 23 7,000 uses
Iron 26 7,000 uses
Silver 30 7,000 uses

Strength Potion adds a flat +10 damage on top of any tier.

Correction — Balance Pass: Starter sword damage was previously listed as 20, close enough to Copper's 23 that the first rung of the weapon ladder was pointless. It has been corrected to 5. This is a fix to the number itself, not a new nerf — the design intent was always for Starter to sit well below Copper, and the old figure on this page was wrong. Copper (23), Iron (26), and Silver (30) are unchanged.

Armor Crafting

Armor is crafted under Kaziir's guidance and forged at the same blacksmiths as tools.

Iron Armor (requires Combat 15 to wear)

Piece Smithing level Materials XP
Helmet 14 40 Iron Ingots + 40 Molten Rock + 5 Brute Horn 400 XP
Body 20 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn 500 XP
Legguards 18 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn 500 XP
Boots 16 25 Iron Ingots + 25 Molten Rock + 2 Brute Horn 250 XP
Full set 165 Iron Ingots + 165 Molten Rock + 27 Brute Horn 1,650 XP

Silver Armor (requires Combat 25 to wear)

Piece Smithing level Materials XP
Helmet 24 80 Silver Ingots + 60 Molten Rock + 15 Brute Horn 800 XP
Body 28 ~6 Silver Ingots + ~26 Molten Rock + 4 Brute Horn <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref> 1,000 XP
Legguards 26 ~5 Silver Ingots + ~24 Molten Rock + 4 Brute Horn <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref> 750 XP
Boots 24 40 Silver Ingots + 20 Molten Rock + 10 Brute Horn 400 XP
Full set ~18 Silver Ingots + Molten Rock/Brute Horn (see note) 2,950 XP
Verify: Silver Body and Legguards ingot costs look out of line with the rest of the table (far lower than Helmet or Boots despite higher XP). Recommend re-checking these at the forge before treating them as confirmed.

Armor durability: 1,000 uses per piece. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).

Batch Crafting

Update: The forge supports batch crafting for both tool/armor forging and smelting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.
  • Tool and armor forging: each individual craft still takes its full 30 seconds — a ×10 batch takes 10x as long, not shorter.
  • Smelting: each individual ingot now takes 1 second — a ×10 batch of smelting takes roughly 10 seconds.
  • If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
  • Closing the forge window cancels anything not yet started, at no material cost.

Bank Stacking

Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.

The Guild Bank also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, with wear preserved exactly as deposited and same-condition items stacking the same way as a personal bank.

Marketplace Restrictions

Only undamaged tools and armor can be listed or traded on the Marketplace, since durability isn't visible in listing or trade UI. Repair at Grimjaw or Harun to restore a piece to "like new" before trading it.

Tips

  • Smelt ingots in bulk before forging sessions — at 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.
  • Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first.
  • Armor now grants real XP on craft (previously a dead end), so don't skip crafting a full set purely for the XP even if you don't plan to wear it yet.
  • Keep gear undamaged if you intend to trade or sell it — repair before listing.
  • Don't confuse Starter sword's low 5 damage for a bug — it's an intentional correction meant to make the Copper upgrade feel meaningful.
Skills of Kintara
GatheringWoodcutting  ·  Mining  ·  Fishing
ProductionCooking  ·  Smithing
CombatCombat