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| name          = Smithing
| name          = Smithing
| image        = anvil.png
| image        = anvil.png
| does          = Forging Lvl 2 tools at the Frostmere anvil
| does          = Smelting ore into ingots, forging Copper/Iron/Silver tools and armor at Grimjaw (Frostmere) or Harun (Dunes West)
| tool          = Frostmere forge
| tool          = Frostmere forge · Dunes West forge
| xp_per_action = 750 per forge
| xp_per_action = Varies by item (see tables below)
| max_level    = 30
| max_level    = At least 30 (exact new cap unconfirmed since the Total Level cap rose from 30 to 40)
| counts_total  = No
| counts_total  = Yes (updated — see note below)
}}
}}
Smithing is the skill for upgrading tools to Lvl 2 at the [[Blacksmith Forge]] in [[Frostmere]], operated by [[Grimjaw]]. It is the only skill that does '''not''' count toward [[Total Level]], making it a bonus progression track rather than a core requirement.
'''Smithing''' was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full '''copper → iron → silver''' ore-tier progression covering both tools and armor. Smithing unlocks at [[Total Level]] 20 and is forged identically at [[Grimjaw]]'s anvil in [[Frostmere]] or [[Harun the Forgewright|Harun]]'s forge in [[Dunes West]].


== Training ==
<div class="kin-note"><span class="kin-note-label">Update:</span> This page previously described the old "Lvl 2 Axe/Pickaxe/Sword via Metal" system, which counted Smithing as a bonus track that did not count toward Total Level. That system has been retired. Smithing is now one of the 6 core tracked skills (alongside Fishing, Cooking, Combat, Mining, Woodcutting), and unlocking it requires Total Level 20 — confirm in-game whether Smithing itself now contributes back to your Total Level.</div>
Smithing is done at [[Grimjaw]]'s [[Blacksmith Forge]] in [[Frostmere]] (Total Level 20 required to enter). Each forge action takes approximately 60 seconds and gives 750 Smithing XP. You can forge the same item repeatedly as long as you hold enough materials and inventory space.


== EXP rates ==
== Unlocking ==
750 Smithing XP per forge (1 forge every 60 seconds)
{| class="wikitable"
{| class="wikitable"
! Time period
! Requirement
! Smithing XP
! Detail
|-
|-
| Per minute
| Total Level 20
| Required to unlock Smithing
|-
| Forge locations
| [[Grimjaw]] in [[Frostmere]] · [[Harun the Forgewright]] in [[Dunes West]] (identical service)
|}
 
== Smelting ==
Smelting converts raw ore into ingots. No Smithing level requirement to smelt.
 
<div class="kin-note"><span class="kin-note-label">Update:</span> Smelting used to take 30 seconds per ingot. It's now '''1 second per ingot''', and the forge supports batch smelting — ×1, ×5, or ×10 on any stackable smelt, same batching system already used for tool forging.</div>
 
{| class="wikitable"
! Ingot
! Materials
! Yield
! XP
! Time per ingot
|-
| Copper Ingot
| 100 [[Stone]] + 50 [[Coal]]
| 10 ingots
| 100 XP
| 1 second
|-
| Iron Ingot
| 60 [[Iron Ore]] + 60 [[Coal]]
| 10 ingots
| 220 XP
| 1 second
|-
| Silver Ingot
| 40 [[Silver Ore]] + 80 [[Coal]]
| 10 ingots
| 450 XP
| 1 second
|}
 
== Forging Tools ==
Tools are crafted from scratch — no base tool is consumed. Forge cooldown is '''30 seconds''' per craft (reduced from the original 60 seconds).
{| class="wikitable"
! Tier
! Smithing level
! Tool
! Materials
! XP
|-
| rowspan="3" | Copper
| rowspan="3" | 0–7
| [[Copper Axe]]
| 20 Copper Ingots + 400 [[Wood]]
| 400 XP
|-
| [[Copper Sword]]
| 25 Copper Ingots + 600 [[Wood]]
| 400 XP
|-
| [[Copper Pickaxe]]
| 28 Copper Ingots + 850 [[Wood]]
| 400 XP
|-
| rowspan="3" | Iron
| rowspan="3" | 10–17
| [[Iron Axe]]
| 40 Iron Ingots + 1,000 [[Wood]]
| 750 XP
| 750 XP
|-
|-
| Per hour
| [[Iron Sword]]
| 45,000 XP
| 55 Iron Ingots + 1,300 [[Wood]]
| 750 XP
|-
|-
| Per day
| [[Iron Pickaxe]]
| 1,080,000 XP
| 60 Iron Ingots + 1,600 [[Wood]]
| 750 XP
|-
| rowspan="3" | Silver
| rowspan="3" | 20–27
| [[Silver Axe]]
| 80 Silver Ingots + 2,000 [[Wood]]
| 1,100 XP
|-
| [[Silver Sword]]
| 90 Silver Ingots + 2,500 [[Wood]]
| 1,100 XP
|-
| [[Silver Pickaxe]]
| 100 Silver Ingots + 3,000 [[Wood]]
| 1,100 XP
|}
 
=== Tool Stats ===
{| class="wikitable"
! Tool tier
! Sword damage
! Durability
|-
| Starter
| 5
| —
|-
| Copper
| 23
| 7,000 uses
|-
| Iron
| 26
| 7,000 uses
|-
| Silver
| 30
| 7,000 uses
|}
|}
''Strength Potion adds a flat +10 damage on top of any tier.''


See [[EXP Calculator]] for a full comparison across all skills.
<div class="kin-note"><span class="kin-note-label">Correction — Balance Pass:</span> Starter sword damage was previously listed as 20, close enough to Copper's 23 that the first rung of the weapon ladder was pointless. It has been corrected to '''5'''. This is a fix to the number itself, not a new nerf — the design intent was always for Starter to sit well below Copper, and the old figure on this page was wrong. Copper (23), Iron (26), and Silver (30) are unchanged.</div>


== What you can forge ==
== Armor Crafting ==
Armor is crafted under [[Kaziir the Armoursmith|Kaziir]]'s guidance and forged at the same blacksmiths as tools.
 
=== Iron Armor (requires Combat 15 to wear) ===
{| class="wikitable"
{| class="wikitable"
! Tool
! Piece
! Upgrades to
! Smithing level
! [[Metal]]
! Materials
! [[Wood]]
! XP
! [[Coal]]
|-
! Effect
| Helmet
| 14
| 40 Iron Ingots + 40 Molten Rock + 5 [[Brute Horn]]
| 400 XP
|-
| Body
| 20
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]]
| 500 XP
|-
|-
| [[File:axe.png|24px|link=Axe]] [[Axe]]
| Legguards
| [[File:axelvl2.png|24px|link=Lvl 2 Axe]] [[Lvl 2 Axe]]
| 18
| 500
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]]
| 1,000
| 500 XP
| 500
| Double [[Woodcutting]] yield and XP
|-
|-
| [[File:pickaxe.png|24px|link=Pickaxe]] [[Pickaxe]]
| Boots
| [[File:pickaxelvl2.png|24px|link=Lvl 2 Pickaxe]] [[Lvl 2 Pickaxe]]
| 16
| 500
| 25 Iron Ingots + 25 Molten Rock + 2 [[Brute Horn]]
| 1,000
| 250 XP
| 500
| Double [[Mining]] yield and XP
|-
|-
| [[File:sword.png|24px|link=Sword]] [[Sword]]
| '''Full set'''
| [[File:swordlvl2.png|24px|link=Lvl 2 Sword]] [[Lvl 2 Sword]]
|
| 750
| '''165 Iron Ingots + 165 Molten Rock + 27 Brute Horn'''
| 1,500
| '''1,650 XP'''
| 500
| Double [[Combat]] XP per kill
|}
|}


== Materials needed per hour ==
=== Silver Armor (requires Combat 25 to wear) ===
Based on 60 forges per hour using the cheapest item ([[Lvl 2 Axe]] or [[Lvl 2 Pickaxe]]):
{| class="wikitable"
{| class="wikitable"
! Material
! Piece
! Per forge
! Smithing level
! Per hour (60 forges)
! Materials
! XP
|-
|-
| [[Metal]]
| Helmet
| 500
| 24
| 30,000
| 80 Silver Ingots + 60 Molten Rock + 15 [[Brute Horn]]
| 800 XP
|-
| Body
| 28
| ~6 Silver Ingots + ~26 Molten Rock + 4 [[Brute Horn]] <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref>
| 1,000 XP
|-
| Legguards
| 26
| ~5 Silver Ingots + ~24 Molten Rock + 4 [[Brute Horn]] <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref>
| 750 XP
|-
|-
| [[Wood]]
| Boots
| 1,000
| 24
| 60,000
| 40 Silver Ingots + 20 Molten Rock + 10 [[Brute Horn]]
| 400 XP
|-
|-
| [[Coal]]
| '''Full set'''
| 500
|
| 30,000
| '''~18 Silver Ingots + Molten Rock/Brute Horn (see note)'''
| '''2,950 XP'''
|}
|}


''Tip: [[Lvl 2 Axe]] and [[Lvl 2 Pickaxe]] cost 200 less [[Metal]] per forge than [[Lvl 2 Sword]] while giving the same 750 XP — most material-efficient choice for Smithing XP grinding.''
<div class="kin-note"><span class="kin-note-label">Verify:</span> Silver Body and Legguards ingot costs look out of line with the rest of the table (far lower than Helmet or Boots despite higher XP). Recommend re-checking these at the forge before treating them as confirmed.</div>
 
Armor durability: '''1,000 uses per piece'''. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).
 
== Batch Crafting ==
<div class="kin-note"><span class="kin-note-label">Update:</span> The forge supports batch crafting for both tool/armor forging and smelting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.</div>
* Tool and armor forging: each individual craft still takes its full 30 seconds — a ×10 batch takes 10x as long, not shorter.
* Smelting: each individual ingot now takes 1 second — a ×10 batch of smelting takes roughly 10 seconds.
* If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
* Closing the forge window cancels anything not yet started, at no material cost.
 
== Bank Stacking ==
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.
 
The [[Guild Bank]] also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, with wear preserved exactly as deposited and same-condition items stacking the same way as a personal bank.
 
== Marketplace Restrictions ==
Only '''undamaged''' tools and armor can be listed or traded on the [[Marketplace]], since durability isn't visible in listing or trade UI. Repair at [[Grimjaw]] or [[Harun the Forgewright|Harun]] to restore a piece to "like new" before trading it.


== Tips ==
== Tips ==
* Smithing does not count toward [[Total Level]] you do not need it to unlock [[Frostmere]], [[The Shores]], or [[Emberstone]]. It purely improves your tool efficiency.
* Smelt ingots in bulk before forging sessions at 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.
* Upgrade your [[Axe]] and [[Pickaxe]] first since doubled gathering yield directly speeds up stockpiling materials for future forges and [[Traveling Merchant]] donations.
* Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first.
* Stock up on [[Metal]], [[Wood]], and [[Coal]] before heading to [[Frostmere]] the forge is in the level-gated zone and you want to make multiple forges per trip.
* Armor now grants real XP on craft (previously a dead end), so don't skip crafting a full set purely for the XP even if you don't plan to wear it yet.
* Keep gear undamaged if you intend to trade or sell it — repair before listing.
* Don't confuse Starter sword's low 5 damage for a bug it's an intentional correction meant to make the Copper upgrade feel meaningful.


{{Skills (navbox)}}
{{Skills (navbox)}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:The Dunes]]

Latest revision as of 05:26, 11 August 2026

Smithing (Skill)
Activity Smelting ore into ingots, forging Copper/Iron/Silver tools and armor at Grimjaw (Frostmere) or Harun (Dunes West)
Tool required Frostmere forge · Dunes West forge
XP per action Varies by item (see tables below)
Max level At least 30 (exact new cap unconfirmed since the Total Level cap rose from 30 to 40)
Counts to Total Level Yes (updated — see note below)

Smithing was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full copper → iron → silver ore-tier progression covering both tools and armor. Smithing unlocks at Total Level 20 and is forged identically at Grimjaw's anvil in Frostmere or Harun's forge in Dunes West.

Update: This page previously described the old "Lvl 2 Axe/Pickaxe/Sword via Metal" system, which counted Smithing as a bonus track that did not count toward Total Level. That system has been retired. Smithing is now one of the 6 core tracked skills (alongside Fishing, Cooking, Combat, Mining, Woodcutting), and unlocking it requires Total Level 20 — confirm in-game whether Smithing itself now contributes back to your Total Level.

Unlocking

Requirement Detail
Total Level 20 Required to unlock Smithing
Forge locations Grimjaw in Frostmere · Harun the Forgewright in Dunes West (identical service)

Smelting

Smelting converts raw ore into ingots. No Smithing level requirement to smelt.

Update: Smelting used to take 30 seconds per ingot. It's now 1 second per ingot, and the forge supports batch smelting — ×1, ×5, or ×10 on any stackable smelt, same batching system already used for tool forging.
Ingot Materials Yield XP Time per ingot
Copper Ingot 100 Stone + 50 Coal 10 ingots 100 XP 1 second
Iron Ingot 60 Iron Ore + 60 Coal 10 ingots 220 XP 1 second
Silver Ingot 40 Silver Ore + 80 Coal 10 ingots 450 XP 1 second

Forging Tools

Tools are crafted from scratch — no base tool is consumed. Forge cooldown is 30 seconds per craft (reduced from the original 60 seconds).

Tier Smithing level Tool Materials XP
Copper 0–7 Copper Axe 20 Copper Ingots + 400 Wood 400 XP
Copper Sword 25 Copper Ingots + 600 Wood 400 XP
Copper Pickaxe 28 Copper Ingots + 850 Wood 400 XP
Iron 10–17 Iron Axe 40 Iron Ingots + 1,000 Wood 750 XP
Iron Sword 55 Iron Ingots + 1,300 Wood 750 XP
Iron Pickaxe 60 Iron Ingots + 1,600 Wood 750 XP
Silver 20–27 Silver Axe 80 Silver Ingots + 2,000 Wood 1,100 XP
Silver Sword 90 Silver Ingots + 2,500 Wood 1,100 XP
Silver Pickaxe 100 Silver Ingots + 3,000 Wood 1,100 XP

Tool Stats

Tool tier Sword damage Durability
Starter 5
Copper 23 7,000 uses
Iron 26 7,000 uses
Silver 30 7,000 uses

Strength Potion adds a flat +10 damage on top of any tier.

Correction — Balance Pass: Starter sword damage was previously listed as 20, close enough to Copper's 23 that the first rung of the weapon ladder was pointless. It has been corrected to 5. This is a fix to the number itself, not a new nerf — the design intent was always for Starter to sit well below Copper, and the old figure on this page was wrong. Copper (23), Iron (26), and Silver (30) are unchanged.

Armor Crafting

Armor is crafted under Kaziir's guidance and forged at the same blacksmiths as tools.

Iron Armor (requires Combat 15 to wear)

Piece Smithing level Materials XP
Helmet 14 40 Iron Ingots + 40 Molten Rock + 5 Brute Horn 400 XP
Body 20 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn 500 XP
Legguards 18 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn 500 XP
Boots 16 25 Iron Ingots + 25 Molten Rock + 2 Brute Horn 250 XP
Full set 165 Iron Ingots + 165 Molten Rock + 27 Brute Horn 1,650 XP

Silver Armor (requires Combat 25 to wear)

Piece Smithing level Materials XP
Helmet 24 80 Silver Ingots + 60 Molten Rock + 15 Brute Horn 800 XP
Body 28 ~6 Silver Ingots + ~26 Molten Rock + 4 Brute Horn <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref> 1,000 XP
Legguards 26 ~5 Silver Ingots + ~24 Molten Rock + 4 Brute Horn <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref> 750 XP
Boots 24 40 Silver Ingots + 20 Molten Rock + 10 Brute Horn 400 XP
Full set ~18 Silver Ingots + Molten Rock/Brute Horn (see note) 2,950 XP
Verify: Silver Body and Legguards ingot costs look out of line with the rest of the table (far lower than Helmet or Boots despite higher XP). Recommend re-checking these at the forge before treating them as confirmed.

Armor durability: 1,000 uses per piece. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).

Batch Crafting

Update: The forge supports batch crafting for both tool/armor forging and smelting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.
  • Tool and armor forging: each individual craft still takes its full 30 seconds — a ×10 batch takes 10x as long, not shorter.
  • Smelting: each individual ingot now takes 1 second — a ×10 batch of smelting takes roughly 10 seconds.
  • If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
  • Closing the forge window cancels anything not yet started, at no material cost.

Bank Stacking

Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.

The Guild Bank also accepts gear as of a recent Guilds update — swords, armor, pickaxes, and axes can now be deposited alongside gold and materials, with wear preserved exactly as deposited and same-condition items stacking the same way as a personal bank.

Marketplace Restrictions

Only undamaged tools and armor can be listed or traded on the Marketplace, since durability isn't visible in listing or trade UI. Repair at Grimjaw or Harun to restore a piece to "like new" before trading it.

Tips

  • Smelt ingots in bulk before forging sessions — at 1 second per ingot with ×10 batching, stockpiling is nearly instant now compared to the old 30-second rate.
  • Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first.
  • Armor now grants real XP on craft (previously a dead end), so don't skip crafting a full set purely for the XP even if you don't plan to wear it yet.
  • Keep gear undamaged if you intend to trade or sell it — repair before listing.
  • Don't confuse Starter sword's low 5 damage for a bug — it's an intentional correction meant to make the Copper upgrade feel meaningful.
Skills of Kintara
GatheringWoodcutting  ·  Mining  ·  Fishing
ProductionCooking  ·  Smithing
CombatCombat