Smithing: Difference between revisions
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| name = Smithing | | name = Smithing | ||
| image = anvil.png | | image = anvil.png | ||
| does = | | does = Smelting ore into ingots, forging Copper/Iron/Silver tools and armor at Grimjaw (Frostmere) or Harun (Dunes West) | ||
| tool = Frostmere forge | | tool = Frostmere forge · Dunes West forge | ||
| xp_per_action = | | xp_per_action = Varies by item (see tables below) | ||
| max_level = 30 | | max_level = At least 30 (exact new cap unconfirmed since the Total Level cap rose from 30 to 40) | ||
| counts_total = | | counts_total = Yes (updated — see note below) | ||
}} | }} | ||
Smithing | '''Smithing''' was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full '''copper → iron → silver''' ore-tier progression covering both tools and armor. Smithing unlocks at [[Total Level]] 20 and is forged identically at [[Grimjaw]]'s anvil in [[Frostmere]] or [[Harun the Forgewright|Harun]]'s forge in [[Dunes West]]. | ||
== | <div class="kin-note"><span class="kin-note-label">Update:</span> This page previously described the old "Lvl 2 Axe/Pickaxe/Sword via Metal" system, which counted Smithing as a bonus track that did not count toward Total Level. That system has been retired. Smithing is now one of the 6 core tracked skills (alongside Fishing, Cooking, Combat, Mining, Woodcutting), and unlocking it requires Total Level 20 — confirm in-game whether Smithing itself now contributes back to your Total Level.</div> | ||
Smithing is | |||
== | == Unlocking == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Requirement | ||
! | ! Detail | ||
|- | |- | ||
| | | Total Level 20 | ||
| Required to unlock Smithing | |||
|- | |||
| Forge locations | |||
| [[Grimjaw]] in [[Frostmere]] · [[Harun the Forgewright]] in [[Dunes West]] (identical service) | |||
|} | |||
== Smelting == | |||
Smelting converts raw ore into ingots. No Smithing level requirement to smelt. | |||
{| class="wikitable" | |||
! Ingot | |||
! Materials | |||
! Yield | |||
! XP | |||
|- | |||
| Copper Ingot | |||
| 100 [[Stone]] + 50 [[Coal]] | |||
| 10 ingots | |||
| 100 XP | |||
|- | |||
| Iron Ingot | |||
| 60 [[Iron Ore]] + 60 [[Coal]] | |||
| 10 ingots | |||
| 220 XP | |||
|- | |||
| Silver Ingot | |||
| 40 [[Silver Ore]] + 80 [[Coal]] | |||
| 10 ingots | |||
| 450 XP | |||
|} | |||
== Forging Tools == | |||
Tools are crafted from scratch — no base tool is consumed. Forge cooldown is '''30 seconds''' per craft (reduced from the original 60 seconds). | |||
{| class="wikitable" | |||
! Tier | |||
! Smithing level | |||
! Tool | |||
! Materials | |||
! XP | |||
|- | |||
| rowspan="3" | Copper | |||
| rowspan="3" | 0–7 | |||
| [[Copper Axe]] | |||
| 20 Copper Ingots + 400 [[Wood]] | |||
| 400 XP | |||
|- | |||
| [[Copper Sword]] | |||
| 25 Copper Ingots + 600 [[Wood]] | |||
| 400 XP | |||
|- | |||
| [[Copper Pickaxe]] | |||
| 28 Copper Ingots + 850 [[Wood]] | |||
| 400 XP | |||
|- | |||
| rowspan="3" | Iron | |||
| rowspan="3" | 10–17 | |||
| [[Iron Axe]] | |||
| 40 Iron Ingots + 1,000 [[Wood]] | |||
| 750 XP | | 750 XP | ||
|- | |- | ||
| | | [[Iron Sword]] | ||
| | | 55 Iron Ingots + 1,300 [[Wood]] | ||
| 750 XP | |||
|- | |||
| [[Iron Pickaxe]] | |||
| 60 Iron Ingots + 1,600 [[Wood]] | |||
| 750 XP | |||
|- | |- | ||
| | | rowspan="3" | Silver | ||
| 1, | | rowspan="3" | 20–27 | ||
| [[Silver Axe]] | |||
| 80 Silver Ingots + 2,000 [[Wood]] | |||
| 1,100 XP | |||
|- | |||
| [[Silver Sword]] | |||
| 90 Silver Ingots + 2,500 [[Wood]] | |||
| 1,100 XP | |||
|- | |||
| [[Silver Pickaxe]] | |||
| 100 Silver Ingots + 3,000 [[Wood]] | |||
| 1,100 XP | |||
|} | |} | ||
=== Tool Stats === | |||
{| class="wikitable" | |||
! Tool tier | |||
! Sword damage | |||
! Durability | |||
|- | |||
| Starter | |||
| 20 | |||
| — | |||
|- | |||
| Copper | |||
| 23 | |||
| 7,000 uses | |||
|- | |||
| Iron | |||
| 26 | |||
| 7,000 uses | |||
|- | |||
| Silver | |||
| 30 | |||
| 7,000 uses | |||
|} | |||
''Strength Potion adds a flat +10 damage on top of any tier.'' | |||
== Armor Crafting == | |||
Armor is crafted under [[Kaziir the Armoursmith|Kaziir]]'s guidance and forged at the same blacksmiths as tools. | |||
== | === Iron Armor (requires Combat 15 to wear) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Piece | ||
! | ! Smithing level | ||
! | ! Materials | ||
! [[ | ! XP | ||
|- | |||
| Helmet | |||
| 14 | |||
| 40 Iron Ingots + 40 Molten Rock + 5 [[Brute Horn]] | |||
| 400 XP | |||
|- | |||
| Body | |||
| 20 | |||
| 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]] | |||
| 500 XP | |||
|- | |- | ||
| | | Legguards | ||
| [[ | | 18 | ||
| 500 | | 50 Iron Ingots + 50 Molten Rock + 10 [[Brute Horn]] | ||
| 500 XP | |||
|- | |- | ||
| | | Boots | ||
| | | 16 | ||
| | | 25 Iron Ingots + 25 Molten Rock + 2 [[Brute Horn]] | ||
| 250 XP | |||
|- | |- | ||
| | | '''Full set''' | ||
| | | — | ||
| | | '''165 Iron Ingots + 165 Molten Rock + 27 Brute Horn''' | ||
| 1, | | '''1,650 XP''' | ||
|} | |} | ||
== | === Silver Armor (requires Combat 25 to wear) === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Piece | ||
! | ! Smithing level | ||
! | ! Materials | ||
! XP | |||
|- | |- | ||
| [[ | | Helmet | ||
| | | 24 | ||
| 80 Silver Ingots + 60 Molten Rock + 15 [[Brute Horn]] | |||
| 800 XP | |||
|- | |- | ||
| [[ | | Body | ||
| 1,000 | | 28 | ||
| ~6 Silver Ingots + ~26 Molten Rock + 4 [[Brute Horn]] <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref> | |||
| 1,000 XP | |||
|- | |- | ||
| [[ | | Legguards | ||
| | | 26 | ||
| | | ~5 Silver Ingots + ~24 Molten Rock + 4 [[Brute Horn]] <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref> | ||
| 750 XP | |||
|- | |||
| Boots | |||
| 24 | |||
| 40 Silver Ingots + 20 Molten Rock + 10 [[Brute Horn]] | |||
| 400 XP | |||
|- | |||
| '''Full set''' | |||
| — | |||
| '''~18 Silver Ingots + Molten Rock/Brute Horn (see note)''' | |||
| '''2,950 XP''' | |||
|} | |} | ||
'' | <div class="kin-note"><span class="kin-note-label">Verify:</span> Silver Body and Legguards ingot costs look out of line with the rest of the table (far lower than Helmet or Boots despite higher XP). Recommend re-checking these at the forge before treating them as confirmed.</div> | ||
Armor durability: '''1,000 uses per piece'''. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot). | |||
== Batch Crafting == | |||
<div class="kin-note"><span class="kin-note-label">Update:</span> The forge now supports batch crafting — pick a quantity (×1, ×5, or ×10) and the anvil works through it automatically instead of requiring a click per craft.</div> | |||
* Each individual craft still takes its full 30 seconds — a ×10 batch takes 10x as long, not shorter. | |||
* If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises. | |||
* Closing the forge window cancels anything not yet started, at no material cost. | |||
== Bank Stacking == | |||
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world. | |||
== Marketplace Restrictions == | |||
Only '''undamaged''' tools and armor can be listed or traded on the [[Marketplace]], since durability isn't visible in listing or trade UI. Repair at [[Grimjaw]] or [[Harun the Forgewright|Harun]] to restore a piece to "like new" before trading it. | |||
== Tips == | == Tips == | ||
* | * Smelt ingots in bulk before forging sessions — batch crafting eats through ingredients fast now that you're not clicking per craft. | ||
* | * Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first. | ||
* | * Armor now grants real XP on craft (previously a dead end), so don't skip crafting a full set purely for the XP even if you don't plan to wear it yet. | ||
* Keep gear undamaged if you intend to trade or sell it — repair before listing. | |||
{{Skills (navbox)}} | {{Skills (navbox)}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:The Dunes]] | |||
Latest revision as of 12:01, 3 August 2026
| Smithing (Skill) | |
|---|---|
| Activity | Smelting ore into ingots, forging Copper/Iron/Silver tools and armor at Grimjaw (Frostmere) or Harun (Dunes West) |
| Tool required | Frostmere forge · Dunes West forge |
| XP per action | Varies by item (see tables below) |
| Max level | At least 30 (exact new cap unconfirmed since the Total Level cap rose from 30 to 40) |
| Counts to Total Level | Yes (updated — see note below) |
Smithing was overhauled in the Dunes update (v5.3). The old single "Lvl 2 tool" upgrade track has been replaced with a full copper → iron → silver ore-tier progression covering both tools and armor. Smithing unlocks at Total Level 20 and is forged identically at Grimjaw's anvil in Frostmere or Harun's forge in Dunes West.
Unlocking
| Requirement | Detail |
|---|---|
| Total Level 20 | Required to unlock Smithing |
| Forge locations | Grimjaw in Frostmere · Harun the Forgewright in Dunes West (identical service) |
Smelting
Smelting converts raw ore into ingots. No Smithing level requirement to smelt.
| Ingot | Materials | Yield | XP |
|---|---|---|---|
| Copper Ingot | 100 Stone + 50 Coal | 10 ingots | 100 XP |
| Iron Ingot | 60 Iron Ore + 60 Coal | 10 ingots | 220 XP |
| Silver Ingot | 40 Silver Ore + 80 Coal | 10 ingots | 450 XP |
Forging Tools
Tools are crafted from scratch — no base tool is consumed. Forge cooldown is 30 seconds per craft (reduced from the original 60 seconds).
| Tier | Smithing level | Tool | Materials | XP |
|---|---|---|---|---|
| Copper | 0–7 | Copper Axe | 20 Copper Ingots + 400 Wood | 400 XP |
| Copper Sword | 25 Copper Ingots + 600 Wood | 400 XP | ||
| Copper Pickaxe | 28 Copper Ingots + 850 Wood | 400 XP | ||
| Iron | 10–17 | Iron Axe | 40 Iron Ingots + 1,000 Wood | 750 XP |
| Iron Sword | 55 Iron Ingots + 1,300 Wood | 750 XP | ||
| Iron Pickaxe | 60 Iron Ingots + 1,600 Wood | 750 XP | ||
| Silver | 20–27 | Silver Axe | 80 Silver Ingots + 2,000 Wood | 1,100 XP |
| Silver Sword | 90 Silver Ingots + 2,500 Wood | 1,100 XP | ||
| Silver Pickaxe | 100 Silver Ingots + 3,000 Wood | 1,100 XP |
Tool Stats
| Tool tier | Sword damage | Durability |
|---|---|---|
| Starter | 20 | — |
| Copper | 23 | 7,000 uses |
| Iron | 26 | 7,000 uses |
| Silver | 30 | 7,000 uses |
Strength Potion adds a flat +10 damage on top of any tier.
Armor Crafting
Armor is crafted under Kaziir's guidance and forged at the same blacksmiths as tools.
Iron Armor (requires Combat 15 to wear)
| Piece | Smithing level | Materials | XP |
|---|---|---|---|
| Helmet | 14 | 40 Iron Ingots + 40 Molten Rock + 5 Brute Horn | 400 XP |
| Body | 20 | 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn | 500 XP |
| Legguards | 18 | 50 Iron Ingots + 50 Molten Rock + 10 Brute Horn | 500 XP |
| Boots | 16 | 25 Iron Ingots + 25 Molten Rock + 2 Brute Horn | 250 XP |
| Full set | — | 165 Iron Ingots + 165 Molten Rock + 27 Brute Horn | 1,650 XP |
Silver Armor (requires Combat 25 to wear)
| Piece | Smithing level | Materials | XP |
|---|---|---|---|
| Helmet | 24 | 80 Silver Ingots + 60 Molten Rock + 15 Brute Horn | 800 XP |
| Body | 28 | ~6 Silver Ingots + ~26 Molten Rock + 4 Brute Horn <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref> | 1,000 XP |
| Legguards | 26 | ~5 Silver Ingots + ~24 Molten Rock + 4 Brute Horn <ref>Figure as recorded — unusually low relative to Helmet/Boots cost. Verify in-game before treating as final.</ref> | 750 XP |
| Boots | 24 | 40 Silver Ingots + 20 Molten Rock + 10 Brute Horn | 400 XP |
| Full set | — | ~18 Silver Ingots + Molten Rock/Brute Horn (see note) | 2,950 XP |
Armor durability: 1,000 uses per piece. Repair cost is roughly 60% of the original craft cost, scaled to damage taken (minimum 1 ingot).
Batch Crafting
- Each individual craft still takes its full 30 seconds — a ×10 batch takes 10x as long, not shorter.
- If materials run out mid-batch, crafting stops and tells you — no partial-consumption surprises.
- Closing the forge window cancels anything not yet started, at no material cost.
Bank Stacking
Identical tools, swords, and armor pieces now stack in the bank — up to 10,000 per stack. Only true matches stack (same item, same durability/wear level), so no durability data is lost by stacking. Right-click a stack to split it out one piece at a time. Carried bags are unaffected — gear still takes one slot each out in the world.
Marketplace Restrictions
Only undamaged tools and armor can be listed or traded on the Marketplace, since durability isn't visible in listing or trade UI. Repair at Grimjaw or Harun to restore a piece to "like new" before trading it.
Tips
- Smelt ingots in bulk before forging sessions — batch crafting eats through ingredients fast now that you're not clicking per craft.
- Iron and Silver tools require reaching the relevant Smithing level before you can forge them — level up gradually through Copper tools/armor first.
- Armor now grants real XP on craft (previously a dead end), so don't skip crafting a full set purely for the XP even if you don't plan to wear it yet.
- Keep gear undamaged if you intend to trade or sell it — repair before listing.
| Skills of Kintara | |
| Gathering | Woodcutting · Mining · Fishing |
| Production | Cooking · Smithing |
| Combat | Combat |