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| name    = Traveling Merchant
| name    = Traveling Merchant
| image    = Merchant.webp
| image    = Merchant.webp
| role    = Gold vendor / community donation collector
| role    = Deceased (formerly Gold vendor)
| location = [[Mainland]]
| location = [[Mainland]] — crime scene, cordoned off
| services = Trades gathered material bundles for [[Gold]] via the Personal ticket lottery and Global donation pool.
| services = Offline. Only pre-existing lottery winnings can still be claimed at his body.
}}
}}
The '''Traveling Merchant''' is the main early source of [[Gold]] for players who gather resources. He stands near his cart on the [[Mainland]] and takes bundles of gathered materials in exchange for Gold.
The '''Traveling Merchant''' was the main early source of [[Gold]] for players who gathered resources, trading material bundles for Daily Lottery tickets. He has been '''found dead by his cart''' on the [[Mainland]], and his services are shut down.


Following the latest update, the merchant now visits '''twice per day''' at random times, with draws running on a '''12-hour cycle'''. His exact schedule is secret and changes daily. He operates a dual system: a '''Personal Gold''' ticket lottery tied to your [[$KINS]] holdings, and a competitive '''Global Travelling Merchant''' donation pool that runs in a '''donation (collect) phase''' followed by a '''claim phase'''.
<div class="kin-note"><span class="kin-note-label">The merchant is dead:</span> The Traveling Merchant was found dead beside his cart — cause unknown. The area is now an active crime scene ringed with caution tape, and the cordon cannot be crossed. His death is under investigation in-game. [[Gold]] is now earned through mob kills and the [[Venomweaver]] instead — see [[Gold]] for current sources.</div>


<div class="kin-note"><span class="kin-note-label">Important:</span> You must complete your [[Daily Quests]] before you can submit to the merchant or claim any Gold — Personal or Global. Do your dailies once and you're set for both visits that day.</div>
== A death in Kintara ==
The Traveling Merchant has been found dead by his cart, and the whole area around it is now an active '''crime scene'''. Bright caution tape rings the cart, and players cannot cross the cordon.


<div class="kin-note"><span class="kin-note-label">Burn tax:</span> A '''5% resource tax is permanently burned on every submission''', win or lose. This is one of the game's confirmed [[$KINS]]-economy burn mechanics.</div>
* A new '''[[Constable]]''' NPC patrols inside the tape. He can be spoken to for the latest on the investigation — he has theories (a robbery gone wrong?) but no answers yet.
* With the merchant gone, his usual services are '''shut down''': no Gold trades, no campaign contributions, and no new lottery entries.
* '''Any lottery you already entered still pays out.''' Walk up to the merchant's body to collect your winnings off the estate — outstanding draws still resolve and claims stay open.


== Exchange Bundle ==
The mystery of who killed the merchant, and why, is an ongoing in-game storyline.
When you buy Gold from the merchant — Personal lottery entry or Global claim — you turn in the standard exchange bundle. One bundle equals the following:
 
== Claiming outstanding lottery winnings ==
If you entered the Daily Lottery '''before''' the merchant's death, your tickets are still valid:
* Outstanding draws still resolve normally.
* Winning tickets still pay '''1 Gold''' each.
* Collect your winnings at the merchant's body on the [[Mainland]].
* No '''new''' tickets can be bought the lottery is closed to fresh entries.
 
== How the Daily Lottery worked (historical) ==
<div class="kin-note"><span class="kin-note-label">Historical:</span> The following describes the Daily Lottery as it ran '''before''' the merchant's death. It is kept for reference. No new entries are possible.</div>
 
The merchant ran a single Daily Lottery on a 24-hour cycle: a 12-hour window to buy tickets, the draw at 12:00 UTC, then a 12-hour window to claim winnings before they expired at midnight UTC. Each ticket cost one bundle of materials:
{| class="wikitable"
{| class="wikitable"
! Material
! Material
! Amount
! Amount
! Notes
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,600
| 2,600
| Gathered through [[Woodcutting]] in the [[Wilderness]]
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,400
| 1,400
| Gathered through [[Mining]] in the [[Wilderness]]
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 800
| 800
| Mined from coal-bearing rock nodes
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 40
| 40
| Made by cooking raw [[Fish]]
|}
<small>''When purchasing Gold, one bundle = 1 Gold. When entering the Personal lottery, one bundle grants tickets based on your [[$KINS]] tier (see below). [[Metal]] is '''not''' part of this exchange bundle — it is only required during the Global donation phase (see below).''</small>
== 1. Personal Gold (ticket lottery) ==
Personal Gold is now a '''materials-based lottery'''. Submitting a bundle no longer pays out a guaranteed amount of Gold — instead it grants '''raffle tickets''', and each winning ticket pays '''1 Gold'''.
=== Requirements ===
* Complete your [[Daily Quests]] before entering.
* $KINS holdings must be held in your wallet for '''24 hours''' before they count toward your ticket tier.
=== Tickets per bundle ===
The number of tickets you receive per submitted bundle scales with your [[$KINS]] tier:
{| class="wikitable"
! $KINS held
! Tickets per bundle
|-
| Less than 1,000
| 0 (cannot enter)
|-
| 1,000 to 4,999
| 2 tickets
|-
| 5,000 to 9,999
| 6 tickets
|-
| 10,000+
| 10 tickets (hard cap)
|}
<small>''Note: Larger $KINS holders will have more exclusive benefits and features added in future updates.''</small>
=== Draw and payout ===
* Up to '''3,000 tickets win per day''', drawn on a 12-hour cycle.
* Each '''winning ticket = 1 Gold'''.
* A '''losing ticket returns 95% of its materials''' — the remaining 5% is burned as the resource tax.
* The 5% burn applies to '''all''' submissions, winning or losing.
== 2. Global Travelling Merchant ==
The Global merchant is a community effort with a shared pool of '''1,500 Gold per visit''' (up to 3,000 Gold total across both daily visits). Each player can claim a maximum of '''5 Gold per visit'''. It runs in two phases.
=== Donation phase ===
During the donation (collect) phase, the whole community donates materials toward a shared set of goals. Donating builds hidden back-end contribution points that determine your claim limit once the pool opens. This is the '''only''' merchant activity that uses [[Metal]].
Current per-cycle community goals (fixed until changed by the team):
{| class="wikitable"
! Material
! Donation goal
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 1,250,000
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 750,000
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 500,000
|-
| [[File:Metal.png|24px|link=Metal]] [[Metal]]
| 200,000
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 100,000
|}
|}


=== Claim phase ===
The number of tickets a player could buy per day scaled with the [[$KINS]] held for 24 hours (3 tickets at 1,000+, 10 at 5,000+, 15 at 10,000+, unlimited at 100,000+), under a daily Gold cap of 4,000. Winning tickets paid 1 Gold; losing tickets refunded 50% of their materials, with the other 50% burned. Tickets bought before the refund change kept the old 95% refund.
Once every goal hits 100%, the merchant flips to the claim phase and the Gold pool opens.
# '''Complete Daily Quests first''' — same requirement as Personal Gold.
# '''Unlock claim limits''' — your donation-phase contribution determines how much you can claim, up to the '''5 Gold per visit''' cap.
# '''Purchase the Gold''' — unlocking a claim limit does not grant instant Gold. You still buy your allocated Gold with the standard Exchange Bundle above (one bundle per Gold, no Metal at this stage).
 
See [[Merchant Exchange Calculator]] for exact donation and purchase math.


== Related pages ==
== Related pages ==
Line 112: Line 54:
! Why it matters
! Why it matters
|-
|-
| [[Economy]]
| [[Gold]]
| Explains Gold, $KINS, marketplace rules, and currency use.
| Current Gold sources now that the merchant is gone.
|-
| [[Daily Quests]]
| Must be completed before submitting or claiming Gold.
|-
|-
| [[$KINS]]
| [[Venomweaver]]
| Determines your Personal lottery ticket tier per bundle.
| Strongest single-kill Gold source.
|-
|-
| [[Merchant Exchange Calculator]]
| [[Constable]]
| Full donation math for both Personal and Global merchant systems.
| NPC investigating the merchant's death.
|-
|-
| [[Woodcutting]]
| [[Magma Brute]]
| Main source of Wood.
| Drops Gold on kill, in [[Emberstone]].
|-
|-
| [[Mining]]
| [[Daily Quests]]
| Main source of Stone, Coal, and Metal.
| Formerly required before buying tickets.
|-
|-
| [[Cooking]]
| [[$KINS]]
| Produces Cooked Fish Meat.
| Formerly set your daily ticket allowance.
|-
|-
| [[Mainland]]
| [[Mainland]]
| The merchant's location.
| Location of the crime scene.
|}
|}
{{NPCs}}
{{NPCs}}

Latest revision as of 01:01, 18 July 2026

Traveling Merchant
Role Deceased (formerly Gold vendor)
Location Mainland — crime scene, cordoned off
Services Offline. Only pre-existing lottery winnings can still be claimed at his body.

The Traveling Merchant was the main early source of Gold for players who gathered resources, trading material bundles for Daily Lottery tickets. He has been found dead by his cart on the Mainland, and his services are shut down.

The merchant is dead: The Traveling Merchant was found dead beside his cart — cause unknown. The area is now an active crime scene ringed with caution tape, and the cordon cannot be crossed. His death is under investigation in-game. Gold is now earned through mob kills and the Venomweaver instead — see Gold for current sources.

A death in Kintara

The Traveling Merchant has been found dead by his cart, and the whole area around it is now an active crime scene. Bright caution tape rings the cart, and players cannot cross the cordon.

  • A new Constable NPC patrols inside the tape. He can be spoken to for the latest on the investigation — he has theories (a robbery gone wrong?) but no answers yet.
  • With the merchant gone, his usual services are shut down: no Gold trades, no campaign contributions, and no new lottery entries.
  • Any lottery you already entered still pays out. Walk up to the merchant's body to collect your winnings off the estate — outstanding draws still resolve and claims stay open.

The mystery of who killed the merchant, and why, is an ongoing in-game storyline.

Claiming outstanding lottery winnings

If you entered the Daily Lottery before the merchant's death, your tickets are still valid:

  • Outstanding draws still resolve normally.
  • Winning tickets still pay 1 Gold each.
  • Collect your winnings at the merchant's body on the Mainland.
  • No new tickets can be bought — the lottery is closed to fresh entries.

How the Daily Lottery worked (historical)

Historical: The following describes the Daily Lottery as it ran before the merchant's death. It is kept for reference. No new entries are possible.

The merchant ran a single Daily Lottery on a 24-hour cycle: a 12-hour window to buy tickets, the draw at 12:00 UTC, then a 12-hour window to claim winnings before they expired at midnight UTC. Each ticket cost one bundle of materials:

Material Amount
Wood 2,600
Stone 1,400
Coal 800
Cooked Fish Meat 40

The number of tickets a player could buy per day scaled with the $KINS held for 24 hours (3 tickets at 1,000+, 10 at 5,000+, 15 at 10,000+, unlimited at 100,000+), under a daily Gold cap of 4,000. Winning tickets paid 1 Gold; losing tickets refunded 50% of their materials, with the other 50% burned. Tickets bought before the refund change kept the old 95% refund.

Page Why it matters
Gold Current Gold sources now that the merchant is gone.
Venomweaver Strongest single-kill Gold source.
Constable NPC investigating the merchant's death.
Magma Brute Drops Gold on kill, in Emberstone.
Daily Quests Formerly required before buying tickets.
$KINS Formerly set your daily ticket allowance.
Mainland Location of the crime scene.
NPCs of Kintara
Shops & servicesTraveling Merchant  ·  Grimjaw  ·  The Alchemist  ·  Willow  ·  Bartholomew  ·  Bank Teller  ·  Pit Boss
Guides & flavourQuartermaster  ·  Old Fisher  ·  The Veil-Warden