Traveling Merchant: Difference between revisions

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| name    = Traveling Merchant
| name    = Traveling Merchant
| image    = Merchant.webp
| image    = Merchant.webp
| role    = Gold vendor / community donation collector
| role    = Deceased (formerly Gold vendor)
| location = [[Mainland]]
| location = [[Mainland]] — crime scene, cordoned off
| services = Trades gathered material bundles for [[Gold]] via Personal and Global systems.
| services = Offline. Only pre-existing lottery winnings can still be claimed at his body.
}}
}}
The '''Traveling Merchant''' is the main early source of [[Gold]] for players who gather resources. He stands near his cart on the [[Mainland]] and trades a fixed bundle of materials for Gold.
The '''Traveling Merchant''' was the main early source of [[Gold]] for players who gathered resources, trading material bundles for Daily Lottery tickets. He has been '''found dead by his cart''' on the [[Mainland]], and his services are shut down.


Following the latest update, the merchant now visits '''twice per day''' at random times — once between 00:00–12:00 UTC and once between 12:00–00:00 UTC. His exact schedule is secret and changes daily. He operates under a dual system featuring guaranteed '''Personal Gold''' limits alongside a competitive '''Global Travelling Merchant''' pool.
<div class="kin-note"><span class="kin-note-label">The merchant is dead:</span> The Traveling Merchant was found dead beside his cart — cause unknown. The area is now an active crime scene ringed with caution tape, and the cordon cannot be crossed. His death is under investigation in-game. [[Gold]] is now earned through mob kills and the [[Venomweaver]] instead — see [[Gold]] for current sources.</div>


<div class="kin-note"><span class="kin-note-label">Important:</span> You must complete your [[Daily Quests]] before you can donate to the merchant or claim any Gold — Personal or Global. Do your dailies once and you're set for both visits that day.</div>
== A death in Kintara ==
The Traveling Merchant has been found dead by his cart, and the whole area around it is now an active '''crime scene'''. Bright caution tape rings the cart, and players cannot cross the cordon.


== Material Bundle Cost ==
* A new '''[[Constable]]''' NPC patrols inside the tape. He can be spoken to for the latest on the investigation — he has theories (a robbery gone wrong?) but no answers yet.
To receive any Gold from the merchant (whether Personal or Global), you must trade a complete bundle of the following materials:
* With the merchant gone, his usual services are '''shut down''': no Gold trades, no campaign contributions, and no new lottery entries.
* '''Any lottery you already entered still pays out.''' Walk up to the merchant's body to collect your winnings off the estate — outstanding draws still resolve and claims stay open.
 
The mystery of who killed the merchant, and why, is an ongoing in-game storyline.
 
== Claiming outstanding lottery winnings ==
If you entered the Daily Lottery '''before''' the merchant's death, your tickets are still valid:
* Outstanding draws still resolve normally.
* Winning tickets still pay '''1 Gold''' each.
* Collect your winnings at the merchant's body on the [[Mainland]].
* No '''new''' tickets can be bought — the lottery is closed to fresh entries.
 
== How the Daily Lottery worked (historical) ==
<div class="kin-note"><span class="kin-note-label">Historical:</span> The following describes the Daily Lottery as it ran '''before''' the merchant's death. It is kept for reference. No new entries are possible.</div>
 
The merchant ran a single Daily Lottery on a 24-hour cycle: a 12-hour window to buy tickets, the draw at 12:00 UTC, then a 12-hour window to claim winnings before they expired at midnight UTC. Each ticket cost one bundle of materials:
{| class="wikitable"
{| class="wikitable"
! Material
! Material
! Amount
! Amount
! Notes
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,500
| 2,600
| Gathered through [[Woodcutting]] in the [[Wilderness]]
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,500
| 1,400
| Gathered through [[Mining]] in the [[Wilderness]]
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 700
| 800
| Mined from coal-bearing rock nodes
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 30
| 40
| Made by cooking raw [[Fish]]
|-
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| 1
| Reward for turning in the full bundle
|}
 
== 1. Personal Gold ==
The '''Personal Gold''' system gives players access to a guaranteed supply of Gold per visit that does not conflict with the global community pool.
 
=== Requirements ===
* Complete your [[Daily Quests]] before claiming Personal Gold.
* $KINS holdings must be held in your wallet for 24 hours before they reflect on your Personal Gold limit.
* Your guaranteed Gold per visit is determined by your [[$KINS]] tier:
 
{| class="wikitable"
! $KINS held
! Gold per visit
! Max per day (both visits)
|-
| Less than 1,000
| 0 Gold
| 0 Gold
|-
| 1,000 to 4,999
| 1 Gold
| 2 Gold
|-
| 5,000 to 9,999
| 3 Gold
| 6 Gold
|-
| 10,000+
| 5 Gold (hard cap)
| 10 Gold
|}
|}


<small>''Note: Larger $KINS holders will have more exclusive benefits and features added in future updates.''</small>
The number of tickets a player could buy per day scaled with the [[$KINS]] held for 24 hours (3 tickets at 1,000+, 10 at 5,000+, 15 at 10,000+, unlimited at 100,000+), under a daily Gold cap of 4,000. Winning tickets paid 1 Gold; losing tickets refunded 50% of their materials, with the other 50% burned. Tickets bought before the refund change kept the old 95% refund.
 
== 2. Global Travelling Merchant ==
The competitive side of the merchant features a shared pool of '''1,500 Gold per visit''' (up to 3,000 Gold total across both daily visits). Accessing this pool requires players to earn contribution weight beforehand.
 
=== Mechanics ===
# '''Complete Daily Quests first''' — same requirement as Personal Gold applies here.
# '''Donate Materials''' — players donate resources to the merchant to accumulate hidden back-end contribution points.
# '''Unlock Claim Limits''' — these points determine your account's claim limit when the Global Merchant opens. High participation can unlock up to a maximum of '''10 Gold per account per visit'''.
# '''Purchase the Gold''' — unlocking a claim limit does not grant instant Gold. Once the merchant opens, you must still purchase your allocated Gold using the standard material bundles.
 
See [[Merchant Exchange Calculator]] for exact donation amounts per Gold target.


== Related pages ==
== Related pages ==
Line 88: Line 54:
! Why it matters
! Why it matters
|-
|-
| [[Economy]]
| [[Gold]]
| Explains Gold, $KINS, marketplace rules, and currency use.
| Current Gold sources now that the merchant is gone.
|-
|-
| [[Daily Quests]]
| [[Venomweaver]]
| Must be completed before donating or claiming Gold.
| Strongest single-kill Gold source.
|-
|-
| [[$KINS]]
| [[Constable]]
| Determines your Personal Gold claim limit per visit.
| NPC investigating the merchant's death.
|-
|-
| [[Merchant Exchange Calculator]]
| [[Magma Brute]]
| Full donation math for both Personal and Global merchant systems.
| Drops Gold on kill, in [[Emberstone]].
|-
|-
| [[Woodcutting]]
| [[Daily Quests]]
| Main source of Wood.
| Formerly required before buying tickets.
|-
|-
| [[Mining]]
| [[$KINS]]
| Main source of Stone, Coal, and Metal.
| Formerly set your daily ticket allowance.
|-
| [[Cooking]]
| Produces Cooked Fish Meat.
|-
|-
| [[Mainland]]
| [[Mainland]]
| The merchant's location.
| Location of the crime scene.
|}
|}
{{NPCs}}
{{NPCs}}

Latest revision as of 01:01, 18 July 2026

Traveling Merchant
Role Deceased (formerly Gold vendor)
Location Mainland — crime scene, cordoned off
Services Offline. Only pre-existing lottery winnings can still be claimed at his body.

The Traveling Merchant was the main early source of Gold for players who gathered resources, trading material bundles for Daily Lottery tickets. He has been found dead by his cart on the Mainland, and his services are shut down.

The merchant is dead: The Traveling Merchant was found dead beside his cart — cause unknown. The area is now an active crime scene ringed with caution tape, and the cordon cannot be crossed. His death is under investigation in-game. Gold is now earned through mob kills and the Venomweaver instead — see Gold for current sources.

A death in Kintara

The Traveling Merchant has been found dead by his cart, and the whole area around it is now an active crime scene. Bright caution tape rings the cart, and players cannot cross the cordon.

  • A new Constable NPC patrols inside the tape. He can be spoken to for the latest on the investigation — he has theories (a robbery gone wrong?) but no answers yet.
  • With the merchant gone, his usual services are shut down: no Gold trades, no campaign contributions, and no new lottery entries.
  • Any lottery you already entered still pays out. Walk up to the merchant's body to collect your winnings off the estate — outstanding draws still resolve and claims stay open.

The mystery of who killed the merchant, and why, is an ongoing in-game storyline.

Claiming outstanding lottery winnings

If you entered the Daily Lottery before the merchant's death, your tickets are still valid:

  • Outstanding draws still resolve normally.
  • Winning tickets still pay 1 Gold each.
  • Collect your winnings at the merchant's body on the Mainland.
  • No new tickets can be bought — the lottery is closed to fresh entries.

How the Daily Lottery worked (historical)

Historical: The following describes the Daily Lottery as it ran before the merchant's death. It is kept for reference. No new entries are possible.

The merchant ran a single Daily Lottery on a 24-hour cycle: a 12-hour window to buy tickets, the draw at 12:00 UTC, then a 12-hour window to claim winnings before they expired at midnight UTC. Each ticket cost one bundle of materials:

Material Amount
Wood 2,600
Stone 1,400
Coal 800
Cooked Fish Meat 40

The number of tickets a player could buy per day scaled with the $KINS held for 24 hours (3 tickets at 1,000+, 10 at 5,000+, 15 at 10,000+, unlimited at 100,000+), under a daily Gold cap of 4,000. Winning tickets paid 1 Gold; losing tickets refunded 50% of their materials, with the other 50% burned. Tickets bought before the refund change kept the old 95% refund.

Page Why it matters
Gold Current Gold sources now that the merchant is gone.
Venomweaver Strongest single-kill Gold source.
Constable NPC investigating the merchant's death.
Magma Brute Drops Gold on kill, in Emberstone.
Daily Quests Formerly required before buying tickets.
$KINS Formerly set your daily ticket allowance.
Mainland Location of the crime scene.
NPCs of Kintara
Shops & servicesTraveling Merchant  ·  Grimjaw  ·  The Alchemist  ·  Willow  ·  Bartholomew  ·  Bank Teller  ·  Pit Boss
Guides & flavourQuartermaster  ·  Old Fisher  ·  The Veil-Warden