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| name    = Traveling Merchant
| name    = Traveling Merchant
| image    = Merchant.webp
| image    = Merchant.webp
| role    = Gold vendor / community donation collector
| role    = Deceased (formerly Gold vendor)
| location = [[Mainland]]
| location = [[Mainland]] — crime scene, cordoned off
| services = Trades gathered material bundles for [[Gold]] via Personal and Global systems.
| services = Offline. Only pre-existing lottery winnings can still be claimed at his body.
}}
}}
The '''Traveling Merchant''' was the main early source of [[Gold]] for players who gathered resources, trading material bundles for Daily Lottery tickets. He has been '''found dead by his cart''' on the [[Mainland]], and his services are shut down.


The '''Traveling Merchant''' is the main early source of [[Gold]] for players who gather resources. He stands near his cart on the [[Mainland]] and trades a fixed bundle of materials for Gold.  
<div class="kin-note"><span class="kin-note-label">The merchant is dead:</span> The Traveling Merchant was found dead beside his cart — cause unknown. The area is now an active crime scene ringed with caution tape, and the cordon cannot be crossed. His death is under investigation in-game. [[Gold]] is now earned through mob kills and the [[Venomweaver]] instead — see [[Gold]] for current sources.</div>


Following the latest update, the merchant operates under a dual system featuring guaranteed **Personal Gold** limits alongside a competitive **Global Travelling Merchant** pool.
== A death in Kintara ==
The Traveling Merchant has been found dead by his cart, and the whole area around it is now an active '''crime scene'''. Bright caution tape rings the cart, and players cannot cross the cordon.


<div class="kin-note"><span class="kin-note-label">Tip:</span> Bank your resources before visiting the merchant so you can trade safely without carrying extra materials into the [[Wilderness]].</div>
* A new '''[[Constable]]''' NPC patrols inside the tape. He can be spoken to for the latest on the investigation — he has theories (a robbery gone wrong?) but no answers yet.
* With the merchant gone, his usual services are '''shut down''': no Gold trades, no campaign contributions, and no new lottery entries.
* '''Any lottery you already entered still pays out.''' Walk up to the merchant's body to collect your winnings off the estate — outstanding draws still resolve and claims stay open.


== Material Bundle Cost ==
The mystery of who killed the merchant, and why, is an ongoing in-game storyline.
To receive any Gold from the merchant (whether Personal or Global), you must trade a complete bundle of the following materials:


== Claiming outstanding lottery winnings ==
If you entered the Daily Lottery '''before''' the merchant's death, your tickets are still valid:
* Outstanding draws still resolve normally.
* Winning tickets still pay '''1 Gold''' each.
* Collect your winnings at the merchant's body on the [[Mainland]].
* No '''new''' tickets can be bought — the lottery is closed to fresh entries.
== How the Daily Lottery worked (historical) ==
<div class="kin-note"><span class="kin-note-label">Historical:</span> The following describes the Daily Lottery as it ran '''before''' the merchant's death. It is kept for reference. No new entries are possible.</div>
The merchant ran a single Daily Lottery on a 24-hour cycle: a 12-hour window to buy tickets, the draw at 12:00 UTC, then a 12-hour window to claim winnings before they expired at midnight UTC. Each ticket cost one bundle of materials:
{| class="wikitable"
{| class="wikitable"
! Material
! Material
! Amount
! Amount
! Notes
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,500
| 2,600
| Gathered through [[Woodcutting]] in the [[Wilderness]]
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,500
| 1,400
| Gathered through [[Mining]] in the [[Wilderness]]
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 700
| 800
| Mined from coal-bearing rock nodes
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 30
| 40
| Made by cooking raw [[Fish]]
|-
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| 1
| Reward for turning in the full bundle
|}
|}


== 1. Personal Gold ==
The number of tickets a player could buy per day scaled with the [[$KINS]] held for 24 hours (3 tickets at 1,000+, 10 at 5,000+, 15 at 10,000+, unlimited at 100,000+), under a daily Gold cap of 4,000. Winning tickets paid 1 Gold; losing tickets refunded 50% of their materials, with the other 50% burned. Tickets bought before the refund change kept the old 95% refund.
The '''Personal Gold''' system gives players access to a guaranteed daily supply of Gold that does not conflict with the global community pool.
 
=== Requirements ===
* You must complete your [[daily quests]] before you can claim your Personal Gold.
* Your guaranteed maximum daily trades are determined by your [[$KINS]] tier:
 
{| class="wikitable"
! $KINS held
! Guaranteed Daily Gold
|-
| Less than 1,000
| 0
|-
| 1,000 to 4,999
| 1 Gold
|-
| 5,000 to 9,999
| 3 Gold
|-
| 10,000+
| 5 Gold
|}
<small>''Note: Larger $KINS holders will have more exclusive benefits and features added in future updates.''</small>
 
== 2. Global Travelling Merchant ==
The competitive side of the merchant features a shared pool of '''3,000 Gold'''. Accessing this pool requires players to earn contribution weight beforehand.
 
=== Mechanics ===
# '''Donate Materials:''' Players donate resources to the merchant to accumulate hidden back-end contribution points.
# '''Unlock Claim Limits:''' These points determine your account's claim limit when the Global Merchant opens. High participation can unlock up to a maximum limit of '''10 Gold per account'''.
# '''Purchase the Gold:''' Unlocking a claim limit does not grant instant Gold. Once the merchant opens, you must still purchase your allocated Gold using the standard material bundles.


== Related pages ==
== Related pages ==
Line 80: Line 54:
! Why it matters
! Why it matters
|-
|-
| [[Economy]]
| [[Gold]]
| Explains Gold, $KINS, marketplace rules, and currency use
| Current Gold sources now that the merchant is gone.
|-
| [[Venomweaver]]
| Strongest single-kill Gold source.
|-
| [[Constable]]
| NPC investigating the merchant's death.
|-
|-
| [[Woodcutting]]
| [[Magma Brute]]
| Main source of Wood
| Drops Gold on kill, in [[Emberstone]].
|-
|-
| [[Mining]]
| [[Daily Quests]]
| Main source of Stone and Coal
| Formerly required before buying tickets.
|-
|-
| [[Cooking]]
| [[$KINS]]
| Produces Cooked Fish Meat
| Formerly set your daily ticket allowance.
|-
|-
| [[Mainland]]
| [[Mainland]]
| The merchant's location
| Location of the crime scene.
|}
|}
{{NPCs}}
{{NPCs}}
[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Economy]]
[[Category:Economy]]
[[Category:Mainland]]
[[Category:Mainland]]
[[Category:Kintara Wiki]]

Latest revision as of 01:01, 18 July 2026

Traveling Merchant
Role Deceased (formerly Gold vendor)
Location Mainland — crime scene, cordoned off
Services Offline. Only pre-existing lottery winnings can still be claimed at his body.

The Traveling Merchant was the main early source of Gold for players who gathered resources, trading material bundles for Daily Lottery tickets. He has been found dead by his cart on the Mainland, and his services are shut down.

The merchant is dead: The Traveling Merchant was found dead beside his cart — cause unknown. The area is now an active crime scene ringed with caution tape, and the cordon cannot be crossed. His death is under investigation in-game. Gold is now earned through mob kills and the Venomweaver instead — see Gold for current sources.

A death in Kintara

The Traveling Merchant has been found dead by his cart, and the whole area around it is now an active crime scene. Bright caution tape rings the cart, and players cannot cross the cordon.

  • A new Constable NPC patrols inside the tape. He can be spoken to for the latest on the investigation — he has theories (a robbery gone wrong?) but no answers yet.
  • With the merchant gone, his usual services are shut down: no Gold trades, no campaign contributions, and no new lottery entries.
  • Any lottery you already entered still pays out. Walk up to the merchant's body to collect your winnings off the estate — outstanding draws still resolve and claims stay open.

The mystery of who killed the merchant, and why, is an ongoing in-game storyline.

Claiming outstanding lottery winnings

If you entered the Daily Lottery before the merchant's death, your tickets are still valid:

  • Outstanding draws still resolve normally.
  • Winning tickets still pay 1 Gold each.
  • Collect your winnings at the merchant's body on the Mainland.
  • No new tickets can be bought — the lottery is closed to fresh entries.

How the Daily Lottery worked (historical)

Historical: The following describes the Daily Lottery as it ran before the merchant's death. It is kept for reference. No new entries are possible.

The merchant ran a single Daily Lottery on a 24-hour cycle: a 12-hour window to buy tickets, the draw at 12:00 UTC, then a 12-hour window to claim winnings before they expired at midnight UTC. Each ticket cost one bundle of materials:

Material Amount
Wood 2,600
Stone 1,400
Coal 800
Cooked Fish Meat 40

The number of tickets a player could buy per day scaled with the $KINS held for 24 hours (3 tickets at 1,000+, 10 at 5,000+, 15 at 10,000+, unlimited at 100,000+), under a daily Gold cap of 4,000. Winning tickets paid 1 Gold; losing tickets refunded 50% of their materials, with the other 50% burned. Tickets bought before the refund change kept the old 95% refund.

Page Why it matters
Gold Current Gold sources now that the merchant is gone.
Venomweaver Strongest single-kill Gold source.
Constable NPC investigating the merchant's death.
Magma Brute Drops Gold on kill, in Emberstone.
Daily Quests Formerly required before buying tickets.
$KINS Formerly set your daily ticket allowance.
Mainland Location of the crime scene.
NPCs of Kintara
Shops & servicesTraveling Merchant  ·  Grimjaw  ·  The Alchemist  ·  Willow  ·  Bartholomew  ·  Bank Teller  ·  Pit Boss
Guides & flavourQuartermaster  ·  Old Fisher  ·  The Veil-Warden