Scroll

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Scroll
Category Quest item (soulbound)
Effect
Cost / Recipe
How to get Dropped by wilderness / Emberstone / Dunes / boss mobs

A Scroll is a soulbound quest item that drops from combat. Each scroll is uniquely generated with its own story, title, and task list — no two are the same. Finish every task, then redeem it to Maelor the Scrollbinder on Mainland for Gold.

Warning: Scrolls are soulbound and burn to ash if you die while carrying them in the Wilderness (and other death-penalty zones). Bank or finish them before risky trips.

How scrolls work

  1. Get a scroll — rare mob drop (see types below).
  2. Soulbound — bound to you; cannot be traded, sold, banked, or minted.
  3. One at a time — you cannot pick up another scroll until the current one is completed and redeemed.
  4. Open and read — double-click the scroll to see its story, delivery contracts, and bonus tasks.
  5. Track progress — track the scroll to follow completion live while you play.
  6. Hand in deliveries — talk to the named NPC on each material task and present the goods.
  7. Redeem — when every task is done, bring the scroll to Maelor the Scrollbinder for Gold (and, as of the latest update, cosmetic rolls on both tiers).

Scroll types

Scroll type Drop source Drop rate Tasks Reward
Beginner Scroll Zombies, Dragons, Wolves (Wilderness / Wilderness Extension) 1 in 1,000 4 deliveries + 1–2 bonus 2–5 Gold
Medium Scroll Venomweaver (Glade Cave) 1 in 600 5 deliveries + 2–3 bonus 6–15 Gold + 4 independent cosmetic rolls (Wolf Mask, Frog Mask, Plunger, Flying Carpet)
Giant Scorpion (The Dunes West/East/South) 1 in 1,000
Magma Brutes (Emberstone) 1 in 1,500
King Scorpia (The Dunes South) <ref>Not independent — see note below the table. Only one scroll drops per King Scorpia kill.</ref> 1 in 300 (compensated rate)
Hard Scroll King Scorpia (The Dunes South) <ref>Checked first, before Medium Scroll — see note below the table.</ref> 1 in 500 5 deliveries + 3 fixed combat tasks 30–50 Gold + 12 independent cosmetic rolls (Flaming Helmet, 4 canes, Mummy Mask, Mummy Top, Mummy Bottom, Robin Hood Hat, Straw Hat, Demon Mask, Pirate Hat)
Venomweaver (Glade Cave) 1 in 1,000
Correction — King Scorpia scroll mechanic: King Scorpia's Hard Scroll (1/500) and Medium Scroll (1/300) are not independent rolls — only one scroll drops per kill. Hard Scroll is checked first; if it doesn't hit, Medium Scroll is checked at a compensated rate such that its true overall odds land at 1 in 300. This is different from Venomweaver, where the Medium and Hard Scroll rolls genuinely are independent and both can land on the same kill.
Update: Medium Scroll now drops from four sources instead of one, including King Scorpia. Medium Scrolls used to pay 6–15 Gold and nothing else; they now also roll four cosmetic rewards on redemption — Wolf Mask, Frog Mask, Plunger, and the Flying Carpet mount (the first mount ever sourced from a scroll).
Update: Hard Scroll used to come only from King Scorpia. Venomweaver also drops Hard Scrolls (independently of its Medium Scroll roll, unlike King Scorpia). Hard Scroll's cosmetic reward pool has expanded twice: first from 5 rolls to 9 (Mummy Mask/Top/Bottom, Robin Hood Hat), then from 9 to 12 (Straw Hat, Demon Mask, Pirate Hat — each 1/1,000). Demon Mask is unusual: it wears in the glasses slot rather than the hat slot, stacking with any hat, but can't be worn alongside actual glasses.
Update — Boss Loot retune: King Scorpia and Venomweaver's scroll rates have both moved multiple times as the team rebalanced who benefits from each fight. King Scorpia's loot is rolled only by the top 3 damage dealers; Venomweaver's is rolled by every qualifying fighter. Most recently, King Scorpia was buffed (Hard Scroll 1/750 → 1/500, Medium Scroll compensated 1/400 → 1/300) while Venomweaver was pulled back to match (Hard Scroll 1/1,200 → 1/1,000, Medium Scroll 1/325 → 1/600). Both bosses' Gold rates moved oppositely too: King Scorpia 1/300 → 1/100, Venomweaver 1/100 → 1/200.

Task types

Type What you do
Material deliveries Gather exact amounts of resources and deliver them to the NPC named on the scroll.
Bonus tasks Extra objectives unique to that scroll (gathering, cooking, fishing, combat, and more).
Fixed combat tasks Specific sequential combat targets required on higher-tier scrolls (e.g., Venomweaver, Scorpions, Magma Brutes).
Page Why it matters
Maelor the Scrollbinder Redeems completed scrolls for Gold and cosmetics.
Beginner Scroll First tier — Wilderness mob drops.
Medium Scroll Second tier — Venomweaver, Giant Scorpion, Magma Brute, and King Scorpia drops.
Hard Scroll Third tier — King Scorpia and Venomweaver drops.
Wilderness Beginner Scroll drop zone.
Emberstone One of the Medium Scroll drop zones.
The Dunes South King Scorpia's realm — source of both Medium and Hard Scrolls.
Glade Cave Venomweaver's realm — source of both Medium and Hard Scrolls.
King Scorpia Drops one scroll per kill — either Hard (1/500) or Medium (1/300 compensated), not both.
Venomweaver Drops both Medium (1/600) and Hard (1/1,000) Scrolls — independent rolls.
Gold Reward currency.
Quests Other quest systems (daily quests).