Bow
| Bow | |
|---|---|
| Type | Weapon (ranged) |
| Gathered at | Sold by Sahriel the Bowbinder in The Dunes East for 50 Gold |
| Skill | Combat |
| Used for | Hits 1 time in 3 for 40 damage, up to 4 tiles away — each shot uses one Arrow |
Bow is a ranged weapon used for Combat. It is sold by Sahriel the Bowbinder in The Dunes East for 50 Gold and shoots players and monsters up to 4 tiles away. An arrow hits 1 time in 3 for 40 damage, and every shot uses one Arrow, hit or miss. The Bow has no durability and no tier: it never wears out and never needs repairing.
Use
- Equip the Bow in a hotbar slot (keys 1–6) and select it, the same way as a Sword.
- Click a player or a monster up to 4 tiles away to shoot. A diagonal step counts as one tile, so a target four tiles away on a diagonal is still in range. Any further and you see "Too far to shoot."
- Each shot uses one Arrow, hit or miss. Only arrows in your backpack or hotbar can be shot; arrows in the bank don't count. With none, you see "You need arrows to use your bow."
- A shot the game refuses — out of range, at a guildmate, from a safe camp, or too soon after your last attack — uses no arrow.
- The Bow shoots as fast as a sword swings: one swing or shot every 1.5 seconds, whichever weapon you use, so switching between the Bow and a sword won't get you an extra attack.
- Everyone nearby sees your arrows fly, hit or miss, but only you and the player you shot see the numbers.
Acquisition
- Sold by Sahriel the Bowbinder in The Dunes East for 50 Gold. He won't sell you a second Bow while you are still carrying one.
- Bows can be traded between players and listed on the Marketplace.
Damage
An arrow that hits does 40 damage. Against players, armor takes some off, just as it does with swords, and the number shown is what the target actually lost. A Strength Potion doesn't add to an arrow's damage, and the Bow can't carry a Relic.
There is no XP per shot and no separate archery skill. A kill with the Bow pays the same Combat XP, drops and kill credit as a sword kill.
| Weapon | Damage per hit | Reach |
|---|---|---|
| Starter Sword | 5 | Melee |
| Copper Sword | 23 | Melee |
| Iron Sword | 26 | Melee |
| Silver Sword | 30 | Melee |
| Bow | 40 (1 shot in 3 hits) | Up to 4 tiles |
Where you can shoot
The Bow only fires in the open-PvP realms: the Wilderness, Deep Wilderness (Wilderness Extension), Wilderness East (Expanded Wilderness), the Emberstone and all three Dunes realms (The Dunes East, The Dunes West and The Dunes South).
- Players: you can't shoot guildmates or players standing in a safe camp, and you can't shoot from a safe camp.
- Monsters: you can shoot the monsters that roam those realms — Wild Zombies and Wild Dragons in the Wilderness realms, Magma Brutes in the Emberstone, and Giant Scorpions and King Scorpia in the Dunes. The Wild Wolves of Wilderness East can't be shot. You can't shoot monsters from a safe camp or a fenced pen either ("You can't shoot from a safe area.").
- An arrow that hits a monster lands like a sword hit and staggers it.
- King Scorpia: arrows hurt him, but only arrows shot from within his reach count toward his drops and XP.
- King Scorpia Mount: an arrow that hits a Giant Scorpion breaks your camouflage, just as a sword hit does; a missed arrow doesn't.