Wilderness: Difference between revisions
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Dangers: add Glade Cave write-up with link |
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== Dangers == | == Dangers == | ||
This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath mid-trip. | This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath mid-trip. | ||
Further north, past the [[Wilderness Extension]], the danger climbs again at [[Glade Cave]] — a boss encounter zone home to the [[Venomweaver]]. Entry requires Level 20 [[Combat]], and you will need a full squad to survive the fight. The cave has its own queue and spectating system, so even underleveled players can tag along to watch. The trip out crosses the entire wilderness chain on the way, so bank anything you cannot afford to lose before heading in. | |||
== Tips == | == Tips == | ||
Revision as of 03:55, 23 June 2026
| Wilderness | |
|---|---|
| Zone | PvP / Open |
| Connected to | Mainland (south return), Wilderness Extension (north), Expanded Wilderness (east) |
| Notable features | Trees, rock and coal nodes, Wild Zombies and Wild Dragons, a fenced safe camp |
| Entry requirement | None |
The Wilderness is the main danger zone of Kintara, reached by heading north from the Mainland. It is a night-time PvP area where other players can attack you and hostile mobs roam, but it is also where almost all gathering and combat training happens, so you will spend a lot of time here.
What's here
The Wilderness is the only place with trees to chop and rock nodes to mine, so it is where you train Woodcutting and Mining and stock up on Wood, Stone, and Coal. It is also the main Combat training ground.
| Activity | What you get |
|---|---|
| Chop trees | Wood and Woodcutting XP |
| Mine rocks | Stone, Coal, and Mining XP |
| Fight Zombies | 50 Combat XP each |
| Fight Dragons | 150 Combat XP, 4% Dragon Mount drop |
Dangers
This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath mid-trip.
Further north, past the Wilderness Extension, the danger climbs again at Glade Cave — a boss encounter zone home to the Venomweaver. Entry requires Level 20 Combat, and you will need a full squad to survive the fight. The cave has its own queue and spectating system, so even underleveled players can tag along to watch. The trip out crosses the entire wilderness chain on the way, so bank anything you cannot afford to lose before heading in.
Tips
- Zombies cluster in the south, dragons in the north. Stay south for safer grinding.
- Heal at the Mainland Fountain before heading in.
- A Lvl 2 Sword doubles your Combat XP, and Lvl 2 gathering tools double yield and XP.
Connections
South returns to the Mainland. North leads to the Wilderness Extension, and the east connects to the Expanded Wilderness where wolves live.
| Locations of Kintara | |
| Safe zones | Mainland · The Pond · Whisperwood · Frostmere · The Shores |
| Wilderness | Wilderness · Wilderness Extension · Expanded Wilderness · Glade Cave · Emberstone · PvP Arena |
| Interiors | Bank · Casino · Alchemist Shop · Whisperwood Pet Shop · The Residences |