Bow: Difference between revisions

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Creates the Bow: sold by Sahriel the Bowbinder for 50 Gold; shoots players and monsters up to 4 tiles away, 1 hit in 3 for 40 damage, one arrow per shot
 
Reach 6 tiles and 2 hits in 3; arrows are fletched from Wood, Stone and Feathers
Line 5: Line 5:
| gathered_at = Sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for 50 Gold
| gathered_at = Sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for 50 Gold
| skill      = [[Combat]]
| skill      = [[Combat]]
| processing  = Hits 1 time in 3 for 40 damage, up to 4 tiles away — each shot uses one [[Arrow]]
| processing  = Hits 2 times in 3 for 40 damage, up to 6 tiles away — each shot uses one [[Arrow]]
}}
}}
'''Bow''' is a ranged weapon used for [[Combat]]. It is sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for '''50 Gold''' and shoots players and monsters up to '''4 tiles''' away. An arrow hits '''1 time in 3''' for '''40''' damage, and every shot uses one [[Arrow]], hit or miss. The Bow has no durability and no tier: it never wears out and never needs repairing.
'''Bow''' is a ranged weapon used for [[Combat]]. It is sold by [[Sahriel the Bowbinder]] in [[The Dunes East]] for '''50 Gold''' and shoots players and monsters up to '''6 tiles''' away. An arrow hits '''2 times in 3''' for '''40''' damage, and every shot uses one [[Arrow]], hit or miss. The Bow has no durability and no tier: it never wears out and never needs repairing.
 
<div class="kin-note"><span class="kin-note-label">Update:</span> The Bow's reach went up from 4 to 6 tiles, and 2 arrows in 3 now hit instead of 1 in 3. [[Arrow|Arrows]] are now fletched by [[Sahriel the Bowbinder]] from Wood, Stone and Feathers instead of bought for Gold.</div>
== Use ==
== Use ==
* Equip the Bow in a hotbar slot (keys 1–6) and select it, the same way as a [[Sword]].
* Equip the Bow in a hotbar slot (keys 1–6) and select it, the same way as a [[Sword]].
* Click a player or a monster up to '''4 tiles''' away to shoot. A diagonal step counts as one tile, so a target four tiles away on a diagonal is still in range. Any further and you see "Too far to shoot."
* Click a player or a monster up to '''6 tiles''' away to shoot. A diagonal step counts as one tile, so a target six tiles away on a diagonal is still in range. Any further and you see "Too far to shoot."
* Each shot uses one [[Arrow]], hit or miss. Only arrows in your backpack or hotbar can be shot; arrows in the bank don't count. With none, you see "You need arrows to use your bow."
* Each shot uses one [[Arrow]], hit or miss. Only arrows in your backpack or hotbar can be shot; arrows in the bank don't count. With none, you see "You need arrows to use your bow."
* A shot the game refuses — out of range, at a guildmate, from a safe camp, or too soon after your last attack — uses no arrow.
* A shot the game refuses — out of range, at a guildmate, from a safe camp, or too soon after your last attack — uses no arrow.
Line 34: Line 36:
| Silver Sword || 30 || Melee
| Silver Sword || 30 || Melee
|-
|-
| '''Bow''' || 40 (1 shot in 3 hits) || Up to 4 tiles
| '''Bow''' || 40 (2 shots in 3 hit) || Up to 6 tiles
|}
|}
== Where you can shoot ==
== Where you can shoot ==

Revision as of 19:22, 20 October 2026

Bow
Type Weapon (ranged)
Gathered at Sold by Sahriel the Bowbinder in The Dunes East for 50 Gold
Skill Combat
Used for Hits 2 times in 3 for 40 damage, up to 6 tiles away — each shot uses one Arrow

Bow is a ranged weapon used for Combat. It is sold by Sahriel the Bowbinder in The Dunes East for 50 Gold and shoots players and monsters up to 6 tiles away. An arrow hits 2 times in 3 for 40 damage, and every shot uses one Arrow, hit or miss. The Bow has no durability and no tier: it never wears out and never needs repairing.

Update: The Bow's reach went up from 4 to 6 tiles, and 2 arrows in 3 now hit instead of 1 in 3. Arrows are now fletched by Sahriel the Bowbinder from Wood, Stone and Feathers instead of bought for Gold.

Use

  • Equip the Bow in a hotbar slot (keys 1–6) and select it, the same way as a Sword.
  • Click a player or a monster up to 6 tiles away to shoot. A diagonal step counts as one tile, so a target six tiles away on a diagonal is still in range. Any further and you see "Too far to shoot."
  • Each shot uses one Arrow, hit or miss. Only arrows in your backpack or hotbar can be shot; arrows in the bank don't count. With none, you see "You need arrows to use your bow."
  • A shot the game refuses — out of range, at a guildmate, from a safe camp, or too soon after your last attack — uses no arrow.
  • The Bow shoots as fast as a sword swings: one swing or shot every 1.5 seconds, whichever weapon you use, so switching between the Bow and a sword won't get you an extra attack.
  • Everyone nearby sees your arrows fly, hit or miss, but only you and the player you shot see the numbers.

Acquisition

Damage

An arrow that hits does 40 damage. Against players, armor takes some off, just as it does with swords, and the number shown is what the target actually lost. A Strength Potion doesn't add to an arrow's damage, and the Bow can't carry a Relic.

There is no XP per shot and no separate archery skill. A kill with the Bow pays the same Combat XP, drops and kill credit as a sword kill.

Weapon Damage per hit Reach
Starter Sword 5 Melee
Copper Sword 23 Melee
Iron Sword 26 Melee
Silver Sword 30 Melee
Bow 40 (2 shots in 3 hit) Up to 6 tiles

Where you can shoot

The Bow only fires in the open-PvP realms: the Wilderness, Deep Wilderness (Wilderness Extension), Wilderness East (Expanded Wilderness), the Emberstone and all three Dunes realms (The Dunes East, The Dunes West and The Dunes South).

  • Players: you can't shoot guildmates or players standing in a safe camp, and you can't shoot from a safe camp.
  • Monsters: you can shoot the monsters that roam those realms — Wild Zombies and Wild Dragons in the Wilderness realms, Magma Brutes in the Emberstone, and Giant Scorpions and King Scorpia in the Dunes. The Wild Wolves of Wilderness East can't be shot. You can't shoot monsters from a safe camp or a fenced pen either ("You can't shoot from a safe area.").
  • An arrow that hits a monster lands like a sword hit and staggers it.
  • King Scorpia: arrows hurt him, but only arrows shot from within his reach count toward his drops and XP.
  • King Scorpia Mount: an arrow that hits a Giant Scorpion breaks your camouflage, just as a sword hit does; a missed arrow doesn't.

See also