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| image      = Gold.png
| image      = Gold.png
| type        = Soft currency
| type        = Soft currency
| gathered_at = [[Traveling Merchant]] trades, casino, wagers, admin grants
| gathered_at = Mob kills, [[Venomweaver]], casino, wagers, admin grants
| skill      = None
| skill      = None
| processing  = Shops, property keys, pets, cosmetics, casino bets, bank expansion
| processing  = Shops, property keys, pets, cosmetics, casino bets, bank expansion
}}
}}
'''Gold''' is Kintara's main in-game soft currency. It is not a blockchain token. Players use Gold for shops, property, pets, cosmetics, casino bets, and other in-game systems.
'''Gold''' is Kintara's main in-game soft currency. It is not a blockchain token. Players use Gold for shops, property, pets, cosmetics, casino bets, and other in-game systems.
Gold is most reliably earned by turning a fixed material bundle in to the [[Traveling Merchant]].
 
Following the death of the [[Traveling Merchant]], Gold is now earned primarily by '''killing mobs''' and farming the [[Venomweaver]], with drops rolled server-side and synced straight to your inventory.
 
<div class="kin-note"><span class="kin-note-label">Merchant offline:</span> The [[Traveling Merchant]] — the former main Gold source — has been found dead and his services are shut down. There are no more gold trades, campaign contributions, or new lottery entries. Lottery tickets bought before his death '''still pay out''': visit his body to collect any outstanding winnings. See [[Traveling Merchant]] for details.</div>


== How To Earn Gold ==
== How To Earn Gold ==
Gold now drops directly from combat. All mob and boss gold rolls are server-authoritative, use secure RNG, and are synced straight to your inventory.
=== Gold from mobs ===
Regular mob kills can now drop Gold:
{| class="wikitable"
! Mob
! Location
! Chance
! Gold
|-
| [[Magma Brute]]
| [[Emberstone]]
| 1 in 500
| 1–10 Gold
|-
| [[Wild Zombie|Zombies]] & [[Wild Dragon|Dragons]]
| Non-Emberstone zones
| 1 in 100
| 1 Gold
|-
| Wolves
| [[Wilderness]]
| 1 in 100
| 1 Gold
|}
<small>''The [[Magma Brute]]'s Gold roll is '''on top of''' its existing [[Brute Horn]] (1 in 5) and [[Magma Brute Pet]] drops — killing Brutes can now yield Gold, Brute Horn, and a pet chance from the same kill.''</small>
=== Gold from Venomweaver ===
The [[Venomweaver]] boss is the strongest single-kill Gold source in the game:
{| class="wikitable"
! Source
! Chance to drop Gold
! Gold amount
|-
| [[Venomweaver]] boss kill
| 1 in 100 kills
| 1–25 Gold (random)
|}
On the kills where Gold drops, the amount is rolled randomly between 1 and 25. Every Venomweaver kill also salvages [[Wood]], [[Stone]], and [[Coal]] regardless of the Gold roll.
=== Other Gold sources ===
{| class="wikitable"
{| class="wikitable"
! Source
! Source
! Requirement
! Requirement
! Notes
! Notes
|-
| [[File:Gold.png|24px|link=Gold]] [[Traveling Merchant]] (Personal)
| [[File:Wood.png|24px|link=Wood]] 2,600 [[Wood]], [[File:Stone.png|24px|link=Stone]] 1,400 [[Stone]], [[File:Coal.png|24px|link=Coal]] 800 [[Coal]], [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] 40 [[Cooked Fish Meat]]
| Lottery ticket system — submit bundle, receive tickets based on [[$KINS]] holdings. Must complete [[Daily Quests]] first.
|-
|-
| Casino
| Casino
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| Player wager
| Player wager
| Player-driven risk/reward Gold source.
| Player-driven risk/reward Gold source.
|-
| [[Traveling Merchant]]
| Pre-existing lottery ticket
| '''Dead — no new entries.''' Only tickets entered before his death still pay out, claimable at his body.
|-
|-
| Admin grants
| Admin grants
| Staff action
| Staff action
| Used for events, testing, or manual support.
| Used for events, testing, or manual support.
|}
== Merchant Bundle ==
The [[Traveling Merchant]] accepts this fixed bundle per ticket entry for the Personal Merchant lottery:
{| class="wikitable"
! Material
! Amount
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,600
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,400
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 800
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 40
|}
A '''50% resource tax is burned''' from all submitted materials regardless of outcome. Winning tickets grant 1 Gold. Losing tickets refund the remaining 50% of materials.
== Daily Ticket Entries ==
How many lottery tickets a player receives per bundle depends on their [[$KINS]] holdings. [[Daily Quests]] must be completed before submitting.
* '''Daily GOLD Cap: 4,000'''
{| class="wikitable"
! $KINS Holdings !! Tickets (1 ticket = 1 Gold if won)
|-
| 1,000 $KINS || 3 tickets
|-
| 5,000 $KINS || 10 tickets
|-
| 10,000 $KINS || 15 tickets
|-
| 100,000 $KINS || Unlimited
|}
|}


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| '''[[$KINS]]'''
| '''[[$KINS]]'''
| On-chain token
| On-chain token
| Marketplace token listings, paid spinner, and merchant lottery ticket tiers.
| Marketplace token listings and the paid [[Spinner Wheel]].
|-
|-
| '''[[SOL]]'''
| '''[[SOL]]'''
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! Why it matters
! Why it matters
|-
|-
| [[Traveling Merchant]]
| [[Venomweaver]]
| Main way to turn gathered materials into Gold.
| Strongest single-kill Gold source (1 in 100 for 1–25 Gold).
|-
| [[Merchant Exchange Calculator]]
| Full Personal and Global merchant math and donation amounts.
|-
|-
| [[Daily Quests]]
| [[Magma Brute]]
| Must be completed before submitting merchant bundles.
| Drops 1–10 Gold at 1 in 500, plus Brute Horn and pet chances.
|-
|-
| [[$KINS]]
| [[Emberstone]]
| Determines how many lottery tickets you receive per bundle.
| Home of the Magma Brute.
|-
|-
| [[Wood]]
| [[Wilderness]]
| Required for the merchant bundle.
| Where Wolves, Zombies, and Dragons are farmed for Gold.
|-
|-
| [[Stone]]
| [[Traveling Merchant]]
| Required for the merchant bundle.
| Former main Gold source — now dead; only old lottery claims resolve.
|-
| [[Coal]]
| Required for the merchant bundle.
|-
| [[Cooked Fish Meat]]
| Required for the merchant bundle.
|-
|-
| [[Bank]]
| [[Bank]]
| Gold used to expand Bank storage pages.
| Gold used to expand Bank storage pages.
|-
| [[Casino]]
| Gold betting via Roulette and Blackjack.
|-
|-
| [[Economy|Economy & Currency]]
| [[Economy|Economy & Currency]]

Revision as of 00:59, 18 July 2026

Gold
Type Soft currency
Gathered at Mob kills, Venomweaver, casino, wagers, admin grants
Skill None
Used for Shops, property keys, pets, cosmetics, casino bets, bank expansion

Gold is Kintara's main in-game soft currency. It is not a blockchain token. Players use Gold for shops, property, pets, cosmetics, casino bets, and other in-game systems.

Following the death of the Traveling Merchant, Gold is now earned primarily by killing mobs and farming the Venomweaver, with drops rolled server-side and synced straight to your inventory.

Merchant offline: The Traveling Merchant — the former main Gold source — has been found dead and his services are shut down. There are no more gold trades, campaign contributions, or new lottery entries. Lottery tickets bought before his death still pay out: visit his body to collect any outstanding winnings. See Traveling Merchant for details.

How To Earn Gold

Gold now drops directly from combat. All mob and boss gold rolls are server-authoritative, use secure RNG, and are synced straight to your inventory.

Gold from mobs

Regular mob kills can now drop Gold:

Mob Location Chance Gold
Magma Brute Emberstone 1 in 500 1–10 Gold
Zombies & Dragons Non-Emberstone zones 1 in 100 1 Gold
Wolves Wilderness 1 in 100 1 Gold

The Magma Brute's Gold roll is on top of its existing Brute Horn (1 in 5) and Magma Brute Pet drops — killing Brutes can now yield Gold, Brute Horn, and a pet chance from the same kill.

Gold from Venomweaver

The Venomweaver boss is the strongest single-kill Gold source in the game:

Source Chance to drop Gold Gold amount
Venomweaver boss kill 1 in 100 kills 1–25 Gold (random)

On the kills where Gold drops, the amount is rolled randomly between 1 and 25. Every Venomweaver kill also salvages Wood, Stone, and Coal regardless of the Gold roll.

Other Gold sources

Source Requirement Notes
Casino Gold wager Roulette and Blackjack can pay out Gold.
Wagers and duels Player wager Player-driven risk/reward Gold source.
Traveling Merchant Pre-existing lottery ticket Dead — no new entries. Only tickets entered before his death still pay out, claimable at his body.
Admin grants Staff action Used for events, testing, or manual support.

Uses

Use What Gold is spent on
Shops Cosmetics, pets, mounts, furniture, and rotating shop items.
Property Property keys for flats, apartments, penthouses, trailers, houses, and mansions.
Casino Roulette, Blackjack, and other Gold betting systems.
Player activity Wagers, duels, and player-driven economy loops.
Bank expansion Unlocking additional Bank storage pages — Page 2 costs 10 Gold, price increases per page.
Whisperwood Pet Shop Companion pets — 10 to 50 Gold depending on rarity, rotating weekly stock.

Gold, $KINS, and SOL

Currency Type Main use
Gold In-game soft currency Shops, property, casino, pets, cosmetics.
$KINS On-chain token Marketplace token listings and the paid Spinner Wheel.
SOL Solana native currency Kintara Club membership payments.
Page Why it matters
Venomweaver Strongest single-kill Gold source (1 in 100 for 1–25 Gold).
Magma Brute Drops 1–10 Gold at 1 in 500, plus Brute Horn and pet chances.
Emberstone Home of the Magma Brute.
Wilderness Where Wolves, Zombies, and Dragons are farmed for Gold.
Traveling Merchant Former main Gold source — now dead; only old lottery claims resolve.
Bank Gold used to expand Bank storage pages.
Casino Gold betting via Roulette and Blackjack.
Economy & Currency Overview of Kintara's economy systems.
Resources of Kintara
GatheredWood  ·  Stone  ·  Coal  ·  Metal  ·  Fish
CookedCooked Fish Meat  ·  Raw Chicken  ·  Cooked Chicken
CurrencyGold  ·  $KINS  ·  SOL