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Show new changes starting from 23:02, 23 June 2026
 
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23 June 2026

     20:14  Economy diffhist +108 Admin talk contribs (Link Marketplace section to new Marketplace page)
N    20:11  Housing 3 changes history +2,171 [Admin (3×)]
     
20:11 (cur | prev) +373 Admin talk contribs (Add release prices for all housing tiers)
     
19:46 (cur | prev) −117 Admin talk contribs (Reorganize Housing overview by region)
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19:39 (cur | prev) +1,915 Admin talk contribs (Create Housing page from public sources)
N    20:11  Flat 3 changes history +843 [Admin (3×)]
     
20:11 (cur | prev) +261 Admin talk contribs (Add release price (400 Gold) and Marketplace note)
     
20:00 (cur | prev) +43 Admin talk contribs (Infobox: add Flat.png)
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19:47 (cur | prev) +539 Admin talk contribs (Create Flat (Pond entry-level))
N    20:11  Penthouse 3 changes history +1,017 [Admin (3×)]
     
20:11 (cur | prev) +443 Admin talk contribs (Add Penthouse 1-3 release prices and Marketplace note)
     
19:52 (cur | prev) +48 Admin talk contribs (Infobox: add Penthouse.png)
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19:47 (cur | prev) +526 Admin talk contribs (Create Penthouse (Pond luxury))
N    20:11  Trailer 3 changes history +846 [Admin (3×)]
     
20:11 (cur | prev) +203 Admin talk contribs (Add release price (20 Gold) and Marketplace note)
     
19:52 (cur | prev) +46 Admin talk contribs (Infobox: add Trailer.png)
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19:47 (cur | prev) +597 Admin talk contribs (Create Trailer (Mainland entry-level))
N    20:11  House 3 changes history +845 [Admin (3×)]
     
20:11 (cur | prev) +204 Admin talk contribs (Add release price (50 Gold) and Marketplace note)
     
19:52 (cur | prev) +44 Admin talk contribs (Infobox: add House.png)
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19:47 (cur | prev) +597 Admin talk contribs (Create House (Mainland mid-tier))
N    20:11  Mansion 3 changes history +852 [Admin (3×)]
     
20:11 (cur | prev) +205 Admin talk contribs (Add release price (100 Gold) and Marketplace note)
     
19:52 (cur | prev) +46 Admin talk contribs (Infobox: add Mansion.png)
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19:47 (cur | prev) +601 Admin talk contribs (Create Mansion (Mainland luxury))
N    19:47  Apartment 2 changes history +21 [Admin (2×)]
     
19:47 (cur | prev) −1,082 Admin talk contribs (Redirect Apartment to Housing) Tag: New redirect
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19:39 (cur | prev) +1,103 Admin talk contribs (Create Apartment page from public sources)
     03:55  Wilderness diffhist +463 Admin talk contribs (Dangers: add Glade Cave write-up with link)

20 June 2026

     12:28  Wilderness diffhist +59 Admin talk contribs
     12:26  Mainland diffhist +31 Admin talk contribs

19 June 2026

N    21:01  Economy diffhist +3,294 Admin talk contribs (Created page with "'''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara. Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL. == Currency overview == {| class="wikitable" ! Currency ! Type ! Main use ! Notes |- | 24px|link=Gold Gold | In-game soft currency | Shops, property, casino, pets, fu...")
N    17:32  Stone 2 changes history +1,609 [Admin (2×)]
     
17:32 (cur | prev) +60 Admin talk contribs
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17:28 (cur | prev) +1,549 Admin talk contribs (Created page with "{{Infobox resource | name = Stone | image = Stone.png | type = Raw material | gathered_at = Wilderness rock nodes | skill = Mining | processing = Traveling Merchant bundle ingredient }} '''Stone''' is a raw gathered material in Kintara. It is mined from rock nodes in the Wilderness and is mainly used as part of the Traveling Merchant material bundle for Gold. == Gathering == {| class="wikitable" ! Action ! Location !...")
N    17:26  Gold diffhist +2,827 Admin talk contribs (Created page with "{{Infobox resource | name = Gold | image = Gold.png | type = Soft currency | gathered_at = Traveling Merchant trades, casino, wagers, admin grants | skill = None | processing = Shops, property keys, pets, cosmetics, casino bets }} '''Gold''' is Kintara's main in-game soft currency. It is not a blockchain token. Players use Gold for shops, property, pets, cosmetics, casino bets, and other in-game systems. Gold is most reliably earned by tu...")
     17:22  Wood 3 changes history +1,252 [Admin (3×)]
     
17:22 (cur | prev) −153 Admin talk contribs
     
17:19 (cur | prev) +763 Admin talk contribs
     
17:17 (cur | prev) +642 Admin talk contribs
     13:55  Mainland diffhist +1,851 Admin talk contribs
N    12:32  Wilderness 2 changes history +2,130 [Admin (2×)]
     
12:32 (cur | prev) +425 Admin talk contribs
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12:16 (cur | prev) +1,705 Admin talk contribs (Created page with "{{Infobox location | name = Wilderness | zone_type = <span class="zone-pvp">PvP / Open</span> | connected_to = Mainland (south return), Wilderness Extension (north), Expanded Wilderness (east) | whats_there = Trees, rock and coal nodes, Wild Zombies and Wild Dragons, a fenced safe camp | entry_req = None }} The Wilderness is the main danger zone of Kintara, reached by heading north from the Mainland. It is a night-time PvP area where other...")

18 June 2026

N    10:20  Mainland diffhist +1,153 Admin talk contribs (Created page with "{{Infobox location | name = Mainland | image = bank.png | zone_type = <span class="zone-safe">Safe Zone</span> | connected_to = Wilderness (north), The Pond (east), Whisperwood (south), PvP Arena (NE) | whats_there = Fountain, Bank, Casino, Alchemist, shops, Traveling Merchant, Quartermaster | entry_req = None — starting area }} The Mainland is the central 62×62 hub of Kintara and where all new players start. It is a safe zone (t...")
N    10:18  Wood diffhist +1,130 Admin talk contribs (Created page with "{{Infobox resource | name = Wood | image = wood.png | type = Material | gathered_at = Wilderness — chop trees with an Axe | skill = Woodcutting | processing = Blacksmith recipes; cooking fuel (with Raw Chicken) }} Wood is the most common material in Kintara and is usually the first resource new players gather. It is obtained by chopping trees in the Wilderness with an Axe. == Gathering == Equip your Axe and interact...")