Relics

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Relics are permanent bonuses woven onto earned gear by Qadim the Relicweaver in The Dunes East. Bring an eligible item and 5 Gold, and the shard rolls one of the 60 Relics — 20 for tools, 20 for weapons, and 20 for armor. The item only ever draws from its own category: a tool receives a tool Relic, a sword a weapon Relic, an armor piece an armor Relic.

A Relic belongs to the item, not the player. It shows on the item's Marketplace listing, and transfers with the item when it is sold or traded.

Weaving

  • The weave costs 5 Gold per item.
  • Qadim takes items from your carried inventory, hotbar, or worn Armor row — never from the Bank.
  • The Relic tier is rolled first, then a Relic of that tier from the item's category.
Tier Chance Relics per category
Common 60% 8
Uncommon 25% 5
Rare 10% 4
Legendary 4% 2
Mythic 1% 1

The three Mythic Relics — Qadim's Fortune (tools), Qadim's Wrath (weapons), and Qadim's Embrace (armor) — sit at the top of the ladder, above Legendary.

Rerolling

An already-woven item can be brought back to Qadim for a fresh roll:

  • Each reroll costs 5 Gold and replaces the item's Relic with a new one.
  • An item can be rerolled at most 10 times. After the tenth reroll it locks with whatever it holds.
  • The item itself — its durability and identity — is unchanged; only the Relic is replaced.

Removal

A Relic can never be detached or moved to another item. The only way to be rid of one is to destroy the item that carries it: drag the item onto the Trash slot in your inventory. The game warns "Destroy item AND its relic?" — the Relic is destroyed with the item and can never be recovered.

Eligible gear

Earned gear only — the free trainer handouts are refused.

Caps

  • Armor Relic stats cap at 10% per stat across all worn armor Relics.
  • Every follow-up strike (empowered hits, bonus-damage procs, echo hits) is clamped at 15 damage.
  • Maximum-HP Relics can raise the health pool to at most 110.

Tool Relics

Tool Relics improve gathering with Woodcutting, Mining, and Fishing tools.

Tier Relic Effect
Common Quickened Grip +2% gathering action speed.
Common Learner's Etching +2% gathering skill XP.
Common Spare Hand 2% chance for a successful gathering action to produce +1 additional base resource.
Common Treasure Dust +2% relative chance of obtaining rare gathering drops.
Common Sustaining Rune 3% chance after a successful gathering action to restore 1 HP.
Common Momentum Glyph 3% chance after a successful gathering action for the next gathering action to be 5% faster.
Common Perfect Rhythm 3% chance for a successful gather to grant 5% additional XP for that action.
Common Resource Whisper 2% chance when gathering to receive one additional copy of the gathered resource.
Uncommon Fleetweave +4% gathering action speed.
Uncommon Scholar's Thread +5% gathering skill XP.
Uncommon Bountiful Rune 4% chance to gain +1 additional resource from a successful gather.
Uncommon Fortune Seeker +5% relative chance to receive rare gathering drops.
Uncommon Restoring Sigil 5% chance after gathering to restore 2 HP.
Rare Twin Harvest 5% chance for the base resource output of a gathering action to be doubled.
Rare Relentless Hands +6% gathering action speed.
Rare Master's Knowledge +7% gathering skill XP.
Rare Deep Fortune +7% relative chance of rare gathering drops.
Legendary Overflowing Harvest 8% chance to receive +1 additional base resource from successful gathering.
Legendary Sands of Time +9% gathering action speed.
Mythic Qadim's Fortune 10% chance for the base gathered resource to be doubled.

Weapon Relics

Weapon Relics improve Combat with swords.

Tier Relic Effect
Common Honed Edge +2% sword base damage.
Common Keen Spark 2% chance on a sword hit to land an empowered strike for 25% extra base damage.
Common Quicksteel +2% sword attack speed.
Common Vampiric Fleck 3% chance on a successful sword hit to restore 1 HP.
Common Ember Bite 3% chance on a successful sword hit to deal +2 bonus damage.
Common Venom Thread 3% chance on hit to deal 2 additional damage over 2 seconds.
Common Execution Mark +3% sword damage against targets below 25% HP.
Common Hunter's Mark +3% sword damage against mobs.
Uncommon Warrior's Fury +4% sword damage while below 40% HP.
Uncommon Bossbane +4% sword damage against bosses.
Uncommon Bloodletter 4% chance on sword hit to deal 3 additional damage over 3 seconds.
Uncommon Siphoning Rune 4% chance on a successful sword hit to restore 2 HP.
Uncommon Duelist's Etching +4% sword damage against other players.
Rare Echo Strike 5% chance on a successful sword hit to immediately deal an additional hit worth 35% of the base hit.
Rare Crushing Spark 6% chance on hit to deal an additional 4–6 damage.
Rare Battle Rhythm After 3 consecutive sword hits on the same target, gain +6% attack speed while fighting it.
Rare Last Stand +7% sword damage while below 25% HP.
Legendary Perfect Strike 8% chance on a successful sword attack to deal +5 to +8 additional damage.
Legendary Reaper's Pact 8% chance on a sword kill to restore 5% of maximum HP.
Mythic Qadim's Wrath 10% chance on a successful sword hit to deal an additional 5–10 damage.

Armor Relics

Armor Relics improve survivability while the woven piece is worn.

Tier Relic Effect
Common Tempered Plate +2% incoming direct damage reduction.
Common Heartstone +2% maximum HP while equipped.
Common Fleetstep +2% movement speed.
Common Restorative Thread +2% healing received from food and potions.
Common Venom Ward 3% reduced damage from venomous creatures.
Common Bossguard 3% reduced damage from bosses.
Common Duelist's Guard 2% reduced incoming player sword damage.
Common Thorn Fleck 3% chance when struck by a sword to reflect 1 damage to the attacker.
Uncommon Stonewall +4% incoming direct damage reduction.
Uncommon Life Thread +4% maximum HP.
Uncommon Windstep +4% movement speed.
Uncommon Medic's Rune +5% healing received from food and potions.
Uncommon Scorpion Ward 5% reduced damage from venomous creatures.
Rare Guardian Pulse 5% chance to reduce an incoming hit by 5 damage.
Rare Second Wind When damage drops you below 30% HP, 6% chance to restore 5 HP (30 second cooldown).
Rare Iron Soul +6% damage reduction against mobs.
Rare Mirage Step +6% movement speed while on foot.
Legendary Aegis of the Dunes +8% incoming damage reduction while below 50% HP.
Legendary Phoenix Stitch 8% chance to survive lethal damage at 1 HP (10 minute cooldown).
Mythic Qadim's Embrace +10% maximum HP while equipped.
Page Why it matters
Qadim the Relicweaver The NPC who weaves and rerolls Relics.
Update:Relics The original Relics release notes.
Armor Every Iron and Silver piece can carry a Relic.
Marketplace Relics show on listings and travel with the item.
Gold Currency for each weave and reroll.
The Dunes East Where Qadim's house stands.