Economy
Economy explains the main currencies, shops, marketplace systems, and trade loops in Kintara.
Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for access, marketplace, trading, and token-based systems. Club membership is paid separately in SOL.
Currency Overview
| Currency | Type | Main use | Notes |
|---|---|---|---|
| In-game soft currency | Shops, property, casino, pets, furniture, cosmetics, mounts, chests, and training | Earned through mob and boss kills, passive Money Printer income, casino winnings, wagers, dice games, and admin grants. | |
| $KINS | On-chain token | Extended game access, paid biomes, Marketplace systems, player trading, paid Spinner Wheel spins, and Holder Benefits | Holding at least 1,000 $KINS unlocks extended progression, paid biomes, and mount and pet drops. Marketplace value-out features unlock after the balance has been held for 24 hours. |
| SOL | Native Solana currency | In-game wallet funding, $KINS conversion, Kintara Club membership, and Wishing Well donations | Membership is paid in SOL, not Gold or $KINS. |
Free-to-Play Access
Kintara is free to play. Players can create an account and enter the game without holding $KINS or connecting an external wallet.
Free players can access the core world and its activities, including:
- Mainland
- Wilderness
- Whisperwood
- Frostmere
- The Pond
- Fighting and gathering
- Fishing and cooking
- Bank storage
- Quests
- Casino Gold
Free play continues until the player's Total Level reaches 10. At Total Level 10, the account pauses at its current progression until it holds at least 1,000 $KINS.
Holding at least 1,000 $KINS unlocks the paid biomes:
The same balance enables mount and pet drops. Existing holders who already meet the minimum are not affected by this change.
Access and Value-Out Rules
The 1,000 $KINS requirement controls extended progression and access to certain value-out systems. It is not a requirement for entering the game.
The following features unlock after the account has held at least 1,000 $KINS for 24 hours:
- Listing items or Gold on the Marketplace
- Player-to-player trading
- Wagers
- Guild-bank deposits
Buying, earning, and playing remain available before the 24-hour holding period.
Gold Sources
Gold is now earned mainly through combat and passive income. Mob and boss Gold rolls are server-authoritative, use secure random number generation, and sync directly to the player's inventory.
| Source | Chance | Gold | Notes |
|---|---|---|---|
| Venomweaver boss | Rebalanced | 1–25 | Strong single-kill Gold source. The Venomweaver's drop table has been rebalanced; see Venomweaver for current rates. |
| Magma Brute (Emberstone) | 1 in 350 kills | 1–5 | On top of Brute Horn and pet drops. Rebalanced from 1-in-500. |
| Money Printer (passive) | — | Varies | Property owners earn payouts from a rolling window of the casino's real net, weighted by property tier. Bronze ×1 · Silver ×2 · Gold ×4. |
| Casino | — | Varies | Gold won or lost through casino games. The casino's measured net is also used to calculate Money Printer payouts. |
| Wagers and dice games | — | Varies | Player-facing risk/reward systems. |
| Admin grants | — | Varies | Manual grant source. |
| Traveling Merchant | — | — | Dead. Only pre-existing lottery winnings can be claimed at his body. |
Casino
The Casino on the Mainland is Kintara's dedicated gambling area. Inside the building, players can play roulette and blackjack for Gold. The outdoor Spinner Wheel on the plaza offers a free spin every 24 hours plus an optional paid spin.
See Casino for table rules and payouts, and Spinner Wheel for spin odds and prizes.
Money Printer payouts are calculated from a rolling window of the casino's measured real net rather than from a fixed share of every individual loss.
Gold Sinks
| Use | Examples |
|---|---|
| Shops | Cosmetics, pets, furniture, and Alchemist mount offers. |
| Property | Trailer, house, mansion, flat, apartment, and penthouse keys. |
| Money Printer | 1,000 Gold to buy and activate one inside a property. One per property. Passive income from casino losses offsets this cost. |
| Mount training | 10 Gold per session to train a mount +5% speed. Up to 6 sessions (60 Gold total) to reach the 55% speed cap. |
| Casino | Roulette, blackjack, and other Gold betting systems. |
| Bank | Expanding Bank storage pages. |
| Chest opening | 5 Gold per open (any chest type: Galactic, Demon, or Angel). |
| Marketplace | Some listings can use Gold depending on listing type. |
Mount Training System
All mounts use a fair, equal-opportunity training system managed by Sorrel the Stablemaster:
- Base speed: 25% — Every mount starts here, regardless of rarity or cost.
- Training: 10 Gold per session = +5% speed — Sessions are incremental and transparent. No pay-to-win mechanics.
- Hard cap: 55% — The maximum speed any mount can achieve.
- Per-mount training — Each mount holds its own trained speed. A trained mount is a valuable, tradeable asset.
- Server-enforced and transparent — Trained speed shows in inventory, bank, trades, wagers, and Marketplace listings.
Wallet and Funding
Players can log in with email using a six-digit verification code. Google, Discord, X, and passkey login options are also available.
An external wallet is not required to enter the game. Kintara provides a non-custodial Solana wallet powered by Privy; Kintara does not hold the player's private keys or funds.
The in-game wallet supports:
- Viewing SOL and $KINS balances
- Depositing through a wallet address and QR code
- Buying SOL with a bank card
- Sending funds
- Converting SOL to $KINS
See Wallet and Account for login, security, and wallet details.
Referrals
The Referrals system pays $KINS to players whose referrals buy items on the Marketplace.
Players share a referral code. When a referred player purchases an item, a portion of the Marketplace fee is paid to the referrer in $KINS inside the buyer's transaction. There is no claim button or waiting period.
A volume ladder increases the referrer's share as the referrals' lifetime Marketplace spending grows.
Referral earnings are recorded in an admin-auditable ledger with their value stamped in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username.
Marketplace
See the dedicated Marketplace page for the full buy/sell workflow, UI walkthrough, and listing limits.
| Detail | Value |
|---|---|
| Buying | Always available |
| Value-out access | Marketplace listings, player trades, wagers, and guild-bank deposits unlock after holding 1,000 $KINS for 24 hours. |
| Listing types | Gold listings or token listings. |
| Token currency | $KINS |
| Gold listing fee | None — seller keeps 100%. |
| $KINS listing fee | 5% total: 100% to treasury / 0% burned. Seller receives 95%. |
| Active listing limit | Maximum 10 active listings per player. |
| Escrow | The listed item is escrowed while listed. |
| Listing details | Listings show relevant item information such as speed and wear. |
The Marketplace received a major interface and listing rebuild:
- A cleaner marketplace board
- Dedicated item pages
- Listing rows that show item speed and wear
- Bulk delists that return items with their listed durability
- Restored access to every page of listings
- Improved busy-server handling so an active market does not appear empty
Related Pages
| Page | Why it matters |
|---|---|
| Gold | Main in-game currency page and full Gold-source list. |
| $KINS | On-chain token used for access, Marketplace systems, paid spins, and Holder Benefits. |
| Venomweaver | Strong single-kill Gold source with a rebalanced drop table. |
| King Scorpia | Boss whose loot table was rebalanced. |
| Magma Brute | Emberstone mob that drops Gold, Brute Horn, and a pet chance. |
| Money Printer | Passive Gold income from casino net earnings, scaled by property tier. |
| Casino | Gold gambling and Money Printer payout source. |
| Sorrel the Stablemaster | Mount trainer. 10 Gold per +5% speed session. |
| Mounts | All mounts trainable through Sorrel. |
| Chest Vending Machine | Where chests are purchased and opened (5 Gold per open). |
| Marketplace | Buy/sell workflow, listing access, fees, and listing limits. |
| Referrals | Referral codes and $KINS Marketplace fee rewards. |
| Wallet | In-game wallet for SOL and $KINS balances, deposits, transfers, and conversion. |
| Account | Login methods and wallet-security settings. |
| Supported Wallets | Wallets compatible with $KINS and SOL transactions. |
| Resources | Gathered materials and salvage. |
| Items | Shop and Marketplace item structure. |
| Pets | Pet shop collection and pet drops. |
| Cosmetics | Cosmetic shop collection. |