$KINS: Difference between revisions
Wishing Well burn closed; paid Spinner Wheel now only $KINS burn; fix 25K perk wording and listing base 5/10 (content audit) |
Holder perks need the balance held 24h; full value-out list; chest opening; fixed inventory-row and spin perks; link fixes (accuracy audit 3) |
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A wallet holding 1,000 $KINS is no longer required to create an account or begin playing. New players can play for free until reaching '''Total Level 10'''. At that point, progression pauses until the account holds at least 1,000 $KINS. | A wallet holding 1,000 $KINS is no longer required to create an account or begin playing. New players can play for free until reaching '''Total Level 10'''. At that point, progression pauses until the account holds at least 1,000 $KINS. | ||
Holding 1,000 $KINS unlocks the paid biomes and enables [[ | Holding 1,000 $KINS unlocks the paid biomes and enables [[Mounts|mount]], [[Pets|pet]], scroll and rare outfit drops. Marketplace listing, player trades, wagers, guild-bank deposits, referral earnings, Wilderness tombstones, the free daily [[Spinner Wheel]] spin and [[Casino VIP]] reward claims unlock after the account has held 1,000 $KINS for 24 hours. Buying, gathering and playing are not locked behind the 24-hour period. | ||
== Free Play and Access == | == Free Play and Access == | ||
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* [[The Shores]] | * [[The Shores]] | ||
* [[The Dunes]] | * [[The Dunes]] | ||
* [[The Emberstone]] | * [[Emberstone|The Emberstone]] | ||
* [[Glade Cave]] | * [[Glade Cave]] | ||
The same balance also enables mount and | The same balance also enables mount, pet, scroll and rare outfit drops. Existing holders who already meet the minimum are not affected by this access change. | ||
== Wallet and Account Access == | == Wallet and Account Access == | ||
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* Passkeys | * Passkeys | ||
The Account tab connects login methods to the same Kintara character. Players can also add an authenticator app or passkey as an additional wallet-security check. | The Account tab of the in-game [[Wallet]] connects login methods to the same Kintara character. Players can also add an authenticator app or passkey as an additional wallet-security check. | ||
Kintara uses a non-custodial Solana wallet powered by Privy. Kintara does not hold the player's private keys or funds. | Kintara uses a non-custodial Solana wallet powered by Privy. Kintara does not hold the player's private keys or funds. | ||
For players who log in with email or a social account, the in-game wallet button opens the player's wallet and provides access to: | |||
* $KINS and SOL balances | * $KINS and SOL balances | ||
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== Holder Benefits == | == Holder Benefits == | ||
Holder benefits went live in [[Update:Hitsplats|Server Update v5.8]]. | Holder benefits went live in [[Update:Hitsplats|Server Update v5.8]]. Benefits follow the balance in both directions. The name colour and XP boost follow the current balance. The threshold perks further down follow the lowest balance held over the last 24 hours, so a new perk arrives once the balance has been held for a full day, and leaves as soon as the balance drops below its line (an extra inventory row or bank page padlocks with its items still inside). | ||
$KINS holder benefits are officially live. The more $KINS a player holds, the more they unlock across Kintara — progression boosts, extra storage, daily rewards, and exclusive areas. Holder tiers scale with the player's $KINS balance, and every tier includes the benefits of every tier below it. A player's tier is reflected in-game by changing the color of their name: free players' names appear in dark slate, while the 1K White tier paints the name pure white — the first visible cue of holder status. | $KINS holder benefits are officially live. The more $KINS a player holds, the more they unlock across Kintara — progression boosts, extra storage, daily rewards, and exclusive areas. Holder tiers scale with the player's $KINS balance, and every tier includes the benefits of every tier below it. A player's tier is reflected in-game by changing the color of their name: free players' names appear in dark slate, while the 1K White tier paints the name pure white — the first visible cue of holder status. | ||
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=== Additional Holder Perks === | === Additional Holder Perks === | ||
Beyond the tier bonuses above, | Beyond the tier bonuses above, holding specific $KINS thresholds for 24 hours unlocks further perks independently of the color tiers: | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| 50K $KINS | | 50K $KINS | ||
| | | An extra inventory row (24 → 30 slots) + My Outfits (5 saved looks) | ||
|- | |- | ||
| 75K $KINS | | 75K $KINS | ||
| Free bank page (+48 slots) + second daily Spinner Wheel spin | | Free bank page (+48 slots) + a second free daily Spinner Wheel spin | ||
|- | |- | ||
| 100K $KINS | | 100K $KINS | ||
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* '''Buying externally''' — $KINS is tradeable on Solana DEXs, such as PumpSwap, and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop. | * '''Buying externally''' — $KINS is tradeable on Solana DEXs, such as PumpSwap, and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop. | ||
* '''Buying through the in-game wallet''' — players can add SOL to their wallet and convert SOL to $KINS without leaving Kintara. | * '''Buying through the in-game wallet''' — players can add SOL to their wallet and convert SOL to $KINS without leaving Kintara. | ||
* '''Selling in-game Gold''' — players can list [[Gold]] for sale on the [[Marketplace]] | * '''Selling in-game Gold''' — players can list [[Gold]] for sale on the [[Marketplace]] as a $KINS listing (priced in US dollars and paid in $KINS at the live price). The buyer pays from a Solana wallet, and the seller receives $KINS in return. This is the main gameplay-based way to obtain $KINS. | ||
Gold and $KINS can be exchanged in both directions through Marketplace listings — Gold for $KINS, or $KINS for Gold. | Gold and $KINS can be exchanged in both directions through Marketplace listings — Gold for $KINS, or $KINS for Gold. | ||
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* Wagers | * Wagers | ||
* Guild-bank deposits | * Guild-bank deposits | ||
* Referral earnings | |||
* The free daily [[Spinner Wheel]] spin | |||
* Collecting [[Casino VIP]] rewards | |||
The same hold also gates wilderness-death tombstone drops — accounts that have not met the held threshold drop no tombstone when they die in the [[Wilderness]]. | The same hold also gates wilderness-death tombstone drops — accounts that have not met the held threshold drop no tombstone when they die in the [[Wilderness]]. | ||
Buying, | Buying, gathering, and playing remain available before the 24-hour holding period. | ||
The Marketplace also received a major interface and listing update: | The Marketplace also received a major interface and listing update: | ||
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== Referrals == | == Referrals == | ||
The | The Referrals system pays $KINS to players whose referrals buy $KINS-priced items on the [[Marketplace]]. | ||
Players share a referral code. When a referred player | Players share a referral code. When a referred player buys a $KINS listing, part of the 5% Marketplace fee (1–2.5% of the price) is paid to the referrer in $KINS inside the buyer's transaction. There is no claim button or waiting period. Gold purchases pay no referral share, and the referrer must have held 1,000 $KINS for 24 hours to be paid. | ||
A volume ladder increases the referrer's share as the referrals' lifetime Marketplace spending grows. | A volume ladder increases the referrer's share as the referrals' lifetime Marketplace spending grows. | ||
Every referral payout is recorded with its value in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username. | |||
== Uses in Kintara == | == Uses in Kintara == | ||
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| Unlocks The Shores, The Dunes, The Emberstone, and the Glade Cave. | | Unlocks The Shores, The Dunes, The Emberstone, and the Glade Cave. | ||
|- | |- | ||
| '''Mount and | | '''Mount, pet, scroll and outfit drops''' | ||
| Hold at least 1,000 $KINS | | Hold at least 1,000 $KINS | ||
| Mount and | | Mount, pet, scroll and rare outfit drops become available. | ||
|- | |- | ||
| '''[[Marketplace]] listings''' | | '''[[Marketplace]] listings''' | ||
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| '''Paid [[Spinner Wheel]] spins''' | | '''Paid [[Spinner Wheel]] spins''' | ||
| ~$5 worth per spin | | ~$5 worth per spin | ||
| Optional paid spins on the Mainland plaza; 50% of the $KINS spent is burned. | | Optional paid spins on the Mainland plaza; 50% of the $KINS spent is burned. (Holding 75K $KINS adds a second ''free'' daily spin.) | ||
|- | |||
| '''Chest opening''' | |||
| $KINS worth a set dollar amount per open | |||
| The [[Demon Chest]] and [[Angel Chest]] are opened with $KINS (about $2 worth each at the time of writing), paid entirely to the treasury — nothing is burned. | |||
|- | |- | ||
| '''[[Wishing Well]] burn''' | | '''[[Wishing Well]] burn''' | ||
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|} | |} | ||
<div class="kin-note"><span class="kin-note-label">Note:</span> Holding 1,000 $KINS controls extended progression, paid biome access, mount and | <div class="kin-note"><span class="kin-note-label">Note:</span> Holding 1,000 $KINS controls extended progression, paid biome access, mount, pet, scroll and outfit drops, and value-out features. It is no longer required to create an account, log in, or begin playing.</div> | ||
<div class="kin-note"><span class="kin-note-label">Note:</span> $KINS holdings no longer affect Gold earning directly. The [[Traveling Merchant]] lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant's death. Gold is now earned through mob and boss kills; see [[Gold]]. $KINS holdings now instead affect access, XP rate, account perks, and Marketplace-related features.</div> | <div class="kin-note"><span class="kin-note-label">Note:</span> $KINS holdings no longer affect Gold earning directly. The [[Traveling Merchant]] lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant's death. Gold is now earned through mob and boss kills; see [[Gold]]. $KINS holdings now instead affect access, XP rate, account perks, and Marketplace-related features.</div> | ||
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== Token Sinks == | == Token Sinks == | ||
The paid [[Spinner Wheel]] spin is currently the only live mechanic that removes $KINS from circulating supply: | The paid [[Spinner Wheel]] spin is currently the only live mechanic that removes $KINS from circulating supply (chest-opening fees and the Marketplace fee go to the treasury instead): | ||
{| class="wikitable" | {| class="wikitable" | ||
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| '''$KINS''' | | '''$KINS''' | ||
| On-chain token | | On-chain token | ||
| Extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, paid Spinner Wheel spins, referrals, and Holder Benefits tiers. | | Extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, paid Spinner Wheel spins, Demon and Angel chest opening, referrals, and Holder Benefits tiers. | ||
|- | |- | ||
| '''[[SOL]]''' | | '''[[SOL]]''' | ||
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| Where in-game $KINS trading, Gold sales, item listings, and referral purchases happen. Listing access unlocks after the 24-hour holding period, and the $KINS fee now goes entirely to treasury. | | Where in-game $KINS trading, Gold sales, item listings, and referral purchases happen. Listing access unlocks after the 24-hour holding period, and the $KINS fee now goes entirely to treasury. | ||
|- | |- | ||
| [[Referrals]] | | [[#Referrals|Referrals]] | ||
| Pays referrers a share of Marketplace fees in $KINS when their referrals buy | | Pays referrers a share of Marketplace fees in $KINS when their referrals buy $KINS listings. | ||
|- | |- | ||
| [[Wallet]] | | [[Wallet]] | ||
| In-game wallet for balances, deposits, SOL purchases, transfers, | | In-game wallet for balances, deposits, SOL purchases, transfers, SOL-to-$KINS conversion, and the Account tab (login methods and wallet security). | ||
|- | |- | ||
| [[Spinner Wheel]] | | [[Spinner Wheel]] | ||
| Paid spins cost $KINS; 50% is burned. | | Paid spins cost $KINS; 50% is burned. A second free daily spin unlocks at 75K $KINS held. | ||
|- | |- | ||
| [[Economy]] | | [[Economy]] | ||
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| Paid biome unlocked by holding at least 1,000 $KINS. | | Paid biome unlocked by holding at least 1,000 $KINS. | ||
|- | |- | ||
| [[The Emberstone]] | | [[Emberstone|The Emberstone]] | ||
| Paid biome unlocked by holding at least 1,000 $KINS. | | Paid biome unlocked by holding at least 1,000 $KINS. | ||
|- | |- | ||
Latest revision as of 09:43, 11 September 2026
| $KINS | |
|---|---|
| Type | On-chain token (Solana) |
| Gathered at | In-game wallet, Marketplace, Solana DEX/CEX purchase |
| Skill | None |
| Used for | Free play access, paid biome access, Marketplace listings, player trading, paid Spinner Wheel, Holder Benefits tiers |
$KINS is the native Solana token tied to Kintara's on-chain economy. $KINS is used for extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, the paid Spinner Wheel, and Holder Benefits.
A wallet holding 1,000 $KINS is no longer required to create an account or begin playing. New players can play for free until reaching Total Level 10. At that point, progression pauses until the account holds at least 1,000 $KINS.
Holding 1,000 $KINS unlocks the paid biomes and enables mount, pet, scroll and rare outfit drops. Marketplace listing, player trades, wagers, guild-bank deposits, referral earnings, Wilderness tombstones, the free daily Spinner Wheel spin and Casino VIP reward claims unlock after the account has held 1,000 $KINS for 24 hours. Buying, gathering and playing are not locked behind the 24-hour period.
Free Play and Access
Kintara is free to play. Players can create an account and enter the game without holding $KINS or connecting an external wallet.
Free players can access the core world and its activities, including:
- Mainland
- Wilderness
- Whisperwood
- Frostmere
- The Pond
- Fighting and gathering
- Fishing and cooking
- Bank storage
- Quests
- Casino Gold
Free play continues until the player's Total Level reaches 10. At Total Level 10, the account pauses at its current progression until it holds at least 1,000 $KINS.
Holding 1,000 $KINS unlocks the following paid biomes:
The same balance also enables mount, pet, scroll and rare outfit drops. Existing holders who already meet the minimum are not affected by this access change.
Wallet and Account Access
Players can log in with email using a six-digit verification code. Other available login methods include:
- Discord
- X
- Passkeys
The Account tab of the in-game Wallet connects login methods to the same Kintara character. Players can also add an authenticator app or passkey as an additional wallet-security check.
Kintara uses a non-custodial Solana wallet powered by Privy. Kintara does not hold the player's private keys or funds.
For players who log in with email or a social account, the in-game wallet button opens the player's wallet and provides access to:
- $KINS and SOL balances
- A deposit address and QR code
- Buying SOL with a bank card
- Sending funds
- Converting SOL to $KINS
On Android, the wallet path uses Mobile Wallet Adapter. Tapping Play opens the player's installed wallet directly rather than displaying the normal login picker.
Holder Benefits
Holder benefits went live in Server Update v5.8. Benefits follow the balance in both directions. The name colour and XP boost follow the current balance. The threshold perks further down follow the lowest balance held over the last 24 hours, so a new perk arrives once the balance has been held for a full day, and leaves as soon as the balance drops below its line (an extra inventory row or bank page padlocks with its items still inside).
$KINS holder benefits are officially live. The more $KINS a player holds, the more they unlock across Kintara — progression boosts, extra storage, daily rewards, and exclusive areas. Holder tiers scale with the player's $KINS balance, and every tier includes the benefits of every tier below it. A player's tier is reflected in-game by changing the color of their name: free players' names appear in dark slate, while the 1K White tier paints the name pure white — the first visible cue of holder status.
Holder Tiers & XP Boosts
| Tier | Threshold | XP Boost |
|---|---|---|
| White | 1K $KINS | Base tier |
| Blue | 10K $KINS | +1% XP |
| Green | 100K $KINS | +2% XP |
| Gold | 1M $KINS | +3% XP |
| Purple | 5M $KINS | +4% XP |
The tier XP boost stacks additively with the guild +5% XP bonus — both are applied together in a single formula.
Additional Holder Perks
Beyond the tier bonuses above, holding specific $KINS thresholds for 24 hours unlocks further perks independently of the color tiers:
| Threshold | Perk |
|---|---|
| 25K $KINS | Double XP on daily-quest fixed rewards |
| 50K $KINS | An extra inventory row (24 → 30 slots) + My Outfits (5 saved looks) |
| 75K $KINS | Free bank page (+48 slots) + a second free daily Spinner Wheel spin |
| 100K $KINS | +5 Marketplace listing slots (on top of the base 5, or 10 for Kintara Club members) |
Exclusive Spaces (Coming Soon)
| Space | Status |
|---|---|
| High Roller Room | Holder-only area — coming soon, not yet live. |
| Pub / Club | Dedicated social hub for the community — coming soon, not yet live. |
Acquiring $KINS
Players can obtain $KINS in several ways:
- Buying externally — $KINS is tradeable on Solana DEXs, such as PumpSwap, and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.
- Buying through the in-game wallet — players can add SOL to their wallet and convert SOL to $KINS without leaving Kintara.
- Selling in-game Gold — players can list Gold for sale on the Marketplace as a $KINS listing (priced in US dollars and paid in $KINS at the live price). The buyer pays from a Solana wallet, and the seller receives $KINS in return. This is the main gameplay-based way to obtain $KINS.
Gold and $KINS can be exchanged in both directions through Marketplace listings — Gold for $KINS, or $KINS for Gold.
Marketplace Access
The 1,000 $KINS requirement no longer blocks players from entering Kintara or buying items. It controls access to Marketplace value-out features.
The following features unlock after the account has held at least 1,000 $KINS for 24 hours:
- Listing items or Gold on the Marketplace
- Player-to-player trading
- Wagers
- Guild-bank deposits
- Referral earnings
- The free daily Spinner Wheel spin
- Collecting Casino VIP rewards
The same hold also gates wilderness-death tombstone drops — accounts that have not met the held threshold drop no tombstone when they die in the Wilderness.
Buying, gathering, and playing remain available before the 24-hour holding period.
The Marketplace also received a major interface and listing update:
- A cleaner marketplace board
- Dedicated item pages
- Listing rows that show item speed and wear
- Bulk delists that return items with their listed durability
- Restored access to every page of listings
- Improved busy-server handling so an active server does not appear to have an empty market
Referrals
The Referrals system pays $KINS to players whose referrals buy $KINS-priced items on the Marketplace.
Players share a referral code. When a referred player buys a $KINS listing, part of the 5% Marketplace fee (1–2.5% of the price) is paid to the referrer in $KINS inside the buyer's transaction. There is no claim button or waiting period. Gold purchases pay no referral share, and the referrer must have held 1,000 $KINS for 24 hours to be paid.
A volume ladder increases the referrer's share as the referrals' lifetime Marketplace spending grows.
Every referral payout is recorded with its value in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username.
Uses in Kintara
$KINS has several in-game roles:
| Use | Requirement | Notes |
|---|---|---|
| Free game access | No $KINS required | Players can create an account and play the core world for free until reaching Total Level 10. |
| Extended progression | Hold at least 1,000 $KINS | Progression continues after Total Level 10 when the account holds the minimum balance. |
| Paid biome access | Hold at least 1,000 $KINS | Unlocks The Shores, The Dunes, The Emberstone, and the Glade Cave. |
| Mount, pet, scroll and outfit drops | Hold at least 1,000 $KINS | Mount, pet, scroll and rare outfit drops become available. |
| Marketplace listings | Hold at least 1,000 $KINS for 24 hours | Listing items and Gold is part of the value-out system. Base listing capacity is 5 (10 for Kintara Club members); +5 more at 100K $KINS held. |
| Player trades | Hold at least 1,000 $KINS for 24 hours | Player-to-player trading unlocks after the holding period. |
| Wagers | Hold at least 1,000 $KINS for 24 hours | Wagering unlocks after the holding period. |
| Guild-bank deposits | Hold at least 1,000 $KINS for 24 hours | Depositing into a guild bank unlocks after the holding period. |
| Paid Spinner Wheel spins | ~$5 worth per spin | Optional paid spins on the Mainland plaza; 50% of the $KINS spent is burned. (Holding 75K $KINS adds a second free daily spin.) |
| Chest opening | $KINS worth a set dollar amount per open | The Demon Chest and Angel Chest are opened with $KINS (about $2 worth each at the time of writing), paid entirely to the treasury — nothing is burned. |
| Wishing Well burn | Closed | The charity campaign has concluded — donations and the accompanying $KINS burn are no longer accepted. |
| Holder Benefits tiers | 1K–5M $KINS held | Passive XP boosts and account perks that scale with balance. |
Token Sinks
The paid Spinner Wheel spin is currently the only live mechanic that removes $KINS from circulating supply (chest-opening fees and the Marketplace fee go to the treasury instead):
| Mechanic | Split | Notes |
|---|---|---|
| Paid Spinner Wheel spin (Mainland) | 50% burned, 50% to treasury | Cost is roughly $5 worth of $KINS at the live price per spin. |
| Wishing Well $KINS burn | 100% burned | Closed. During the charity campaign, the optional burn was fully burned with nothing to treasury. The campaign has concluded and no new donations or burns are accepted. |
Tokenomics
Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.
- Max supply: 1,000,000,000 $KINS (1 billion)
- Circulating supply: roughly 990–997 million as of mid-2026
- Publicly cited burn total: approximately 5,085,570 $KINS burned (~0.5% of supply) — accumulated burn total predates the Marketplace fee-split change and may not reflect the current, slower burn rate going forward.
Risks
As with any small-cap game token, players should be aware:
- The Kintara development team is not publicly identified, and there is no public smart contract audit.
- $KINS price has been highly volatile since launch.
- Treasury governance and fund usage are not publicly detailed.
- Holding $KINS affects access to some game systems and may expose players to token-price risk.
Gold, $KINS, and SOL
| Currency | Type | Main use |
|---|---|---|
| In-game soft currency | Shops, property, casino, pets, cosmetics, and Marketplace exchange. | |
| $KINS | On-chain token | Extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, paid Spinner Wheel spins, Demon and Angel chest opening, referrals, and Holder Benefits tiers. |
| SOL | Solana native currency | Adding funds to the in-game wallet, converting to $KINS, Kintara Club membership payments, and Wishing Well charity donations (campaign now concluded). |
Related Pages
| Page | Why it matters |
|---|---|
| Gold | Gold is exchanged for $KINS (and vice versa) on the Marketplace. |
| Marketplace | Where in-game $KINS trading, Gold sales, item listings, and referral purchases happen. Listing access unlocks after the 24-hour holding period, and the $KINS fee now goes entirely to treasury. |
| Referrals | Pays referrers a share of Marketplace fees in $KINS when their referrals buy $KINS listings. |
| Wallet | In-game wallet for balances, deposits, SOL purchases, transfers, SOL-to-$KINS conversion, and the Account tab (login methods and wallet security). |
| Spinner Wheel | Paid spins cost $KINS; 50% is burned. A second free daily spin unlocks at 75K $KINS held. |
| Economy | Overview of how Gold, $KINS, Marketplace fees, and trading work together. |
| Wishing Well | Concluded charity campaign — the optional $KINS burn for 2.5× raffle entries is closed. |
| Kintara Club | Membership payments use SOL. |
| The Shores | Paid biome unlocked by holding at least 1,000 $KINS. |
| The Dunes | Paid biome unlocked by holding at least 1,000 $KINS. |
| The Emberstone | Paid biome unlocked by holding at least 1,000 $KINS. |
| Glade Cave | Paid area unlocked by holding at least 1,000 $KINS. |
| Supported Wallets | Wallets used to hold and use $KINS. |