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'''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara.
'''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara.
Kintara uses [[Gold]] as the main in-game soft currency, while [[$KINS]] is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.


<div class="kin-note"><span class="kin-note-label">Merchant offline:</span> The [[Traveling Merchant]] — formerly the main Gold source — has been found dead and his services are shut down. Gold is now earned primarily from '''mob kills''' and the [[Venomweaver]] boss. Pre-existing lottery tickets can still be claimed at his body, but no new entries are possible.</div>
Kintara uses [[Gold]] as the main in-game soft currency, while [[$KINS]] is the on-chain token used for access, marketplace, trading, and token-based systems. Club membership is paid separately in [[SOL]].
 
<div class="kin-note"><span class="kin-note-label">Merchant offline:</span> The [[Traveling Merchant]] — formerly the main Gold source — has been found dead and his services are shut down. Gold is now earned primarily through '''mob kills''' and the [[Venomweaver]] boss. Pre-existing lottery tickets can still be claimed at his body, but no new entries are possible.</div>


== Currency Overview ==
== Currency Overview ==
{| class="wikitable"
{| class="wikitable"
! Currency
! Currency
Line 18: Line 20:
| [[$KINS]]
| [[$KINS]]
| On-chain token
| On-chain token
| Marketplace token listings and the paid [[Spinner Wheel]]
| Extended game access, paid biomes, Marketplace systems, player trading, paid Spinner Wheel spins, and Holder Benefits
| Solana token used across Kintara's economy. A minimum 1,000 $KINS is required to log into the game.
| Holding at least 1,000 $KINS unlocks extended progression, paid biomes, and mount and pet drops. Marketplace value-out features unlock after the balance has been held for 24 hours.
|-
|-
| [[SOL]]
| [[SOL]]
| Native Solana currency
| Native Solana currency
| Kintara Club membership
| In-game wallet funding, $KINS conversion, [[Kintara Club]] membership, and [[Wishing Well]] donations
| Membership is paid in SOL, not Gold or $KINS.
| Membership is paid in SOL, not Gold or $KINS.
|}
|}
== Free-to-Play Access ==
Kintara is free to play. Players can create an account and enter the game without holding $KINS or connecting an external wallet.
Free players can access the core world and its activities, including:
* [[Mainland]]
* [[Wilderness]]
* [[Whisperwood]]
* [[Frostmere]]
* [[The Pond]]
* Fighting and gathering
* Fishing and cooking
* [[Bank]] storage
* Quests
* [[Casino]] Gold
Free play continues until the player's '''Total Level''' reaches 10. At Total Level 10, the account pauses at its current progression until it holds at least 1,000 $KINS.
Holding at least 1,000 $KINS unlocks the paid biomes:
* [[The Shores]]
* [[The Dunes]]
* [[Emberstone]]
* [[Glade Cave]]
The same balance enables mount and pet drops. Existing holders who already meet the minimum are not affected by this change.
== Access and Value-Out Rules ==
The 1,000 $KINS requirement controls extended progression and access to certain value-out systems. It is not a requirement for entering the game.
The following features unlock after the account has held at least 1,000 $KINS for 24 hours:
* Listing items or [[Gold]] on the [[Marketplace]]
* Player-to-player [[Trading|trading]]
* Wagers
* Guild-bank deposits
Buying, earning, and playing remain available before the 24-hour holding period.


== Gold Sources ==
== Gold Sources ==
Gold is now earned mainly through combat and passive income. All mob and boss Gold rolls are server-authoritative, use secure RNG, and sync straight to your inventory.
 
Gold is now earned mainly through combat and passive income. Mob and boss Gold rolls are server-authoritative, use secure random number generation, and sync directly to the player's inventory.
 
{| class="wikitable"
{| class="wikitable"
! Source
! Source
Line 36: Line 81:
|-
|-
| [[Venomweaver]] boss
| [[Venomweaver]] boss
| 1 in 100 kills
| Rebalanced
| 1–25
| 1–25
| Strongest single-kill Gold source. Also salvages materials.
| Strong single-kill Gold source. The Venomweaver's drop table has been rebalanced; see [[Venomweaver]] for current rates.
|-
|-
| [[Magma Brute]] ([[Emberstone]])
| [[Magma Brute]] ([[Emberstone]])
Line 48: Line 93:
| —
| —
| Varies
| Varies
| Property owners earn a share of casino losses (30%), weighted by property tier. Bronze ×1 · Silver ×2 · Gold ×4.
| Property owners earn payouts from a rolling window of the casino's real net, weighted by property tier. Bronze ×1 · Silver ×2 · Gold ×4.
|-
|-
| Casino
| Casino
| —
| —
| Varies
| Varies
| Gold won or lost through casino games.
| Gold won or lost through casino games. The casino's measured net is also used to calculate Money Printer payouts.
|-
|-
| Wagers and dice games
| Wagers and dice games
Line 68: Line 113:
| —
| —
| —
| —
| '''Dead.''' Only pre-existing lottery winnings claimable at his body.
| '''Dead.''' Only pre-existing lottery winnings can be claimed at his body.
|}
|}


== Casino ==
== Casino ==
The [[Casino]] on the [[Mainland]] is Kintara's dedicated gambling area. Inside the building, players can play '''roulette''' and '''blackjack''' for [[Gold]]. The outdoor '''[[Spinner Wheel]]''' on the plaza offers a free spin every 24 hours plus an optional paid spin.
The [[Casino]] on the [[Mainland]] is Kintara's dedicated gambling area. Inside the building, players can play '''roulette''' and '''blackjack''' for [[Gold]]. The outdoor '''[[Spinner Wheel]]''' on the plaza offers a free spin every 24 hours plus an optional paid spin.


See [[Casino]] for table rules and payouts, and [[Spinner Wheel]] for spin odds and prizes. Note: 30% of all casino losses flow to [[Money Printer|Money Printers]] across Kintara as passive player income.
See [[Casino]] for table rules and payouts, and [[Spinner Wheel]] for spin odds and prizes.
 
Money Printer payouts are calculated from a rolling window of the casino's measured real net rather than from a fixed share of every individual loss.


== Gold Sinks ==
== Gold Sinks ==
{| class="wikitable"
{| class="wikitable"
! Use
! Use
Line 107: Line 156:


== Mount Training System ==
== Mount Training System ==
All mounts now use a fair, equal-opportunity training system managed by [[Sorrel the Stablemaster]]:
 
All mounts use a fair, equal-opportunity training system managed by [[Sorrel the Stablemaster]]:


* '''Base speed: 25%''' — Every mount starts here, regardless of rarity or cost.
* '''Base speed: 25%''' — Every mount starts here, regardless of rarity or cost.
Line 113: Line 163:
* '''Hard cap: 55%''' — The maximum speed any mount can achieve.
* '''Hard cap: 55%''' — The maximum speed any mount can achieve.
* '''Per-mount training''' — Each mount holds its own trained speed. A trained mount is a valuable, tradeable asset.
* '''Per-mount training''' — Each mount holds its own trained speed. A trained mount is a valuable, tradeable asset.
* '''Server-enforced and transparent''' — Trained speed shows in inventory, bank, trades, wagers, and marketplace listings.
* '''Server-enforced and transparent''' — Trained speed shows in inventory, bank, trades, wagers, and Marketplace listings.
 
== Wallet and Funding ==
 
Players can log in with email using a six-digit verification code. Google, Discord, X, and passkey login options are also available.
 
An external wallet is not required to enter the game. Kintara provides a non-custodial Solana wallet powered by Privy; Kintara does not hold the player's private keys or funds.
 
The in-game wallet supports:
 
* Viewing SOL and $KINS balances
* Depositing through a wallet address and QR code
* Buying SOL with a bank card
* Sending funds
* Converting SOL to $KINS
 
See [[Wallet]] and [[Account]] for login, security, and wallet details.
 
== Referrals ==
 
The [[Referrals]] system pays $KINS to players whose referrals buy items on the [[Marketplace]].
 
Players share a referral code. When a referred player purchases an item, a portion of the Marketplace fee is paid to the referrer in $KINS inside the buyer's transaction. There is no claim button or waiting period.
 
A volume ladder increases the referrer's share as the referrals' lifetime Marketplace spending grows.
 
Referral earnings are recorded in an admin-auditable ledger with their value stamped in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username.


== Marketplace ==
== Marketplace ==
See the dedicated [[Marketplace]] page for the full buy/sell workflow, UI walkthrough, and listing limits.
See the dedicated [[Marketplace]] page for the full buy/sell workflow, UI walkthrough, and listing limits.
{| class="wikitable"
{| class="wikitable"
! Detail
! Detail
! Value
! Value
|-
| Buying
| Always available
|-
| Value-out access
| Marketplace listings, player trades, wagers, and guild-bank deposits unlock after holding 1,000 $KINS for 24 hours.
|-
|-
| Listing types
| Listing types
Line 131: Line 215:
|-
|-
| $KINS listing fee
| $KINS listing fee
| 5% total: 2.5% treasury / 2.5% burned. Seller receives 95%.
| 5% total: 100% to treasury / 0% burned. Seller receives 95%.
|-
|-
| Active listing limit
| Active listing limit
Line 138: Line 222:
| Escrow
| Escrow
| The listed item is escrowed while listed.
| The listed item is escrowed while listed.
|-
| Listing details
| Listings show relevant item information such as speed and wear.
|}
|}
<div class="kin-note"><span class="kin-note-label">Burn mechanic:</span> Half of the $KINS marketplace fee (2.5% of every $KINS sale) is now permanently burned, making the Marketplace one of the game's [[$KINS]] burn mechanics alongside the paid [[Spinner Wheel]] and the [[Wishing Well]].</div>
 
The Marketplace received a major interface and listing rebuild:
 
* A cleaner marketplace board
* Dedicated item pages
* Listing rows that show item speed and wear
* Bulk delists that return items with their listed durability
* Restored access to every page of listings
* Improved busy-server handling so an active market does not appear empty
 
<div class="kin-note"><span class="kin-note-label">Fee update:</span> The Marketplace $KINS fee remains 5% total, but the split is now '''100% treasury and 0% burned'''. Sellers still receive 95%. The Marketplace is no longer a $KINS burn mechanic; paid [[Spinner Wheel]] spins and [[Wishing Well]] donations remain the active burn mechanics.</div>


== Related Pages ==
== Related Pages ==
{| class="wikitable"
{| class="wikitable"
! Page
! Page
Line 150: Line 248:
|-
|-
| [[$KINS]]
| [[$KINS]]
| On-chain token used for the marketplace and paid spins.
| On-chain token used for access, Marketplace systems, paid spins, and Holder Benefits.
|-
|-
| [[Venomweaver]]
| [[Venomweaver]]
| Strongest single-kill Gold source.
| Strong single-kill Gold source with a rebalanced drop table.
|-
| [[King Scorpia]]
| Boss whose loot table was rebalanced.
|-
|-
| [[Magma Brute]]
| [[Magma Brute]]
Line 159: Line 260:
|-
|-
| [[Money Printer]]
| [[Money Printer]]
| Passive Gold income from casino losses, scaled by property tier.
| Passive Gold income from casino net earnings, scaled by property tier.
|-
|-
| [[Casino]]
| [[Casino]]
Line 174: Line 275:
|-
|-
| [[Marketplace]]
| [[Marketplace]]
| Buy/sell workflow and listing limits.
| Buy/sell workflow, listing access, fees, and listing limits.
|-
| [[Referrals]]
| Referral codes and $KINS Marketplace fee rewards.
|-
| [[Wallet]]
| In-game wallet for SOL and $KINS balances, deposits, transfers, and conversion.
|-
| [[Account]]
| Login methods and wallet-security settings.
|-
|-
| [[Supported Wallets]]
| [[Supported Wallets]]
Line 183: Line 293:
|-
|-
| [[:Category:Items|Items]]
| [[:Category:Items|Items]]
| Shop and marketplace item structure.
| Shop and Marketplace item structure.
|-
|-
| [[:Category:Pets|Pets]]
| [[:Category:Pets|Pets]]
| Pet shop collection.
| Pet shop collection and pet drops.
|-
|-
| [[:Category:Cosmetics|Cosmetics]]
| [[:Category:Cosmetics|Cosmetics]]
| Cosmetic shop collection.
| Cosmetic shop collection.
|}
|}
[[Category:Economy]]
[[Category:Economy]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Revision as of 09:31, 30 August 2026

Economy explains the main currencies, shops, marketplace systems, and trade loops in Kintara.

Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for access, marketplace, trading, and token-based systems. Club membership is paid separately in SOL.

Merchant offline: The Traveling Merchant — formerly the main Gold source — has been found dead and his services are shut down. Gold is now earned primarily through mob kills and the Venomweaver boss. Pre-existing lottery tickets can still be claimed at his body, but no new entries are possible.

Currency Overview

Currency Type Main use Notes
Gold In-game soft currency Shops, property, casino, pets, furniture, cosmetics, mounts, chests, and training Earned through mob and boss kills, passive Money Printer income, casino winnings, wagers, dice games, and admin grants.
$KINS On-chain token Extended game access, paid biomes, Marketplace systems, player trading, paid Spinner Wheel spins, and Holder Benefits Holding at least 1,000 $KINS unlocks extended progression, paid biomes, and mount and pet drops. Marketplace value-out features unlock after the balance has been held for 24 hours.
SOL Native Solana currency In-game wallet funding, $KINS conversion, Kintara Club membership, and Wishing Well donations Membership is paid in SOL, not Gold or $KINS.

Free-to-Play Access

Kintara is free to play. Players can create an account and enter the game without holding $KINS or connecting an external wallet.

Free players can access the core world and its activities, including:

Free play continues until the player's Total Level reaches 10. At Total Level 10, the account pauses at its current progression until it holds at least 1,000 $KINS.

Holding at least 1,000 $KINS unlocks the paid biomes:

The same balance enables mount and pet drops. Existing holders who already meet the minimum are not affected by this change.

Access and Value-Out Rules

The 1,000 $KINS requirement controls extended progression and access to certain value-out systems. It is not a requirement for entering the game.

The following features unlock after the account has held at least 1,000 $KINS for 24 hours:

Buying, earning, and playing remain available before the 24-hour holding period.

Gold Sources

Gold is now earned mainly through combat and passive income. Mob and boss Gold rolls are server-authoritative, use secure random number generation, and sync directly to the player's inventory.

Source Chance Gold Notes
Venomweaver boss Rebalanced 1–25 Strong single-kill Gold source. The Venomweaver's drop table has been rebalanced; see Venomweaver for current rates.
Magma Brute (Emberstone) 1 in 350 kills 1–5 On top of Brute Horn and pet drops. Rebalanced from 1-in-500.
Money Printer (passive) Varies Property owners earn payouts from a rolling window of the casino's real net, weighted by property tier. Bronze ×1 · Silver ×2 · Gold ×4.
Casino Varies Gold won or lost through casino games. The casino's measured net is also used to calculate Money Printer payouts.
Wagers and dice games Varies Player-facing risk/reward systems.
Admin grants Varies Manual grant source.
Traveling Merchant Dead. Only pre-existing lottery winnings can be claimed at his body.

Casino

The Casino on the Mainland is Kintara's dedicated gambling area. Inside the building, players can play roulette and blackjack for Gold. The outdoor Spinner Wheel on the plaza offers a free spin every 24 hours plus an optional paid spin.

See Casino for table rules and payouts, and Spinner Wheel for spin odds and prizes.

Money Printer payouts are calculated from a rolling window of the casino's measured real net rather than from a fixed share of every individual loss.

Gold Sinks

Use Examples
Shops Cosmetics, pets, furniture, and Alchemist mount offers.
Property Trailer, house, mansion, flat, apartment, and penthouse keys.
Money Printer 1,000 Gold to buy and activate one inside a property. One per property. Passive income from casino losses offsets this cost.
Mount training 10 Gold per session to train a mount +5% speed. Up to 6 sessions (60 Gold total) to reach the 55% speed cap.
Casino Roulette, blackjack, and other Gold betting systems.
Bank Expanding Bank storage pages.
Chest opening 5 Gold per open (any chest type: Galactic, Demon, or Angel).
Marketplace Some listings can use Gold depending on listing type.

Mount Training System

All mounts use a fair, equal-opportunity training system managed by Sorrel the Stablemaster:

  • Base speed: 25% — Every mount starts here, regardless of rarity or cost.
  • Training: 10 Gold per session = +5% speed — Sessions are incremental and transparent. No pay-to-win mechanics.
  • Hard cap: 55% — The maximum speed any mount can achieve.
  • Per-mount training — Each mount holds its own trained speed. A trained mount is a valuable, tradeable asset.
  • Server-enforced and transparent — Trained speed shows in inventory, bank, trades, wagers, and Marketplace listings.

Wallet and Funding

Players can log in with email using a six-digit verification code. Google, Discord, X, and passkey login options are also available.

An external wallet is not required to enter the game. Kintara provides a non-custodial Solana wallet powered by Privy; Kintara does not hold the player's private keys or funds.

The in-game wallet supports:

  • Viewing SOL and $KINS balances
  • Depositing through a wallet address and QR code
  • Buying SOL with a bank card
  • Sending funds
  • Converting SOL to $KINS

See Wallet and Account for login, security, and wallet details.

Referrals

The Referrals system pays $KINS to players whose referrals buy items on the Marketplace.

Players share a referral code. When a referred player purchases an item, a portion of the Marketplace fee is paid to the referrer in $KINS inside the buyer's transaction. There is no claim button or waiting period.

A volume ladder increases the referrer's share as the referrals' lifetime Marketplace spending grows.

Referral earnings are recorded in an admin-auditable ledger with their value stamped in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username.

Marketplace

See the dedicated Marketplace page for the full buy/sell workflow, UI walkthrough, and listing limits.

Detail Value
Buying Always available
Value-out access Marketplace listings, player trades, wagers, and guild-bank deposits unlock after holding 1,000 $KINS for 24 hours.
Listing types Gold listings or token listings.
Token currency $KINS
Gold listing fee None — seller keeps 100%.
$KINS listing fee 5% total: 100% to treasury / 0% burned. Seller receives 95%.
Active listing limit Maximum 10 active listings per player.
Escrow The listed item is escrowed while listed.
Listing details Listings show relevant item information such as speed and wear.

The Marketplace received a major interface and listing rebuild:

  • A cleaner marketplace board
  • Dedicated item pages
  • Listing rows that show item speed and wear
  • Bulk delists that return items with their listed durability
  • Restored access to every page of listings
  • Improved busy-server handling so an active market does not appear empty
Fee update: The Marketplace $KINS fee remains 5% total, but the split is now 100% treasury and 0% burned. Sellers still receive 95%. The Marketplace is no longer a $KINS burn mechanic; paid Spinner Wheel spins and Wishing Well donations remain the active burn mechanics.
Page Why it matters
Gold Main in-game currency page and full Gold-source list.
$KINS On-chain token used for access, Marketplace systems, paid spins, and Holder Benefits.
Venomweaver Strong single-kill Gold source with a rebalanced drop table.
King Scorpia Boss whose loot table was rebalanced.
Magma Brute Emberstone mob that drops Gold, Brute Horn, and a pet chance.
Money Printer Passive Gold income from casino net earnings, scaled by property tier.
Casino Gold gambling and Money Printer payout source.
Sorrel the Stablemaster Mount trainer. 10 Gold per +5% speed session.
Mounts All mounts trainable through Sorrel.
Chest Vending Machine Where chests are purchased and opened (5 Gold per open).
Marketplace Buy/sell workflow, listing access, fees, and listing limits.
Referrals Referral codes and $KINS Marketplace fee rewards.
Wallet In-game wallet for SOL and $KINS balances, deposits, transfers, and conversion.
Account Login methods and wallet-security settings.
Supported Wallets Wallets compatible with $KINS and SOL transactions.
Resources Gathered materials and salvage.
Items Shop and Marketplace item structure.
Pets Pet shop collection and pet drops.
Cosmetics Cosmetic shop collection.