Economy: Difference between revisions
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| On-chain token | | On-chain token | ||
| Marketplace token listings, paid spinner, and merchant-cap requirements | | Marketplace token listings, paid spinner, and merchant-cap requirements | ||
| Holding more $KINS raises the | | Holding more $KINS raises the number of Personal Merchant entries up to a maximum of 10 entries. | ||
|- | |- | ||
| [[SOL]] | | [[SOL]] | ||
| Line 36: | Line 36: | ||
| [[Traveling Merchant]] | | [[Traveling Merchant]] | ||
| [[File:Gold.png|24px|link=Gold]] [[Gold]] | | [[File:Gold.png|24px|link=Gold]] [[Gold]] | ||
| Trades | | Trades material bundles for Gold via Global or Personal Merchant systems. | ||
|- | |- | ||
| Merchant restock campaign | | Merchant restock campaign | ||
| Line 61: | Line 61: | ||
See [[Casino]] for table rules, payouts, and spinner rewards. | See [[Casino]] for table rules, payouts, and spinner rewards. | ||
== Merchant | == Merchant Bundle == | ||
=== Global Merchant Bundle === | |||
The Global Merchant is a shared pool capped at '''1,500 Gold''' per cycle, funded by every player's material donations. It arrives '''x2 per day''' (time changes randomly each day). Unlike the Personal Merchant, the Global bundle also requires [[Metal]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Material | ! Material !! Amount per 1 Gold | ||
! Amount | |- | ||
| [[File:Wood.png|24px|link=Wood]] [[Wood]] || 2,500 | |||
|- | |- | ||
| [[File: | | [[File:Stone.png|24px|link=Stone]] [[Stone]] || 1,500 | ||
| | |||
|- | |- | ||
| [[File: | | [[File:Coal.png|24px|link=Coal]] [[Coal]] || 700 | ||
| | |||
|- | |- | ||
| [[File: | | [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]] || 30 | ||
| | |||
|- | |- | ||
| [[File: | | [[File:Metal.png|24px|link=Metal]] [[Metal]] || 30 | ||
| 30 | |||
|- | |- | ||
| [[File:Gold.png|24px|link=Gold]] [[Gold]] | | [[File:Gold.png|24px|link=Gold]] [[Gold]] || 1 reward | ||
| 1 reward | |} | ||
Global Merchant donations earn contribution points, which determine how much Gold you can claim when the pool opens. See [[Merchant Exchange Calculator]] and [[:Category:Merchant Gold Calculator|Merchant Gold Calculator]] for full details. | |||
=== Personal Merchant Bundle === | |||
Personal Gold now works as a '''Lottery Entry System'''. Players can enter the Personal Merchant using materials, with the number of entries based on $KINS holdings. Players have a '''12-hour period''' to enter. | |||
Once the entry period ends, winners are selected at random. Players can then return to the Merchant to check results and claim. | |||
* '''Winning Entries:''' Gold is claimable from winning entries. | |||
* '''Non-Winning Entries:''' Materials are available to reclaim. | |||
* '''Resource Tax:''' A '''5% tax''' is applied on all entered materials, which is burned through the system. | |||
{| class="wikitable" | |||
! Material !! Amount per Ticket | |||
|- | |||
| [[File:Wood.png|24px|link=Wood]] [[Wood]] || 2,600 | |||
|- | |||
| [[File:Stone.png|24px|link=Stone]] [[Stone]] || 1,400 | |||
|- | |||
| [[File:Coal.png|24px|link=Coal]] [[Coal]] || 800 | |||
|- | |||
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]] || 40 | |||
|- | |||
| [[File:Gold.png|24px|link=Gold]] [[Gold]] || 1 reward per winning entry | |||
|} | |} | ||
== Merchant Daily Cap == | == Merchant Daily Cap == | ||
=== Global Merchant Cap === | |||
The | The Global Merchant pool is capped at '''1,500 Gold per cycle'''. Players who contribute more materials earn higher contribution points, which determine how much Gold they can claim from the shared pool when the merchant returns. | ||
'''5 GOLD''' cap per player or each Merchant visit. | |||
=== Personal Merchant Entry Limits === | |||
Entry limits are based on $KINS holdings. The maximum is '''10 entries per day''' for players holding 10,000 or more $KINS. | |||
{| class="wikitable" | {| class="wikitable" | ||
! $KINS | ! $KINS Held !! Entries (1 entry = 1 Gold) | ||
! | |||
|- | |- | ||
| Less than 1,000 | | Less than 1,000 || 0 | ||
| 0 | |||
|- | |- | ||
| 1,000 to 4,999 | | 1,000 to 4,999 || 2 | ||
| | |||
|- | |- | ||
| 5,000 to 9,999 | | 5,000 to 9,999 || 6 | ||
| | |||
|- | |- | ||
| 10,000+ | | 10,000+ || 10 (hard cap) | ||
| | |||
|} | |} | ||
== Gold Sinks == | == Gold Sinks == | ||
| Line 161: | Line 186: | ||
|- | |- | ||
| [[$KINS]] | | [[$KINS]] | ||
| On-chain token used for merchant | | On-chain token used for merchant entries and marketplace. | ||
|- | |- | ||
| [[Traveling Merchant]] | | [[Traveling Merchant]] | ||
Revision as of 08:10, 9 July 2026
Economy explains the main currencies, shops, marketplace systems, and trade loops in Kintara.
Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.
Currency Overview
| Currency | Type | Main use | Notes |
|---|---|---|---|
| In-game soft currency | Shops, property, casino, pets, furniture, cosmetics, and mounts | Earned through merchant trades, casino winnings, wagers, dice games, and admin grants. | |
| $KINS | On-chain token | Marketplace token listings, paid spinner, and merchant-cap requirements | Holding more $KINS raises the number of Personal Merchant entries up to a maximum of 10 entries. |
| SOL | Native Solana currency | Kintara Club membership | Membership is paid in SOL, not Gold or $KINS. |
Gold Sources
| Source | What it gives | Notes |
|---|---|---|
| Traveling Merchant | Trades material bundles for Gold via Global or Personal Merchant systems. | |
| Merchant restock campaign | Gold availability | Community resource campaign that restocks merchant Gold. |
| Casino | Gold can be won or lost through casino games. | |
| Wagers and dice games | Player-facing risk/reward economy systems. | |
| Admin grants | Manual grant source. |
Casino
The Casino on the Mainland is Kintara's dedicated gambling area. Inside the building, players can play roulette and blackjack for Gold. The outdoor Spinner Wheel on the plaza offers a free spin every 12 hours plus an optional paid spin.
See Casino for table rules, payouts, and spinner rewards.
Merchant Bundle
Global Merchant Bundle
The Global Merchant is a shared pool capped at 1,500 Gold per cycle, funded by every player's material donations. It arrives x2 per day (time changes randomly each day). Unlike the Personal Merchant, the Global bundle also requires Metal.
| Material | Amount per 1 Gold |
|---|---|
| 2,500 | |
| 1,500 | |
| 700 | |
| 30 | |
| 30 | |
| 1 reward |
Global Merchant donations earn contribution points, which determine how much Gold you can claim when the pool opens. See Merchant Exchange Calculator and Merchant Gold Calculator for full details.
Personal Merchant Bundle
Personal Gold now works as a Lottery Entry System. Players can enter the Personal Merchant using materials, with the number of entries based on $KINS holdings. Players have a 12-hour period to enter.
Once the entry period ends, winners are selected at random. Players can then return to the Merchant to check results and claim.
- Winning Entries: Gold is claimable from winning entries.
- Non-Winning Entries: Materials are available to reclaim.
- Resource Tax: A 5% tax is applied on all entered materials, which is burned through the system.
| Material | Amount per Ticket |
|---|---|
| 2,600 | |
| 1,400 | |
| 800 | |
| 40 | |
| 1 reward per winning entry |
Merchant Daily Cap
Global Merchant Cap
The Global Merchant pool is capped at 1,500 Gold per cycle. Players who contribute more materials earn higher contribution points, which determine how much Gold they can claim from the shared pool when the merchant returns.
5 GOLD cap per player or each Merchant visit.
Personal Merchant Entry Limits
Entry limits are based on $KINS holdings. The maximum is 10 entries per day for players holding 10,000 or more $KINS.
| $KINS Held | Entries (1 entry = 1 Gold) |
|---|---|
| Less than 1,000 | 0 |
| 1,000 to 4,999 | 2 |
| 5,000 to 9,999 | 6 |
| 10,000+ | 10 (hard cap) |
Gold Sinks
| Use | Examples |
|---|---|
| Shops | Cosmetics, pets, furniture, and Alchemist mount offers. |
| Property | Trailer, house, mansion, flat, apartment, and penthouse keys. |
| Casino | Roulette, blackjack, and other Gold betting systems. |
| Marketplace | Some listings can use Gold depending on listing type. |
Marketplace
See the dedicated Marketplace page for the full buy/sell workflow, UI walkthrough, and listing limits.
| Detail | Value |
|---|---|
| Listing types | Gold listings or token listings. |
| Token currency | $KINS |
| Token fee split | 5% treasury / 95% seller. |
| Active listing limit | Maximum 10 active listings per player. |
| Escrow | The listed item is escrowed while listed. |
Related Pages
| Page | Why it matters |
|---|---|
| Gold | Main in-game currency page. |
| $KINS | On-chain token used for merchant entries and marketplace. |
| Traveling Merchant | Main early Gold source. |
| Merchant Exchange Calculator | Full Personal and Global merchant math. |
| Supported Wallets | Wallets compatible with $KINS and SOL transactions. |
| Resources | Materials used in the merchant bundle. |
| Items | Shop and marketplace item structure. |
| Mounts | Alchemist and marketplace mount unlocks. |
| Pets | Pet shop collection. |
| Cosmetics | Cosmetic shop collection. |