$KINS: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Holding
! Holding
! Unlocks
! Gold per visit
! Gold per visit
! Max per day (both visits)
! Max per day (both visits)
|-
|-
| Less than 1,000
| Less than 1,000
| Cannot log into the game
| 0 [[Gold]]
| 0 [[Gold]]
| 0 [[Gold]]
| 0 [[Gold]]
|-
|-
| 1,000 to 4,999
| 1,000 to 4,999
| Game access
| 1 [[Gold]]
| 1 [[Gold]]
| 2 [[Gold]]
| 2 [[Gold]]
|-
|-
| 5,000 to 9,999
| 5,000 to 9,999
| Game access
| 3 [[Gold]]
| 3 [[Gold]]
| 6 [[Gold]]
| 6 [[Gold]]
|-
|-
| 10,000+
| 10,000+
| Game access
| 5 [[Gold]] (hard cap)
| 5 [[Gold]] (hard cap)
| 10 [[Gold]]
| 10 [[Gold]]
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| [[Supported Wallets]]
| [[Supported Wallets]]
| Wallets needed to hold and use $KINS.
| Wallets needed to hold and use $KINS.
|-
| [[Daily Quests]]
| Must be completed before claiming Gold from the merchant.
|}
|}
[[Category:Resources]]
[[Category:Resources]]
[[Category:Economy]]
[[Category:Economy]]
[[Category:Currency]]
[[Category:Currency]]
[[Category:Kintara Wiki]]

Revision as of 10:47, 5 July 2026

$KINS
Type On-chain token (Solana)
Gathered at Marketplace (sell Gold for $KINS), Solana DEX/CEX purchase
Skill None
Used for Marketplace listings, paid spinner wheel, Traveling Merchant exchange tiers

$KINS is the native Solana token tied to Kintara's on-chain economy. A wallet holding at least 1,000 $KINS is required to log into the game, and larger holdings unlock additional Traveling Merchant exchange privileges.

Acquiring $KINS

$KINS is not earned directly through gathering or combat. Players obtain it in two main ways:

  • Buying externally — $KINS is tradeable on Solana DEXs (e.g. PumpSwap) and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.
  • Selling in-game gold — players can list Gold for sale on the Marketplace, priced in $KINS. The buyer pays from a connected Solana wallet, and the seller receives $KINS in return. This is the only way to earn $KINS purely through gameplay.

Gold and $KINS can be exchanged in both directions through Marketplace listings — gold for $KINS, or $KINS for gold.

Uses in Kintara

The Traveling Merchant now visits twice per day at random times — once between 00:00–12:00 UTC and once between 12:00–00:00 UTC. Your $KINS holding determines how much Gold you can claim per visit.

Holding Unlocks Gold per visit Max per day (both visits)
Less than 1,000 Cannot log into the game 0 Gold 0 Gold
1,000 to 4,999 Game access 1 Gold 2 Gold
5,000 to 9,999 Game access 3 Gold 6 Gold
10,000+ Game access 5 Gold (hard cap) 10 Gold

Holding more than 10,000 $KINS does not increase the per-visit limit further — 5 Gold per visit is the maximum for Personal Merchant claims. All tiers also require holding the necessary materials (Wood, Stone, Coal, Metal, Cooked Fish Meat) and completing Daily Quests before claiming.

Token Sinks

$KINS has two separate mechanics that remove it from a player's wallet, which are often confused with each other:

Mechanic Split Notes
Marketplace gold-for-$KINS sale 95% to seller, 5% to treasury This fee is not burned — it goes to the project treasury, not removed from supply.
Paid spinner wheel spin (Mainland) 50% burned, 50% to treasury Cost is roughly $5 worth of $KINS at the live price per spin. This is the actual burn mechanic.
Wishing Well $KINS burn 100% burned Optional — burn $KINS alongside a charity donation for 2.5× raffle entries. Fully burned, nothing to treasury.

Tokenomics

Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.

  • Max supply: 1,000,000,000 $KINS (1 billion)
  • Circulating supply: roughly 990–997 million as of mid-2026, trending down slowly due to spinner burns
  • Publicly cited burn total: approximately 5,085,570 $KINS burned (~0.5% of supply)

Risks

As with any small-cap game token, players should be aware:

  • The Kintara development team is not publicly identified, and there is no public smart contract audit.
  • $KINS price has been highly volatile since launch.
  • Treasury governance and fund usage are not publicly detailed.

Gold, $KINS, and SOL

Currency Type Main use
Gold In-game soft currency Shops, property, casino, pets, cosmetics.
$KINS On-chain token Marketplace token listings, paid spinner, and merchant daily cap tiers.
SOL Solana native currency Kintara Club membership payments and Wishing Well charity donations.
Page Why it matters
Gold Gold is exchanged for $KINS (and vice versa) on the Marketplace.
Marketplace Where all $KINS trading happens in-game.
Traveling Merchant $KINS holding tier determines per-visit gold exchange limits.
Economy Overview of how Gold and $KINS work together.
Wishing Well Optional $KINS burn for 2.5× charity raffle entries.
Supported Wallets Wallets needed to hold and use $KINS.
Daily Quests Must be completed before claiming Gold from the merchant.