Wilderness: Difference between revisions

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| zone_type    = <span class="zone-pvp">PvP / Open</span>
| zone_type    = <span class="zone-pvp">PvP / Open</span>
| connected_to = [[Mainland]] (south return), [[Wilderness Extension]] (north), [[Expanded Wilderness]] (east)
| connected_to = [[Mainland]] (south return), [[Wilderness Extension]] (north), [[Expanded Wilderness]] (east)
| whats_there  = Trees, rock and coal nodes, Wild Zombies and Wild Dragons, a fenced safe camp
| whats_there  = Trees, rock and coal and metal nodes, Wild Zombies and Wild Dragons, a fenced safe camp
| entry_req    = None
| entry_req    = None
}}
}}
The Wilderness is the main danger zone of Kintara, reached by heading north from the [[Mainland]]. It is a night-time PvP area where other players can attack you and hostile mobs roam, but it is also where almost all gathering and combat training happens, so you will spend a lot of time here.
The Wilderness is the main danger zone of Kintara, reached by heading north from the [[Mainland]]. It is a night-time PvP area where other players can attack you and hostile mobs roam, but it is also where almost all gathering and combat training happens, so you will spend a lot of time here.
<div class="kin-note"><span class="kin-note-label">Tip:</span> Bank your materials on the [[Mainland]] before long trips. If you die in the Wilderness you can lose what you are carrying.</div>
<div class="kin-note"><span class="kin-note-label">Tip:</span> Bank your materials on the [[Mainland]] before long trips. If you die in the Wilderness you can lose what you are carrying.</div>
== What's Here ==
== What's Here ==
The Wilderness is the only place with trees to chop and rock nodes to mine, so it is where you train [[Woodcutting]] and [[Mining]] and stock up on [[Wood]], [[Stone]], and [[Coal]]. It is also the main [[Combat]] training ground.
The Wilderness is the only place with trees to chop and rock nodes to mine, so it is where you train [[Woodcutting]] and [[Mining]] and stock up on [[Wood]], [[Stone]], [[Coal]], and [[Metal]]. It is also the main [[Combat]] training ground.
 
{| class="wikitable"
{| class="wikitable"
! Activity !! What you get
! Activity !! What you get
Line 21: Line 17:
| Chop trees || [[Wood]] and [[Woodcutting]] XP
| Chop trees || [[Wood]] and [[Woodcutting]] XP
|-
|-
| Mine rocks || [[Stone]], [[Coal]], and [[Mining]] XP
| Mine rock nodes || [[Stone]], [[Coal]], [[Metal]], and [[Mining]] XP
|-
|-
| Fight [[Wild Zombie|Zombies]] || 50 [[Combat]] XP each
| Fight [[Wild Zombie|Zombies]] || 50 [[Combat]] XP each (100 with [[Lvl 2 Sword]])
|-
|-
| Fight [[Wild Dragon|Dragons]] || 150 Combat XP, 4% Dragon Mount drop
| Fight [[Wild Dragon|Dragons]] || 150 Combat XP (300 with [[Lvl 2 Sword]]), 4% [[Dragon Mount]] drop
|}
|}
== Dangers ==
== Dangers ==
This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath mid-trip.
This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath mid-trip.
Further north, past the [[Wilderness Extension]], the danger climbs again at [[Glade Cave]] — a boss encounter zone home to the [[Venomweaver]]. Entry requires Level 20 [[Combat]], and you will need a full squad to survive the fight. The cave has its own queue and spectating system, so even underleveled players can tag along to watch. The trip out crosses the entire wilderness chain on the way, so bank anything you cannot afford to lose before heading in.
Further north, past the [[Wilderness Extension]], the danger climbs again at [[Glade Cave]] — a boss encounter zone home to the [[Venomweaver]]. Entry requires Level 20 [[Combat]], and you will need a full squad to survive the fight. The cave has its own queue and spectating system, so even underleveled players can tag along to watch. The trip out crosses the entire wilderness chain on the way, so bank anything you cannot afford to lose before heading in.
== Tips ==
== Tips ==
* Zombies cluster in the south, dragons in the north. Stay south for safer grinding.
* Zombies cluster in the south, dragons in the north. Stay south for safer grinding.
* Heal at the [[Mainland]] Fountain before heading in.
* Heal at the [[Mainland]] Fountain before heading in.
* A Lvl 2 [[Sword]] doubles your Combat XP, and Lvl 2 gathering tools double yield and XP.
* Buy [[Health Potion|Health]], [[Shield Potion|Shield]], and [[Strength Potion|Strength]] Potions from [[The Alchemist]] on the [[Mainland]] before entering — they can only be used in battle mode and make a significant difference in surviving PvP encounters and mob fights.
 
* A [[Lvl 2 Sword]] doubles your Combat XP per kill, and Lvl 2 gathering tools double yield and XP.
* [[Metal]] nodes share the same spawn locations as Stone and Coal nodes — mine them all while you're here.
== Connections ==
== Connections ==
South returns to the [[Mainland]]. North leads to the [[Wilderness Extension]], and the east connects to the [[Expanded Wilderness]] where wolves live.
South returns to the [[Mainland]]. North leads to the [[Wilderness Extension]], and the east connects to the [[Expanded Wilderness]] where wolves live.
{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Wilderness]]
[[Category:Wilderness]]

Revision as of 19:08, 2 July 2026

Wilderness
Wilderness map view
Zone PvP / Open
Connected to Mainland (south return), Wilderness Extension (north), Expanded Wilderness (east)
Notable features Trees, rock and coal and metal nodes, Wild Zombies and Wild Dragons, a fenced safe camp
Entry requirement None

The Wilderness is the main danger zone of Kintara, reached by heading north from the Mainland. It is a night-time PvP area where other players can attack you and hostile mobs roam, but it is also where almost all gathering and combat training happens, so you will spend a lot of time here.

Tip: Bank your materials on the Mainland before long trips. If you die in the Wilderness you can lose what you are carrying.

What's Here

The Wilderness is the only place with trees to chop and rock nodes to mine, so it is where you train Woodcutting and Mining and stock up on Wood, Stone, Coal, and Metal. It is also the main Combat training ground.

Activity What you get
Chop trees Wood and Woodcutting XP
Mine rock nodes Stone, Coal, Metal, and Mining XP
Fight Zombies 50 Combat XP each (100 with Lvl 2 Sword)
Fight Dragons 150 Combat XP (300 with Lvl 2 Sword), 4% Dragon Mount drop

Dangers

This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath mid-trip. Further north, past the Wilderness Extension, the danger climbs again at Glade Cave — a boss encounter zone home to the Venomweaver. Entry requires Level 20 Combat, and you will need a full squad to survive the fight. The cave has its own queue and spectating system, so even underleveled players can tag along to watch. The trip out crosses the entire wilderness chain on the way, so bank anything you cannot afford to lose before heading in.

Tips

  • Zombies cluster in the south, dragons in the north. Stay south for safer grinding.
  • Heal at the Mainland Fountain before heading in.
  • Buy Health, Shield, and Strength Potions from The Alchemist on the Mainland before entering — they can only be used in battle mode and make a significant difference in surviving PvP encounters and mob fights.
  • A Lvl 2 Sword doubles your Combat XP per kill, and Lvl 2 gathering tools double yield and XP.
  • Metal nodes share the same spawn locations as Stone and Coal nodes — mine them all while you're here.

Connections

South returns to the Mainland. North leads to the Wilderness Extension, and the east connects to the Expanded Wilderness where wolves live.

Locations of Kintara
Safe zonesMainland  ·  The Pond  ·  Whisperwood  ·  Frostmere  ·  The Shores
WildernessWilderness  ·  Wilderness Extension  ·  Expanded Wilderness  ·  Glade Cave  ·  Emberstone  ·  PvP Arena
InteriorsBank  ·  Casino  ·  Alchemist Shop  ·  Whisperwood Pet Shop  ·  The Residences