Economy: Difference between revisions
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| [[Traveling Merchant]] | | [[Traveling Merchant]] | ||
| [[File:Gold.png|24px|link=Gold]] [[Gold]] | | [[File:Gold.png|24px|link=Gold]] [[Gold]] | ||
| | | Merchant Lottery System. | ||
|- | |- | ||
| Casino | | Casino | ||
| Line 56: | Line 52: | ||
See [[Casino]] for table rules, payouts, and spinner rewards. | See [[Casino]] for table rules, payouts, and spinner rewards. | ||
== Merchant | == Traveling Merchant == | ||
Daily Lottery Maximum Gold = Based on [[$KINS]] holdings | |||
Players enter the Daily Lottery using materials, with the number of tickets based on [[$KINS]] holdings. Players have a '''12-hour period''' (until 12:00 UTC) to enter. | |||
Once the entry period ends, winners are selected at random. Players can then return to the Merchant to check results and claim. | |||
* '''Winning Tickets:''' Gold is claimable from winning tickets (1 Gold per winning ticket). | |||
* '''Non-Winning Tickets:''' 50% of materials are available to reclaim (95% for tickets bought before this update). | |||
* '''Daily GOLD Cap: 4,000''' | |||
=== $KINS Holdings === | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! $KINS Holdings !! Tickets (1 ticket = 1 Gold if won) | ||
! | |||
|- | |- | ||
| | | 1,000 $KINS || 3 tickets | ||
|- | |- | ||
| | | 5,000 $KINS || 10 tickets | ||
|- | |- | ||
| | | 10,000 $KINS || 15 tickets | ||
|- | |- | ||
| | | 100,000 $KINS || Unlimited | ||
|} | |} | ||
== | === Resources Per Ticket === | ||
== | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Resources Type !! Amount per Ticket | ||
! | |||
! | |||
|- | |- | ||
| | | [[File:Wood.png|24px|link=Wood]] Wood || 2,600 | ||
| | |||
| | |||
|- | |- | ||
| 1, | | [[File:Stone.png|24px|link=Stone]] Stone || 1,400 | ||
|- | |- | ||
| | | [[File:Coal.png|24px|link=Coal]] Coal || 800 | ||
| | |||
| | |||
|- | |- | ||
| | | [[File:Cookedfish.png|24px|link=Cooked Fish]] Cooked Fish || 40 | ||
| | |||
| | |||
|} | |} | ||
Revision as of 02:02, 16 July 2026
Economy explains the main currencies, shops, marketplace systems, and trade loops in Kintara. Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.
Currency Overview
| Currency | Type | Main use | Notes |
|---|---|---|---|
| In-game soft currency | Shops, property, casino, pets, furniture, cosmetics, and mounts | Earned through merchant trades, casino winnings, wagers, dice games, and admin grants. | |
| $KINS | On-chain token | Marketplace token listings, paid spinner, and merchant entry limits | Holding more $KINS raises the number of Personal Merchant lottery entries — up to 10 per visit. |
| SOL | Native Solana currency | Kintara Club membership | Membership is paid in SOL, not Gold or $KINS. |
Gold Sources
| Source | What it gives | Notes |
|---|---|---|
| Traveling Merchant | Merchant Lottery System. | |
| Casino | Gold can be won or lost through casino games. | |
| Wagers and dice games | Player-facing risk/reward economy systems. | |
| Admin grants | Manual grant source. |
Casino
The Casino on the Mainland is Kintara's dedicated gambling area. Inside the building, players can play roulette and blackjack for Gold. The outdoor Spinner Wheel on the plaza offers a free spin every 12 hours plus an optional paid spin. See Casino for table rules, payouts, and spinner rewards.
Traveling Merchant
Daily Lottery Maximum Gold = Based on $KINS holdings
Players enter the Daily Lottery using materials, with the number of tickets based on $KINS holdings. Players have a 12-hour period (until 12:00 UTC) to enter.
Once the entry period ends, winners are selected at random. Players can then return to the Merchant to check results and claim.
- Winning Tickets: Gold is claimable from winning tickets (1 Gold per winning ticket).
- Non-Winning Tickets: 50% of materials are available to reclaim (95% for tickets bought before this update).
- Daily GOLD Cap: 4,000
$KINS Holdings
| $KINS Holdings | Tickets (1 ticket = 1 Gold if won) |
|---|---|
| 1,000 $KINS | 3 tickets |
| 5,000 $KINS | 10 tickets |
| 10,000 $KINS | 15 tickets |
| 100,000 $KINS | Unlimited |
Resources Per Ticket
| Resources Type | Amount per Ticket |
|---|---|
| 2,600 | |
| 1,400 | |
| 800 | |
| 40 |
Gold Sinks
| Use | Examples |
|---|---|
| Shops | Cosmetics, pets, furniture, and Alchemist mount offers. |
| Property | Trailer, house, mansion, flat, apartment, and penthouse keys. |
| Casino | Roulette, blackjack, and other Gold betting systems. |
| Marketplace | Some listings can use Gold depending on listing type. |
Marketplace
See the dedicated Marketplace page for the full buy/sell workflow, UI walkthrough, and listing limits.
| Detail | Value |
|---|---|
| Listing types | Gold listings or token listings. |
| Token currency | $KINS |
| Token fee split | 5% treasury / 95% seller. |
| Active listing limit | Maximum 10 active listings per player. |
| Escrow | The listed item is escrowed while listed. |
Related Pages
| Page | Why it matters |
|---|---|
| Gold | Main in-game currency page. |
| $KINS | On-chain token used for merchant entries and marketplace. |
| Traveling Merchant | Main early Gold source. |
| Merchant Exchange Calculator | Full Personal and Global merchant math. |
| Supported Wallets | Wallets compatible with $KINS and SOL transactions. |
| Resources | Materials used in the merchant bundle. |
| Items | Shop and marketplace item structure. |
| Mounts | Alchemist and marketplace mount unlocks. |
| Pets | Pet shop collection. |
| Cosmetics | Cosmetic shop collection. |