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| On-chain token
| On-chain token
| Marketplace token listings, paid spinner, and merchant-cap requirements
| Marketplace token listings, paid spinner, and merchant-cap requirements
| Holding more $KINS raises the daily merchant trade cap up to a maximum of 5 Gold per day.
| Holding more $KINS raises the number of Personal Merchant entries up to a maximum of 10 entries.
|-
|-
| [[SOL]]
| [[SOL]]
Line 36: Line 36:
| [[Traveling Merchant]]
| [[Traveling Merchant]]
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| Trades a fixed material bundle for 1 Gold.
| Trades material bundles for Gold via Global or Personal Merchant systems.
|-
|-
| Merchant restock campaign
| Merchant restock campaign
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See [[Casino]] for table rules, payouts, and spinner rewards.
See [[Casino]] for table rules, payouts, and spinner rewards.


== Merchant bundle ==
== Merchant Bundle ==
 
=== Global Merchant Bundle ===
 
The Global Merchant is a shared pool capped at '''1,500 Gold''' per cycle, funded by every player's material donations. It arrives '''x2 per day''' (time changes randomly each day). Unlike the Personal Merchant, the Global bundle also requires [[Metal]].


{| class="wikitable"
{| class="wikitable"
! Material
! Material !! Amount per 1 Gold
! Amount
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]] || 2,500
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]] || 1,500
| 2,500
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]] || 700
| 1,500
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]] || 30
| 700
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Metal.png|24px|link=Metal]] [[Metal]] || 30
| 30
|-
|-
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| [[File:Gold.png|24px|link=Gold]] [[Gold]] || 1 reward
| 1 reward
|}
 
Global Merchant donations earn contribution points, which determine how much Gold you can claim when the pool opens. See [[Merchant Exchange Calculator]] and [[:Category:Merchant Gold Calculator|Merchant Gold Calculator]] for full details.
 
=== Personal Merchant Bundle ===
 
Personal Gold now works as a '''Lottery Entry System'''. Players can enter the Personal Merchant using materials, with the number of entries based on $KINS holdings. Players have a '''12-hour period''' to enter.
 
Once the entry period ends, winners are selected at random. Players can then return to the Merchant to check results and claim.
 
* '''Winning Entries:''' Gold is claimable from winning entries.
* '''Non-Winning Entries:''' Materials are available to reclaim.
* '''Resource Tax:''' A '''5% tax''' is applied on all entered materials, which is burned through the system.
 
{| class="wikitable"
! Material !! Amount per Ticket
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]] || 2,600
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]] || 1,400
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]] || 800
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]] || 40
|-
| [[File:Gold.png|24px|link=Gold]] [[Gold]] || 1 reward per winning entry
|}
|}


== Merchant Daily Cap ==
== Merchant Daily Cap ==


Personal Gold from the [[Traveling Merchant]] depends on how much [[$KINS]] you hold. Complete all [[Daily Quests]] before claiming, and keep $KINS in your connected wallet for the required hold period.
=== Global Merchant Cap ===


The Personal Merchant cap is '''fixed at 5 Gold per day maximum''' — holding 100,000+ $KINS does not increase this further. The 5 Gold daily cap applies to all players holding 10,000 or more $KINS.
The Global Merchant pool is capped at '''1,500 Gold per cycle'''. Players who contribute more materials earn higher contribution points, which determine how much Gold they can claim from the shared pool when the merchant returns.
 
'''5 GOLD''' cap per player or each Merchant visit.
 
=== Personal Merchant Entry Limits ===
 
Entry limits are based on $KINS holdings. The maximum is '''10 entries per day''' for players holding 10,000 or more $KINS.


{| class="wikitable"
{| class="wikitable"
! $KINS held
! $KINS Held !! Entries (1 entry = 1 Gold)
! Daily Personal Gold
|-
|-
| Less than 1,000
| Less than 1,000 || 0
| 0 [[Gold]]
|-
|-
| 1,000 to 4,999
| 1,000 to 4,999 || 2
| 1 [[Gold]]
|-
|-
| 5,000 to 9,999
| 5,000 to 9,999 || 6
| 3 [[Gold]]
|-
|-
| 10,000+
| 10,000+ || 10 (hard cap)
| 5 [[Gold]] (hard cap)
|}
|}
Global Merchant donations are separate — the community collectively funds a shared pool of 3,000 [[Gold]] per cycle. Players who contribute more materials earn higher contribution points, which determine how much Gold they can claim from that shared pool when the merchant returns. See [[Merchant Exchange Calculator]] for full details.


== Gold Sinks ==
== Gold Sinks ==
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|-
|-
| [[$KINS]]
| [[$KINS]]
| On-chain token used for merchant caps and marketplace.
| On-chain token used for merchant entries and marketplace.
|-
|-
| [[Traveling Merchant]]
| [[Traveling Merchant]]

Revision as of 08:10, 9 July 2026

Economy explains the main currencies, shops, marketplace systems, and trade loops in Kintara.

Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.

Currency Overview

Currency Type Main use Notes
Gold In-game soft currency Shops, property, casino, pets, furniture, cosmetics, and mounts Earned through merchant trades, casino winnings, wagers, dice games, and admin grants.
$KINS On-chain token Marketplace token listings, paid spinner, and merchant-cap requirements Holding more $KINS raises the number of Personal Merchant entries up to a maximum of 10 entries.
SOL Native Solana currency Kintara Club membership Membership is paid in SOL, not Gold or $KINS.

Gold Sources

Source What it gives Notes
Traveling Merchant Gold Trades material bundles for Gold via Global or Personal Merchant systems.
Merchant restock campaign Gold availability Community resource campaign that restocks merchant Gold.
Casino Gold Gold can be won or lost through casino games.
Wagers and dice games Gold Player-facing risk/reward economy systems.
Admin grants Gold Manual grant source.

Casino

The Casino on the Mainland is Kintara's dedicated gambling area. Inside the building, players can play roulette and blackjack for Gold. The outdoor Spinner Wheel on the plaza offers a free spin every 12 hours plus an optional paid spin.

See Casino for table rules, payouts, and spinner rewards.

Merchant Bundle

Global Merchant Bundle

The Global Merchant is a shared pool capped at 1,500 Gold per cycle, funded by every player's material donations. It arrives x2 per day (time changes randomly each day). Unlike the Personal Merchant, the Global bundle also requires Metal.

Material Amount per 1 Gold
Wood 2,500
Stone 1,500
Coal 700
Cooked Fish Meat 30
Metal 30
Gold 1 reward

Global Merchant donations earn contribution points, which determine how much Gold you can claim when the pool opens. See Merchant Exchange Calculator and Merchant Gold Calculator for full details.

Personal Merchant Bundle

Personal Gold now works as a Lottery Entry System. Players can enter the Personal Merchant using materials, with the number of entries based on $KINS holdings. Players have a 12-hour period to enter.

Once the entry period ends, winners are selected at random. Players can then return to the Merchant to check results and claim.

  • Winning Entries: Gold is claimable from winning entries.
  • Non-Winning Entries: Materials are available to reclaim.
  • Resource Tax: A 5% tax is applied on all entered materials, which is burned through the system.
Material Amount per Ticket
Wood 2,600
Stone 1,400
Coal 800
Cooked Fish Meat 40
Gold 1 reward per winning entry

Merchant Daily Cap

Global Merchant Cap

The Global Merchant pool is capped at 1,500 Gold per cycle. Players who contribute more materials earn higher contribution points, which determine how much Gold they can claim from the shared pool when the merchant returns.

5 GOLD cap per player or each Merchant visit.

Personal Merchant Entry Limits

Entry limits are based on $KINS holdings. The maximum is 10 entries per day for players holding 10,000 or more $KINS.

$KINS Held Entries (1 entry = 1 Gold)
Less than 1,000 0
1,000 to 4,999 2
5,000 to 9,999 6
10,000+ 10 (hard cap)

Gold Sinks

Use Examples
Shops Cosmetics, pets, furniture, and Alchemist mount offers.
Property Trailer, house, mansion, flat, apartment, and penthouse keys.
Casino Roulette, blackjack, and other Gold betting systems.
Marketplace Some listings can use Gold depending on listing type.

Marketplace

See the dedicated Marketplace page for the full buy/sell workflow, UI walkthrough, and listing limits.

Detail Value
Listing types Gold listings or token listings.
Token currency $KINS
Token fee split 5% treasury / 95% seller.
Active listing limit Maximum 10 active listings per player.
Escrow The listed item is escrowed while listed.
Page Why it matters
Gold Main in-game currency page.
$KINS On-chain token used for merchant entries and marketplace.
Traveling Merchant Main early Gold source.
Merchant Exchange Calculator Full Personal and Global merchant math.
Supported Wallets Wallets compatible with $KINS and SOL transactions.
Resources Materials used in the merchant bundle.
Items Shop and marketplace item structure.
Mounts Alchemist and marketplace mount unlocks.
Pets Pet shop collection.
Cosmetics Cosmetic shop collection.