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'''Merchant Exchange Calculator''' helps players work out how much [[Wood]], [[Stone]], [[Coal]], [[Metal]], and [[Cooked Fish Meat]] they need to gather for the [[Traveling Merchant]]'s two Gold systems: the '''Personal Merchant''' (daily, $KINS-gated) and the '''Global Merchant''' (shared 3,000 Gold community pool).
'''Merchant Exchange Calculator''' helps players work out how much [[Wood]], [[Stone]], [[Coal]], [[Metal]], and [[Cooked Fish Meat]] they need to gather for the [[Traveling Merchant]]'s two Gold systems: the '''Personal Merchant''' (lottery entry, $KINS-gated) and the '''Global Merchant''' (shared 1,500 Gold community pool).
 
== Personal Merchant ==
== Personal Merchant ==
The Personal Merchant resets daily and uses the original 4-material bundle (no Metal required).
 
Personal Gold now works as a '''Lottery Entry System'''. Players can enter the Personal Merchant using materials, with the number of entries based on $KINS holdings. Players have a '''12-hour period''' to enter.
 
Once the entry period ends, winners are selected at random. Players can then return to the Merchant to check results and claim.
 
* '''Winning Entries:''' Gold is claimable from winning entries.
* '''Non-Winning Entries:''' Materials are available to reclaim.
* '''Resource Tax:''' A '''5% tax''' is applied on all entered materials, which is burned through the system.
 
=== Resources Per Ticket ===
 
{| class="wikitable"
{| class="wikitable"
! Material
! Material !! Amount per Ticket
! Amount per 1 Gold
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Wood.png|24px|link=Wood]] [[Wood]] || 2,600
| 2,500
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]] || 1,400
| 1,500
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]] || 800
| 700
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]] || 40
| 30
|}
|}
'''Formula:'''
'''Formula:'''
<pre>
<pre>
Wood needed = 2,500 x Gold Target
Wood needed = 2,600 x Entries Target
Stone needed = 1,500 x Gold Target
Stone needed = 1,400 x Entries Target
Coal needed = 700 x Gold Target
Coal needed = 800 x Entries Target
Cooked Fish Meat needed = 30 x Gold Target
Cooked Fish Meat needed = 40 x Entries Target
</pre>
</pre>
=== Personal Gold daily limits ===
 
Your daily Personal Gold limit is capped by how much [[$KINS]] you hold. $KINS holdings are checked once per day via daily snapshot — farming around this by changing holdings twice in one day does not work.
=== Personal Merchant entry limits ===
 
Your entry limit is capped by how much [[$KINS]] you hold.
 
{| class="wikitable"
{| class="wikitable"
! $KINS Held
! $KINS Held !! Entries (1 entry = 1 Gold) !! Wood !! Stone !! Coal !! Cooked Fish Meat
! Daily Gold Limit
! Wood
! Stone
! Coal
! Cooked Fish Meat
|-
|-
| 1,000
| 1,000 || 2 entries || 5,200 || 2,800 || 1,600 || 80
| 1 Gold
| 2,500
| 1,500
| 700
| 30
|-
|-
| 5,000
| 5,000 || 6 entries || 15,600 || 8,400 || 4,800 || 240
| 3 Gold
| 7,500
| 4,500
| 2,100
| 90
|-
|-
| 10,000
| 10,000 || 10 entries || 26,000 || 14,000 || 8,000 || 400
| 5 Gold
| 12,500
| 7,500
| 3,500
| 150
|}
|}
== Global Merchant ==
== Global Merchant ==
The Global Merchant is a shared pool capped at '''3,000 Gold''', funded by every player's material donations, and arrives at a random time. Unlike the Personal Merchant, the Global bundle also requires [[Metal]].
 
The Global Merchant is a shared pool capped at '''1,500 Gold''', funded by every player's material donations, and arrives '''x2 per day''' (randomly changes every day). Unlike the Personal Merchant, the Global bundle also requires [[Metal]].
 
{| class="wikitable"
{| class="wikitable"
! Material
! Material !! Amount per 1 Gold
! Amount per 1 Gold
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Wood.png|24px|link=Wood]] [[Wood]] || 2,500
| 2,500
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]] || 1,500
| 1,500
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]] || 700
| 700
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]] || 30
| 30
|-
|-
| [[File:Metal.png|24px|link=Metal]] [[Metal]]
| [[File:Metal.png|24px|link=Metal]] [[Metal]] || 30
| 30
|}
|}
=== Contribution points ===
=== Contribution points ===
Donating to the Global Merchant earns hidden contribution points, which set your claim limit once the pool opens. 1,000,000 Wood, 600,000 Stone, 400,000 Coal, 50,000 Cooked Fish, or 50,000 Metal each earn 1 contribution point. 1 contribution point = 600 Gold of claim value.
 
Donating to the Global Merchant earns hidden contribution points, which set your claim limit once the pool opens. 1,250,000 Wood, 750,000 Stone, 500,000 Coal, 200,000 Cooked Fish, or 200,000 Metal each earn 1 contribution point. 1 contribution point = 600 Gold of claim value.
 
=== Worked examples (Global) ===
=== Worked examples (Global) ===
{| class="wikitable"
{| class="wikitable"
! Gold Target
! Gold Target !! Wood !! Stone !! Coal !! Cooked Fish Meat !! Metal
! Wood
! Stone
! Coal
! Cooked Fish Meat
! Metal
|-
|-
| 1
| 1 || 2,500 || 1,500 || 700 || 30 || 30
| 2,500
| 1,500
| 700
| 30
| 30
|-
|-
| 5
| 3 || 7,500 || 4,500 || 2,100 || 90 || 90
| 12,500
| 7,500
| 3,500
| 150
| 150
|-
|-
| 10
| 5 || 12,500 || 7,500 || 3,500 || 150 || 150
| 25,000
| 15,000
| 7,000
| 300
| 300
|}
|}
''Tip: gather more than your exact target, since claim limits depend on total contribution points rather than a guaranteed 1-to-1 exchange.''
''Tip: gather more than your exact target, since claim limits depend on total contribution points rather than a guaranteed 1-to-1 exchange.''
== Related pages ==
== Related pages ==
{| class="wikitable"
{| class="wikitable"
! Page
! Page !! Why it matters
! Why it matters
|-
|-
| [[Traveling Merchant]]
| [[Traveling Merchant]] || Where this exchange actually happens.
| Where this exchange actually happens.
|-
|-
| [[Gold]]
| [[Gold]] || What you receive from the exchange.
| What you receive from the exchange.
|-
|-
| [[$KINS]]
| [[$KINS]] || Determines your Personal Merchant entry limit.
| Determines your Personal Gold daily cap.
|-
|-
| [[Wood]]
| [[Wood]] || Required material.
| Required material.
|-
|-
| [[Stone]]
| [[Stone]] || Required material.
| Required material.
|-
|-
| [[Coal]]
| [[Coal]] || Required material.
| Required material.
|-
|-
| [[Cooked Fish Meat]]
| [[Cooked Fish Meat]] || Required material.
| Required material.
|-
|-
| [[Metal]]
| [[Metal]] || Required for the Global Merchant only.
| Required for the Global Merchant only.
|}
|}
[[Category:Resources_Calculator]]
[[Category:Resources_Calculator]]
[[Category:Merchant_Gold_Calculator]]
[[Category:Merchant_Gold_Calculator]]

Revision as of 07:53, 9 July 2026

Merchant Exchange Calculator helps players work out how much Wood, Stone, Coal, Metal, and Cooked Fish Meat they need to gather for the Traveling Merchant's two Gold systems: the Personal Merchant (lottery entry, $KINS-gated) and the Global Merchant (shared 1,500 Gold community pool).

Personal Merchant

Personal Gold now works as a Lottery Entry System. Players can enter the Personal Merchant using materials, with the number of entries based on $KINS holdings. Players have a 12-hour period to enter.

Once the entry period ends, winners are selected at random. Players can then return to the Merchant to check results and claim.

  • Winning Entries: Gold is claimable from winning entries.
  • Non-Winning Entries: Materials are available to reclaim.
  • Resource Tax: A 5% tax is applied on all entered materials, which is burned through the system.

Resources Per Ticket

Material Amount per Ticket
Wood 2,600
Stone 1,400
Coal 800
Cooked Fish Meat 40

Formula:

Wood needed = 2,600 x Entries Target
Stone needed = 1,400 x Entries Target
Coal needed = 800 x Entries Target
Cooked Fish Meat needed = 40 x Entries Target

Personal Merchant entry limits

Your entry limit is capped by how much $KINS you hold.

$KINS Held Entries (1 entry = 1 Gold) Wood Stone Coal Cooked Fish Meat
1,000 2 entries 5,200 2,800 1,600 80
5,000 6 entries 15,600 8,400 4,800 240
10,000 10 entries 26,000 14,000 8,000 400

Global Merchant

The Global Merchant is a shared pool capped at 1,500 Gold, funded by every player's material donations, and arrives x2 per day (randomly changes every day). Unlike the Personal Merchant, the Global bundle also requires Metal.

Material Amount per 1 Gold
Wood 2,500
Stone 1,500
Coal 700
Cooked Fish Meat 30
Metal 30

Contribution points

Donating to the Global Merchant earns hidden contribution points, which set your claim limit once the pool opens. 1,250,000 Wood, 750,000 Stone, 500,000 Coal, 200,000 Cooked Fish, or 200,000 Metal each earn 1 contribution point. 1 contribution point = 600 Gold of claim value.

Worked examples (Global)

Gold Target Wood Stone Coal Cooked Fish Meat Metal
1 2,500 1,500 700 30 30
3 7,500 4,500 2,100 90 90
5 12,500 7,500 3,500 150 150

Tip: gather more than your exact target, since claim limits depend on total contribution points rather than a guaranteed 1-to-1 exchange.

Page Why it matters
Traveling Merchant Where this exchange actually happens.
Gold What you receive from the exchange.
$KINS Determines your Personal Merchant entry limit.
Wood Required material.
Stone Required material.
Coal Required material.
Cooked Fish Meat Required material.
Metal Required for the Global Merchant only.