Merchant Exchange Calculator: Difference between revisions

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'''Merchant Exchange Calculator''' helps players work out how much [[Wood]], [[Stone]], [[Coal]], and [[Cooked Fish Meat]] they need to gather before trading with the [[Traveling Merchant]] for a target amount of [[Gold]].
'''Merchant Exchange Calculator''' helps players work out how much [[Wood]], [[Stone]], [[Coal]], [[Metal]], and [[Cooked Fish Meat]] they need to gather for the [[Traveling Merchant]]'s two Gold systems: the '''Personal Merchant''' (daily, $KINS-gated) and the '''Global Merchant''' (shared 3,000 Gold community pool).
 
== Personal Merchant ==
== Exchange Rate ==
The Personal Merchant resets daily and uses the original 4-material bundle (no Metal required).
 
The Traveling Merchant currently accepts this fixed bundle for '''1 Gold''':
 
{| class="wikitable"
{| class="wikitable"
! Material
! Material
Line 21: Line 18:
| 30
| 30
|}
|}
This rate may change with future game updates.
== Manual calculator ==
'''Formula:'''
'''Formula:'''
<pre>
<pre>
Wood needed = 2,500 x Gold Target
Wood needed = 2,500 x Gold Target
Line 34: Line 25:
Cooked Fish Meat needed = 30 x Gold Target
Cooked Fish Meat needed = 30 x Gold Target
</pre>
</pre>
 
=== Personal Gold daily limits ===
Multiply each material rate above by how much Gold you're aiming for to get the total materials required.
Your daily Personal Gold limit is capped by how much [[$KINS]] you hold. $KINS holdings are checked once per day via daily snapshot — farming around this by changing holdings twice in one day does not work.
 
{| class="wikitable"
=== Worked examples ===
! $KINS Held
 
! Daily Gold Limit
! Wood
! Stone
! Coal
! Cooked Fish Meat
|-
| 1,000
| 1 Gold
| 2,500
| 1,500
| 700
| 30
|-
| 5,000
| 3 Gold
| 7,500
| 4,500
| 2,100
| 90
|-
| 10,000
| 5 Gold
| 12,500
| 7,500
| 3,500
| 150
|}
== Global Merchant ==
The Global Merchant is a shared pool capped at '''3,000 Gold''', funded by every player's material donations, and arrives at a random time. Unlike the Personal Merchant, the Global bundle also requires [[Metal]].
{| class="wikitable"
! Material
! Amount per 1 Gold
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,500
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,500
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 700
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 30
|-
| [[File:Metal.png|24px|link=Metal]] [[Metal]]
| 30
|}
=== Contribution points ===
Donating to the Global Merchant earns hidden contribution points, which set your claim limit once the pool opens. 1,000,000 Wood, 600,000 Stone, 400,000 Coal, 50,000 Cooked Fish, or 50,000 Metal each earn 1 contribution point. 1 contribution point = 600 Gold of claim value.
=== Worked examples (Global) ===
{| class="wikitable"
{| class="wikitable"
! Gold Target
! Gold Target
Line 45: Line 86:
! Coal
! Coal
! Cooked Fish Meat
! Cooked Fish Meat
! Metal
|-
|-
| 1
| 1
Line 51: Line 93:
| 700
| 700
| 30
| 30
| 30
|-
| 5
| 12,500
| 7,500
| 3,500
| 150
| 150
|-
|-
| 10
| 10
Line 56: Line 106:
| 15,000
| 15,000
| 7,000
| 7,000
| 300
| 300
| 300
|}
|}
 
''Tip: gather more than your exact target, since claim limits depend on total contribution points rather than a guaranteed 1-to-1 exchange.''
== $KINS holding and daily exchange limits ==
 
How much Gold a player can exchange with the Merchant '''per day''' is capped by how much [[$KINS]] they hold, regardless of how many materials they have:
 
{| class="wikitable"
! $KINS Held
! Daily Gold Exchange Limit
|-
| 1,000
| 1 Gold per day
|-
| 5,000
| 3 Gold per day
|-
| 10,000
| 5 Gold per day
|}
 
All tiers still require holding the materials shown above — $KINS only raises the daily cap, it does not replace the material cost.
 
== Related pages ==
== Related pages ==
{| class="wikitable"
{| class="wikitable"
! Page
! Page
Line 92: Line 122:
|-
|-
| [[$KINS]]
| [[$KINS]]
| Determines your daily exchange cap.
| Determines your Personal Gold daily cap.
|-
|-
| [[Wood]]
| [[Wood]]
Line 107: Line 137:
|-
|-
| [[Metal]]
| [[Metal]]
| Required material.
| Required for the Global Merchant only.
|}
|}
[[Category:Resources_Calculator]]
[[Category:Resources_Calculator]]
[[Category:Merchant_Gold_Calculator]]

Revision as of 02:30, 30 June 2026

Merchant Exchange Calculator helps players work out how much Wood, Stone, Coal, Metal, and Cooked Fish Meat they need to gather for the Traveling Merchant's two Gold systems: the Personal Merchant (daily, $KINS-gated) and the Global Merchant (shared 3,000 Gold community pool).

Personal Merchant

The Personal Merchant resets daily and uses the original 4-material bundle (no Metal required).

Material Amount per 1 Gold
Wood 2,500
Stone 1,500
Coal 700
Cooked Fish Meat 30

Formula:

Wood needed = 2,500 x Gold Target
Stone needed = 1,500 x Gold Target
Coal needed = 700 x Gold Target
Cooked Fish Meat needed = 30 x Gold Target

Personal Gold daily limits

Your daily Personal Gold limit is capped by how much $KINS you hold. $KINS holdings are checked once per day via daily snapshot — farming around this by changing holdings twice in one day does not work.

$KINS Held Daily Gold Limit Wood Stone Coal Cooked Fish Meat
1,000 1 Gold 2,500 1,500 700 30
5,000 3 Gold 7,500 4,500 2,100 90
10,000 5 Gold 12,500 7,500 3,500 150

Global Merchant

The Global Merchant is a shared pool capped at 3,000 Gold, funded by every player's material donations, and arrives at a random time. Unlike the Personal Merchant, the Global bundle also requires Metal.

Material Amount per 1 Gold
Wood 2,500
Stone 1,500
Coal 700
Cooked Fish Meat 30
Metal 30

Contribution points

Donating to the Global Merchant earns hidden contribution points, which set your claim limit once the pool opens. 1,000,000 Wood, 600,000 Stone, 400,000 Coal, 50,000 Cooked Fish, or 50,000 Metal each earn 1 contribution point. 1 contribution point = 600 Gold of claim value.

Worked examples (Global)

Gold Target Wood Stone Coal Cooked Fish Meat Metal
1 2,500 1,500 700 30 30
5 12,500 7,500 3,500 150 150
10 25,000 15,000 7,000 300 300

Tip: gather more than your exact target, since claim limits depend on total contribution points rather than a guaranteed 1-to-1 exchange.

Page Why it matters
Traveling Merchant Where this exchange actually happens.
Gold What you receive from the exchange.
$KINS Determines your Personal Gold daily cap.
Wood Required material.
Stone Required material.
Coal Required material.
Cooked Fish Meat Required material.
Metal Required for the Global Merchant only.