$KINS: Difference between revisions

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{{Infobox resource
{{Infobox resource
| name        = $KINS
| name        = $KINS
Line 4: Line 5:
| gathered_at = Marketplace (sell Gold for $KINS), Solana DEX/CEX purchase
| gathered_at = Marketplace (sell Gold for $KINS), Solana DEX/CEX purchase
| skill        = None
| skill        = None
| processing  = Marketplace listings, paid spinner wheel, Traveling Merchant exchange tiers
| processing  = Game access, Marketplace listings, paid Spinner Wheel
}}
}}
'''$KINS''' is the native Solana token tied to [[Kintara]]'s on-chain economy. A wallet holding at least 1,000 $KINS is required to log into the game, and larger holdings unlock additional [[Traveling Merchant]] exchange privileges.
'''$KINS''' is the native Solana token tied to [[Kintara]]'s on-chain economy. A wallet holding at least 1,000 $KINS is required to log into the game, and $KINS is used across the marketplace and the paid [[Spinner Wheel]].


== Acquiring $KINS ==
== Acquiring $KINS ==
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== Uses in Kintara ==
== Uses in Kintara ==
The [[Traveling Merchant]] now visits '''twice per day''' at random times — once between 00:00–12:00 UTC and once between 12:00–00:00 UTC. Your $KINS holding determines how much Gold you can claim per visit.
$KINS has a few in-game roles:
{| class="wikitable"
{| class="wikitable"
! Holding
! Use
! Gold per visit
! Requirement
! Max per day (both visits)
! Notes
|-
|-
| Less than 1,000
| '''Game access'''
| 0 [[Gold]]
| Hold at least 1,000 $KINS
| 0 [[Gold]]
| A minimum 1,000 $KINS balance is required to log into the game at all.
|-
|-
| 1,000 to 4,999
| '''[[Marketplace]] listings'''
| 1 [[Gold]]
| Any amount
| 2 [[Gold]]
| Buy and sell Gold and items priced in $KINS.
|-
|-
| 5,000 to 9,999
| '''Paid [[Spinner Wheel]] spins'''
| 3 [[Gold]]
| ~$5 worth per spin
| 6 [[Gold]]
| Optional paid spins on the Mainland plaza; 50% of the $KINS spent is burned.
|-
|-
| 10,000+
| '''[[Wishing Well]] burn'''
| 5 [[Gold]] (hard cap)
| Optional
| 10 [[Gold]]
| Burn $KINS alongside a charity donation for 2.5× raffle entries.
|}
|}
Holding more than 10,000 $KINS does not increase the per-visit limit further — 5 Gold per visit is the maximum for Personal Merchant claims. All tiers also require holding the necessary materials ([[Wood]], [[Stone]], [[Coal]], [[Metal]], [[Cooked Fish Meat]]) and completing [[Daily Quests]] before claiming.
 
<div class="kin-note"><span class="kin-note-label">Note:</span> $KINS holdings no longer affect Gold earning. The [[Traveling Merchant]] lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant's death. Gold is now earned through mob and boss kills; see [[Gold]].</div>


== Token Sinks ==
== Token Sinks ==
$KINS has two separate mechanics that remove it from a player's wallet, which are often confused with each other:
$KINS has three separate mechanics that remove it from circulating supply or a player's wallet:
{| class="wikitable"
{| class="wikitable"
! Mechanic
! Mechanic
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! Notes
! Notes
|-
|-
| Marketplace gold-for-$KINS sale
| Marketplace $KINS sale
| 95% to seller, 5% to treasury
| 95% seller · 2.5% treasury · 2.5% burned
| This fee is '''not''' burned — it goes to the project treasury, not removed from supply.
| The seller still receives 95%. The old 5% treasury fee is now split — half to treasury, half '''permanently burned'''. [[Gold]] marketplace sales are unaffected and remain fee-free (100% to seller).
|-
|-
| Paid spinner wheel spin (Mainland)
| Paid spinner wheel spin (Mainland)
| 50% burned, 50% to treasury
| 50% burned, 50% to treasury
| Cost is roughly $5 worth of $KINS at the live price per spin. This is the actual burn mechanic.
| Cost is roughly $5 worth of $KINS at the live price per spin.
|-
|-
| [[Wishing Well]] $KINS burn
| [[Wishing Well]] $KINS burn
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| Optional — burn $KINS alongside a charity donation for 2.5× raffle entries. Fully burned, nothing to treasury.
| Optional — burn $KINS alongside a charity donation for 2.5× raffle entries. Fully burned, nothing to treasury.
|}
|}
Marketplace $KINS sales, paid spins, and Wishing Well donations all now contribute to the permanent $KINS burn, slowly shrinking supply over time.


== Tokenomics ==
== Tokenomics ==
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| '''$KINS'''
| '''$KINS'''
| On-chain token
| On-chain token
| Marketplace token listings, paid spinner, and merchant daily cap tiers.
| Game access, Marketplace listings, and paid Spinner Wheel spins.
|-
|-
| '''[[SOL]]'''
| '''[[SOL]]'''
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| Where all $KINS trading happens in-game.
| Where all $KINS trading happens in-game.
|-
|-
| [[Traveling Merchant]]
| [[Spinner Wheel]]
| $KINS holding tier determines per-visit gold exchange limits.
| Paid spins cost $KINS; 50% is burned.
|-
|-
| [[Economy]]
| [[Economy]]
Line 116: Line 119:
[[Category:Economy]]
[[Category:Economy]]
[[Category:Currency]]
[[Category:Currency]]
[[Category:Kintara Wiki]]

Latest revision as of 07:08, 18 July 2026

$KINS
Type On-chain token (Solana)
Gathered at Marketplace (sell Gold for $KINS), Solana DEX/CEX purchase
Skill None
Used for Game access, Marketplace listings, paid Spinner Wheel

$KINS is the native Solana token tied to Kintara's on-chain economy. A wallet holding at least 1,000 $KINS is required to log into the game, and $KINS is used across the marketplace and the paid Spinner Wheel.

Acquiring $KINS

$KINS is not earned directly through gathering or combat. Players obtain it in two main ways:

  • Buying externally — $KINS is tradeable on Solana DEXs (e.g. PumpSwap) and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.
  • Selling in-game gold — players can list Gold for sale on the Marketplace, priced in $KINS. The buyer pays from a connected Solana wallet, and the seller receives $KINS in return. This is the only way to earn $KINS purely through gameplay.

Gold and $KINS can be exchanged in both directions through Marketplace listings — gold for $KINS, or $KINS for gold.

Uses in Kintara

$KINS has a few in-game roles:

Use Requirement Notes
Game access Hold at least 1,000 $KINS A minimum 1,000 $KINS balance is required to log into the game at all.
Marketplace listings Any amount Buy and sell Gold and items priced in $KINS.
Paid Spinner Wheel spins ~$5 worth per spin Optional paid spins on the Mainland plaza; 50% of the $KINS spent is burned.
Wishing Well burn Optional Burn $KINS alongside a charity donation for 2.5× raffle entries.
Note: $KINS holdings no longer affect Gold earning. The Traveling Merchant lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant's death. Gold is now earned through mob and boss kills; see Gold.

Token Sinks

$KINS has three separate mechanics that remove it from circulating supply or a player's wallet:

Mechanic Split Notes
Marketplace $KINS sale 95% seller · 2.5% treasury · 2.5% burned The seller still receives 95%. The old 5% treasury fee is now split — half to treasury, half permanently burned. Gold marketplace sales are unaffected and remain fee-free (100% to seller).
Paid spinner wheel spin (Mainland) 50% burned, 50% to treasury Cost is roughly $5 worth of $KINS at the live price per spin.
Wishing Well $KINS burn 100% burned Optional — burn $KINS alongside a charity donation for 2.5× raffle entries. Fully burned, nothing to treasury.

Marketplace $KINS sales, paid spins, and Wishing Well donations all now contribute to the permanent $KINS burn, slowly shrinking supply over time.

Tokenomics

Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.

  • Max supply: 1,000,000,000 $KINS (1 billion)
  • Circulating supply: roughly 990–997 million as of mid-2026, trending down slowly due to spinner burns
  • Publicly cited burn total: approximately 5,085,570 $KINS burned (~0.5% of supply)

Risks

As with any small-cap game token, players should be aware:

  • The Kintara development team is not publicly identified, and there is no public smart contract audit.
  • $KINS price has been highly volatile since launch.
  • Treasury governance and fund usage are not publicly detailed.

Gold, $KINS, and SOL

Currency Type Main use
Gold In-game soft currency Shops, property, casino, pets, cosmetics.
$KINS On-chain token Game access, Marketplace listings, and paid Spinner Wheel spins.
SOL Solana native currency Kintara Club membership payments and Wishing Well charity donations.
Page Why it matters
Gold Gold is exchanged for $KINS (and vice versa) on the Marketplace.
Marketplace Where all $KINS trading happens in-game.
Spinner Wheel Paid spins cost $KINS; 50% is burned.
Economy Overview of how Gold and $KINS work together.
Wishing Well Optional $KINS burn for 2.5× charity raffle entries.
Supported Wallets Wallets needed to hold and use $KINS.