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'''Merchant Exchange Calculator''' helps players work out how much [[Wood]], [[Stone]], [[Coal]], and [[Cooked Fish Meat]] they need to gather before trading with the [[Traveling Merchant]] for a target amount of [[Gold]].
'''Merchant Exchange Calculator''' helped players work out how much [[Wood]], [[Stone]], [[Coal]], and [[Cooked Herring]] they needed to gather for the [[Traveling Merchant]]'s '''Daily Lottery''' — the single event that replaced the old separate Personal Merchant and Global Merchant systems.


== Exchange Rate ==
<div class="kin-note"><span class="kin-note-label">Retired:</span> The [[Traveling Merchant]] has been found dead and his Daily Lottery is no longer running — there are no new lottery entries or material-for-Gold trades. This page is kept for historical reference; all numbers below describe the lottery as it ran. His final draw was called when he died and its claim window has long since closed, so there is nothing left to collect. See [[Traveling Merchant]] for the current state.</div>


The Traveling Merchant currently accepts this fixed bundle for '''1 Gold''':
== Merchant Update — Daily Lottery Takeover ==
 
The Traveling Merchant's global donation drives have been retired. The Personal Merchant and Global Merchant are now a single event: the '''Daily Lottery''' is the way to trade your materials for Gold.
 
'''Bigger ticket allowances''' — your daily tickets are based on the [[$KINS]] you've held for 24h:
 
* 🎫 1,000+ KINS → 3 tickets (was 2)
* 🎫 5,000+ KINS → 10 tickets (was 6)
* 🎫 10,000+ KINS → 15 tickets (was 10)
* 🐋 100,000+ KINS → '''Unlimited''' tickets (new!)
 
'''How it works (unchanged):''' buy tickets before 12:00 UTC each day. The draw runs at 12:00 UTC, each winning ticket pays 1 Gold, and you have until midnight UTC to claim.
 
'''Refund change:''' losing tickets now return '''50%''' of their materials, down from 95%. Win or lose, entering has a real cost — bring materials you're prepared to stake. Tickets bought before this update keep their old 95% refund.
 
Enter from tomorrow's window (00:00 UTC) to play under the new rules. Good luck!
 
''All numbers are subject to change. We will continue fine-tuning the lottery mechanics until we reach an optimal balance that drives strong material deflation while ensuring the largest holders benefit the most.''
 
== Daily Lottery ==
 
Players entered the Daily Lottery using materials, with the number of tickets based on [[$KINS]] holdings. Players had a '''12-hour period''' (until 12:00 UTC) to enter.
 
Once the entry period ended, winners were selected at random. Players could then return to the Merchant to check results and claim.
 
* '''Winning Tickets:''' Gold was claimable from winning tickets (1 Gold per winning ticket), within 12 hours of the draw.
* '''Non-Winning Tickets:''' 50% of materials were available to reclaim in the same window (95% for tickets bought before this update); anything unclaimed was forfeited.
* '''Daily GOLD Cap: 4,000''' — the number of winning tickets each draw could pay.
 
=== Resources Per Ticket ===


{| class="wikitable"
{| class="wikitable"
! Material
! Material !! Amount per Ticket
! Amount per 1 Gold
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[File:Wood.png|24px|link=Wood]] [[Wood]] || 2,600
| 2,500
|-
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| [[File:Stone.png|24px|link=Stone]] [[Stone]] || 1,400
| 1,500
|-
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| [[File:Coal.png|24px|link=Coal]] [[Coal]] || 800
| 700
|-
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| [[File:Cookedfish.png|24px|link=Cooked Herring]] [[Cooked Herring]] || 40
| 30
|}
|}
This rate may change with future game updates.
== Manual calculator ==


'''Formula:'''
'''Formula:'''


<pre>
<pre>
Wood needed = 2,500 x Gold Target
Wood needed = 2,600 x Tickets Target
Stone needed = 1,500 x Gold Target
Stone needed = 1,400 x Tickets Target
Coal needed = 700 x Gold Target
Coal needed = 800 x Tickets Target
Cooked Fish Meat needed = 30 x Gold Target
Cooked Herring needed = 40 x Tickets Target
</pre>
</pre>


Multiply each material rate above by how much Gold you're aiming for to get the total materials required.
=== Ticket Limits ===


=== Worked examples ===
Your ticket limit was capped by how much [[$KINS]] you held.


{| class="wikitable"
{| class="wikitable"
! Gold Target
! $KINS Held !! Tickets (1 ticket = 1 Gold if won) !! Wood !! Stone !! Coal !! Cooked Fish Meat
! Wood
! Stone
! Coal
! Cooked Fish Meat
|-
|-
| 1
| 1,000 || 3 tickets || 7,800 || 4,200 || 2,400 || 120
| 2,500
| 1,500
| 700
| 30
|-
|-
| 10
| 5,000 || 10 tickets || 26,000 || 14,000 || 8,000 || 400
| 25,000
| 15,000
| 7,000
| 300
|}
 
== $KINS holding and daily exchange limits ==
 
How much Gold a player can exchange with the Merchant '''per day''' is capped by how much [[$KINS]] they hold, regardless of how many materials they have:
 
{| class="wikitable"
! $KINS Held
! Daily Gold Exchange Limit
|-
|-
| 1,000
| 10,000 || 15 tickets || 39,000 || 21,000 || 12,000 || 600
| 1 Gold per day
|-
|-
| 5,000
| 100,000 || Unlimited || Unlimited || Unlimited || Unlimited || Unlimited
| 3 Gold per day
|-
| 10,000
| 5 Gold per day
|}
|}
All tiers still require holding the materials shown above — $KINS only raises the daily cap, it does not replace the material cost.


== Related pages ==
== Related pages ==


{| class="wikitable"
{| class="wikitable"
! Page
! Page !! Why it matters
! Why it matters
|-
| [[Traveling Merchant]]
| Where this exchange actually happens.
|-
|-
| [[Gold]]
| [[Traveling Merchant]] || Where this exchange happened — now dead, with nothing left to claim.
| What you receive from the exchange.
|-
|-
| [[$KINS]]
| [[Gold]] || What winning tickets paid out.
| Determines your daily exchange cap.
|-
|-
| [[Wood]]
| [[$KINS]] || Determined the Daily Lottery ticket limit.
| Required material.
|-
|-
| [[Stone]]
| [[Wood]] || Required material.
| Required material.
|-
|-
| [[Coal]]
| [[Stone]] || Required material.
| Required material.
|-
|-
| [[Cooked Fish Meat]]
| [[Coal]] || Required material.
| Required material.
|-
|-
| [[Metal]]
| [[Cooked Herring]] || Required material.
| Required material.
|}
|}


[[Category:Resources_Calculator]]
[[Category:Resources_Calculator]]
[[Category:Merchant_Gold_Calculator]]

Latest revision as of 16:36, 12 September 2026

Merchant Exchange Calculator helped players work out how much Wood, Stone, Coal, and Cooked Herring they needed to gather for the Traveling Merchant's Daily Lottery — the single event that replaced the old separate Personal Merchant and Global Merchant systems.

Retired: The Traveling Merchant has been found dead and his Daily Lottery is no longer running — there are no new lottery entries or material-for-Gold trades. This page is kept for historical reference; all numbers below describe the lottery as it ran. His final draw was called when he died and its claim window has long since closed, so there is nothing left to collect. See Traveling Merchant for the current state.

Merchant Update — Daily Lottery Takeover

The Traveling Merchant's global donation drives have been retired. The Personal Merchant and Global Merchant are now a single event: the Daily Lottery is the way to trade your materials for Gold.

Bigger ticket allowances — your daily tickets are based on the $KINS you've held for 24h:

  • 🎫 1,000+ KINS → 3 tickets (was 2)
  • 🎫 5,000+ KINS → 10 tickets (was 6)
  • 🎫 10,000+ KINS → 15 tickets (was 10)
  • 🐋 100,000+ KINS → Unlimited tickets (new!)

How it works (unchanged): buy tickets before 12:00 UTC each day. The draw runs at 12:00 UTC, each winning ticket pays 1 Gold, and you have until midnight UTC to claim.

Refund change: losing tickets now return 50% of their materials, down from 95%. Win or lose, entering has a real cost — bring materials you're prepared to stake. Tickets bought before this update keep their old 95% refund.

Enter from tomorrow's window (00:00 UTC) to play under the new rules. Good luck!

All numbers are subject to change. We will continue fine-tuning the lottery mechanics until we reach an optimal balance that drives strong material deflation while ensuring the largest holders benefit the most.

Daily Lottery

Players entered the Daily Lottery using materials, with the number of tickets based on $KINS holdings. Players had a 12-hour period (until 12:00 UTC) to enter.

Once the entry period ended, winners were selected at random. Players could then return to the Merchant to check results and claim.

  • Winning Tickets: Gold was claimable from winning tickets (1 Gold per winning ticket), within 12 hours of the draw.
  • Non-Winning Tickets: 50% of materials were available to reclaim in the same window (95% for tickets bought before this update); anything unclaimed was forfeited.
  • Daily GOLD Cap: 4,000 — the number of winning tickets each draw could pay.

Resources Per Ticket

Material Amount per Ticket
Wood 2,600
Stone 1,400
Coal 800
Cooked Herring 40

Formula:

Wood needed = 2,600 x Tickets Target
Stone needed = 1,400 x Tickets Target
Coal needed = 800 x Tickets Target
Cooked Herring needed = 40 x Tickets Target

Ticket Limits

Your ticket limit was capped by how much $KINS you held.

$KINS Held Tickets (1 ticket = 1 Gold if won) Wood Stone Coal Cooked Fish Meat
1,000 3 tickets 7,800 4,200 2,400 120
5,000 10 tickets 26,000 14,000 8,000 400
10,000 15 tickets 39,000 21,000 12,000 600
100,000 Unlimited Unlimited Unlimited Unlimited Unlimited
Page Why it matters
Traveling Merchant Where this exchange happened — now dead, with nothing left to claim.
Gold What winning tickets paid out.
$KINS Determined the Daily Lottery ticket limit.
Wood Required material.
Stone Required material.
Coal Required material.
Cooked Herring Required material.