Update:Traveling Merchant: Difference between revisions

From Kintara
Jump to navigation Jump to search
Use new merchant banner at larger size on update page
Sirlym (talk | contribs)
No edit summary
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Update
{{Update
| date = 27 June 2026
| date = 8 July 2026
| type = Game update
| type = Game update
| image = news_03.png
| image = news_03.png
| image_size = 960px
| image_size = 960px
| summary = The Traveling Merchant now runs a dual Gold system — guaranteed Personal Gold for daily quest completers and a competitive 3,000 Gold Global pool funded by community donations.
| summary = The Traveling Merchant bundle has been updated, and the Personal Gold system now runs as a lottery ticket system with up to 3,000 winning tickets drawn daily.
}}
}}
The '''Traveling Merchant''' on [[Mainland]] has been updated. The material bundle requirements have changed, and the Personal Gold system now works as a lottery ticket system — submit your bundle, receive tickets based on [[$KINS]] holdings, and results are drawn in every 12hrs.


The '''Traveling Merchant''' on [[Mainland]] has been reworked. Players can now earn Gold through two separate systems: guaranteed '''Personal Gold''' tied to [[$KINS]] tiers and daily quests, plus a shared '''Global Travelling Merchant''' pool that rewards high community contributors.
The merchant visits '''twice per day''' at random times — once between 00:00–12:00 UTC and once between 12:00–00:00 UTC. His exact schedule is secret and changes daily.


<div class="kin-note"><span class="kin-note-label">Tip:</span> Use the [[Merchant Exchange Calculator]] to plan how many material bundles you need before visiting the merchant.</div>
<div class="kin-note"><span class="kin-note-label">Tip:</span> Use the [[Merchant Exchange Calculator]] and [[:Category:Merchant Gold Calculator|Merchant Gold Calculator]] to plan how many material bundles you need before visiting the merchant.</div>
 
== Updated Material Bundle ==
The material bundle required for both Personal and Global merchant interactions has been updated:
{| class="wikitable"
! Material
! Old amount
! New amount
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| 2,500
| 2,600
|-
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| 1,500
| 1,400
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 700
| 800
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 30
| 40
|}


== Highlights ==
== Highlights ==
{| class="wikitable"
{| class="wikitable"
! Update
! Update
Line 18: Line 42:
|-
|-
| Material bundle
| Material bundle
| Trade 2,500 [[Wood]], 1,500 [[Stone]], 700 [[Coal]], and 30 [[Cooked Fish Meat]] for '''1 Gold'''.
| Updated to 2,600 [[Wood]], 1,400 [[Stone]], 800 [[Coal]], and 40 [[Cooked Fish Meat]].
|-
|-
| Personal Gold
| Personal Gold
| Guaranteed daily trades after completing [[daily quests]]; limits scale with [[$KINS]] held (0–5 Gold/day).
| Now a lottery ticket system — submit a bundle to receive tickets based on [[$KINS]] holdings. Up to 3,000 tickets win each day, drawn approximately every 3 hours 14 minutes. Each winning ticket = 1 Gold.
|-
| 5% resource tax
| Burned on ALL submitted materials regardless of outcome — winning tickets burn the full 5%, losing tickets refund the remainder after the 5% burn.
|-
|-
| Global pool
| Global pool
| Shared '''3,000 Gold''' pool unlocked by donating materials and earning contribution weight.
| Unchanged — donate materials, earn contribution points, claim Gold when the pool opens. Shared 3,000 Gold across both daily visits.
|-
|-
| Claim limits
| Merchant visits
| High participation can unlock up to '''10 Gold per account''' when the Global Merchant opens.
| Twice per day at random times — once 00:00–12:00 UTC, once 12:00–00:00 UTC.
|-
|-
| Calculator
| Calculator
| [[Merchant Exchange Calculator]] helps plan bundle gathering for target Gold amounts.
| [[Merchant Exchange Calculator]] and [[:Category:Merchant Gold Calculator|Merchant Gold Calculator]] help plan bundle gathering for target Gold amounts.
|}
|}


== Personal Gold ==
== Personal Gold (Lottery Ticket System) ==
Personal Gold does not compete with the Global pool. Players submit a material bundle to receive lottery ticket entries — the number of tickets depends on [[$KINS]] holdings.


Personal Gold does not compete with the global community pool.
'''How it works:'''
# Submit a full material bundle (2,600 [[Wood]], 1,400 [[Stone]], 800 [[Coal]], 40 [[Cooked Fish Meat]]).
# Receive lottery tickets based on your $KINS holding tier.
# Up to '''3,000 tickets win each day''', drawn approximately every '''3 hours 14 minutes'''.
# A winning ticket grants '''1 Gold'''.
# Regardless of outcome, a '''5% resource tax is burned''' from all submitted materials — winning tickets burn the full remainder after the 5%, losing tickets refund the rest.


{| class="wikitable"
{| class="wikitable"
! $KINS held
! $KINS held
! Guaranteed daily Gold
! Tickets per bundle submitted
|-
|-
| Less than 1,000
| Less than 1,000
| 0
| 0 tickets (not eligible)
|-
|-
| 1,000 to 4,999
| 1,000 to 4,999
| 1 Gold
| 2 tickets
|-
|-
| 5,000 to 9,999
| 5,000 to 9,999
| 3 Gold
| 6 tickets
|-
|-
| 10,000+
| 10,000+
| 5 Gold
| 10 tickets
|}
|}
The merchant visits twice per day — players can submit bundles on both visits for double the ticket entries per day.


== Global Travelling Merchant ==
== Global Travelling Merchant ==
The Global Merchant system is unchanged. Players donate material bundles to earn hidden contribution points, which determine their claim limit when the Global pool opens.


=== How it works ===
# Donate materials to the merchant to build hidden contribution points.
# Donate materials to the merchant to build hidden contribution points.
# Points set your claim limit when the Global Merchant opens (up to 10 Gold per account).
# Points set your claim limit when the Global Merchant opens.
# Unlocking a claim limit still requires purchasing Gold with the standard material bundle.
# Once the pool opens, purchase your allocated Gold using the standard material bundle.
# The shared pool is '''3,000 Gold total''' split across both daily visits.


== Related pages ==
== Related pages ==
{| class="wikitable"
{| class="wikitable"
! Page
! Page
Line 76: Line 113:
|-
|-
| [[$KINS]]
| [[$KINS]]
| Determines Personal Gold daily limits.
| Determines Personal Gold ticket amounts per bundle.
|-
|-
| [[Mainland]]
| [[Mainland]]
| Where the merchant stands near his cart.
| Where the merchant stands near his cart.
|-
| [[Daily Quests]]
| Must be completed before interacting with the merchant.
|}
|}
[[Category:Updates]]
[[Category:Updates]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Latest revision as of 08:51, 9 July 2026

8 July 2026 • Game update
The Traveling Merchant bundle has been updated, and the Personal Gold system now runs as a lottery ticket system with up to 3,000 winning tickets drawn daily.

The Traveling Merchant on Mainland has been updated. The material bundle requirements have changed, and the Personal Gold system now works as a lottery ticket system — submit your bundle, receive tickets based on $KINS holdings, and results are drawn in every 12hrs.

The merchant visits twice per day at random times — once between 00:00–12:00 UTC and once between 12:00–00:00 UTC. His exact schedule is secret and changes daily.

Tip: Use the Merchant Exchange Calculator and Merchant Gold Calculator to plan how many material bundles you need before visiting the merchant.

Updated Material Bundle

The material bundle required for both Personal and Global merchant interactions has been updated:

Material Old amount New amount
Wood 2,500 2,600
Stone 1,500 1,400
Coal 700 800
Cooked Fish Meat 30 40

Highlights

Update Details
Material bundle Updated to 2,600 Wood, 1,400 Stone, 800 Coal, and 40 Cooked Fish Meat.
Personal Gold Now a lottery ticket system — submit a bundle to receive tickets based on $KINS holdings. Up to 3,000 tickets win each day, drawn approximately every 3 hours 14 minutes. Each winning ticket = 1 Gold.
5% resource tax Burned on ALL submitted materials regardless of outcome — winning tickets burn the full 5%, losing tickets refund the remainder after the 5% burn.
Global pool Unchanged — donate materials, earn contribution points, claim Gold when the pool opens. Shared 3,000 Gold across both daily visits.
Merchant visits Twice per day at random times — once 00:00–12:00 UTC, once 12:00–00:00 UTC.
Calculator Merchant Exchange Calculator and Merchant Gold Calculator help plan bundle gathering for target Gold amounts.

Personal Gold (Lottery Ticket System)

Personal Gold does not compete with the Global pool. Players submit a material bundle to receive lottery ticket entries — the number of tickets depends on $KINS holdings.

How it works:

  1. Submit a full material bundle (2,600 Wood, 1,400 Stone, 800 Coal, 40 Cooked Fish Meat).
  2. Receive lottery tickets based on your $KINS holding tier.
  3. Up to 3,000 tickets win each day, drawn approximately every 3 hours 14 minutes.
  4. A winning ticket grants 1 Gold.
  5. Regardless of outcome, a 5% resource tax is burned from all submitted materials — winning tickets burn the full remainder after the 5%, losing tickets refund the rest.
$KINS held Tickets per bundle submitted
Less than 1,000 0 tickets (not eligible)
1,000 to 4,999 2 tickets
5,000 to 9,999 6 tickets
10,000+ 10 tickets

The merchant visits twice per day — players can submit bundles on both visits for double the ticket entries per day.

Global Travelling Merchant

The Global Merchant system is unchanged. Players donate material bundles to earn hidden contribution points, which determine their claim limit when the Global pool opens.

How it works

  1. Donate materials to the merchant to build hidden contribution points.
  2. Points set your claim limit when the Global Merchant opens.
  3. Once the pool opens, purchase your allocated Gold using the standard material bundle.
  4. The shared pool is 3,000 Gold total split across both daily visits.
Page Why it matters
Traveling Merchant Full merchant guide — bundles, Personal Gold, and Global pool mechanics.
Merchant Exchange Calculator Plan material gathering for target Gold amounts.
Economy How Gold fits into the broader Kintara economy.
$KINS Determines Personal Gold ticket amounts per bundle.
Mainland Where the merchant stands near his cart.
Daily Quests Must be completed before interacting with the merchant.