$KINS: Difference between revisions

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| Paid spinner wheel spin (Mainland)
| Paid spinner wheel spin (Mainland)
| 50% burned, 50% to treasury
| 50% burned, 50% to treasury
| Cost is roughly $3 worth of $KINS at the live price per spin. This is the actual burn mechanic.
| Cost is roughly $5 worth of $KINS at the live price per spin. This is the actual burn mechanic.
|}
|}
== Tokenomics ==
== Tokenomics ==
''Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.''
''Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.''

Latest revision as of 14:37, 27 June 2026

$KINS
Type On-chain token (Solana)
Gathered at Marketplace (sell Gold for $KINS), Solana DEX/CEX purchase
Skill None
Used for Marketplace listings, paid spinner wheel, Traveling Merchant exchange tiers

$KINS is the native Solana token tied to Kintara's on-chain economy. A wallet holding at least 1,000 $KINS is required to log into the game, and larger holdings unlock additional Traveling Merchant exchange privileges.

Acquiring $KINS

$KINS is not earned directly through gathering or combat. Players obtain it in two main ways:

  • Buying externally — $KINS is tradeable on Solana DEXs (e.g. PumpSwap) and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.
  • Selling in-game gold — players can list Gold for sale on the Marketplace, priced in $KINS. The buyer pays from a connected Solana wallet, and the seller receives $KINS in return. This is the only way to earn $KINS purely through gameplay.

Gold and $KINS can be exchanged in both directions through Marketplace listings — gold for $KINS, or $KINS for gold.

Uses in Kintara

Holding Unlocks
Less than 1,000 0 Gold daily with the Traveling Merchant.
1,000 to 4,999 1 Gold daily with the Traveling Merchant.
5,000 to 9,999 3 Gold daily with the Traveling Merchant.
10,000+ 5 Gold daily with the Traveling Merchant.

All Merchant exchange tiers also require holding the necessary materials (Wood, Stone, Coal, Metal, Cooked Fish Meat) to trade.

Token sinks

$KINS has two separate mechanics that remove it from a player's wallet, which are often confused with each other:

Mechanic Split Notes
Marketplace gold-for-$KINS sale 95% to seller, 5% to treasury This fee is not burned — it goes to the project treasury, not removed from supply.
Paid spinner wheel spin (Mainland) 50% burned, 50% to treasury Cost is roughly $5 worth of $KINS at the live price per spin. This is the actual burn mechanic.

Tokenomics

Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.

  • Max supply: 1,000,000,000 $KINS (1 billion)
  • Circulating supply: roughly 990–997 million as of mid-2026, trending down slowly due to spinner burns
  • Publicly cited burn total: approximately 5,085,570 $KINS burned (~0.5% of supply)

Risks

As with any small-cap game token, players should be aware:

  • The Kintara development team is not publicly identified, and there is no public smart contract audit.
  • $KINS price has been highly volatile since launch.
  • Treasury governance and fund usage are not publicly detailed.

Gold, $KINS, and SOL

Currency Type Main use
Gold In-game soft currency Shops, property, casino, pets, cosmetics.
$KINS On-chain token Marketplace token listings, paid spinner, and merchant daily cap tiers.
SOL Solana native currency Kintara Club membership payments.
Page Why it matters
Gold Gold is exchanged for $KINS (and vice versa) on the Marketplace.
Marketplace Where all $KINS trading happens in-game.
Traveling Merchant $KINS holding tier determines daily gold exchange limits.
Economy & Currency Overview of how Gold and $KINS work together.