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'''Housing & Real Estate''' covers Kintara's player-owned residences. Each residence comes with a key that grants access and can be walked into and customized with furniture purchased from [[Bartholomew]] at the furniture showroom.
'''Housing & Real Estate''' covers Kintara's player-owned residences and rentable rooms.
Keys are the most sought after, rare, and expensive items in all of Kintara. At launch they were purchasable directly with [[Gold]], but are now exclusively obtained through the [[Marketplace]] or player-to-player [[Trading|trading]].
 
Each residence comes with a key that grants access and can be walked into and customized with furniture purchased from [[Bartholomew]] at the furniture showroom. Players can also rent rooms through the [[Navigator]].
 
Every Mainland and Pond property can also run a [[Money Printer]] for passive [[Gold]] income. Keys are the most sought after, rare, and expensive items in all of Kintara. Any unsold property can still be bought in-game at its fixed price; once a property has been sold, its key can only be obtained through the [[Marketplace]] or player-to-player [[Trading|trading]].


== Key Types ==
== Key Types ==
There are three tiers of keys, each unlocking different residence types:
 
Every property has its own named key (for example "House 3 Key" or "Mansion 2 Key"). Keys come in three classes, each covering different residence types:
 
{| class="wikitable"
{| class="wikitable"
! Key
! Key
Line 17: Line 22:
| [[Penthouse]] · [[Mansion]]
| [[Penthouse]] · [[Mansion]]
|}
|}
== Rooms ==
Rooms are rentable player spaces that can be opened to everyone or locked behind a password. When creating a room, the owner can choose its size, layout, floor, backdrop, and name.
Rooms use '''Room Life''', a weekly payment system:
{| class="wikitable"
! Room size
! Capacity
! Room Life cost
|-
| Small
| 10 players
| [[File:Gold.png|24px|link=Gold]] 10 [[Gold]] per week
|-
| Medium
| 25 players
| [[File:Gold.png|24px|link=Gold]] 25 [[Gold]] per week
|-
| Large
| 50 players
| [[File:Gold.png|24px|link=Gold]] 50 [[Gold]] per week
|}
[[Kintara Club]] members pay 20% less Room Life. Property owners receive 25% more Room Life for the same [[Gold]] payment.
A player can hold up to three rooms at the same time.
When creating a room, the owner also picks one category from a fixed list — Games & Mazes, Hangouts, Role Playing, Guilds, Trading, Parties & Events, or Other — which is how other players find the room in the Navigator.
Rooms can be furnished using the Catalogue button inside the room. Furniture purchased this way is stored in the player's Furni bag and can be placed, moved, and rotated inside the room.
== Navigator ==
The [[Navigator]] is a live room browser available from the compass button in the HUD or the Navigator tile in the mobile menu.
Players can use the Navigator to:
* Browse rooms across every server.
* Search rooms by name or category.
* Sort rooms by activity and player population.
* Enter a room directly from anywhere in the game.
* Find rented rooms and player-owned properties.
* Discover rooms and properties advertising events.
The Navigator can be opened while the player is anywhere in the game. However, travel through the Navigator is refused anywhere in a wilderness-family realm (the wilds, caves, Emberstone, and the Dunes) — even from a safe spot. Browsing the room list is always allowed.
Player-owned properties appear in the Rooms list when the owner is home, shown with a light-on indicator. Properties can also appear under the Navigator's '''Mine''' tab.
== Room Management ==
Owners of rented Navigator rooms can give trusted players permission to place, move and pick up furniture and to kick other players from the room. Owned properties have no such rights — only the key holder can furnish them.
The following commands work in rented rooms and in owned properties (including Shacks). They are owner-only, and the owner must be inside the room to use them:
{| class="wikitable"
! Command
! Function
|-
| <code>/kickall</code>
| Kicks all players from the room.
|-
| <code>/pickall</code>
| Picks up all furniture in the room.
|}
== Money Printer ==
Every Mainland and Pond property owner can buy a '''[[Money Printer]]''' for their residence — a machine that earns passive [[Gold]] from the [[Casino]]'s profit (what players lose to the casino, minus what it pays out). Printers share half of that profit, measured over a rolling seven-day window and paid out a slice every hour, split between every switched-on printer by key tier. When the casino has lost money over the past seven days, printers earn nothing.
* Bought for '''1,000 [[Gold]]''' from a pop-up option while standing inside your property.
* Place it in your property and switch it on — no fuel or upkeep. It accumulates Gold passively, even while offline, and whole Gold can be claimed at any time.
* The printer belongs to the property: if you sell the key, the new owner inherits the printer and any unclaimed Gold in it.
* '''One printer per property.'''
* Your cut of the casino's profit scales with your key tier — '''Gold Key''' properties earn the highest cut, then '''Silver Key''', then '''Bronze Key'''.
See [[Money Printer]] for full mechanics and the tier payout table.


== Real Estate By Region ==
== Real Estate By Region ==
There are 8 trailers, 5 houses, and 3 mansions on the Mainland, and 10 flats, 5 apartments, and 3 penthouses on The Pond.


=== Mainland ===
=== Mainland ===
The [[Mainland]] is the primary urban hub for real estate and offers three property tiers.
The [[Mainland]] is the primary urban hub for real estate and offers three property tiers.
{| class="wikitable"
{| class="wikitable"
! Property
! Property
Line 27: Line 114:
! Key required
! Key required
! Tier
! Tier
! Release price
! Price
! Notes
! Notes
|-
|-
Line 35: Line 122:
| Entry-level
| Entry-level
| 20 [[Gold]]
| 20 [[Gold]]
| Most affordable Mainland residence.
| Most affordable Mainland residence. 8 units.
|-
|-
| [[House]]
| [[House]]
Line 42: Line 129:
| Mid-tier
| Mid-tier
| 50 [[Gold]]
| 50 [[Gold]]
| Standard Mainland home.
| Standard Mainland home. 5 units.
|-
|-
| [[Mansion]]
| [[Mansion]]
Line 49: Line 136:
| Luxury
| Luxury
| 100 [[Gold]]
| 100 [[Gold]]
| Top of the Mainland real-estate ladder.
| Top of the Mainland real-estate ladder. 3 units.
|}
|}


=== The Pond ===
=== The Pond ===
[[The Pond]] offers apartment-style residences with a waterside view. Housing NPCs [[Beauregard]] and [[Marguerite]] are located here to assist with property tours and purchases.
[[The Pond]] offers apartment-style residences with a waterside view. Housing NPCs [[Beauregard]] and [[Marguerite]] are located here to assist with property tours and purchases.
{| class="wikitable"
{| class="wikitable"
! Property
! Property
Line 59: Line 148:
! Key required
! Key required
! Tier
! Tier
! Release price
! Price
! Notes
! Notes
|-
|-
Line 67: Line 156:
| Entry-level
| Entry-level
| 400 [[Gold]]
| 400 [[Gold]]
| Standard Pond apartment.
| Standard Pond apartment. 10 units.
|-
|-
| [[Apartment]]
| [[Apartment]]
Line 74: Line 163:
| Mid-tier
| Mid-tier
| 1,000 [[Gold]]
| 1,000 [[Gold]]
| Mid-range Pond residence.
| Mid-range Pond residence. 5 units.
|-
|-
| [[Penthouse]]
| [[Penthouse]]
Line 80: Line 169:
| [[File:Goldkey.png|24px]] [[Gold Key]]
| [[File:Goldkey.png|24px]] [[Gold Key]]
| Luxury
| Luxury
| 4,500–6,500 [[Gold]]
| 5,500–7,500 [[Gold]]
| Top-floor Pond residence (Penthouse 1–3).
| Top-floor Pond residence (Penthouse 1: 5,500 · Penthouse 2: 6,500 · Penthouse 3: 7,500).
|}
|}


=== Whisperwood ===
=== Whisperwood ===
[[Whisperwood]] is the only region where players construct their own personal structure rather than purchasing a pre-built one.
[[Whisperwood]] is the only region where players construct their own personal structure rather than purchasing a pre-built one.
{| class="wikitable"
{| class="wikitable"
! Property
! Property
Line 97: Line 188:
| None
| None
| Self-built
| Self-built
| One per character. Built with a [[Hammer]] and gathered materials. Can be relocated with the <code>/pickup</code> chat command.
| One per character on each server. Built from 500 [[Wood]] + 200 [[Stone]], or placed from a Shack Kit (shown in your bag as "Shack (Portable)") — a kit is spent first if you are carrying one. Can be packed up and moved with the <code>/pickup</code> chat command, which always returns a Shack Kit.
|}
|}


== Customization ==
== Customization ==
Every residence can be walked into and decorated with furniture. Furniture is sold by [[Bartholomew]] at the furniture showroom on a rotating basis. See [[Furniture]] for available items.
 
Every residence and rented room can be furnished with furniture. Furniture is sold by [[Bartholomew]] at the furniture showroom, and the permanent catalogue can also be bought through the Catalogue button inside a player's own room or property (the featured Limited Rare piece is only sold at the showroom).
 
Purchased furniture is stored in the player's Furni bag. Pieces can be placed, moved, and rotated inside rooms and properties.
 
Furniture placement is server-authoritative, so the layout shown to one player is also visible to other players. Tables, dividers, plants and most devices are solid and players walk around them; seating such as couches, chairs, stools, beds and the bathtub does not block walking — click it to sit. The World Cup Football is the one device you can walk into: stepping into it kicks it to a new tile.
 
An owned property holds up to 80 placed pieces per room (a mansion's two floors, and each room of an apartment or penthouse, count separately); a rented Navigator room holds up to 1,000.
 
Placed furniture stays with the property. If you sell or trade the key, the new owner gets the room as it is furnished — use <code>/pickall</code> first to take everything back to your bag.
 
See [[Furniture]] and [[Furni Shop]] for available furniture and catalogue details.
 
== Events ==
 
Players can advertise an event at a rented room or at a property they own. These event locations can appear in the [[Navigator]] so other players can find and join them.
 
Owned properties can appear in the Navigator's '''Mine''' tab.


== Obtaining A Residence ==
== Obtaining A Residence ==
Keys were originally purchasable with [[Gold]] at game launch. They are no longer available through any in-game source and can only be obtained by:
 
Any unsold property can still be purchased directly in-game at its fixed [[Gold]] price — at the property's For Sale sign on the [[Mainland]], or via the elevator tour at [[The Residences]] on [[The Pond]]. Once a property has been sold, its key can only be obtained by:
 
* Buying from another player on the [[Marketplace]]
* Buying from another player on the [[Marketplace]]
* Direct player-to-player [[Trading|trading]]
* Direct player-to-player [[Trading|trading]]


Due to their limited supply and high demand, keys are consistently among the most expensive items listed on the [[Marketplace]].
Due to their limited supply and high demand, keys are consistently among the most expensive items listed on the [[Marketplace]].
A property key is an ordinary item, and owning the key is owning the property. A key carried into the [[Wilderness]] can be lost if you die there — and a player who loots it from your grave becomes the property's new owner. Keep keys in your [[Bank]].


== Bank Storage ==
== Bank Storage ==
Players can also expand their [[Bank]] storage by purchasing additional pages with [[Gold]]. This is separate from housing but also a significant Gold sink:
Players can also expand their [[Bank]] storage by purchasing additional pages with [[Gold]]. This is separate from housing but also a significant Gold sink:
{| class="wikitable"
{| class="wikitable"
! Bank page
! Bank page
Line 125: Line 239:
| 10 [[Gold]]
| 10 [[Gold]]
|-
|-
| Pages 3–6
| Page 3
| 48 slots each
| 48 slots
| Cost increases per page (unconfirmed)
| 20 [[Gold]]
|-
| Page 4
| 48 slots
| 50 [[Gold]]
|-
| Page 5
| 48 slots
| 75 [[Gold]]
|-
| Page 6
| 48 slots
| 100 [[Gold]]
|}
|}
Holding 75,000 [[$KINS]] also unlocks one bank page for free.


== Placeable Structures ==
== Placeable Structures ==
In addition to housing, players can drop small functional objects in the world.
 
In addition to housing, players can place a few small functional objects.
 
{| class="wikitable"
{| class="wikitable"
! Object
! Object
! Function
! Function
|-
|-
| Firepit
| [[Money Printer]]
| Provides healing for the player who placed it and nearby allies.
| Placed inside your property — earns passive [[Gold]] from the [[Casino]]'s profit. One per property, 1,000 [[Gold]], with the payout scaling by key tier.
|-
| [[Firepit]]
| Temporary campfire built from 20 [[Stone]] + 20 [[Coal]] + 50 [[Wood]], or placed from a Firepit Kit — a kit is spent first if you are carrying one. Stand next to it to heal — it lasts 30 seconds before burning out, and packing it up returns a Firepit Kit.
|}
|}


== NPCs ==
== NPCs ==
{| class="wikitable"
{| class="wikitable"
! NPC
! NPC
Line 156: Line 290:
| [[Bartholomew]]
| [[Bartholomew]]
| Furniture shop
| Furniture shop
| Furniture showroom — sells decorative items for residences.
| Furniture showroom — sells decorative items for residences and rooms.
|-
|-
| [[Site Foreman]]
| [[Site Foreman]]
| Building guide
| Building guide
| [[Mainland]] — gives the starter [[Hammer]] for [[Shack]] construction.
| [[Mainland]] — teaches [[Building]] and hands out the [[Hammer]].
|}
|}


== Tools ==
== Tools ==
* [[Hammer]] — issued by the [[Site Foreman]] on the [[Mainland]], required for [[Shack]] construction.
 
* [[Hammer]] — issued by the [[Site Foreman]] on the [[Mainland]]; it must be equipped to build from the Build menu (placing a kit from your bag needs no hammer).


== See Also ==
== See Also ==
* [[Marketplace]] — where keys are bought and sold
 
* [[Economy]] — Gold and trading
* [[Navigator]] — browse rooms and player-owned properties
* [[$KINS]] — marketplace currency
* [[Rooms]] — rentable spaces and Room Life
* [[Money Printer]] — passive [[Gold]] income for property owners
* [[Furniture]] — housing decorations and interactive objects
* [[Furni Shop]] — furniture catalogue and featured rare items
* [[Marketplace]] — where keys and furniture are bought and sold
* [[Economy]] — [[Gold]] and trading
* [[Kintara Club]] — membership discount for Room Life
* [[$KINS]] — Marketplace and account limits
* [[Mainland]] · [[The Pond]] · [[Whisperwood]] — housing regions
* [[Mainland]] · [[The Pond]] · [[Whisperwood]] — housing regions
* [[Bartholomew]] — furniture shop proprietor
* [[Bartholomew]] — furniture shop proprietor
* [[Bank]] — expandable Gold storage, another major Gold sink
* [[Bank]] — expandable [[Gold]] storage, another major Gold sink
 
[[Category:Housing]]
[[Category:Housing]]
[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Latest revision as of 07:40, 12 September 2026

Housing & Real Estate covers Kintara's player-owned residences and rentable rooms.

Each residence comes with a key that grants access and can be walked into and customized with furniture purchased from Bartholomew at the furniture showroom. Players can also rent rooms through the Navigator.

Every Mainland and Pond property can also run a Money Printer for passive Gold income. Keys are the most sought after, rare, and expensive items in all of Kintara. Any unsold property can still be bought in-game at its fixed price; once a property has been sold, its key can only be obtained through the Marketplace or player-to-player trading.

Key Types

Every property has its own named key (for example "House 3 Key" or "Mansion 2 Key"). Keys come in three classes, each covering different residence types:

Key Unlocks
Bronze Key Flat · Trailer
Silver Key Apartment · House
Gold Key Penthouse · Mansion

Rooms

Rooms are rentable player spaces that can be opened to everyone or locked behind a password. When creating a room, the owner can choose its size, layout, floor, backdrop, and name.

Rooms use Room Life, a weekly payment system:

Room size Capacity Room Life cost
Small 10 players 10 Gold per week
Medium 25 players 25 Gold per week
Large 50 players 50 Gold per week

Kintara Club members pay 20% less Room Life. Property owners receive 25% more Room Life for the same Gold payment.

A player can hold up to three rooms at the same time.

When creating a room, the owner also picks one category from a fixed list — Games & Mazes, Hangouts, Role Playing, Guilds, Trading, Parties & Events, or Other — which is how other players find the room in the Navigator.

Rooms can be furnished using the Catalogue button inside the room. Furniture purchased this way is stored in the player's Furni bag and can be placed, moved, and rotated inside the room.

The Navigator is a live room browser available from the compass button in the HUD or the Navigator tile in the mobile menu.

Players can use the Navigator to:

  • Browse rooms across every server.
  • Search rooms by name or category.
  • Sort rooms by activity and player population.
  • Enter a room directly from anywhere in the game.
  • Find rented rooms and player-owned properties.
  • Discover rooms and properties advertising events.

The Navigator can be opened while the player is anywhere in the game. However, travel through the Navigator is refused anywhere in a wilderness-family realm (the wilds, caves, Emberstone, and the Dunes) — even from a safe spot. Browsing the room list is always allowed.

Player-owned properties appear in the Rooms list when the owner is home, shown with a light-on indicator. Properties can also appear under the Navigator's Mine tab.

Room Management

Owners of rented Navigator rooms can give trusted players permission to place, move and pick up furniture and to kick other players from the room. Owned properties have no such rights — only the key holder can furnish them.

The following commands work in rented rooms and in owned properties (including Shacks). They are owner-only, and the owner must be inside the room to use them:

Command Function
/kickall Kicks all players from the room.
/pickall Picks up all furniture in the room.

Money Printer

Every Mainland and Pond property owner can buy a Money Printer for their residence — a machine that earns passive Gold from the Casino's profit (what players lose to the casino, minus what it pays out). Printers share half of that profit, measured over a rolling seven-day window and paid out a slice every hour, split between every switched-on printer by key tier. When the casino has lost money over the past seven days, printers earn nothing.

  • Bought for 1,000 Gold from a pop-up option while standing inside your property.
  • Place it in your property and switch it on — no fuel or upkeep. It accumulates Gold passively, even while offline, and whole Gold can be claimed at any time.
  • The printer belongs to the property: if you sell the key, the new owner inherits the printer and any unclaimed Gold in it.
  • One printer per property.
  • Your cut of the casino's profit scales with your key tier — Gold Key properties earn the highest cut, then Silver Key, then Bronze Key.

See Money Printer for full mechanics and the tier payout table.

Real Estate By Region

There are 8 trailers, 5 houses, and 3 mansions on the Mainland, and 10 flats, 5 apartments, and 3 penthouses on The Pond.

Mainland

The Mainland is the primary urban hub for real estate and offers three property tiers.

Property Image Key required Tier Price Notes
Trailer Bronze Key Entry-level 20 Gold Most affordable Mainland residence. 8 units.
House Silver Key Mid-tier 50 Gold Standard Mainland home. 5 units.
Mansion Gold Key Luxury 100 Gold Top of the Mainland real-estate ladder. 3 units.

The Pond

The Pond offers apartment-style residences with a waterside view. Housing NPCs Beauregard and Marguerite are located here to assist with property tours and purchases.

Property Image Key required Tier Price Notes
Flat Bronze Key Entry-level 400 Gold Standard Pond apartment. 10 units.
Apartment Silver Key Mid-tier 1,000 Gold Mid-range Pond residence. 5 units.
Penthouse Gold Key Luxury 5,500–7,500 Gold Top-floor Pond residence (Penthouse 1: 5,500 · Penthouse 2: 6,500 · Penthouse 3: 7,500).

Whisperwood

Whisperwood is the only region where players construct their own personal structure rather than purchasing a pre-built one.

Property Image Key required Tier Notes
Shack None Self-built One per character on each server. Built from 500 Wood + 200 Stone, or placed from a Shack Kit (shown in your bag as "Shack (Portable)") — a kit is spent first if you are carrying one. Can be packed up and moved with the /pickup chat command, which always returns a Shack Kit.

Customization

Every residence and rented room can be furnished with furniture. Furniture is sold by Bartholomew at the furniture showroom, and the permanent catalogue can also be bought through the Catalogue button inside a player's own room or property (the featured Limited Rare piece is only sold at the showroom).

Purchased furniture is stored in the player's Furni bag. Pieces can be placed, moved, and rotated inside rooms and properties.

Furniture placement is server-authoritative, so the layout shown to one player is also visible to other players. Tables, dividers, plants and most devices are solid and players walk around them; seating such as couches, chairs, stools, beds and the bathtub does not block walking — click it to sit. The World Cup Football is the one device you can walk into: stepping into it kicks it to a new tile.

An owned property holds up to 80 placed pieces per room (a mansion's two floors, and each room of an apartment or penthouse, count separately); a rented Navigator room holds up to 1,000.

Placed furniture stays with the property. If you sell or trade the key, the new owner gets the room as it is furnished — use /pickall first to take everything back to your bag.

See Furniture and Furni Shop for available furniture and catalogue details.

Events

Players can advertise an event at a rented room or at a property they own. These event locations can appear in the Navigator so other players can find and join them.

Owned properties can appear in the Navigator's Mine tab.

Obtaining A Residence

Any unsold property can still be purchased directly in-game at its fixed Gold price — at the property's For Sale sign on the Mainland, or via the elevator tour at The Residences on The Pond. Once a property has been sold, its key can only be obtained by:

Due to their limited supply and high demand, keys are consistently among the most expensive items listed on the Marketplace.

A property key is an ordinary item, and owning the key is owning the property. A key carried into the Wilderness can be lost if you die there — and a player who loots it from your grave becomes the property's new owner. Keep keys in your Bank.

Bank Storage

Players can also expand their Bank storage by purchasing additional pages with Gold. This is separate from housing but also a significant Gold sink:

Bank page Slots added Cost
Page 1 48 slots Free (default)
Page 2 48 slots 10 Gold
Page 3 48 slots 20 Gold
Page 4 48 slots 50 Gold
Page 5 48 slots 75 Gold
Page 6 48 slots 100 Gold

Holding 75,000 $KINS also unlocks one bank page for free.

Placeable Structures

In addition to housing, players can place a few small functional objects.

Object Function
Money Printer Placed inside your property — earns passive Gold from the Casino's profit. One per property, 1,000 Gold, with the payout scaling by key tier.
Firepit Temporary campfire built from 20 Stone + 20 Coal + 50 Wood, or placed from a Firepit Kit — a kit is spent first if you are carrying one. Stand next to it to heal — it lasts 30 seconds before burning out, and packing it up returns a Firepit Kit.

NPCs

NPC Role Location
Beauregard Housing guide The Pond — assists with property tours and purchases.
Marguerite Housing guide The Pond — assists with property tours and purchases.
Bartholomew Furniture shop Furniture showroom — sells decorative items for residences and rooms.
Site Foreman Building guide Mainland — teaches Building and hands out the Hammer.

Tools

  • Hammer — issued by the Site Foreman on the Mainland; it must be equipped to build from the Build menu (placing a kit from your bag needs no hammer).

See Also