Combat: Difference between revisions
Created page with "{{Infobox skill | name = Combat | image = sword.png | does = Fighting monsters and other players | tool = Sword | xp_per_action = 50 to 150 per kill | max_level = 30 | counts_total = Yes }} Combat is the skill for fighting in Kintara, whether hunting mobs in the Wilderness, duelling players, or fighting in the PvP Arena. It is the skill with real risk attached, since most combat happens in PvP zones. == Training == Ge..." |
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Combat is the skill for fighting in Kintara, whether hunting mobs in the [[Wilderness]], duelling players, or fighting in the [[PvP Arena]]. It is the skill with real risk attached, since most combat happens in PvP zones. | Combat is the skill for fighting in Kintara, whether hunting mobs in the [[Wilderness]], duelling players, or fighting in the [[PvP Arena]]. It is the skill with real risk attached, since most combat happens in PvP zones. | ||
== Training == | == Training == | ||
Get a sword from the [[Quartermaster]] on the [[Mainland]], then attack with the Space QTE. A critical slice hits harder; a missed QTE costs you 20 HP. | Get a sword from the [[Quartermaster]] on the [[Mainland]], then attack with the Space QTE. A critical slice hits harder; a missed QTE costs you 20 HP. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Source !! Combat XP | ! Source !! Combat XP | ||
| Line 29: | Line 26: | ||
| [[Wild Dragon]] || 150 | | [[Wild Dragon]] || 150 | ||
|} | |} | ||
A Lvl 2 Sword (smithed at [[Frostmere]]) doubles your Combat XP per kill. | A Lvl 2 Sword (smithed at [[Frostmere]]) doubles your Combat XP per kill. | ||
== Potions == | |||
Potions can be used in battle mode to improve survival and damage output during combat. All are sold by [[The Alchemist]] on the [[Mainland]], equipped in a hotbar slot, and used by double-tapping. | |||
{| class="wikitable" | |||
! Potion !! Effect !! Cost | |||
|- | |||
| [[Health Potion]] || Heals 5 times over 10 seconds || 60 [[Wood]] | |||
|- | |||
| [[Shield Potion]] || Grants 5 shields usable in the [[Wilderness]] || 50 [[Stone]] | |||
|- | |||
| [[Strength Potion]] || +1 damage tick for 30 seconds || 40 [[Coal]] | |||
|- | |||
| [[Poison Potion]] || Thrown at an enemy, adds poison to your next melee hit || Stock-limited, price varies | |||
|} | |||
Multiple potions can be stacked and used back-to-back with no cooldown, once the previous potion's effect has fully worn off. Bring potions before entering the [[Wilderness]] or fighting bosses — going in without them is a common way new players lose fights they could otherwise win. | |||
== Lvl 2 Sword efficiency == | |||
The [[Lvl 2 Sword]] is forged at [[Frostmere]] for 700 [[Metal]], 1,000 [[Wood]], and 500 [[Coal]], upgrading from a base [[Sword]]. It doubles both Combat damage and Combat XP earned per kill. | |||
Total durability is confirmed at '''7,000 uses''', based on multiple marketplace listings showing fresh Lvl 2 Swords at "7,000 uses." Exact durability cost per hit (e.g. against different mob types) has not been confirmed yet — if you have data on how many hits the sword takes against a specific mob before breaking, this section can be expanded. | |||
For sustained Wilderness grinding, upgrading to a Lvl 2 Sword early is worth it: doubled XP per kill effectively halves the number of kills needed to reach the same Combat level compared to the base Sword. | |||
== Where to fight == | == Where to fight == | ||
The [[Wilderness]] is the main training ground: zombies in the south, dragons in the north. The [[PvP Arena]] handles duels and wagers. Most of these are open PvP, so watch for other players. | The [[Wilderness]] is the main training ground: zombies in the south, dragons in the north. The [[PvP Arena]] handles duels and wagers. Most of these are open PvP, so watch for other players. | ||
== Tips == | == Tips == | ||
* Heal at the [[Mainland]] Fountain between fights. | * Heal at the [[Mainland]] Fountain between fights. | ||
* Grind south Wilderness zombies for safe, steady XP. | * Grind south Wilderness zombies for safe, steady XP. | ||
* Bank loot before risky fights. | * Bank loot before risky fights. | ||
* Carry Health and Shield Potions before entering the Wilderness or fighting bosses. | |||
{{Skills (navbox)}} | {{Skills (navbox)}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 03:58, 30 June 2026
| Combat (Skill) | |
|---|---|
| Activity | Fighting monsters and other players |
| Tool required | Sword |
| XP per action | 50 to 150 per kill |
| Max level | 30 |
| Counts to Total Level | Yes |
Combat is the skill for fighting in Kintara, whether hunting mobs in the Wilderness, duelling players, or fighting in the PvP Arena. It is the skill with real risk attached, since most combat happens in PvP zones.
Training
Get a sword from the Quartermaster on the Mainland, then attack with the Space QTE. A critical slice hits harder; a missed QTE costs you 20 HP.
| Source | Combat XP |
|---|---|
| Whisperwood Chicken | 5 |
| Wild Zombie | 50 |
| PvP kill | 100 |
| Arena win | 100 |
| Wager win | 125 |
| Wild Dragon | 150 |
A Lvl 2 Sword (smithed at Frostmere) doubles your Combat XP per kill.
Potions
Potions can be used in battle mode to improve survival and damage output during combat. All are sold by The Alchemist on the Mainland, equipped in a hotbar slot, and used by double-tapping.
| Potion | Effect | Cost |
|---|---|---|
| Health Potion | Heals 5 times over 10 seconds | 60 Wood |
| Shield Potion | Grants 5 shields usable in the Wilderness | 50 Stone |
| Strength Potion | +1 damage tick for 30 seconds | 40 Coal |
| Poison Potion | Thrown at an enemy, adds poison to your next melee hit | Stock-limited, price varies |
Multiple potions can be stacked and used back-to-back with no cooldown, once the previous potion's effect has fully worn off. Bring potions before entering the Wilderness or fighting bosses — going in without them is a common way new players lose fights they could otherwise win.
Lvl 2 Sword efficiency
The Lvl 2 Sword is forged at Frostmere for 700 Metal, 1,000 Wood, and 500 Coal, upgrading from a base Sword. It doubles both Combat damage and Combat XP earned per kill. Total durability is confirmed at 7,000 uses, based on multiple marketplace listings showing fresh Lvl 2 Swords at "7,000 uses." Exact durability cost per hit (e.g. against different mob types) has not been confirmed yet — if you have data on how many hits the sword takes against a specific mob before breaking, this section can be expanded. For sustained Wilderness grinding, upgrading to a Lvl 2 Sword early is worth it: doubled XP per kill effectively halves the number of kills needed to reach the same Combat level compared to the base Sword.
Where to fight
The Wilderness is the main training ground: zombies in the south, dragons in the north. The PvP Arena handles duels and wagers. Most of these are open PvP, so watch for other players.
Tips
- Heal at the Mainland Fountain between fights.
- Grind south Wilderness zombies for safe, steady XP.
- Bank loot before risky fights.
- Carry Health and Shield Potions before entering the Wilderness or fighting bosses.
| Skills of Kintara | |
| Gathering | Woodcutting · Mining · Fishing |
| Production | Cooking · Smithing |
| Combat | Combat |