Total Level
Template:Infobox system Total Level is the combined progression measure in Kintara, calculated from a player's five core skills. It determines access to level-gated zones and reflects overall character development.
How it works
Total Level is not a single number — it is the average level across the five core skills, rounded down. Each core skill is capped at level 40, giving a maximum possible Total Level of 40.
| Rule | Details |
|---|---|
| Core skills counted | Combat, Woodcutting, Mining, Fishing, Cooking |
| Bonus skill (not counted) | Smithing — does not count toward Total Level |
| Level cap per skill | 40 |
| Maximum Total Level | 40 |
Level gates
Certain zones require a minimum Total Level (average skill level) to enter. Players below the threshold are blocked from accessing the area.
| Zone | Minimum Total Level | Notes |
|---|---|---|
| Emberstone | 25 | Lava PvP biome. Magma Brute mobs and rare drops. |
| The Shores | 1 (open) | Ocean fishing zone. The zone door is open — what gates progress is the Fishing level required by each fish species. Previously gated at Total Level 20; that gate has been removed. |
| The Dunes | 1 (open) | All Dunes regions are enterable at any level. |
| Frostmere | None | No entry gate currently. Access to Smithing and Iron Ore. Previously gated at Total Level 20; that gate has been removed. |
| Glade Cave | 20 | The Venomweaver's cave in the Wilderness Extension — up to 4 players inside at once, the rest queue. |
Free accounts (holding under 1,000 $KINS) can't enter The Shores, The Dunes, Emberstone or the Glade Cave at any level.
There was once a level-gated server that required an average level of 20 to enter; it has since been switched off and now runs as an ordinary numbered server. No server currently has a level requirement — only zones do.
Free play limit
Free play ends at Total Level 10. Past that point, a connected wallet must hold 1,000 $KINS to keep playing.
Raising Total Level
Since Total Level is an average, the fastest way to raise it is to train whichever of your five core skills is currently lowest. Neglecting any one skill slows overall progression even if others are maxed.
| Skill | How to train | XP per action |
|---|---|---|
| Combat | Fight Wild Zombies, Wild Dragons, or PvP in the Wilderness | 5–1,300 per kill, varies by mob (ordinary mobs 50–110; see Combat) |
| Woodcutting | Chop trees in the Wilderness with an Axe | 20 per felled tree (25 per cactus) |
| Mining | Mine rock nodes with a Pickaxe | 20–90 per depleted node, varies by ore |
| Fishing | Fish at The Pond or The Shores with a Fishing Rod | 125–145 per catch, varies by species |
| Cooking | Cook fish or chicken at roast pits in The Pond or Whisperwood | 125–145 per successful cook, varies by recipe |
Related pages
| Page | Why it matters |
|---|---|
| Skills | Full overview of all six skills. |
| Frostmere | Iron Ore and Smithing region — entry gate removed. |
| The Shores | Ocean fishing zone — open at any level; species levels gate the catch. |
| Emberstone | Requires Total Level 25 to enter. |
| Daily Quests | Each daily quest pays bonus XP into its own skill. |
| Smithing | Bonus skill — forges tools and armor but does not count toward Total Level. |
| $KINS | 1,000 $KINS required to play past Total Level 10. |