Total Level

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Template:Infobox system Total Level is the combined progression measure in Kintara, calculated from a player's five core skills. It determines access to level-gated zones and reflects overall character development.

How it works

Total Level is not a single number — it is the average level across the five core skills, rounded down. Each core skill is capped at level 40, giving a maximum possible Total Level of 40.

Rule Details
Core skills counted Combat, Woodcutting, Mining, Fishing, Cooking
Bonus skill (not counted) Smithing — does not count toward Total Level
Level cap per skill 40
Maximum Total Level 40

Level gates

Certain zones require a minimum Total Level (average skill level) to enter. Players below the threshold are blocked from accessing the area.

Zone Minimum Total Level Notes
Emberstone 25 Lava PvP biome. Magma Brute mobs and rare drops.
The Shores 1 (open) Ocean fishing zone. The zone door is open — what gates progress is the Fishing level required by each fish species. Previously gated at Total Level 20; that gate has been removed.
The Dunes 1 (open) All Dunes regions are enterable at any level.
Frostmere None No entry gate currently. Access to Smithing and Iron Ore. Previously gated at Total Level 20; that gate has been removed.
Glade Cave 20 The Venomweaver's cave in the Wilderness Extension — up to 4 players inside at once, the rest queue.

Free accounts (holding under 1,000 $KINS) can't enter The Shores, The Dunes, Emberstone or the Glade Cave at any level.

There was once a level-gated server that required an average level of 20 to enter; it has since been switched off and now runs as an ordinary numbered server. No server currently has a level requirement — only zones do.

Free play limit

Free play ends at Total Level 10. Past that point, a connected wallet must hold 1,000 $KINS to keep playing.

Raising Total Level

Since Total Level is an average, the fastest way to raise it is to train whichever of your five core skills is currently lowest. Neglecting any one skill slows overall progression even if others are maxed.

Skill How to train XP per action
Combat Fight Wild Zombies, Wild Dragons, or PvP in the Wilderness 5–1,300 per kill, varies by mob (ordinary mobs 50–110; see Combat)
Woodcutting Chop trees in the Wilderness with an Axe 20 per felled tree (25 per cactus)
Mining Mine rock nodes with a Pickaxe 20–90 per depleted node, varies by ore
Fishing Fish at The Pond or The Shores with a Fishing Rod 125–145 per catch, varies by species
Cooking Cook fish or chicken at roast pits in The Pond or Whisperwood 125–145 per successful cook, varies by recipe
Page Why it matters
Skills Full overview of all six skills.
Frostmere Iron Ore and Smithing region — entry gate removed.
The Shores Ocean fishing zone — open at any level; species levels gate the catch.
Emberstone Requires Total Level 25 to enter.
Daily Quests Each daily quest pays bonus XP into its own skill.
Smithing Bonus skill — forges tools and armor but does not count toward Total Level.
$KINS 1,000 $KINS required to play past Total Level 10.