Repair

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Revision as of 22:17, 27 October 2026 by Admin (talk | contribs) (Worn armour warns before it breaks; repairs pay Smithing XP at half the forge's rate per ingot charged)
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Repair restores worn tools and Armor to full durability. Repairs are done at the smiths' anvils — Grimjaw in Frostmere and Harun the Forgewright in Dunes West — through the same smithing window used for forging. Kaziir the Armoursmith crafts armor but does not repair it: he sells plate, he does not take it back.

What can be repaired

Everything that is forged and wears down can be repaired — as long as it still exists. An item whose durability reaches 0 breaks and is destroyed (along with any Relic on it), so it must be repaired before then:

  • Forged tools: Copper, Iron, and Silver axes, swords, and pickaxes — 4,000 durability each, spending one point per use.
  • Armor: all eight Iron and Silver pieces — 2,500 durability each, spending one point per hit taken while worn.

Items can be repaired from your carried inventory, your hotbar, or (for armor) while worn. An item at full durability cannot be repaired.

Cost

A repair charges 60% of the item's full forging bill — every material the forge takes, not just the metal — scaled to how much durability is missing:

  • A full repair (an item on its last point of durability) costs 60% of the forging recipe.
  • A partial repair costs proportionally less. A piece at half durability costs half of the full-repair bill.
  • Each material rounds up, with a minimum of 1 per material — a scratch is never free.

A full repair is deliberately cheaper than forging a new item. The cost is paid in the same materials as forging: ingots and Wood for tools; ingots, Molten Rock, and Brute Horns for armor.

Examples

Relics

An item carrying a Relic repairs for exactly the same materials as the same item without one, whatever the Relic's tier — there is no Gold fee.

Full-repair costs

The bill for a full repair of an item worn down to its last point of durability (60% of its forging recipe, each material rounded up):

Item Forging bill Full repair
Copper Axe 20 Copper Ingot + 400 Wood 12 Copper Ingot + 240 Wood
Copper Sword 25 Copper Ingot + 600 Wood 15 Copper Ingot + 360 Wood
Copper Pickaxe 28 Copper Ingot + 850 Wood 17 Copper Ingot + 510 Wood
Iron Axe 40 Iron Ingot + 1,000 Wood 24 Iron Ingot + 600 Wood
Iron Sword 55 Iron Ingot + 1,300 Wood 33 Iron Ingot + 780 Wood
Iron Pickaxe 60 Iron Ingot + 1,600 Wood 36 Iron Ingot + 960 Wood
Silver Axe 80 Silver Ingot + 2,000 Wood 48 Silver Ingot + 1,200 Wood
Silver Sword 90 Silver Ingot + 2,500 Wood 54 Silver Ingot + 1,500 Wood
Silver Pickaxe 100 Silver Ingot + 3,000 Wood 60 Silver Ingot + 1,800 Wood
Iron Helmet 40 Iron Ingot + 40 Molten Rock + 5 Brute Horn 24 Iron Ingot + 24 Molten Rock + 3 Brute Horn
Iron Boots 25 Iron Ingot + 25 Molten Rock + 2 Brute Horn 15 Iron Ingot + 15 Molten Rock + 2 Brute Horn
Iron Legguards 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn 30 Iron Ingot + 30 Molten Rock + 6 Brute Horn
Iron Body Armor 50 Iron Ingot + 50 Molten Rock + 10 Brute Horn 30 Iron Ingot + 30 Molten Rock + 6 Brute Horn
Silver Helmet 80 Silver Ingot + 60 Molten Rock + 15 Brute Horn 48 Silver Ingot + 36 Molten Rock + 9 Brute Horn
Silver Boots 40 Silver Ingot + 20 Molten Rock + 10 Brute Horn 24 Silver Ingot + 12 Molten Rock + 6 Brute Horn
Silver Legguards 75 Silver Ingot + 70 Molten Rock + 25 Brute Horn 45 Silver Ingot + 42 Molten Rock + 15 Brute Horn
Silver Body Armor 100 Silver Ingot + 80 Molten Rock + 25 Brute Horn 60 Silver Ingot + 48 Molten Rock + 15 Brute Horn

Repair costs are derived directly from the forging recipes, so if a recipe ever changes, the repair quote moves with it.

Smithing XP

A repair pays Smithing XP: half the forge's XP per ingot, for each ingot the repair charges. Forging pays per item, so the rate per ingot depends on the recipe — a Silver Axe forges for 700 XP from 80 Silver Ingots, so a full Silver Axe repair (48 Silver Ingots) pays 210 XP. Armor pays half of Kaziir's 7 XP per ingot: a full Iron Body Armor repair (30 Iron Ingots) pays 105 XP. A partial repair charges fewer ingots and pays less. Repairing is never a better XP route than forging new.

Why repair

  • Only undamaged armor and forged tools can be listed on the Marketplace; a repaired piece can be listed again. (Player trades accept worn gear as it is.)
  • Repairing keeps any Relic the item carries: only durability is restored, the item and its Relic are unchanged. Gear carrying a Relic warns you before it breaks — once at 10% durability and a last time at 2% — because a break destroys the Relic with it. Worn Armor gives the same two warnings even without a Relic: "Your Iron Body Armor is about to break. Repair it at a blacksmith."
  • A repair is always cheaper than forging the item again.
Page Why it matters
Grimjaw Repairs at the Frostmere anvil.
Harun the Forgewright Repairs at the Dunes West forge.
Kaziir the Armoursmith Crafts armor (does not repair).
Armor Durability and damage-reduction rules.
Smithing Forging the tools and armor being repaired.
Marketplace Worn armor and tools can't be listed until repaired.
Iron Ingot Repair metal for iron gear.
Silver Ingot Repair metal for silver gear.