Guild Seasons
Guild Seasons are competitive scoring seasons for Guilds. While a season runs, kills in the open-PvP realms earn season points for the killer's guild, a live season board ranks every guild, and when the season ends the standings freeze and the top three guilds take home trophies.
Earning points
Points come from fighting in the open-PvP realms — the Wilderness family, Emberstone, and The Dunes. Minigames matches and private wagers never score. PvP inside the Glade Cave doesn't score either, though the Venomweaver kill does.
| Kill | Season points |
|---|---|
| Zombie, Dragon, Wolf | 1 |
| Magma Brute, Giant Scorpion | 2 |
| Venomweaver (boss) | 25, shared out by damage |
| King Scorpia (boss) | 25 (his top 3 damage dealers only) |
| PvP kill — victim combat level 1–10 | 2 |
| PvP kill — victim combat level 11–20 | 4 |
| PvP kill — victim combat level 21–30 | 6 |
| PvP kill — victim combat level 31–39 | 8 |
| PvP kill — victim combat level 40+ | 10 |
PvP points are set by the victim's combat level — the killer's level doesn't matter.
Points always stay with the guild they were earned in. A player who leaves mid-season takes nothing with them, and a player who fights for two guilds in one season has contributed to both.
Who earns the points
Mob and boss points follow damage, not the killing blow. Everything else a kill grants — XP, drops, scroll rolls and your lifetime kill counters — still follows the usual rules; only the season score works this way.
| Kill | Who the season points go to |
|---|---|
| Pack mobs (Zombie, Dragon, Wolf, Magma Brute, Giant Scorpion) | Whoever dealt that mob the most damage in the last 60 seconds of its life — not necessarily whoever landed the final blow. A tie goes to the most recent hit. Relic follow-up strikes and relic damage over time count toward your damage. |
| Venomweaver | The fight's 25 points are divided between everyone who damaged it, in proportion to the damage they dealt across the whole fight, whether or not they were still in the cave at the kill. Anyone who dealt less than 5% of the fight's damage receives nothing. |
| King Scorpia | Unchanged — his top 3 damage dealers. |
Because the points follow the damage, weakening a mob or a boss for someone else to finish off earns the finisher little or nothing: the points go to whoever did the damage.
Anti-farming rules
Repeatedly killing the same player is worth less and less:
| Kill of the same player (within 24 hours) | Points awarded |
|---|---|
| 1st | 100% |
| 2nd | 50% |
| 3rd | 25% |
| 4th and beyond | 0% |
On top of the 24-hour rule, one killer can only open 3 scoring days against the same victim inside any rolling 7-day window — after that, further kills of that player score nothing until the window moves on.
Kills of accounts linked to yours (same device, same network, and similar associations) score zero season points.
Pack mobs also heal. A zombie, dragon, wolf, Magma Brute or Giant Scorpion that takes no damage for 30 seconds returns to full health in one step, and the damage dealt to it before that no longer counts toward its season point — so a mob can't be parked at low health for someone else to finish. Poison ticks count as damage, so a poisoned mob won't heal while its poison is ticking — but poison only ticks while someone is in the area, so a poisoned mob left in an empty area still heals to full after 30 seconds, and its poison ends. King Scorpia shakes off damage under his own rule instead.
The season board
The Leaderboard tab shows:
- Overall / Bossing / PvP / Mobs — the ranked board, overall and per category, with top-3 styling. Click a guild to expand it and see each member's contribution.
- Stats — the Skilling Division: a separate, non-competitive board ranking guilds by gathering and crafting (wood, stone, coal, ores, fish caught and cooked, smithing). It contributes nothing to the Season Score — bragging rights only.
- A countdown to the season's end, and a season switcher to browse the archived results of finished seasons.
Seasons can also run limited-time bonus events where every point earned is multiplied.
End of season and trophies
Scoring stops at the season's end time on the dot. Standings are frozen exactly as they stood, archived permanently, and final placements are decided. After a short review the results are marked Final. A guild that disbands mid-season is archived without a placement.
The top three guilds are awarded placeable furniture trophies — for Season 1: the Season 1 Champion's Trophy, Season 1 Runners-up Trophy and Season 1 Third Place Trophy. Trophies go to members who are still in the guild when the season ends and whose current, unbroken membership covers at least 7 days of the season (the guild's owner at season end is always eligible). Leaving and rejoining restarts the 7 days. Trophies are delivered to eligible members' furniture bags. They are soulbound: they can be placed and shown off, but never traded, listed, or sold.
Your own trophies are also recorded in your Collection Log.
Related pages
| Page | Why it matters |
|---|---|
| Guilds | The guild system the seasons rank. |
| Wilderness | Open-PvP realm where most points are earned. |
| The Dunes | Open-PvP desert realms — kills here score too. |
| Emberstone | Open-PvP volcanic realm. |
| Venomweaver | 25-point boss. |
| King Scorpia | 25 points to his top 3 damage dealers. |
| Collection Log | Where your season trophies are recorded. |