| Wild Zombie
|
| Found at
|
Wilderness, Wilderness Extension
|
| Hits to kill
|
5
|
| Aggro range
|
3
|
| Contact damage
|
10 HP per 1.5 seconds
|
| Combat XP
|
50
|
| Drops
|
None
|
| Notes
|
Counts toward the kill zombies daily quest.
|
Wild Zombies are the most common hostile creatures in the Wilderness. They are the safest early Combat training target compared with Wild Dragons, and they are usually found more often in the southern part of the Wilderness.
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.
Tip: Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.
Combat
| Stat
|
Value
|
| Hits to kill
|
5 successful sword hits
|
| Aggro range
|
3 tiles
|
| Contact damage
|
10 HP every 1.5 seconds
|
| Failed QTE penalty
|
20 HP
|
| Combat XP
|
50 per kill
|
| Respawn time
|
60 seconds
|
A normal Space-QTE hit removes 1 life from a zombie. A critical slice removes 2 lives. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly.
Rewards
| Reward
|
Amount
|
Notes
|
| Combat XP
|
50
|
Doubled when using a Lvl 2 Sword
|
| Daily quest progress
|
1 kill
|
Applies to the kill zombies daily quest
|
| Item drops
|
None
|
Zombies are mainly for Combat XP
|
Locations
| Area
|
Notes
|
| Wilderness
|
Main zombie training area. Zombies are biased toward the south.
|
| Wilderness Extension
|
Smaller northern glade with the same Wilderness danger rules.
|
Tips
- Heal at the Mainland Fountain before entering the Wilderness.
- Bank gathered materials before fighting for a long time.
- Use zombies for early Combat XP before moving north toward dragons.
- Upgrade to a Lvl 2 Sword at Frostmere to double Combat XP.