Category:Combat Strategy
Having a Combat Strategy gives advantages while dealing with Mobs and Bosses.
Boss Strategy
Venomweaver
Boss Room
Inside the boss room there are 31 safe tiles where you can hide to avoid the boss attack.
Safe tiles are marked as "X".
Positioning
North and South
| South | North |
|---|---|
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West and East
| West | East |
|---|---|
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Mounts
North and South
Mounts with 25%-55% movement speed
West and East
Mounts with 45%-55% movement speed
Attack Pattern
Boss Attack Pattern
Venomweaver has 3 different attack patterns.
| Attack | Damage | Effect |
|---|---|---|
| Ground Stomp | At least 60 HP/Shield | Purple shock wave; chance of being pushed back to the edge of the boss room if hit in an open area |
| Web Attack | 60 HP/Shield | Combined with every 5th Ground Stomp; on hit, players can't move for at least 3 seconds |
| Spawning Little Spider | — | Boss randomly spawns a little spider that moves toward the nearest player (3-4 tiles from it) |
Player Attack Pattern
Knowing the Boss attack pattern and rhythm, players can successfully execute the Hit and Run attack pattern.
Execution:
- Take cover at the North, South, West, or East safe tiles
- Wait for the boss Ground Stomp and purple shock wave to pass the safe tile you're standing on
- Hit the Boss once and run back to the safe tile
- Repeat the process
Extra:
- Every 5th boss attack it will launch the Web Attack
- Run to the nearest tile without a "Web" icon
- Count up to 4 seconds and run back to your safe tile position
- On the next boss Ground Stomp, depending on your positioning, you can hit the boss 2-3 times before going back to your safe tile position
Tip: During the Web Attack, if you're near the boss you can hit it 1-2 times before running back to your safe tile position. Kill the spawned Small Spider as soon as possible. Player attack has a 2.5s-3s cooldown.
King Scorpia
Positioning
Mounts
Ideal mounts to use are with 45%-55% movement speed
Attack Pattern
Boss Attack Pattern
King Scorpia has 4 different attack patterns.
| Attack | Damage | Effect |
|---|---|---|
| Bite | 25 HP/Shield | Normal bite; King Scorpia do a Counter Attack with 10 HP/Shield damage for each attack |
| Chases | 0 HP/Shield | Chases with double movement speeds and walk straight; can be combine with the Bite attack and Counter Attack |
| Shrugs | 0 HP/Shield | Recover twice as fast from stuns; can be combine with the Counter Attack |
| Throw | 0 HP/Shield | Picks you up and hurls you up to 6 tiles away; can be combine with the Bite attack and Counter Attack |
Player Attack Pattern
Knowing the Boss attack pattern and rhythm, players can successfully execute the Hit and Run attack pattern.
Execution:
- Hit the King Scorpia once and run away for at least 5-6 tiles
- Wait for the boss to change aggro
- Repeat the process
Extra:
- Avoid hitting the boss heads on especially if there's a giant scorpio arround
- The boss can throw you out from the Dunes West if you're too close from the area changes tiles, avoid pulling it to the edge of the map
- Watch out for the PVP players targeting players rather than the boss
Tip: Wear full set armors to increase your survival
Mobs Strategy
Wild Zombie
Wild Zombies are the most common hostile creatures in the Wilderness and Wilderness Extension.
Mob Information
| Name | Wild Zombie |
|---|---|
| HP | 100 |
| Aggro Range | 3 Tiles |
| Location | Wilderness |
| Spawn Time | 60 seconds |
Attack Pattern
| Attack | Damage | Special Effect |
|---|---|---|
| Chase | 20 HP | Critical Damage deals 20 HP |
Execution
- Lure or locate 1 Wild Zombie at a time
- Keep a 4-5 tile distance
- Hit the Wild Zombie once and run away to maintain 4-5 tile distance
- Wait for 2.5s-3s attack cooldown
- Repeat the process
Tip: Wild Zombie has a small hit box. Don't confront aggressively — wait for the right time to hit and run.
Wild Dragon
Wild Dragons are dangerous hostile creatures found in the Wilderness and Wilderness Extension.
Mob Information
| Name | Wild Dragon |
|---|---|
| HP | 100 |
| Aggro Range | 3 Tiles |
| Location | Wilderness |
| Spawn Time | 60 seconds |
Attack Pattern
| Attack | Damage | Special Effect |
|---|---|---|
| Chase | 20 HP | Critical Damage deals 20 HP |
Execution
- Lure or locate 1 Wild Dragon at a time
- Keep a 4-5 tile distance
- Hit the Wild Dragon once and run away to maintain 4-5 tile distance
- Wait for 2.5s-3s attack cooldown
- Repeat the process
Tip: Wild Dragon has higher movement speed than the Wild Zombie — don't confront aggressively and wait for the chance to hit and run.
Magma Brute
Magma Brutes are large hostile mobs found in Emberstone.
Mob Information
| Name | Magma Brute |
|---|---|
| HP | 150 |
| Aggro Range | 8 Tiles |
| Location | Emberstone |
| Spawn Time | 45 seconds |
Attack Pattern
| Attack | Damage | Special Effect |
|---|---|---|
| Pounce | 40 HP | On a successful pounce, the character may get locked in position for a few seconds |
Execution
- Lure or locate a single Magma Brute
- Let it pounce from 6-8 tiles away and dodge
- Hit the Magma Brute
- Keep 4-6 tile distance while attack is on cooldown
- Wait for another pounce (close range = shorter pounce) and dodge
- Hit the Magma Brute
- Repeat
Tip: Magma Brute pounce has 3-4seconds cooldown. You have 0.5-1.5 seconds to dodge the pounce. Use the surrounding rocks to your advantage. Magma Brutes prioritize players who are fishing within 15 tiles.
Giant Scorpion
Giant Scorpions are large hostile mobs found in The Dunes West and East.
Mob Information
| Name | Giant Scorpion |
|---|---|
| HP | 200 |
| Aggro Range | 3 Tiles |
| Location | The Dunes |
| Spawn Time | 20 seconds |
Attack Pattern
| Attack | Damage | Special Effect |
|---|---|---|
| Pounce | 60 HP | On a successful pounce, the character may get locked in position for a few seconds |
Execution
- Lure or locate a single Giant Scorpions
- Hit once and run 4-6 away from it
- Keep 4-6 tile distance while attack is on cooldown
- Repeat
Tip: Dunes - West has fewer giant scorpion and you can fight them better than the Dunes - East but it's prone to King Scorpia and PVP players.
