| Wild Zombie
|
| Found at
|
Wilderness, Wilderness Extension
|
| Hits to kill
|
100 HP
|
| Aggro range
|
3
|
| Contact damage
|
2–10 HP per tick (rolled)
|
| Combat XP
|
50
|
| Drops
|
Beginner Scroll (1 in 1,000)
|
| Notes
|
Counts toward the kill zombies daily quest.
|
Wild Zombies are the most common hostile creatures in the Wilderness. They are the safest early Combat training target compared with Wild Dragons, and they are usually found more often in the southern part of the Wilderness.
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.
Tip: Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.
Combat
| Stat
|
Value
|
| HP
|
100 — zombies take real sword damage per hit, so a starter sword (5 damage) needs 20 hits and a silver sword (30 damage) only 4
|
| Aggro range
|
3 tiles
|
| Contact damage
|
2–10 HP per tick (rolled), at least 1.5 seconds between ticks
|
| Failed QTE penalty
|
20 HP
|
| Combat XP
|
50 per kill
|
| Respawn time
|
60 seconds
|
Every successful swing lands exactly one damage tick of your sword's damage — zombies previously used a lives system where a critical slice removed 2 lives, but they now take real damage per hit with no critical tick. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly.
Rewards
| Reward
|
Amount
|
Notes
|
| Combat XP
|
50
|
Flat per kill — weapon tier does not change the XP, only how fast the zombie dies
|
| Beginner Scroll
|
Rare drop
|
1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to Maelor the Scrollbinder for 2–5 Gold.
|
| Daily quest progress
|
1 kill
|
Applies to the kill zombies daily quest
|
Wild Zombies no longer drop Gold — the old 1-in-200 Gold drop was removed in a 2026 update.
Locations
| Area
|
Notes
|
| Wilderness
|
Main zombie training area. Zombies are biased toward the south.
|
| Wilderness Extension
|
Smaller northern glade with the same Wilderness danger rules.
|
Tips
- Heal at the Mainland Fountain before entering the Wilderness.
- Bank gathered materials before fighting for a long time.
- Use zombies for early Combat XP before moving north toward dragons.
- Forge a better sword at Frostmere — a Lvl 2 Sword hits for 26 versus the starter's 5, so zombies die in far fewer swings (XP per kill stays 50).
- Zombie kills rarely drop Beginner Scrolls (1 in 1,000) — a passive bonus on top of Combat XP.