Category:Combat Strategy: Difference between revisions

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Accuracy check against the live game (29 September 2026)
 
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Having a '''Combat Strategy''' gives advantages while dealing with [[Mobs]] and [[Bosses]].
Having a '''Combat Strategy''' gives advantages while dealing with [[:Category:Monsters|Mobs]] and [[Boss Mobs|Bosses]].


== Boss Strategy ==
== Boss Strategy ==
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=== Attack Pattern ===
=== Attack Pattern ===


<div class="kin-note"><span class="kin-note-label">Important Note:</span> You must hit/attack the boss once within 15-20 seconds else the Boss Room will consider you as "IDLE" and forced kill your character.</div>
<div class="kin-note"><span class="kin-note-label">Important Note:</span> You must hit/attack the boss (or a little spider) at least once every 45 seconds else the Boss Room will consider you as "IDLE" and forced kill your character.</div>


<iframe src="https://kintara-wiki.vercel.app/combat-strategy/Venomweaver" width="1000" height="450" style="border:none;"></iframe>
<iframe src="https://kintara-wiki.vercel.app/combat-strategy/Venomweaver" width="1000" height="450" style="border:none;"></iframe>
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! Attack !! Damage !! Effect
! Attack !! Damage !! Effect
|-
|-
| '''Ground Stomp''' || At least 60 HP/Shield || Purple shock wave; chance of being pushed back to the edge of the boss room if hit in an open area
| '''Ground Stomp''' || 60 HP/Shield (before armor) || Purple shock wave; chance of being pushed back to the edge of the boss room if hit in an open area
|-
|-
| '''Web Attack''' || 60 HP/Shield || Combined with every 5th Ground Stomp; on hit, players can't move for at least 3 seconds
| '''Web Attack''' || 80 HP/Shield (before armor) || Combined with every 5th Ground Stomp; on hit, players can't move for about 2 seconds
|-
|-
| '''Spawning Little Spider''' || — || Boss randomly spawns a little spider that moves toward the nearest player (3-4 tiles from it)
| '''Spawning Little Spider''' || 15-22 HP/Shield per bite || Boss spawns a little spider about every 50 seconds that moves toward the nearest player (3-4 tiles from it)
|}
|}


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# On the next boss Ground Stomp, depending on your positioning, you can hit the boss 2-3 times before going back to your safe tile position
# On the next boss Ground Stomp, depending on your positioning, you can hit the boss 2-3 times before going back to your safe tile position


'''Tip:''' During the Web Attack, if you're near the boss you can hit it 1-2 times before running back to your safe tile position. Kill the spawned Small Spider as soon as possible. Player attack has a 2.5s-3s cooldown.
'''Tip:''' During the Web Attack, if you're near the boss you can hit it 1-2 times before running back to your safe tile position. Kill the spawned Small Spider as soon as possible. Player attack has a 1.5s cooldown.


=== King Scorpia ===
=== King Scorpia ===
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=== Attack Pattern ===
=== Attack Pattern ===


<div class="kin-note"><span class="kin-note-label">Important Note:</span> You must hit/attack the boss once within 30 seconds else the King Scorpia will forget your damage contribution and you will be excluded in top 3 damager.</div>
<div class="kin-note"><span class="kin-note-label">Important Note:</span> You must hit/attack the boss at least once every 45 seconds (a warning appears at 30 seconds) else the King Scorpia will forget your damage contribution and you will be excluded in top 3 damager.</div>


<iframe src="https://kintara-wiki.vercel.app/combat-strategy/KingScorpia" width="1000" height="450" style="border:none;"></iframe>
<iframe src="https://kintara-wiki.vercel.app/combat-strategy/KingScorpia" width="1000" height="450" style="border:none;"></iframe>
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# Avoid hitting the boss heads on especially if there's a giant scorpio arround
# Avoid hitting the boss heads on especially if there's a giant scorpio arround
# The boss can throw you out from the Dunes West if you're too close from the area changes tiles, avoid pulling it to the edge of the map
# The boss can throw you out from the Dunes South if you're too close from the area changes tiles, avoid pulling it to the edge of the map
# Watch out for the PVP players targeting players rather than the boss
# Watch out for the PVP players targeting players rather than the boss


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# Keep a 4-5 tile distance
# Keep a 4-5 tile distance
# Hit the Wild Zombie once and run away to maintain 4-5 tile distance
# Hit the Wild Zombie once and run away to maintain 4-5 tile distance
# Wait for 2.5s-3s attack cooldown
# Wait for the 1.5s attack cooldown
# Repeat the process
# Repeat the process


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! Name !! Wild Dragon
! Name !! Wild Dragon
|-
|-
| HP || 100
| HP || 75
|-
|-
| Aggro Range || 3 Tiles
| Aggro Range || 3 Tiles
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# Keep a 4-5 tile distance
# Keep a 4-5 tile distance
# Hit the Wild Dragon once and run away to maintain 4-5 tile distance
# Hit the Wild Dragon once and run away to maintain 4-5 tile distance
# Wait for 2.5s-3s attack cooldown
# Wait for the 1.5s attack cooldown
# Repeat the process
# Repeat the process


'''Tip:''' Wild Dragon has higher movement speed than the Wild Zombie — don't confront aggressively and wait for the chance to hit and run.
'''Tip:''' Wild Dragon moves at the same speed as the Wild Zombie but bites harder — don't confront aggressively and wait for the chance to hit and run.


=== Magma Brute ===
=== Magma Brute ===
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| Location || [[Emberstone]]
| Location || [[Emberstone]]
|-
|-
| Spawn Time || 45 seconds
| Spawn Time || 90 seconds
|}
|}


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# Repeat
# Repeat


'''Tip:''' Magma Brute pounce has 3-4seconds cooldown. You have 0.5-1.5 seconds to dodge the pounce. Use the surrounding rocks to your advantage. Magma Brutes prioritize players who are fishing within 15 tiles.
'''Tip:''' Magma Brute pounce has a 1.6-second cooldown after it lands. The leap takes about 0.65 seconds, which is your window to dodge it. Use the surrounding rocks to your advantage. Magma Brutes prioritize players who are fishing within 14 tiles.


=== Giant Scorpion ===
=== Giant Scorpion ===


[[File:Scorpion mount.png|180px|link=Magma Brute]]
[[File:Scorpion mount.png|180px|link=Giant Scorpion]]


Giant Scorpions are large hostile mobs found in [[The Dunes]] West and East.
Giant Scorpions are large hostile mobs found in [[The Dunes]] West, East and South.


==== Mob Information ====
==== Mob Information ====
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! Attack !! Damage !! Special Effect
! Attack !! Damage !! Special Effect
|-
|-
| Bite || 9-12 HP || None
| Bite || 9-20 HP || None
|}
|}


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# Repeat
# Repeat


'''Tip:''' Dunes - West has fewer giant scorpion and you can fight them better than the Dunes - East but it's prone to King Scorpia and PVP players.
'''Tip:''' Dunes - West has fewer giant scorpion and you can fight them better than the Dunes - East but it's prone to PVP players.


[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Latest revision as of 07:01, 29 September 2026

Having a Combat Strategy gives advantages while dealing with Mobs and Bosses.

Boss Strategy

Venomweaver

Boss Room

Inside the boss room there are 31 safe tiles where you can hide to avoid the boss attack.

Safe tiles are marked as "X".

Positioning

North and South

South North
  • Nearest cover after entering the Boss Room
  • Players can execute a fast hit and run attack
  • Players can execute 2-3 hits after the Boss Web attack
  • Disadvantage: Prone to small spider aggro
  • Player can execute a fast hit and run attack
  • Players can execute 2-3 hits after the Boss Web attack
  • Disadvantage: Far from the entrance

West and East

West East
  • Nearest cover after entering the Boss Room
  • Player can execute a hit and run
  • Player can execute 1-2 hits after the Boss Web attack
  • Disadvantages: Prone to small spider aggro, fewer safe tiles, farther attack pattern from the boss and safe tiles
  • Players can execute a hit and run
  • Players can execute 1-2 hits after the Boss Web attack
  • Disadvantages: Far from the entrance, farther attack pattern from boss and safe tiles

Mounts

North and South

Mounts with 25%-55% movement speed

West and East

Mounts with 45%-55% movement speed

Attack Pattern

Important Note: You must hit/attack the boss (or a little spider) at least once every 45 seconds else the Boss Room will consider you as "IDLE" and forced kill your character.

Boss Attack Pattern

Venomweaver has 3 different attack patterns.

Attack Damage Effect
Ground Stomp 60 HP/Shield (before armor) Purple shock wave; chance of being pushed back to the edge of the boss room if hit in an open area
Web Attack 80 HP/Shield (before armor) Combined with every 5th Ground Stomp; on hit, players can't move for about 2 seconds
Spawning Little Spider 15-22 HP/Shield per bite Boss spawns a little spider about every 50 seconds that moves toward the nearest player (3-4 tiles from it)

Player Attack Pattern

Knowing the Boss attack pattern and rhythm, players can successfully execute the Hit and Run attack pattern.

Execution:

  1. Take cover at the North, South, West, or East safe tiles
  2. Wait for the boss Ground Stomp and purple shock wave to pass the safe tile you're standing on
  3. Hit the Boss once and run back to the safe tile
  4. Repeat the process

Extra:

  1. Every 5th boss attack it will launch the Web Attack
  2. Run to the nearest tile without a "Web" icon
  3. Count up to 4 seconds and run back to your safe tile position
  4. On the next boss Ground Stomp, depending on your positioning, you can hit the boss 2-3 times before going back to your safe tile position

Tip: During the Web Attack, if you're near the boss you can hit it 1-2 times before running back to your safe tile position. Kill the spawned Small Spider as soon as possible. Player attack has a 1.5s cooldown.

King Scorpia

Positioning

Mounts

Ideal mounts to use are with 45%-55% movement speed

Attack Pattern

Important Note: You must hit/attack the boss at least once every 45 seconds (a warning appears at 30 seconds) else the King Scorpia will forget your damage contribution and you will be excluded in top 3 damager.

Boss Attack Pattern

King Scorpia has 4 different attack patterns.

Attack Damage Effect
Bite 23-36 HP/Shield Normal bite; King Scorpia do a Counter Attack with 10 HP/Shield damage for each attack
Chases 0 HP/Shield Chases with double movement speeds and walk straight; can be combine with the Bite attack and Counter Attack
Shrugs 0 HP/Shield Recover twice as fast from stuns; can be combine with the Counter Attack
Throw 0 HP/Shield Picks you up and hurls you up to 6 tiles away; can be combine with the Bite attack and Counter Attack

Player Attack Pattern

Knowing the Boss attack pattern and rhythm, players can successfully execute the Hit and Run attack pattern.

Execution:

  1. Hit the King Scorpia once and run away for at least 5-6 tiles
  2. Wait for the boss to change aggro
  3. Repeat the process

Extra:

  1. Avoid hitting the boss heads on especially if there's a giant scorpio arround
  2. The boss can throw you out from the Dunes South if you're too close from the area changes tiles, avoid pulling it to the edge of the map
  3. Watch out for the PVP players targeting players rather than the boss

Tip: Wear full set armors to increase your survival

Mobs Strategy

Wild Zombie

Wild Zombies are the most common hostile creatures in the Wilderness and Wilderness Extension.

Mob Information

Name Wild Zombie
HP 100
Aggro Range 3 Tiles
Location Wilderness
Spawn Time 60 seconds

Attack Pattern

Attack Damage Special Effect
Chase 2-10 HP None

Execution

  1. Lure or locate 1 Wild Zombie at a time
  2. Keep a 4-5 tile distance
  3. Hit the Wild Zombie once and run away to maintain 4-5 tile distance
  4. Wait for the 1.5s attack cooldown
  5. Repeat the process

Tip: Wild Zombie has a small hit box. Don't confront aggressively — wait for the right time to hit and run.

Wild Dragon

Wild Dragons are dangerous hostile creatures found in the Wilderness and Wilderness Extension.

Mob Information

Name Wild Dragon
HP 75
Aggro Range 3 Tiles
Location Wilderness
Spawn Time 60 seconds

Attack Pattern

Attack Damage Special Effect
Chase 3-12 HP None

Execution

  1. Lure or locate 1 Wild Dragon at a time
  2. Keep a 4-5 tile distance
  3. Hit the Wild Dragon once and run away to maintain 4-5 tile distance
  4. Wait for the 1.5s attack cooldown
  5. Repeat the process

Tip: Wild Dragon moves at the same speed as the Wild Zombie but bites harder — don't confront aggressively and wait for the chance to hit and run.

Magma Brute

Magma Brutes are large hostile mobs found in Emberstone.

Mob Information

Name Magma Brute
HP 150
Aggro Range 8 Tiles
Location Emberstone
Spawn Time 90 seconds

Attack Pattern

Attack Damage Special Effect
Pounce 8-19 HP On a successful pounce, the character may get locked in position for a few seconds

Execution

  1. Lure or locate a single Magma Brute
  2. Let it pounce from 6-8 tiles away and dodge
  3. Hit the Magma Brute
  4. Keep 4-6 tile distance while attack is on cooldown
  5. Wait for another pounce (close range = shorter pounce) and dodge
  6. Hit the Magma Brute
  7. Repeat

Tip: Magma Brute pounce has a 1.6-second cooldown after it lands. The leap takes about 0.65 seconds, which is your window to dodge it. Use the surrounding rocks to your advantage. Magma Brutes prioritize players who are fishing within 14 tiles.

Giant Scorpion

Giant Scorpions are large hostile mobs found in The Dunes West, East and South.

Mob Information

Name Giant Scorpion
HP 200
Aggro Range 6 Tiles
Location The Dunes
Spawn Time 20 seconds

Attack Pattern

Attack Damage Special Effect
Bite 9-20 HP None

Execution

  1. Lure or locate a single Giant Scorpions
  2. Hit once and run 4-6 away from it
  3. Keep 4-6 tile distance while attack is on cooldown
  4. Repeat

Tip: Dunes - West has fewer giant scorpion and you can fight them better than the Dunes - East but it's prone to PVP players.

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