Mount Training: Difference between revisions
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=== Base Speed System === | === Base Speed System === | ||
Nearly every mount in Kintara — regardless of rarity, cost, or source — begins at the same '''25% move speed bonus''' (the sole exception is the Lamborghini Mount, whose own base is 200%). This creates a level playing field where wallet size does not determine PvP dominance. | |||
* '''Dragon Mount:''' 25% base (was previously variable) | * '''Dragon Mount:''' 25% base (was previously variable) | ||
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* '''Wolf Mount:''' 25% base | * '''Wolf Mount:''' 25% base | ||
* '''Turtle Mount:''' 25% base | * '''Turtle Mount:''' 25% base | ||
* ''' | * '''Every other mount you can buy, win or craft:''' 25% base | ||
=== Training Sessions === | === Training Sessions === | ||
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# Open the training interface | # Open the training interface | ||
# Select which mount to train | # Select which mount to train — it has to be carried (inventory, hotbar or mount bag); a mount left in the bank can't be loaded into the pen | ||
# Pay '''10 [[Gold]]''' per session | # Pay '''10 [[Gold]]''' per session | ||
# Receive '''+5% speed''' to that specific mount | # Receive '''+5% speed''' to that specific mount | ||
| Line 46: | Line 46: | ||
* Each mount you own can be trained separately | * Each mount you own can be trained separately | ||
* If you own 3 Dragon Mounts, each must be trained independently | * If you own 3 Dragon Mounts, each must be trained independently | ||
* A trained mount keeps its speed if transferred, traded, or sold | * A trained mount keeps its speed if transferred, traded, or sold — and when you hand over several copies of one mount type, the '''slowest''' copies leave first, so trained ones stay with you unless you pick them out deliberately | ||
* A 55% mount is a valuable, tradeable asset | * A 55% mount is a valuable, tradeable asset | ||
* An untrained mount is | * An untrained mount you bought, won or crafted is 25% | ||
=== Server-Enforced & Permanent === | === Server-Enforced & Permanent === | ||
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* '''Marketplace listings:''' Displayed in trading UI | * '''Marketplace listings:''' Displayed in trading UI | ||
* '''Wagers:''' Confirmed before bet resolution | * '''Wagers:''' Confirmed before bet resolution | ||
* '''Trades:''' Transfers with the mount | * '''Trades:''' Transfers with the mount | ||
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* '''Rewards player investment''' — 60 Gold and patience earn a maxed mount | * '''Rewards player investment''' — 60 Gold and patience earn a maxed mount | ||
* '''Creates tradeable assets''' — trained mounts have real value | * '''Creates tradeable assets''' — trained mounts have real value | ||
* '''Eliminates power creep''' — | * '''Eliminates power creep''' — training can never take any mount past 55%, so no mount you buy, win or craft outruns another by spending | ||
* '''Supports skill-based PvP''' — speed is earned, not purchased | * '''Supports skill-based PvP''' — speed is earned, not purchased | ||
Revision as of 07:40, 12 September 2026
Template:Infobox system Mount Training is Kintara's fair, transparent system for increasing mount speed. Every mount starts at 25% base speed and can be trained incrementally to a hard cap of 55% through paid sessions with Sorrel the Stablemaster.
Training is per-mount, permanent, server-enforced, and tied to the individual mount — your trained mount keeps its speed through trades, marketplace sales, and any other transaction.
Core Mechanics
Base Speed System
Nearly every mount in Kintara — regardless of rarity, cost, or source — begins at the same 25% move speed bonus (the sole exception is the Lamborghini Mount, whose own base is 200%). This creates a level playing field where wallet size does not determine PvP dominance.
- Dragon Mount: 25% base (was previously variable)
- Whale Mount: 25% base (was previously variable)
- Rocket Mount: 25% base (was previously 45%)
- Wolf Mount: 25% base
- Turtle Mount: 25% base
- Every other mount you can buy, win or craft: 25% base
Training Sessions
Visit Sorrel the Stablemaster on the Mainland with a mount you own:
- Open the training interface
- Select which mount to train — it has to be carried (inventory, hotbar or mount bag); a mount left in the bank can't be loaded into the pen
- Pay 10 Gold per session
- Receive +5% speed to that specific mount
Each session is incremental. Going from 25% base to 55% cap requires exactly 6 sessions = 60 Gold total.
Hard Cap
The maximum any mount can reach is 55% move speed bonus. This is the highest speed Kintara has ever offered and creates a ceiling that prevents endless speed creep.
- Minimum: 25%
- Maximum: 55%
- Range: 30 percentage points
- Sessions to max: 6 (at +5% per session)
Per-Mount Training
Speed is tied to the individual mount, not the player:
- Each mount you own can be trained separately
- If you own 3 Dragon Mounts, each must be trained independently
- A trained mount keeps its speed if transferred, traded, or sold — and when you hand over several copies of one mount type, the slowest copies leave first, so trained ones stay with you unless you pick them out deliberately
- A 55% mount is a valuable, tradeable asset
- An untrained mount you bought, won or crafted is 25%
Server-Enforced & Permanent
Trained speed is stamped onto the mount server-side and is enforced everywhere:
- Inventory: Shows trained speed
- Bank: Persists during storage
- Marketplace listings: Displayed in trading UI
- Wagers: Confirmed before bet resolution
- Trades: Transfers with the mount
Once trained, your mount's speed cannot be reduced. A 55% mount will always be 55%, even if traded to another player.
Why This System
The previous system suffered from speed creep: every new mount had to be faster than the last to feel exciting, creating an unfair PvP landscape where richer players were automatically faster.
This new system:
- Removes pay-to-win mechanics — rich players can't buy speed, only grind Gold for sessions
- Makes all mounts equal at start — fairness on day one
- Rewards player investment — 60 Gold and patience earn a maxed mount
- Creates tradeable assets — trained mounts have real value
- Eliminates power creep — training can never take any mount past 55%, so no mount you buy, win or craft outruns another by spending
- Supports skill-based PvP — speed is earned, not purchased
Training Costs & Progression
| Sessions | Total cost | Speed achieved | Notes |
|---|---|---|---|
| 0 | 0 Gold | 25% | Base speed — every mount starts here |
| 1 | 10 Gold | 30% | First training session |
| 2 | 20 Gold | 35% | — |
| 3 | 30 Gold | 40% | Halfway to cap |
| 4 | 40 Gold | 45% | — |
| 5 | 50 Gold | 50% | — |
| 6 | 60 Gold | 55% | Hard cap — maximum speed |
Mount Training vs. Gilding
Two systems let you customize your mounts:
- Training: Incremental speed increases. 10 Gold per session. Guaranteed. Any mount can reach 55%.
- Gilding: High-stakes ritual to create rare cosmetic variants. No Gold cost but mounts burned (win or lose). See Gilded Mounts for full details.
Both are optional ways to invest in your mounts.
Tips
- Budget 60 Gold to fully train a mount from base (25%) to cap (55%).
- Trained mounts are valuable — a 55% mount is worth more on the marketplace than an untrained one.
- Train mounts you'll keep — once trained, they stay trained through all transactions.
- Speed matters in PvP — a 55% mount gives you a real advantage in mounted combat.
- No refunds — once you pay 10 Gold for a session, you cannot reverse it. Plan carefully.
- All mounts equal — don't assume new mounts are faster. Check the base speed before buying.
- Sorrel is permanent — mount training will always be available at Sorrel the Stablemaster.
Related pages
| Page | Why it matters |
|---|---|
| Sorrel the Stablemaster | Provides mount training and gilding rituals. |
| Gilded Mounts | Rare cosmetic mount variants via high-stakes ritual. |
| Mounts | Main mount category hub. |
| Dragon Mount | Example trainable mount (25% base, 55% max). |
| Whale Mount | Example trainable mount (25% base, 55% max). |
| Rocket Mount | Example trainable mount (25% base, 55% max). |
| Turtle Mount | Example trainable mount (25% base, 55% max). |
| Wolf Mount | Example trainable mount (25% base, 55% max). |
| Mainland | Location of Sorrel the Stablemaster. |
| Economy | Mount training is a Gold sink (10 Gold per session). |