$KINS: Difference between revisions

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| name        = $KINS
| name        = $KINS
| type        = On-chain token (Solana)
| type        = On-chain token (Solana)
| gathered_at = Marketplace (sell Gold for $KINS), Solana DEX/CEX purchase
| gathered_at = In-game wallet, Marketplace, Solana DEX/CEX purchase
| skill       = None
| skill       = None
| processing  = Game access, Marketplace listings, paid Spinner Wheel, Holder Benefits tiers
| processing  = Free play access, paid biome access, Marketplace listings, player trading, paid Spinner Wheel, Holder Benefits tiers
}}
}}
'''$KINS''' is the native Solana token tied to [[Kintara]]'s on-chain economy. A wallet holding at least 1,000 $KINS is required to log into the game, and $KINS is used across the marketplace, the paid [[Spinner Wheel]], and as of a recent update — a full Holder Benefits tier system.
'''$KINS''' is the native Solana token tied to [[Kintara]]'s on-chain economy. $KINS is used for extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, the paid [[Spinner Wheel]], and Holder Benefits.
 
A wallet holding 1,000 $KINS is no longer required to create an account or begin playing. New players can play for free until reaching '''Total Level 10'''. At that point, progression pauses until the account holds at least 1,000 $KINS.
 
Holding 1,000 $KINS unlocks the paid biomes and enables [[Mount|mount]] and [[Pet|pet]] drops. Marketplace listing, player trades, wagers, and guild-bank deposits unlock after the account has held 1,000 $KINS for 24 hours. Buying, earning, and playing are not locked behind the 24-hour period.
 
== Free Play and Access ==
 
Kintara is free to play. Players can create an account and enter the game without holding $KINS or connecting an external wallet.
 
Free players can access the core world and its activities, including:
 
* [[Mainland]]
* [[Wilderness]]
* [[Whisperwood]]
* [[Frostmere]]
* [[The Pond]]
* Fighting and gathering
* Fishing and cooking
* [[Bank]] storage
* Quests
* [[Casino]] Gold
 
Free play continues until the player's Total Level reaches 10. At Total Level 10, the account pauses at its current progression until it holds at least 1,000 $KINS.
 
Holding 1,000 $KINS unlocks the following paid biomes:
 
* [[The Shores]]
* [[The Dunes]]
* [[The Emberstone]]
* [[Glade Cave]]
 
The same balance also enables mount and pet drops. Existing holders who already meet the minimum are not affected by this access change.
 
== Wallet and Account Access ==
 
Players can log in with email using a six-digit verification code. Other available login methods include:
 
* Google
* Discord
* X
* Passkeys
 
The Account tab connects login methods to the same Kintara character. Players can also add an authenticator app or passkey as an additional wallet-security check.
 
Kintara uses a non-custodial Solana wallet powered by Privy. Kintara does not hold the player's private keys or funds.
 
The in-game wallet button opens the player's wallet and provides access to:
 
* $KINS and SOL balances
* A deposit address and QR code
* Buying SOL with a bank card
* Sending funds
* Converting SOL to $KINS
 
On Android, the wallet path uses Mobile Wallet Adapter. Tapping Play opens the player's installed wallet directly rather than displaying the normal login picker.


== Holder Benefits ==
== Holder Benefits ==
$KINS holder benefits are officially live. The more $KINS you hold, the more you unlock across Kintara — progression boosts, extra storage, daily rewards, and exclusive areas. Holder tiers scale with your $KINS balance, and every tier includes the benefits of every tier below it. Your tier is reflected in-game — your name changes color to match.
 
$KINS holder benefits are officially live. The more $KINS a player holds, the more they unlock across Kintara — progression boosts, extra storage, daily rewards, and exclusive areas. Holder tiers scale with the player's $KINS balance, and every tier includes the benefits of every tier below it. A player's tier is reflected in-game by changing the color of their name.


=== Holder Tiers & XP Boosts ===
=== Holder Tiers & XP Boosts ===
{| class="wikitable"
{| class="wikitable"
! Tier
! Tier
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=== Additional Holder Perks ===
=== Additional Holder Perks ===
Beyond the tier bonuses above, hitting specific $KINS thresholds unlocks further perks, independent of the color tiers:
 
Beyond the tier bonuses above, hitting specific $KINS thresholds unlocks further perks independently of the color tiers:


{| class="wikitable"
{| class="wikitable"
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=== Exclusive Spaces (Coming Soon) ===
=== Exclusive Spaces (Coming Soon) ===
{| class="wikitable"
{| class="wikitable"
! Space
! Space
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== Acquiring $KINS ==
== Acquiring $KINS ==
$KINS is not earned directly through gathering or combat. Players obtain it in two main ways:
* '''Buying externally''' — $KINS is tradeable on Solana DEXs (e.g. PumpSwap) and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.
* '''Selling in-game gold''' — players can list [[Gold]] for sale on the [[Marketplace]], priced in $KINS. The buyer pays from a connected Solana wallet, and the seller receives $KINS in return. This is the only way to earn $KINS purely through gameplay.
Gold and $KINS can be exchanged in both directions through Marketplace listings — gold for $KINS, or $KINS for gold.


<div class="kin-note"><span class="kin-note-label">Verify:</span> The Holder Benefits announcement states that "every resource gathered, piece of loot earned and trade made through the marketplace can help you earn $KINS" as part of building holdings over time. This is broader marketing language than the "Acquiring $KINS" mechanics documented above, which currently state Gold-for-$KINS Marketplace sales are the only gameplay-based earning path. It's unconfirmed whether this reflects a genuine new direct-earn mechanic (resources/loot converting to $KINS) or is just reiterating that trading gathered goods on the Marketplace nets $KINS indirectly. Verify in-game before updating the acquisition mechanics above.</div>
Players can obtain $KINS in several ways:
 
* '''Buying externally''' — $KINS is tradeable on Solana DEXs, such as PumpSwap, and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.
* '''Buying through the in-game wallet''' — players can add SOL to their wallet and convert SOL to $KINS without leaving Kintara.
* '''Selling in-game Gold''' — players can list [[Gold]] for sale on the [[Marketplace]], priced in $KINS. The buyer pays from a connected Solana wallet, and the seller receives $KINS in return. This is the main gameplay-based way to obtain $KINS.
 
Gold and $KINS can be exchanged in both directions through Marketplace listings — Gold for $KINS, or $KINS for Gold.
 
== Marketplace Access ==
 
The 1,000 $KINS requirement no longer blocks players from entering Kintara or buying items. It controls access to Marketplace value-out features.
 
The following features unlock after the account has held at least 1,000 $KINS for 24 hours:
 
* Listing items or [[Gold]] on the [[Marketplace]]
* Player-to-player [[Trading|trading]]
* Wagers
* Guild-bank deposits
 
Buying, earning, and playing remain available before the 24-hour holding period.
 
The Marketplace also received a major interface and listing update:
 
* A cleaner marketplace board
* Dedicated item pages
* Listing rows that show item speed and wear
* Bulk delists that return items with their listed durability
* Restored access to every page of listings
* Improved busy-server handling so an active server does not appear to have an empty market
 
== Referrals ==
 
The [[Referrals]] system pays $KINS to players whose referrals buy items on the [[Marketplace]].
 
Players share a referral code. When a referred player purchases an item, a portion of the Marketplace fee is paid to the referrer in $KINS inside the buyer's transaction. There is no claim button or waiting period.
 
A volume ladder increases the referrer's share as the referrals' lifetime Marketplace spending grows.
 
Referral earnings are recorded in an admin-auditable ledger with their value stamped in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username.


== Uses in Kintara ==
== Uses in Kintara ==
$KINS has a few in-game roles:
 
$KINS has several in-game roles:
 
{| class="wikitable"
{| class="wikitable"
! Use
! Use
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! Notes
! Notes
|-
|-
| '''Game access'''
| '''Free game access'''
| No $KINS required
| Players can create an account and play the core world for free until reaching Total Level 10.
|-
| '''Extended progression'''
| Hold at least 1,000 $KINS
| Progression continues after Total Level 10 when the account holds the minimum balance.
|-
| '''Paid biome access'''
| Hold at least 1,000 $KINS
| Unlocks The Shores, The Dunes, The Emberstone, and the Glade Cave.
|-
| '''Mount and pet drops'''
| Hold at least 1,000 $KINS
| Hold at least 1,000 $KINS
| A minimum 1,000 $KINS balance is required to log into the game at all. Also the White tier threshold for Holder Benefits.
| Mount and pet drops become available.
|-
|-
| '''[[Marketplace]] listings'''
| '''[[Marketplace]] listings'''
| Any amount
| Hold at least 1,000 $KINS for 24 hours
| Buy and sell Gold and items priced in $KINS. Listing capacity increases at 100K $KINS held.
| Listing items and Gold is part of the value-out system. Listing capacity increases at 100K $KINS held.
|-
| '''Player [[Trading|trades]]'''
| Hold at least 1,000 $KINS for 24 hours
| Player-to-player trading unlocks after the holding period.
|-
| '''Wagers'''
| Hold at least 1,000 $KINS for 24 hours
| Wagering unlocks after the holding period.
|-
| '''Guild-bank deposits'''
| Hold at least 1,000 $KINS for 24 hours
| Depositing into a guild bank unlocks after the holding period.
|-
|-
| '''Paid [[Spinner Wheel]] spins'''
| '''Paid [[Spinner Wheel]] spins'''
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| '''Holder Benefits tiers'''
| '''Holder Benefits tiers'''
| 1K–5M $KINS held
| 1K–5M $KINS held
| Passive XP boosts and account perks that scale with balance — see above.
| Passive XP boosts and account perks that scale with balance.
|}
|}


<div class="kin-note"><span class="kin-note-label">Note:</span> $KINS holdings no longer affect Gold earning directly. The [[Traveling Merchant]] lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant's death. Gold is now earned through mob and boss kills; see [[Gold]]. $KINS holdings now instead affect XP rate and account perks via the Holder Benefits system above.</div>
<div class="kin-note"><span class="kin-note-label">Note:</span> Holding 1,000 $KINS controls extended progression, paid biome access, mount and pet drops, and value-out features. It is no longer required to create an account, log in, or begin playing.</div>
 
<div class="kin-note"><span class="kin-note-label">Note:</span> $KINS holdings no longer affect Gold earning directly. The [[Traveling Merchant]] lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant's death. Gold is now earned through mob and boss kills; see [[Gold]]. $KINS holdings now instead affect access, XP rate, account perks, and Marketplace-related features.</div>


== Token Sinks ==
== Token Sinks ==
$KINS has two remaining mechanics that remove it from circulating supply or a player's wallet:
$KINS has two remaining mechanics that remove it from circulating supply or a player's wallet:
{| class="wikitable"
{| class="wikitable"
! Mechanic
! Mechanic
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! Notes
! Notes
|-
|-
| Paid spinner wheel spin (Mainland)
| Paid Spinner Wheel spin (Mainland)
| 50% burned, 50% to treasury
| 50% burned, 50% to treasury
| Cost is roughly $5 worth of $KINS at the live price per spin.
| Cost is roughly $5 worth of $KINS at the live price per spin.
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== Tokenomics ==
== Tokenomics ==
''Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.''
''Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.''
* Max supply: 1,000,000,000 $KINS (1 billion)
* Max supply: 1,000,000,000 $KINS (1 billion)
* Circulating supply: roughly 990–997 million as of mid-2026
* Circulating supply: roughly 990–997 million as of mid-2026
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== Risks ==
== Risks ==
As with any small-cap game token, players should be aware:
As with any small-cap game token, players should be aware:
* The Kintara development team is not publicly identified, and there is no public smart contract audit.
* The Kintara development team is not publicly identified, and there is no public smart contract audit.
* $KINS price has been highly volatile since launch.
* $KINS price has been highly volatile since launch.
* Treasury governance and fund usage are not publicly detailed.
* Treasury governance and fund usage are not publicly detailed.
* Holding $KINS affects access to some game systems and may expose players to token-price risk.


== Gold, $KINS, and SOL ==
== Gold, $KINS, and SOL ==
{| class="wikitable"
{| class="wikitable"
! Currency
! Currency
Line 148: Line 277:
| [[File:Gold.png|24px|link=Gold]] '''[[Gold]]'''
| [[File:Gold.png|24px|link=Gold]] '''[[Gold]]'''
| In-game soft currency
| In-game soft currency
| Shops, property, casino, pets, cosmetics.
| Shops, property, casino, pets, cosmetics, and Marketplace exchange.
|-
|-
| '''$KINS'''
| '''$KINS'''
| On-chain token
| On-chain token
| Game access, Marketplace listings, paid Spinner Wheel spins, and Holder Benefits tiers.
| Extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, paid Spinner Wheel spins, referrals, and Holder Benefits tiers.
|-
|-
| '''[[SOL]]'''
| '''[[SOL]]'''
| Solana native currency
| Solana native currency
| Kintara Club membership payments and [[Wishing Well]] charity donations.
| Adding funds to the in-game wallet, converting to $KINS, [[Kintara Club]] membership payments, and [[Wishing Well]] charity donations.
|}
|}


== Related Pages ==
== Related Pages ==
{| class="wikitable"
{| class="wikitable"
! Page
! Page
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|-
|-
| [[Marketplace]]
| [[Marketplace]]
| Where all $KINS trading happens in-game. Listing capacity scales with Holder Benefits. $KINS fee now goes entirely to treasury.
| Where in-game $KINS trading, Gold sales, item listings, and referral purchases happen. Listing access unlocks after the 24-hour holding period, and the $KINS fee now goes entirely to treasury.
|-
| [[Referrals]]
| Pays referrers a share of Marketplace fees in $KINS when their referrals buy items.
|-
| [[Wallet]]
| In-game wallet for balances, deposits, SOL purchases, transfers, and SOL-to-$KINS conversion.
|-
| [[Account]]
| Connects email, Google, Discord, X, passkeys, and wallet security to a Kintara character.
|-
|-
| [[Spinner Wheel]]
| [[Spinner Wheel]]
| Paid spins cost $KINS; 50% is burned. Extra spin at 75K $KINS held.
| Paid spins cost $KINS; 50% is burned. An extra spin unlocks at 75K $KINS held.
|-
|-
| [[Economy]]
| [[Economy]]
| Overview of how Gold and $KINS work together.
| Overview of how Gold, $KINS, Marketplace fees, and trading work together.
|-
|-
| [[Wishing Well]]
| [[Wishing Well]]
| Optional $KINS burn for 2.5× charity raffle entries.
| Optional $KINS burn for 2.5× charity raffle entries.
|-
| [[Kintara Club]]
| Membership payments use SOL.
|-
| [[The Shores]]
| Paid biome unlocked by holding at least 1,000 $KINS.
|-
| [[The Dunes]]
| Paid biome unlocked by holding at least 1,000 $KINS.
|-
| [[The Emberstone]]
| Paid biome unlocked by holding at least 1,000 $KINS.
|-
| [[Glade Cave]]
| Paid area unlocked by holding at least 1,000 $KINS.
|-
|-
| [[Supported Wallets]]
| [[Supported Wallets]]
| Wallets needed to hold and use $KINS.
| Wallets used to hold and use $KINS.
|}
|}
[[Category:Resources]]
[[Category:Resources]]
[[Category:Economy]]
[[Category:Economy]]
[[Category:Currency]]
[[Category:Currency]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Revision as of 09:28, 30 August 2026

$KINS
Type On-chain token (Solana)
Gathered at In-game wallet, Marketplace, Solana DEX/CEX purchase
Skill None
Used for Free play access, paid biome access, Marketplace listings, player trading, paid Spinner Wheel, Holder Benefits tiers

$KINS is the native Solana token tied to Kintara's on-chain economy. $KINS is used for extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, the paid Spinner Wheel, and Holder Benefits.

A wallet holding 1,000 $KINS is no longer required to create an account or begin playing. New players can play for free until reaching Total Level 10. At that point, progression pauses until the account holds at least 1,000 $KINS.

Holding 1,000 $KINS unlocks the paid biomes and enables mount and pet drops. Marketplace listing, player trades, wagers, and guild-bank deposits unlock after the account has held 1,000 $KINS for 24 hours. Buying, earning, and playing are not locked behind the 24-hour period.

Free Play and Access

Kintara is free to play. Players can create an account and enter the game without holding $KINS or connecting an external wallet.

Free players can access the core world and its activities, including:

Free play continues until the player's Total Level reaches 10. At Total Level 10, the account pauses at its current progression until it holds at least 1,000 $KINS.

Holding 1,000 $KINS unlocks the following paid biomes:

The same balance also enables mount and pet drops. Existing holders who already meet the minimum are not affected by this access change.

Wallet and Account Access

Players can log in with email using a six-digit verification code. Other available login methods include:

  • Google
  • Discord
  • X
  • Passkeys

The Account tab connects login methods to the same Kintara character. Players can also add an authenticator app or passkey as an additional wallet-security check.

Kintara uses a non-custodial Solana wallet powered by Privy. Kintara does not hold the player's private keys or funds.

The in-game wallet button opens the player's wallet and provides access to:

  • $KINS and SOL balances
  • A deposit address and QR code
  • Buying SOL with a bank card
  • Sending funds
  • Converting SOL to $KINS

On Android, the wallet path uses Mobile Wallet Adapter. Tapping Play opens the player's installed wallet directly rather than displaying the normal login picker.

Holder Benefits

$KINS holder benefits are officially live. The more $KINS a player holds, the more they unlock across Kintara — progression boosts, extra storage, daily rewards, and exclusive areas. Holder tiers scale with the player's $KINS balance, and every tier includes the benefits of every tier below it. A player's tier is reflected in-game by changing the color of their name.

Holder Tiers & XP Boosts

Tier Threshold XP Boost
White 1K $KINS Base tier
Blue 10K $KINS +1% XP
Green 100K $KINS +2% XP
Gold 1M $KINS +3% XP
Purple 5M $KINS +4% XP

Additional Holder Perks

Beyond the tier bonuses above, hitting specific $KINS thresholds unlocks further perks independently of the color tiers:

Threshold Perk
25K $KINS Double XP from daily quests
50K $KINS Extra inventory row + saved outfit
75K $KINS Extra bank slot + extra daily Spinner Wheel spin
100K $KINS Increased Marketplace listings

Exclusive Spaces (Coming Soon)

Space Status
High Roller Room Holder-only area — coming soon, not yet live.
Pub / Club Dedicated social hub for the community — coming soon, not yet live.
Note: Kintara's official announcement states "This is just the beginning" — more perks, access, and in-game benefits are planned as further additions to the Holder Benefits system.

Acquiring $KINS

Players can obtain $KINS in several ways:

  • Buying externally — $KINS is tradeable on Solana DEXs, such as PumpSwap, and is listed on centralized exchanges including Blofin and MEXC. It launched with no presale and no airdrop.
  • Buying through the in-game wallet — players can add SOL to their wallet and convert SOL to $KINS without leaving Kintara.
  • Selling in-game Gold — players can list Gold for sale on the Marketplace, priced in $KINS. The buyer pays from a connected Solana wallet, and the seller receives $KINS in return. This is the main gameplay-based way to obtain $KINS.

Gold and $KINS can be exchanged in both directions through Marketplace listings — Gold for $KINS, or $KINS for Gold.

Marketplace Access

The 1,000 $KINS requirement no longer blocks players from entering Kintara or buying items. It controls access to Marketplace value-out features.

The following features unlock after the account has held at least 1,000 $KINS for 24 hours:

Buying, earning, and playing remain available before the 24-hour holding period.

The Marketplace also received a major interface and listing update:

  • A cleaner marketplace board
  • Dedicated item pages
  • Listing rows that show item speed and wear
  • Bulk delists that return items with their listed durability
  • Restored access to every page of listings
  • Improved busy-server handling so an active server does not appear to have an empty market

Referrals

The Referrals system pays $KINS to players whose referrals buy items on the Marketplace.

Players share a referral code. When a referred player purchases an item, a portion of the Marketplace fee is paid to the referrer in $KINS inside the buyer's transaction. There is no claim button or waiting period.

A volume ladder increases the referrer's share as the referrals' lifetime Marketplace spending grows.

Referral earnings are recorded in an admin-auditable ledger with their value stamped in USD. A leaderboard tracks referral performance, and the account-registration form includes a referral-code field below the username.

Uses in Kintara

$KINS has several in-game roles:

Use Requirement Notes
Free game access No $KINS required Players can create an account and play the core world for free until reaching Total Level 10.
Extended progression Hold at least 1,000 $KINS Progression continues after Total Level 10 when the account holds the minimum balance.
Paid biome access Hold at least 1,000 $KINS Unlocks The Shores, The Dunes, The Emberstone, and the Glade Cave.
Mount and pet drops Hold at least 1,000 $KINS Mount and pet drops become available.
Marketplace listings Hold at least 1,000 $KINS for 24 hours Listing items and Gold is part of the value-out system. Listing capacity increases at 100K $KINS held.
Player trades Hold at least 1,000 $KINS for 24 hours Player-to-player trading unlocks after the holding period.
Wagers Hold at least 1,000 $KINS for 24 hours Wagering unlocks after the holding period.
Guild-bank deposits Hold at least 1,000 $KINS for 24 hours Depositing into a guild bank unlocks after the holding period.
Paid Spinner Wheel spins ~$5 worth per spin Optional paid spins on the Mainland plaza; 50% of the $KINS spent is burned. An extra daily spin unlocks at 75K $KINS held.
Wishing Well burn Optional Burn $KINS alongside a charity donation for 2.5× raffle entries.
Holder Benefits tiers 1K–5M $KINS held Passive XP boosts and account perks that scale with balance.
Note: Holding 1,000 $KINS controls extended progression, paid biome access, mount and pet drops, and value-out features. It is no longer required to create an account, log in, or begin playing.
Note: $KINS holdings no longer affect Gold earning directly. The Traveling Merchant lottery — which previously scaled ticket entries with $KINS held — has ended following the merchant's death. Gold is now earned through mob and boss kills; see Gold. $KINS holdings now instead affect access, XP rate, account perks, and Marketplace-related features.

Token Sinks

$KINS has two remaining mechanics that remove it from circulating supply or a player's wallet:

Mechanic Split Notes
Paid Spinner Wheel spin (Mainland) 50% burned, 50% to treasury Cost is roughly $5 worth of $KINS at the live price per spin.
Wishing Well $KINS burn 100% burned Optional — burn $KINS alongside a charity donation for 2.5× raffle entries. Fully burned, nothing to treasury.
Update: The Marketplace $KINS fee no longer contributes to the burn. It stays at 5% total, but the split changed from 2.5% treasury / 2.5% burned to 100% treasury, 0% burned. Sellers still receive exactly the same 95% as before — only where the remaining 5% lands has changed. The Marketplace is no longer one of $KINS's burn mechanics; paid Spinner Wheel spins and Wishing Well donations remain the only two.

Tokenomics

Figures below are pulled from public exchange/aggregator data, not an official Kintara dev statement — treat as approximate.

  • Max supply: 1,000,000,000 $KINS (1 billion)
  • Circulating supply: roughly 990–997 million as of mid-2026
  • Publicly cited burn total: approximately 5,085,570 $KINS burned (~0.5% of supply) — accumulated burn total predates the Marketplace fee-split change and may not reflect the current, slower burn rate going forward.

Risks

As with any small-cap game token, players should be aware:

  • The Kintara development team is not publicly identified, and there is no public smart contract audit.
  • $KINS price has been highly volatile since launch.
  • Treasury governance and fund usage are not publicly detailed.
  • Holding $KINS affects access to some game systems and may expose players to token-price risk.

Gold, $KINS, and SOL

Currency Type Main use
Gold In-game soft currency Shops, property, casino, pets, cosmetics, and Marketplace exchange.
$KINS On-chain token Extended game access, paid biome access, Marketplace listings, player trading, wagers, guild-bank deposits, paid Spinner Wheel spins, referrals, and Holder Benefits tiers.
SOL Solana native currency Adding funds to the in-game wallet, converting to $KINS, Kintara Club membership payments, and Wishing Well charity donations.
Page Why it matters
Gold Gold is exchanged for $KINS (and vice versa) on the Marketplace.
Marketplace Where in-game $KINS trading, Gold sales, item listings, and referral purchases happen. Listing access unlocks after the 24-hour holding period, and the $KINS fee now goes entirely to treasury.
Referrals Pays referrers a share of Marketplace fees in $KINS when their referrals buy items.
Wallet In-game wallet for balances, deposits, SOL purchases, transfers, and SOL-to-$KINS conversion.
Account Connects email, Google, Discord, X, passkeys, and wallet security to a Kintara character.
Spinner Wheel Paid spins cost $KINS; 50% is burned. An extra spin unlocks at 75K $KINS held.
Economy Overview of how Gold, $KINS, Marketplace fees, and trading work together.
Wishing Well Optional $KINS burn for 2.5× charity raffle entries.
Kintara Club Membership payments use SOL.
The Shores Paid biome unlocked by holding at least 1,000 $KINS.
The Dunes Paid biome unlocked by holding at least 1,000 $KINS.
The Emberstone Paid biome unlocked by holding at least 1,000 $KINS.
Glade Cave Paid area unlocked by holding at least 1,000 $KINS.
Supported Wallets Wallets used to hold and use $KINS.