Guilds: Difference between revisions
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'''Guilds''' are community-driven player clans in [[Kintara]] that allow players to team up, coordinate efforts, and manage shared goals. Being a member of a guild provides active gameplay benefits, while requiring collective resource contributions to remain active. | '''Guilds''' are community-driven player clans in [[Kintara]] that allow players to team up, coordinate efforts, and manage shared goals. Being a member of a guild provides active gameplay benefits, while requiring collective resource contributions to remain active. | ||
<div class="kin-note"><span class="kin-note-label">Guild Perks:</span> Members receive a passive '''+5% XP bonus on everything''' while actively remaining part of a functioning guild.</div> | <div class="kin-note"><span class="kin-note-label">Guild Perks:</span> Members receive a passive '''+5% XP bonus on everything''' while actively remaining part of a functioning guild.</div> | ||
== Founding a Guild == | |||
{| class="wikitable" | |||
! Cost | |||
! Notes | |||
|- | |||
| 100 [[Gold]] | |||
| Reduced from 250 Gold in a recent balance pass. | |||
|} | |||
== Features & Management == | == Features & Management == | ||
* '''Member Scaling:''' Guilds can be upgraded to grow their roster size, expanding from a starting capacity of '''5 members''' up to a maximum of '''20 members'''. | * '''Member Scaling:''' Guilds can be upgraded to grow their roster size, expanding from a starting capacity of '''5 members''' up to a maximum of '''20 members'''. | ||
* '''Custom Tags:''' Guild leaders can set a unique, stylized guild tag (e.g., `[YN]`) to identify members in the [[Wilderness]]. | * '''Custom Tags:''' Guild leaders can set a unique, stylized guild tag (e.g., `[YN]`) to identify members in the [[Wilderness]]. | ||
* '''Ranks & Management:''' Leaders can promote members to **Managers** to assist with recruiting, moderation, and operational duties. | * '''Ranks & Management:''' Leaders can promote members to **Managers** to assist with recruiting, moderation, and operational duties. | ||
== Guild Life (Upkeep) == | == Guild Life (Upkeep) == | ||
To keep a guild active and maintain its passive bonuses, members must collectively contribute resources to fund its remaining **Guild Life** duration. If the Guild Life timer reaches zero, features or benefits may be temporarily suspended. | To keep a guild active and maintain its passive bonuses, members must collectively contribute resources to fund its remaining **Guild Life** duration. If the Guild Life timer reaches zero, features or benefits may be temporarily suspended. | ||
=== Burn Rate === | === Burn Rate === | ||
The rate at which Guild Life drains scales dynamically with the size of the roster: | The rate at which Guild Life drains scales dynamically with the size of the roster: | ||
* '''Mechanic:''' Bigger guilds drain faster. | * '''Mechanic:''' Bigger guilds drain faster. | ||
* For example, a guild with 11 members carries a **x2.2 burn rate multiplier**. | * For example, a guild with 11 members carries a **x2.2 burn rate multiplier**. | ||
=== Resource Contributions === | === Resource Contributions === | ||
Any member can contribute resources directly from their inventory or bank account. The base resource exchange rate required to fund **1 day of guild life** is: | Any member can contribute resources directly from their inventory or bank account. The base resource exchange rate required to fund **1 day of guild life** is: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Material | ! Material | ||
| Line 40: | Line 42: | ||
| Created via [[Cooking]] | | Created via [[Cooking]] | ||
|} | |} | ||
Players can utilize quick-deposit buttons to add **+1 Day**, **+5 Days**, or **+10 Days** worth of upkeep at a time, provided the guild bank or personal inventory has the total materials required. | Players can utilize quick-deposit buttons to add **+1 Day**, **+5 Days**, or **+10 Days** worth of upkeep at a time, provided the guild bank or personal inventory has the total materials required. | ||
== User Interface == | == User Interface == | ||
The Guild system menu is divided into four main functional panels: | The Guild system menu is divided into four main functional panels: | ||
| Line 49: | Line 49: | ||
# '''Search:''' Allows players to look up open or recruiting clans. | # '''Search:''' Allows players to look up open or recruiting clans. | ||
# [[Leaderboard]]: Visualizes the top ranking guilds across the world. | # [[Leaderboard]]: Visualizes the top ranking guilds across the world. | ||
== See also == | == See also == | ||
* [[Economy]] — resource values and material handling | * [[Economy]] — resource values and material handling | ||
* [[Wilderness]] — cooperative combat and gathering zones | * [[Wilderness]] — cooperative combat and gathering zones | ||
[[Category:Social Systems]] | [[Category:Social Systems]] | ||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
Latest revision as of 06:43, 7 August 2026
Guilds are community-driven player clans in Kintara that allow players to team up, coordinate efforts, and manage shared goals. Being a member of a guild provides active gameplay benefits, while requiring collective resource contributions to remain active.
Founding a Guild
| Cost | Notes |
|---|---|
| 100 Gold | Reduced from 250 Gold in a recent balance pass. |
Features & Management
- Member Scaling: Guilds can be upgraded to grow their roster size, expanding from a starting capacity of 5 members up to a maximum of 20 members.
- Custom Tags: Guild leaders can set a unique, stylized guild tag (e.g., `[YN]`) to identify members in the Wilderness.
- Ranks & Management: Leaders can promote members to **Managers** to assist with recruiting, moderation, and operational duties.
Guild Life (Upkeep)
To keep a guild active and maintain its passive bonuses, members must collectively contribute resources to fund its remaining **Guild Life** duration. If the Guild Life timer reaches zero, features or benefits may be temporarily suspended.
Burn Rate
The rate at which Guild Life drains scales dynamically with the size of the roster:
- Mechanic: Bigger guilds drain faster.
- For example, a guild with 11 members carries a **x2.2 burn rate multiplier**.
Resource Contributions
Any member can contribute resources directly from their inventory or bank account. The base resource exchange rate required to fund **1 day of guild life** is:
| Material | Required Amount | Source / Skill |
|---|---|---|
| 1,000 | Gathered via Woodcutting | |
| 750 | Gathered via Mining | |
| 500 | Mined from coal nodes | |
| 500 | Created via Cooking |
Players can utilize quick-deposit buttons to add **+1 Day**, **+5 Days**, or **+10 Days** worth of upkeep at a time, provided the guild bank or personal inventory has the total materials required.
User Interface
The Guild system menu is divided into four main functional panels:
- Guild Life: Monitors remaining upkeep time, member burn rates, and material contribution inputs.
- Guild Panel: Handles roster changes, rank promotions, and custom settings.
- Search: Allows players to look up open or recruiting clans.
- Leaderboard: Visualizes the top ranking guilds across the world.
See also
- Economy — resource values and material handling
- Wilderness — cooperative combat and gathering zones