Wild Zombie: Difference between revisions
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| contact_damage = 10 HP per 1.5 seconds | | contact_damage = 10 HP per 1.5 seconds | ||
| combat_xp = 50 | | combat_xp = 50 | ||
| drops = | | drops = [[Gold]] 1 (1 in 100) | ||
| notes = Counts toward the kill zombies daily quest. | | notes = Counts toward the kill zombies daily quest. | ||
}} | }} | ||
'''Wild Zombies''' are the most common hostile creatures in the [[Wilderness]]. They are the safest early [[Combat]] training target compared with [[Wild Dragon|Wild Dragons]], and they are usually found more often in the southern part of the Wilderness. | '''Wild Zombies''' are the most common hostile creatures in the [[Wilderness]]. They are the safest early [[Combat]] training target compared with [[Wild Dragon|Wild Dragons]], and they are usually found more often in the southern part of the Wilderness. | ||
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips. | Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips. | ||
<div class="kin-note"><span class="kin-note-label">Tip:</span> Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.</div> | <div class="kin-note"><span class="kin-note-label">Tip:</span> Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.</div> | ||
== Combat == | == Combat == | ||
{| class="wikitable" | {| class="wikitable" | ||
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| 60 seconds | | 60 seconds | ||
|} | |} | ||
A normal Space-QTE hit removes 1 life from a zombie. A critical slice removes 2 lives. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly. | A normal Space-QTE hit removes 1 life from a zombie. A critical slice removes 2 lives. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly. | ||
== Rewards == | == Rewards == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 51: | Line 45: | ||
| 50 | | 50 | ||
| Doubled when using a [[Lvl 2 Sword]] | | Doubled when using a [[Lvl 2 Sword]] | ||
|- | |||
| [[Gold]] | |||
| 1 | |||
| 1 in 100 kill chance — server-rolled, synced to inventory. Non-Emberstone mob rate. | |||
|- | |- | ||
| Daily quest progress | | Daily quest progress | ||
| 1 kill | | 1 kill | ||
| Applies to the kill zombies daily quest | | Applies to the kill zombies daily quest | ||
|} | |} | ||
== Locations == | == Locations == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 72: | Line 65: | ||
| Smaller northern glade with the same Wilderness danger rules. | | Smaller northern glade with the same Wilderness danger rules. | ||
|} | |} | ||
== Tips == | == Tips == | ||
* Heal at the [[Mainland]] Fountain before entering the Wilderness. | * Heal at the [[Mainland]] Fountain before entering the Wilderness. | ||
| Line 78: | Line 70: | ||
* Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]]. | * Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]]. | ||
* Upgrade to a [[Lvl 2 Sword]] at [[Frostmere]] to double Combat XP. | * Upgrade to a [[Lvl 2 Sword]] at [[Frostmere]] to double Combat XP. | ||
* Zombie kills now have a small chance to drop [[Gold]] — a passive bonus on top of Combat XP. | |||
{{Creatures}} | {{Creatures}} | ||
[[Category:Monsters]] | [[Category:Monsters]] | ||
[[Category: | [[Category:Kintara Wiki]] | ||
Revision as of 01:05, 18 July 2026
| Wild Zombie | |
|---|---|
| Found at | Wilderness, Wilderness Extension |
| Hits to kill | 5 |
| Aggro range | 3 |
| Contact damage | 10 HP per 1.5 seconds |
| Combat XP | 50 |
| Drops | Gold 1 (1 in 100) |
| Notes | Counts toward the kill zombies daily quest. |
Wild Zombies are the most common hostile creatures in the Wilderness. They are the safest early Combat training target compared with Wild Dragons, and they are usually found more often in the southern part of the Wilderness. Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.
Tip: Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.
Combat
| Stat | Value |
|---|---|
| Hits to kill | 5 successful sword hits |
| Aggro range | 3 tiles |
| Contact damage | 10 HP every 1.5 seconds |
| Failed QTE penalty | 20 HP |
| Combat XP | 50 per kill |
| Respawn time | 60 seconds |
A normal Space-QTE hit removes 1 life from a zombie. A critical slice removes 2 lives. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly.
Rewards
| Reward | Amount | Notes |
|---|---|---|
| Combat XP | 50 | Doubled when using a Lvl 2 Sword |
| Gold | 1 | 1 in 100 kill chance — server-rolled, synced to inventory. Non-Emberstone mob rate. |
| Daily quest progress | 1 kill | Applies to the kill zombies daily quest |
Locations
| Area | Notes |
|---|---|
| Wilderness | Main zombie training area. Zombies are biased toward the south. |
| Wilderness Extension | Smaller northern glade with the same Wilderness danger rules. |
Tips
- Heal at the Mainland Fountain before entering the Wilderness.
- Bank gathered materials before fighting for a long time.
- Use zombies for early Combat XP before moving north toward dragons.
- Upgrade to a Lvl 2 Sword at Frostmere to double Combat XP.
- Zombie kills now have a small chance to drop Gold — a passive bonus on top of Combat XP.
| Creatures of Kintara | |
| Hostile | Wild Zombie · Wild Dragon · Magma Brute |
| Tameable | Wild Wolf |
| Passive | Whisperwood Chicken |