Economy: Difference between revisions
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| Less than 1,000 | | Less than 1,000 | ||
| 0 | | 0 daily | ||
|- | |- | ||
| 1,000 to 4,999 | | 1,000 to 4,999 | ||
| 1 | | 1 daily | ||
|- | |- | ||
| 5,000 to 9,999 | | 5,000 to 9,999 | ||
| | | 3 daily | ||
|- | |- | ||
| 10,000 | | 10,000+ | ||
| | | 5 daily | ||
|- | |- | ||
| | | Based on Merchant donations | ||
| | | up to 10 gold | ||
|} | |} | ||
Revision as of 14:26, 27 June 2026
Economy explains the main currencies, shops, marketplace systems, and trade loops in Kintara.
Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.
Currency overview
| Currency | Type | Main use | Notes |
|---|---|---|---|
| In-game soft currency | Shops, property, casino, pets, furniture, cosmetics, and mounts | Earned through merchant trades, casino winnings, wagers, dice games, and admin grants. | |
| $KINS | On-chain token | Marketplace token listings, paid spinner, and merchant-cap requirements | Holding more $KINS raises the daily merchant trade cap. |
| SOL | Native Solana currency | Kintara Club membership | Membership is paid in SOL, not Gold or $KINS. |
Gold sources
| Source | What it gives | Notes |
|---|---|---|
| Traveling Merchant | Trades a fixed material bundle for 1 Gold. | |
| Merchant restock campaign | Gold availability | Community resource campaign that restocks merchant Gold. |
| Casino | Gold can be won or lost through casino games. | |
| Wagers and dice games | Player-facing risk/reward economy systems. | |
| Admin grants | Manual grant source. |
Casino
The Casino on the Mainland is Kintara's dedicated gambling area. Inside the building, players can play roulette and blackjack for Gold. The outdoor Spinner Wheel on the plaza offers a free spin every 12 hours plus an optional paid spin.
See Casino for table rules, payouts, and spinner rewards.
Merchant bundle
| Material | Amount |
|---|---|
| 2,500 | |
| 1,500 | |
| 700 | |
| 30 | |
| 1 reward |
Merchant daily cap
| $KINS held | Daily merchant trades |
|---|---|
| Less than 1,000 | 0 daily |
| 1,000 to 4,999 | 1 daily |
| 5,000 to 9,999 | 3 daily |
| 10,000+ | 5 daily |
| Based on Merchant donations | up to 10 gold |
Gold sinks
| Use | Examples |
|---|---|
| Shops | Cosmetics, pets, furniture, and Alchemist mount offers. |
| Property | Trailer, house, mansion, flat, apartment, and penthouse keys. |
| Casino | Roulette, blackjack, and other Gold betting systems. |
| Marketplace | Some listings can use Gold depending on listing type. |
Marketplace
See the dedicated Marketplace page for the full buy/sell workflow, UI walkthrough, and listing limits.
| Detail | Value |
|---|---|
| Listing types | Gold listings or token listings. |
| Token currency | $KINS |
| Token fee split | 5% treasury / 95% seller. |
| Active listing limit | Maximum 10 active listings per player. |
| Escrow | The listed item is escrowed while listed. |
Related pages
| Page | Why it matters |
|---|---|
| Gold | Main in-game currency page. |
| Traveling Merchant | Main early Gold source. |
| Resources | Materials used in the merchant bundle. |
| Items | Shop and marketplace item structure. |
| Mounts | Alchemist and marketplace mount unlocks. |
| Pets | Pet shop collection. |
| Cosmetics | Cosmetic shop collection. |