Wild Zombie: Difference between revisions
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Zombies have 100 HP with real per-hit damage (no lives/crit system); gold drop removed; no XP doubling (content audit) |
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| Line 2: | Line 2: | ||
| name = Wild Zombie | | name = Wild Zombie | ||
| found_at = [[Wilderness]], [[Wilderness Extension]] | | found_at = [[Wilderness]], [[Wilderness Extension]] | ||
| hp_or_lives = | | hp_or_lives = 100 HP | ||
| aggro_tiles = 3 | | aggro_tiles = 3 | ||
| contact_damage = | | contact_damage = 2–10 HP per tick (rolled) | ||
| combat_xp = 50 | | combat_xp = 50 | ||
| drops = | | drops = [[Beginner Scroll]] (1 in 1,000) | ||
| notes = Counts toward the kill zombies daily quest. | | notes = Counts toward the kill zombies daily quest. | ||
}} | }} | ||
| Line 20: | Line 20: | ||
! Value | ! Value | ||
|- | |- | ||
| | | HP | ||
| 5 | | 100 — zombies take real sword damage per hit, so a starter sword (5 damage) needs 20 hits and a silver sword (30 damage) only 4 | ||
|- | |- | ||
| Aggro range | | Aggro range | ||
| Line 27: | Line 27: | ||
|- | |- | ||
| Contact damage | | Contact damage | ||
| | | 2–10 HP per tick (rolled), at least 1.5 seconds between ticks | ||
|- | |- | ||
| Failed QTE penalty | | Failed QTE penalty | ||
| Line 38: | Line 38: | ||
| 60 seconds | | 60 seconds | ||
|} | |} | ||
Every successful swing lands exactly one damage tick of your sword's damage — zombies previously used a lives system where a critical slice removed 2 lives, but they now take real damage per hit with no critical tick. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly. | |||
== Rewards == | == Rewards == | ||
| Line 48: | Line 48: | ||
| [[Combat]] XP | | [[Combat]] XP | ||
| 50 | | 50 | ||
| | | Flat per kill — weapon tier does not change the XP, only how fast the zombie dies | ||
|- | |- | ||
| [[Beginner Scroll]] | | [[Beginner Scroll]] | ||
| Line 62: | Line 58: | ||
| Applies to the kill zombies daily quest | | Applies to the kill zombies daily quest | ||
|} | |} | ||
Wild Zombies no longer drop [[Gold]] — the old 1-in-200 Gold drop was removed in a 2026 update. | |||
== Locations == | == Locations == | ||
| Line 79: | Line 77: | ||
* Bank gathered materials before fighting for a long time. | * Bank gathered materials before fighting for a long time. | ||
* Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]]. | * Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]]. | ||
* | * Forge a better sword at [[Frostmere]] — a [[Lvl 2 Sword]] hits for 26 versus the starter's 5, so zombies die in far fewer swings (XP per kill stays 50). | ||
* Zombie kills drop | * Zombie kills rarely drop [[Beginner Scroll|Beginner Scrolls]] (1 in 1,000) — a passive bonus on top of Combat XP. | ||
{{Creatures}} | {{Creatures}} | ||
[[Category:Monsters]] | [[Category:Monsters]] | ||
[[Category:Kintara Wiki]] | [[Category:Kintara Wiki]] | ||
Revision as of 19:42, 10 September 2026
| Wild Zombie | |
|---|---|
| Found at | Wilderness, Wilderness Extension |
| Hits to kill | 100 HP |
| Aggro range | 3 |
| Contact damage | 2–10 HP per tick (rolled) |
| Combat XP | 50 |
| Drops | Beginner Scroll (1 in 1,000) |
| Notes | Counts toward the kill zombies daily quest. |
Wild Zombies are the most common hostile creatures in the Wilderness. They are the safest early Combat training target compared with Wild Dragons, and they are usually found more often in the southern part of the Wilderness.
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.
Combat
| Stat | Value |
|---|---|
| HP | 100 — zombies take real sword damage per hit, so a starter sword (5 damage) needs 20 hits and a silver sword (30 damage) only 4 |
| Aggro range | 3 tiles |
| Contact damage | 2–10 HP per tick (rolled), at least 1.5 seconds between ticks |
| Failed QTE penalty | 20 HP |
| Combat XP | 50 per kill |
| Respawn time | 60 seconds |
Every successful swing lands exactly one damage tick of your sword's damage — zombies previously used a lives system where a critical slice removed 2 lives, but they now take real damage per hit with no critical tick. Missing the QTE costs HP, so fighting multiple zombies at once can become risky quickly.
Rewards
| Reward | Amount | Notes |
|---|---|---|
| Combat XP | 50 | Flat per kill — weapon tier does not change the XP, only how fast the zombie dies |
| Beginner Scroll | Rare drop | 1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to Maelor the Scrollbinder for 2–5 Gold. |
| Daily quest progress | 1 kill | Applies to the kill zombies daily quest |
Wild Zombies no longer drop Gold — the old 1-in-200 Gold drop was removed in a 2026 update.
Locations
| Area | Notes |
|---|---|
| Wilderness | Main zombie training area. Zombies are biased toward the south. |
| Wilderness Extension | Smaller northern glade with the same Wilderness danger rules. |
Tips
- Heal at the Mainland Fountain before entering the Wilderness.
- Bank gathered materials before fighting for a long time.
- Use zombies for early Combat XP before moving north toward dragons.
- Forge a better sword at Frostmere — a Lvl 2 Sword hits for 26 versus the starter's 5, so zombies die in far fewer swings (XP per kill stays 50).
- Zombie kills rarely drop Beginner Scrolls (1 in 1,000) — a passive bonus on top of Combat XP.
| Creatures of Kintara | |
| Hostile | Wild Zombie · Wild Dragon · Magma Brute |
| Tameable | Wild Wolf |
| Passive | Whisperwood Chicken |