Sword: Difference between revisions
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created sword page |
Starter sword hits 5, cooldown-limited re-claims; add damage ladder 5/23/26/30; fix upgrade claim (content audit) |
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| gathered_at = Given by the [[Quartermaster]] on the [[Mainland]] | | gathered_at = Given by the [[Quartermaster]] on the [[Mainland]] | ||
| skill = [[Combat]] | | skill = [[Combat]] | ||
| processing = | | processing = Iron tier ([[Lvl 2 Sword]]) forged from scratch via [[Smithing]] | ||
}} | }} | ||
'''Sword''' is the starting melee weapon used for [[Combat]]. New characters receive a Sword directly from the [[Quartermaster]] on the [[Mainland]] as part of the new player tutorial. | '''Sword''' is the starting melee weapon used for [[Combat]]. New characters receive a Sword directly from the [[Quartermaster]] on the [[Mainland]] as part of the new player tutorial. It is a training blade that hits for '''5''' damage — deliberately tiny, so forged tiers feel like real upgrades. If you lose it, the Quartermaster will issue another, limited by a re-claim cooldown. | ||
== Use == | == Use == | ||
* Equip the Sword in a hotbar slot (keys 1–6). | * Equip the Sword in a hotbar slot (keys 1–6). | ||
* Used for fighting mobs and other players in PvP zones such as the [[Wilderness]]. | * Used for fighting mobs and other players in PvP zones such as the [[Wilderness]]. | ||
== Acquisition == | == Acquisition == | ||
* Given by the [[Quartermaster]] on the [[Mainland]] during the new player tutorial. | * Given by the [[Quartermaster]] on the [[Mainland]] during the new player tutorial (re-claims are cooldown-limited). | ||
* | * The [[Lvl 2 Sword]] (iron tier) is a separate craft via [[Smithing]] — forged from scratch for 55 Iron Ingots + 1,300 [[Wood]] at Smithing 13. It hits for 26 against this sword's 5; Combat XP per kill is unchanged by your weapon. | ||
== Damage ladder == | |||
{| class="wikitable" | |||
! Sword !! Damage per hit | |||
|- | |||
| Starter Sword || 5 | |||
|- | |||
| Copper Sword || 23 | |||
|- | |||
| [[Lvl 2 Sword|Iron Sword (Lvl 2)]] || 26 | |||
|- | |||
| Silver Sword || 30 | |||
|} | |||
== See also == | == See also == | ||
* [[Combat]] | * [[Combat]] | ||
* [[Lvl 2 Sword]] | * [[Lvl 2 Sword]] | ||
* [[Smithing]] | |||
* [[Wilderness]] | * [[Wilderness]] | ||
* [[Quartermaster]] | * [[Quartermaster]] | ||
[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Items]] | [[Category:Items]] | ||
Revision as of 19:49, 10 September 2026
| Sword | |
|---|---|
| Type | Weapon |
| Gathered at | Given by the Quartermaster on the Mainland |
| Skill | Combat |
| Used for | Iron tier (Lvl 2 Sword) forged from scratch via Smithing |
Sword is the starting melee weapon used for Combat. New characters receive a Sword directly from the Quartermaster on the Mainland as part of the new player tutorial. It is a training blade that hits for 5 damage — deliberately tiny, so forged tiers feel like real upgrades. If you lose it, the Quartermaster will issue another, limited by a re-claim cooldown.
Use
- Equip the Sword in a hotbar slot (keys 1–6).
- Used for fighting mobs and other players in PvP zones such as the Wilderness.
Acquisition
- Given by the Quartermaster on the Mainland during the new player tutorial (re-claims are cooldown-limited).
- The Lvl 2 Sword (iron tier) is a separate craft via Smithing — forged from scratch for 55 Iron Ingots + 1,300 Wood at Smithing 13. It hits for 26 against this sword's 5; Combat XP per kill is unchanged by your weapon.
Damage ladder
| Sword | Damage per hit |
|---|---|
| Starter Sword | 5 |
| Copper Sword | 23 |
| Iron Sword (Lvl 2) | 26 |
| Silver Sword | 30 |