Wild Zombie: Difference between revisions
Zombies also roam the Expanded Wilderness; QTE removed, contact bite explained (accuracy audit 3) |
Zombie Mask drop is 1 in 1,500 per kill (1 in 500 until 23 October 2026); repairs a garbled dash |
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| contact_damage = 2–10 HP per tick (rolled) | | contact_damage = 2–10 HP per tick (rolled) | ||
| combat_xp = 50 | | combat_xp = 50 | ||
| drops = [[Beginner Scroll]] (1 in 1,000) | | drops = [[Beginner Scroll]] (1 in 1,000) · [[Zombie Mask]] (1 in 1,500, until 2 November 2026) | ||
| notes = Counts toward the kill zombies daily quest. | | notes = Counts toward the kill zombies daily quest. | ||
}} | }} | ||
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Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips. | Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips. | ||
<div class="kin-note"><span class="kin-note-label">Halloween 2026:</span> Until 2 November 2026 00:00 UTC, zombies have glowing pumpkin heads, and every zombie you kill has a 1 in 1,500 chance to drop the [[Zombie Mask]]. See [[Halloween 2026]].</div> | |||
<div class="kin-note"><span class="kin-note-label">Tip:</span> Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.</div> | <div class="kin-note"><span class="kin-note-label">Tip:</span> Stay in the southern Wilderness for safer zombie grinding. The north side is more dangerous because dragons are more common there.</div> | ||
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| Rare drop | | Rare drop | ||
| 1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to [[Maelor the Scrollbinder]] for 2–5 Gold. | | 1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to [[Maelor the Scrollbinder]] for 2–5 Gold. | ||
|- | |||
| [[Zombie Mask]] | |||
| Rare drop | |||
| 1 in 1,500 kill chance until 2 November 2026 ([[Halloween 2026]]; 1 in 500 until 23 October 2026), rolled for the player who lands the killing blow. Needs 1,000 [[$KINS]] held; the mask goes to your cosmetics bag and is lost if that bag is full. | |||
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| Daily quest progress | | Daily quest progress | ||
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* Bank gathered materials before fighting for a long time. | * Bank gathered materials before fighting for a long time. | ||
* Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]]. | * Use zombies for early Combat XP before moving north toward [[Wild Dragon|dragons]]. | ||
* Forge a better sword at [[Frostmere]] — an [[ | * Forge a better sword at [[Frostmere]] — an [[Iron Sword]] hits for 26 versus the starter's 5, so zombies die in far fewer swings (XP per kill stays 50). | ||
* Zombie kills rarely drop [[Beginner Scroll|Beginner Scrolls]] (1 in 1,000) — a passive bonus on top of Combat XP. | * Zombie kills rarely drop [[Beginner Scroll|Beginner Scrolls]] (1 in 1,000) — a passive bonus on top of Combat XP. | ||
* Until 2 November 2026, keep room in your cosmetics bag — a [[Zombie Mask]] that finds the bag full is lost. | |||
{{Creatures}} | {{Creatures}} | ||
[[Category:Monsters]] | [[Category:Monsters]] | ||
[[Category:Kintara Wiki]] | [[Category:Kintara Wiki]] | ||
Latest revision as of 22:12, 27 October 2026
| Wild Zombie | |
|---|---|
| Found at | Wilderness, Wilderness Extension, Expanded Wilderness |
| HP | 100 HP |
| Aggro range | 3 |
| Contact damage | 2–10 HP per tick (rolled) |
| Combat XP | 50 |
| Drops | Beginner Scroll (1 in 1,000) · Zombie Mask (1 in 1,500, until 2 November 2026) |
| Notes | Counts toward the kill zombies daily quest. |
Wild Zombies are the most common hostile creatures in the Wilderness. They are the safest early Combat training target compared with Wild Dragons, and they are usually found more often in the southern part of the Wilderness.
Zombies attack by chasing nearby players and damaging them on contact. They are a good first combat grind, but players should still bank materials before long trips.
Combat
| Stat | Value |
|---|---|
| HP | 100 — zombies take real sword damage per hit, so a starter sword (5 damage) needs 20 hits and a silver sword (30 damage) only 4 |
| Aggro range | 3 tiles |
| Contact damage | 2–10 HP per tick (rolled), at least 1.5 seconds between ticks |
| Combat XP | 50 per kill |
| Respawn time | 60 seconds |
Every successful swing lands exactly one damage tick of your sword's damage — zombies previously used a lives system where a critical slice removed 2 lives, but they now take real damage per hit with no critical tick. There is no QTE any more — a zombie in contact bites you roughly every 1.5 seconds, so fighting multiple zombies at once can become risky quickly.
Rewards
| Reward | Amount | Notes |
|---|---|---|
| Combat XP | 50 | Flat per kill — weapon tier does not change the XP, only how fast the zombie dies |
| Beginner Scroll | Rare drop | 1 in 1,000 kill chance. Unique quest scroll with 4 material deliveries + 1–2 bonus tasks. Redeems to Maelor the Scrollbinder for 2–5 Gold. |
| Zombie Mask | Rare drop | 1 in 1,500 kill chance until 2 November 2026 (Halloween 2026; 1 in 500 until 23 October 2026), rolled for the player who lands the killing blow. Needs 1,000 $KINS held; the mask goes to your cosmetics bag and is lost if that bag is full. |
| Daily quest progress | 1 kill | Applies to the kill zombies daily quest |
Wild Zombies no longer drop Gold — the old 1-in-200 Gold drop was removed in a 2026 update.
Locations
| Area | Notes |
|---|---|
| Wilderness | Main zombie training area. Zombies are biased toward the south. |
| Wilderness Extension | Smaller northern glade with the same Wilderness danger rules. |
| Expanded Wilderness | Zombies and dragons roam here alongside the Wild Wolves. |
Tips
- Heal at the Mainland Fountain before entering the Wilderness.
- Bank gathered materials before fighting for a long time.
- Use zombies for early Combat XP before moving north toward dragons.
- Forge a better sword at Frostmere — an Iron Sword hits for 26 versus the starter's 5, so zombies die in far fewer swings (XP per kill stays 50).
- Zombie kills rarely drop Beginner Scrolls (1 in 1,000) — a passive bonus on top of Combat XP.
- Until 2 November 2026, keep room in your cosmetics bag — a Zombie Mask that finds the bag full is lost.
| Creatures of Kintara | |
| Hostile | Wild Zombie · Wild Dragon · Magma Brute · Giant Scorpion |
| Boss | Venomweaver · King Scorpia |
| Tameable | Wild Wolf |
| Passive | Whisperwood Chicken |
| Hazard | Sharks |