Sword: Difference between revisions
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Starter sword hits 5, cooldown-limited re-claims; add damage ladder 5/23/26/30; fix upgrade claim (content audit) |
Accuracy audit: point links and text at the renamed item titles |
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| gathered_at = Given by the [[Quartermaster]] on the [[Mainland]] | | gathered_at = Given by the [[Quartermaster]] on the [[Mainland]] | ||
| skill = [[Combat]] | | skill = [[Combat]] | ||
| processing = Iron tier ([[ | | processing = Iron tier ([[Iron Sword]]) forged from scratch via [[Smithing]] | ||
}} | }} | ||
'''Sword''' is the starting melee weapon used for [[Combat]]. New characters receive a Sword directly from the [[Quartermaster]] on the [[Mainland]] as part of the new player tutorial. It is a training blade that hits for '''5''' damage — deliberately tiny, so forged tiers feel like real upgrades. If you lose it, the Quartermaster will issue another | '''Sword''' is the starting melee weapon used for [[Combat]]. New characters receive a Sword directly from the [[Quartermaster]] on the [[Mainland]] as part of the new player tutorial. It is a training blade that hits for '''5''' damage — deliberately tiny, so forged tiers feel like real upgrades. If you lose it, the Quartermaster will issue another free of charge — there is no waiting period; he simply will not hand you a second one while you are still carrying the first. | ||
== Use == | == Use == | ||
* Equip the Sword in a hotbar slot (keys 1–6). | * Equip the Sword in a hotbar slot (keys 1–6). | ||
* Used for fighting mobs and other players in PvP zones such as the [[Wilderness]]. | * Used for fighting mobs and other players in PvP zones such as the [[Wilderness]]. | ||
== Acquisition == | == Acquisition == | ||
* Given by the [[Quartermaster]] on the [[Mainland]] during the new player tutorial | * Given by the [[Quartermaster]] on the [[Mainland]] during the new player tutorial; he will replace a lost one free of charge, one at a time. | ||
* The [[ | * The [[Iron Sword]] (iron tier) is a separate craft via [[Smithing]] — forged from scratch for 55 Iron Ingots + 1,300 [[Wood]] at Smithing 13. It hits for 26 against this sword's 5; Combat XP per kill is unchanged by your weapon. | ||
== Damage ladder == | == Damage ladder == | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 22: | Line 22: | ||
| Copper Sword || 23 | | Copper Sword || 23 | ||
|- | |- | ||
| [[ | | [[Iron Sword|Iron Sword (Lvl 2)]] || 26 | ||
|- | |- | ||
| Silver Sword || 30 | | Silver Sword || 30 | ||
| Line 28: | Line 28: | ||
== See also == | == See also == | ||
* [[Combat]] | * [[Combat]] | ||
* [[ | * [[Iron Sword]] | ||
* [[Smithing]] | * [[Smithing]] | ||
* [[Wilderness]] | * [[Wilderness]] | ||
Latest revision as of 16:36, 12 September 2026
| Sword | |
|---|---|
| Type | Weapon |
| Gathered at | Given by the Quartermaster on the Mainland |
| Skill | Combat |
| Used for | Iron tier (Iron Sword) forged from scratch via Smithing |
Sword is the starting melee weapon used for Combat. New characters receive a Sword directly from the Quartermaster on the Mainland as part of the new player tutorial. It is a training blade that hits for 5 damage — deliberately tiny, so forged tiers feel like real upgrades. If you lose it, the Quartermaster will issue another free of charge — there is no waiting period; he simply will not hand you a second one while you are still carrying the first.
Use
- Equip the Sword in a hotbar slot (keys 1–6).
- Used for fighting mobs and other players in PvP zones such as the Wilderness.
Acquisition
- Given by the Quartermaster on the Mainland during the new player tutorial; he will replace a lost one free of charge, one at a time.
- The Iron Sword (iron tier) is a separate craft via Smithing — forged from scratch for 55 Iron Ingots + 1,300 Wood at Smithing 13. It hits for 26 against this sword's 5; Combat XP per kill is unchanged by your weapon.
Damage ladder
| Sword | Damage per hit |
|---|---|
| Starter Sword | 5 |
| Copper Sword | 23 |
| Iron Sword (Lvl 2) | 26 |
| Silver Sword | 30 |