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Created page with "'''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara. Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL. == Currency overview == {| class="wikitable" ! Currency ! Type ! Main use ! Notes |- | 24px|link=Gold Gold | In-game soft currency | Shops, property, casino, pets, fu..."
 
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'''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara.
'''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara.
Kintara uses [[Gold]] as the main in-game soft currency, while [[$KINS]] is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.
Kintara uses [[Gold]] as the main in-game soft currency, while [[$KINS]] is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.


== Currency overview ==
<div class="kin-note"><span class="kin-note-label">Merchant offline:</span> The [[Traveling Merchant]] — formerly the main Gold source — has been found dead and his services are shut down. Gold is now earned primarily from '''mob kills''' and the [[Venomweaver]] boss. Pre-existing lottery tickets can still be claimed at his body, but no new entries are possible.</div>


== Currency Overview ==
{| class="wikitable"
{| class="wikitable"
! Currency
! Currency
Line 13: Line 13:
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| In-game soft currency
| In-game soft currency
| Shops, property, casino, pets, furniture, cosmetics, and mounts
| Shops, property, casino, pets, furniture, cosmetics, mounts, chests, and training
| Earned through merchant trades, casino winnings, wagers, dice games, and admin grants.
| Earned through mob and boss kills, passive Money Printer income, casino winnings, wagers, dice games, and admin grants.
|-
|-
| [[$KINS]]
| [[$KINS]]
| On-chain token
| On-chain token
| Marketplace token listings, paid spinner, and merchant-cap requirements
| Marketplace token listings and the paid [[Spinner Wheel]]
| Holding more $KINS raises the daily merchant trade cap.
| Solana token used across Kintara's economy. A minimum 1,000 $KINS is required to log into the game.
|-
|-
| SOL
| [[SOL]]
| Native Solana currency
| Native Solana currency
| Kintara Club membership
| Kintara Club membership
Line 27: Line 27:
|}
|}


== Gold sources ==
== Gold Sources ==
 
Gold is now earned mainly through combat and passive income. All mob and boss Gold rolls are server-authoritative, use secure RNG, and sync straight to your inventory.
{| class="wikitable"
{| class="wikitable"
! Source
! Source
! What it gives
! Chance
! Gold
! Notes
! Notes
|-
|-
| [[Traveling Merchant]]
| [[Venomweaver]] boss
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| 1 in 100 kills
| Trades a fixed material bundle for 1 Gold.
| 1–25
| Strongest single-kill Gold source. Also salvages materials.
|-
| [[Magma Brute]] ([[Emberstone]])
| 1 in 350 kills
| 1–5
| On top of [[Brute Horn]] and pet drops. Rebalanced from 1-in-500.
|-
|-
| Merchant restock campaign
| [[Money Printer]] (passive)
| Gold availability
|
| Community resource campaign that restocks merchant Gold.
| Varies
| Property owners earn a share of casino losses (30%), weighted by property tier. Bronze ×1 · Silver ×2 · Gold ×4.
|-
|-
| Casino
| Casino
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
|
| Gold can be won or lost through casino games.
| Varies
| Gold won or lost through casino games.
|-
|-
| Wagers and dice games
| Wagers and dice games
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
|
| Player-facing risk/reward economy systems.
| Varies
| Player-facing risk/reward systems.
|-
|-
| Admin grants
| Admin grants
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
|
| Varies
| Manual grant source.
| Manual grant source.
|}
== Merchant bundle ==
{| class="wikitable"
! Material
! Amount
|-
|-
| [[File:Wood.png|24px|link=Wood]] [[Wood]]
| [[Traveling Merchant]]
| 2,500
|
|-
|
| [[File:Stone.png|24px|link=Stone]] [[Stone]]
| '''Dead.''' Only pre-existing lottery winnings claimable at his body.
| 1,500
|-
| [[File:Coal.png|24px|link=Coal]] [[Coal]]
| 700
|-
| [[File:Cookedfish.png|24px|link=Cooked Fish Meat]] [[Cooked Fish Meat]]
| 30
|-
| [[File:Gold.png|24px|link=Gold]] [[Gold]]
| 1 reward
|}
|}


== Merchant daily cap ==
== Casino ==
 
The [[Casino]] on the [[Mainland]] is Kintara's dedicated gambling area. Inside the building, players can play '''roulette''' and '''blackjack''' for [[Gold]]. The outdoor '''[[Spinner Wheel]]''' on the plaza offers a free spin every 24 hours plus an optional paid spin.
{| class="wikitable"
! $KINS held
! Daily merchant trades
|-
| Less than 1,000
| 0
|-
| 1,000 to 4,999
| 1
|-
| 5,000 to 9,999
| 5
|-
| 10,000 to 99,999
| 10
|-
| 100,000+
| Unlimited
|}


== Gold sinks ==
See [[Casino]] for table rules and payouts, and [[Spinner Wheel]] for spin odds and prizes. Note: 30% of all casino losses flow to [[Money Printer|Money Printers]] across Kintara as passive player income.


== Gold Sinks ==
{| class="wikitable"
{| class="wikitable"
! Use
! Use
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| Property
| Property
| Trailer, house, mansion, flat, apartment, and penthouse keys.
| Trailer, house, mansion, flat, apartment, and penthouse keys.
|-
| [[Money Printer]]
| 1,000 Gold to buy and activate one inside a property. One per property. Passive income from casino losses offsets this cost.
|-
| [[Sorrel the Stablemaster|Mount training]]
| 10 Gold per session to train a mount +5% speed. Up to 6 sessions (60 Gold total) to reach the 55% speed cap.
|-
|-
| Casino
| Casino
| Roulette, blackjack, and other Gold betting systems.
| Roulette, blackjack, and other Gold betting systems.
|-
| [[Bank]]
| Expanding Bank storage pages.
|-
| [[Chest Vending Machine|Chest opening]]
| 5 Gold per open (any chest type: Galactic, Demon, or Angel).
|-
|-
| Marketplace
| Marketplace
| Some listings can use Gold depending on listing type.
| Some listings can use Gold depending on listing type.
|}
|}
== Mount Training System ==
All mounts now use a fair, equal-opportunity training system managed by [[Sorrel the Stablemaster]]:
* '''Base speed: 25%''' — Every mount starts here, regardless of rarity or cost.
* '''Training: 10 Gold per session = +5% speed''' — Sessions are incremental and transparent. No pay-to-win mechanics.
* '''Hard cap: 55%''' — The maximum speed any mount can achieve.
* '''Per-mount training''' — Each mount holds its own trained speed. A trained mount is a valuable, tradeable asset.
* '''Server-enforced and transparent''' — Trained speed shows in inventory, bank, trades, wagers, and marketplace listings.


== Marketplace ==
== Marketplace ==
 
See the dedicated [[Marketplace]] page for the full buy/sell workflow, UI walkthrough, and listing limits.
{| class="wikitable"
{| class="wikitable"
! Detail
! Detail
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| [[$KINS]]
| [[$KINS]]
|-
|-
| Token fee split
| Gold listing fee
| 5% treasury / 95% seller.
| None — seller keeps 100%.
|-
| $KINS listing fee
| 5% total: 2.5% treasury / 2.5% burned. Seller receives 95%.
|-
|-
| Active listing limit
| Active listing limit
Line 139: Line 139:
| The listed item is escrowed while listed.
| The listed item is escrowed while listed.
|}
|}
<div class="kin-note"><span class="kin-note-label">Burn mechanic:</span> Half of the $KINS marketplace fee (2.5% of every $KINS sale) is now permanently burned, making the Marketplace one of the game's [[$KINS]] burn mechanics alongside the paid [[Spinner Wheel]] and the [[Wishing Well]].</div>


== Related pages ==
== Related Pages ==
 
{| class="wikitable"
{| class="wikitable"
! Page
! Page
Line 147: Line 147:
|-
|-
| [[Gold]]
| [[Gold]]
| Main in-game currency page.
| Main in-game currency page and full Gold-source list.
|-
| [[$KINS]]
| On-chain token used for the marketplace and paid spins.
|-
|-
| [[Traveling Merchant]]
| [[Venomweaver]]
| Main early Gold source.
| Strongest single-kill Gold source.
|-
| [[Magma Brute]]
| Emberstone mob that drops Gold, Brute Horn, and a pet chance.
|-
| [[Money Printer]]
| Passive Gold income from casino losses, scaled by property tier.
|-
| [[Casino]]
| Gold gambling and Money Printer payout source.
|-
| [[Sorrel the Stablemaster]]
| Mount trainer. 10 Gold per +5% speed session.
|-
| [[:Category:Mounts|Mounts]]
| All mounts trainable through Sorrel.
|-
| [[Chest Vending Machine]]
| Where chests are purchased and opened (5 Gold per open).
|-
| [[Marketplace]]
| Buy/sell workflow and listing limits.
|-
| [[Supported Wallets]]
| Wallets compatible with $KINS and SOL transactions.
|-
|-
| [[:Category:Resources|Resources]]
| [[:Category:Resources|Resources]]
| Materials used in the merchant bundle.
| Gathered materials and salvage.
|-
|-
| [[:Category:Items|Items]]
| [[:Category:Items|Items]]
| Shop and marketplace item structure.
| Shop and marketplace item structure.
|-
| [[:Category:Mounts|Mounts]]
| Alchemist and marketplace mount unlocks.
|-
|-
| [[:Category:Pets|Pets]]
| [[:Category:Pets|Pets]]
Line 167: Line 191:
| Cosmetic shop collection.
| Cosmetic shop collection.
|}
|}
[[Category:Economy]]
[[Category:Economy]]
[[Category:Kintara Wiki]]
[[Category:Kintara Wiki]]

Latest revision as of 13:11, 4 August 2026

Economy explains the main currencies, shops, marketplace systems, and trade loops in Kintara. Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.

Merchant offline: The Traveling Merchant — formerly the main Gold source — has been found dead and his services are shut down. Gold is now earned primarily from mob kills and the Venomweaver boss. Pre-existing lottery tickets can still be claimed at his body, but no new entries are possible.

Currency Overview

Currency Type Main use Notes
Gold In-game soft currency Shops, property, casino, pets, furniture, cosmetics, mounts, chests, and training Earned through mob and boss kills, passive Money Printer income, casino winnings, wagers, dice games, and admin grants.
$KINS On-chain token Marketplace token listings and the paid Spinner Wheel Solana token used across Kintara's economy. A minimum 1,000 $KINS is required to log into the game.
SOL Native Solana currency Kintara Club membership Membership is paid in SOL, not Gold or $KINS.

Gold Sources

Gold is now earned mainly through combat and passive income. All mob and boss Gold rolls are server-authoritative, use secure RNG, and sync straight to your inventory.

Source Chance Gold Notes
Venomweaver boss 1 in 100 kills 1–25 Strongest single-kill Gold source. Also salvages materials.
Magma Brute (Emberstone) 1 in 350 kills 1–5 On top of Brute Horn and pet drops. Rebalanced from 1-in-500.
Money Printer (passive) Varies Property owners earn a share of casino losses (30%), weighted by property tier. Bronze ×1 · Silver ×2 · Gold ×4.
Casino Varies Gold won or lost through casino games.
Wagers and dice games Varies Player-facing risk/reward systems.
Admin grants Varies Manual grant source.
Traveling Merchant Dead. Only pre-existing lottery winnings claimable at his body.

Casino

The Casino on the Mainland is Kintara's dedicated gambling area. Inside the building, players can play roulette and blackjack for Gold. The outdoor Spinner Wheel on the plaza offers a free spin every 24 hours plus an optional paid spin.

See Casino for table rules and payouts, and Spinner Wheel for spin odds and prizes. Note: 30% of all casino losses flow to Money Printers across Kintara as passive player income.

Gold Sinks

Use Examples
Shops Cosmetics, pets, furniture, and Alchemist mount offers.
Property Trailer, house, mansion, flat, apartment, and penthouse keys.
Money Printer 1,000 Gold to buy and activate one inside a property. One per property. Passive income from casino losses offsets this cost.
Mount training 10 Gold per session to train a mount +5% speed. Up to 6 sessions (60 Gold total) to reach the 55% speed cap.
Casino Roulette, blackjack, and other Gold betting systems.
Bank Expanding Bank storage pages.
Chest opening 5 Gold per open (any chest type: Galactic, Demon, or Angel).
Marketplace Some listings can use Gold depending on listing type.

Mount Training System

All mounts now use a fair, equal-opportunity training system managed by Sorrel the Stablemaster:

  • Base speed: 25% — Every mount starts here, regardless of rarity or cost.
  • Training: 10 Gold per session = +5% speed — Sessions are incremental and transparent. No pay-to-win mechanics.
  • Hard cap: 55% — The maximum speed any mount can achieve.
  • Per-mount training — Each mount holds its own trained speed. A trained mount is a valuable, tradeable asset.
  • Server-enforced and transparent — Trained speed shows in inventory, bank, trades, wagers, and marketplace listings.

Marketplace

See the dedicated Marketplace page for the full buy/sell workflow, UI walkthrough, and listing limits.

Detail Value
Listing types Gold listings or token listings.
Token currency $KINS
Gold listing fee None — seller keeps 100%.
$KINS listing fee 5% total: 2.5% treasury / 2.5% burned. Seller receives 95%.
Active listing limit Maximum 10 active listings per player.
Escrow The listed item is escrowed while listed.
Burn mechanic: Half of the $KINS marketplace fee (2.5% of every $KINS sale) is now permanently burned, making the Marketplace one of the game's $KINS burn mechanics alongside the paid Spinner Wheel and the Wishing Well.
Page Why it matters
Gold Main in-game currency page and full Gold-source list.
$KINS On-chain token used for the marketplace and paid spins.
Venomweaver Strongest single-kill Gold source.
Magma Brute Emberstone mob that drops Gold, Brute Horn, and a pet chance.
Money Printer Passive Gold income from casino losses, scaled by property tier.
Casino Gold gambling and Money Printer payout source.
Sorrel the Stablemaster Mount trainer. 10 Gold per +5% speed session.
Mounts All mounts trainable through Sorrel.
Chest Vending Machine Where chests are purchased and opened (5 Gold per open).
Marketplace Buy/sell workflow and listing limits.
Supported Wallets Wallets compatible with $KINS and SOL transactions.
Resources Gathered materials and salvage.
Items Shop and marketplace item structure.
Pets Pet shop collection.
Cosmetics Cosmetic shop collection.