Economy: Difference between revisions
Update merchant KINS tiers (5/10 gold, add 100k unlimited tier) |
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'''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara. | '''Economy''' explains the main currencies, shops, marketplace systems, and trade loops in Kintara. | ||
Kintara uses [[Gold]] as the main in-game soft currency, while [[$KINS]] is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL. | |||
<div class="kin-note"><span class="kin-note-label">Merchant offline:</span> The [[Traveling Merchant]] — formerly the main Gold source — has been found dead and his services are shut down. Gold is now earned primarily from '''mob kills''' and the [[Venomweaver]] boss. Pre-existing lottery tickets can still be claimed at his body, but no new entries are possible.</div> | |||
== Currency Overview == | == Currency Overview == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Currency | ! Currency | ||
| Line 13: | Line 13: | ||
| [[File:Gold.png|24px|link=Gold]] [[Gold]] | | [[File:Gold.png|24px|link=Gold]] [[Gold]] | ||
| In-game soft currency | | In-game soft currency | ||
| Shops, property, casino, pets, furniture, cosmetics, and | | Shops, property, casino, pets, furniture, cosmetics, mounts, chests, and training | ||
| Earned through | | Earned through mob and boss kills, passive Money Printer income, casino winnings, wagers, dice games, and admin grants. | ||
|- | |- | ||
| [[$KINS]] | | [[$KINS]] | ||
| On-chain token | | On-chain token | ||
| Marketplace token listings | | Marketplace token listings and the paid [[Spinner Wheel]] | ||
| | | Solana token used across Kintara's economy. A minimum 1,000 $KINS is required to log into the game. | ||
|- | |- | ||
| [[SOL]] | | [[SOL]] | ||
| Line 28: | Line 28: | ||
== Gold Sources == | == Gold Sources == | ||
Gold is now earned mainly through combat and passive income. All mob and boss Gold rolls are server-authoritative, use secure RNG, and sync straight to your inventory. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Source | ! Source | ||
! | ! Chance | ||
! Gold | |||
! Notes | ! Notes | ||
|- | |- | ||
| [[ | | [[Venomweaver]] boss | ||
| | | 1 in 100 kills | ||
| | | 1–25 | ||
| Strongest single-kill Gold source. Also salvages materials. | |||
|- | |||
| [[Magma Brute]] ([[Emberstone]]) | |||
| 1 in 350 kills | |||
| 1–5 | |||
| On top of [[Brute Horn]] and pet drops. Rebalanced from 1-in-500. | |||
|- | |- | ||
| | | [[Money Printer]] (passive) | ||
| | | — | ||
| | | Varies | ||
| Property owners earn a share of casino losses (30%), weighted by property tier. Bronze ×1 · Silver ×2 · Gold ×4. | |||
|- | |- | ||
| Casino | | Casino | ||
| | | — | ||
| Gold | | Varies | ||
| Gold won or lost through casino games. | |||
|- | |- | ||
| Wagers and dice games | | Wagers and dice games | ||
| | | — | ||
| Player-facing risk/reward | | Varies | ||
| Player-facing risk/reward systems. | |||
|- | |- | ||
| Admin grants | | Admin grants | ||
| | | — | ||
| Varies | |||
| Manual grant source. | | Manual grant source. | ||
|- | |||
| [[Traveling Merchant]] | |||
| — | |||
| — | |||
| '''Dead.''' Only pre-existing lottery winnings claimable at his body. | |||
|} | |} | ||
== Casino == | == Casino == | ||
The [[Casino]] on the [[Mainland]] is Kintara's dedicated gambling area. Inside the building, players can play '''roulette''' and '''blackjack''' for [[Gold]]. The outdoor '''[[Spinner Wheel]]''' on the plaza offers a free spin every 24 hours plus an optional paid spin. | |||
See [[Casino]] for table rules and payouts, and [[Spinner Wheel]] for spin odds and prizes. Note: 30% of all casino losses flow to [[Money Printer|Money Printers]] across Kintara as passive player income. | |||
See [[Casino]] for table rules | |||
| | |||
== Gold Sinks == | == Gold Sinks == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Use | ! Use | ||
| Line 121: | Line 86: | ||
| Property | | Property | ||
| Trailer, house, mansion, flat, apartment, and penthouse keys. | | Trailer, house, mansion, flat, apartment, and penthouse keys. | ||
|- | |||
| [[Money Printer]] | |||
| 1,000 Gold to buy and activate one inside a property. One per property. Passive income from casino losses offsets this cost. | |||
|- | |||
| [[Sorrel the Stablemaster|Mount training]] | |||
| 10 Gold per session to train a mount +5% speed. Up to 6 sessions (60 Gold total) to reach the 55% speed cap. | |||
|- | |- | ||
| Casino | | Casino | ||
| Roulette, blackjack, and other Gold betting systems. | | Roulette, blackjack, and other Gold betting systems. | ||
|- | |||
| [[Bank]] | |||
| Expanding Bank storage pages. | |||
|- | |||
| [[Chest Vending Machine|Chest opening]] | |||
| 5 Gold per open (any chest type: Galactic, Demon, or Angel). | |||
|- | |- | ||
| Marketplace | | Marketplace | ||
| Some listings can use Gold depending on listing type. | | Some listings can use Gold depending on listing type. | ||
|} | |} | ||
== Mount Training System == | |||
All mounts now use a fair, equal-opportunity training system managed by [[Sorrel the Stablemaster]]: | |||
* '''Base speed: 25%''' — Every mount starts here, regardless of rarity or cost. | |||
* '''Training: 10 Gold per session = +5% speed''' — Sessions are incremental and transparent. No pay-to-win mechanics. | |||
* '''Hard cap: 55%''' — The maximum speed any mount can achieve. | |||
* '''Per-mount training''' — Each mount holds its own trained speed. A trained mount is a valuable, tradeable asset. | |||
* '''Server-enforced and transparent''' — Trained speed shows in inventory, bank, trades, wagers, and marketplace listings. | |||
== Marketplace == | == Marketplace == | ||
See the dedicated [[Marketplace]] page for the full buy/sell workflow, UI walkthrough, and listing limits. | See the dedicated [[Marketplace]] page for the full buy/sell workflow, UI walkthrough, and listing limits. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Detail | ! Detail | ||
| Line 143: | Line 127: | ||
| [[$KINS]] | | [[$KINS]] | ||
|- | |- | ||
| | | Gold listing fee | ||
| 5% treasury / 95% | | None — seller keeps 100%. | ||
|- | |||
| $KINS listing fee | |||
| 5% total: 2.5% treasury / 2.5% burned. Seller receives 95%. | |||
|- | |- | ||
| Active listing limit | | Active listing limit | ||
| Line 152: | Line 139: | ||
| The listed item is escrowed while listed. | | The listed item is escrowed while listed. | ||
|} | |} | ||
<div class="kin-note"><span class="kin-note-label">Burn mechanic:</span> Half of the $KINS marketplace fee (2.5% of every $KINS sale) is now permanently burned, making the Marketplace one of the game's [[$KINS]] burn mechanics alongside the paid [[Spinner Wheel]] and the [[Wishing Well]].</div> | |||
== Related Pages == | == Related Pages == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Page | ! Page | ||
| Line 160: | Line 147: | ||
|- | |- | ||
| [[Gold]] | | [[Gold]] | ||
| Main in-game currency page. | | Main in-game currency page and full Gold-source list. | ||
|- | |||
| [[$KINS]] | |||
| On-chain token used for the marketplace and paid spins. | |||
|- | |||
| [[Venomweaver]] | |||
| Strongest single-kill Gold source. | |||
|- | |||
| [[Magma Brute]] | |||
| Emberstone mob that drops Gold, Brute Horn, and a pet chance. | |||
|- | |||
| [[Money Printer]] | |||
| Passive Gold income from casino losses, scaled by property tier. | |||
|- | |||
| [[Casino]] | |||
| Gold gambling and Money Printer payout source. | |||
|- | |||
| [[Sorrel the Stablemaster]] | |||
| Mount trainer. 10 Gold per +5% speed session. | |||
|- | |- | ||
| [[ | | [[:Category:Mounts|Mounts]] | ||
| | | All mounts trainable through Sorrel. | ||
|- | |||
| [[Chest Vending Machine]] | |||
| Where chests are purchased and opened (5 Gold per open). | |||
|- | |||
| [[Marketplace]] | |||
| Buy/sell workflow and listing limits. | |||
|- | |||
| [[Supported Wallets]] | |||
| Wallets compatible with $KINS and SOL transactions. | |||
|- | |- | ||
| [[:Category:Resources|Resources]] | | [[:Category:Resources|Resources]] | ||
| | | Gathered materials and salvage. | ||
|- | |- | ||
| [[:Category:Items|Items]] | | [[:Category:Items|Items]] | ||
| Shop and marketplace item structure. | | Shop and marketplace item structure. | ||
|- | |- | ||
| [[:Category:Pets|Pets]] | | [[:Category:Pets|Pets]] | ||
| Line 180: | Line 191: | ||
| Cosmetic shop collection. | | Cosmetic shop collection. | ||
|} | |} | ||
[[Category:Economy]] | [[Category:Economy]] | ||
[[Category:Kintara Wiki]] | [[Category:Kintara Wiki]] | ||
Latest revision as of 13:11, 4 August 2026
Economy explains the main currencies, shops, marketplace systems, and trade loops in Kintara. Kintara uses Gold as the main in-game soft currency, while $KINS is the on-chain token used for marketplace and token-based systems. Club membership is paid separately in SOL.
Currency Overview
| Currency | Type | Main use | Notes |
|---|---|---|---|
| In-game soft currency | Shops, property, casino, pets, furniture, cosmetics, mounts, chests, and training | Earned through mob and boss kills, passive Money Printer income, casino winnings, wagers, dice games, and admin grants. | |
| $KINS | On-chain token | Marketplace token listings and the paid Spinner Wheel | Solana token used across Kintara's economy. A minimum 1,000 $KINS is required to log into the game. |
| SOL | Native Solana currency | Kintara Club membership | Membership is paid in SOL, not Gold or $KINS. |
Gold Sources
Gold is now earned mainly through combat and passive income. All mob and boss Gold rolls are server-authoritative, use secure RNG, and sync straight to your inventory.
| Source | Chance | Gold | Notes |
|---|---|---|---|
| Venomweaver boss | 1 in 100 kills | 1–25 | Strongest single-kill Gold source. Also salvages materials. |
| Magma Brute (Emberstone) | 1 in 350 kills | 1–5 | On top of Brute Horn and pet drops. Rebalanced from 1-in-500. |
| Money Printer (passive) | — | Varies | Property owners earn a share of casino losses (30%), weighted by property tier. Bronze ×1 · Silver ×2 · Gold ×4. |
| Casino | — | Varies | Gold won or lost through casino games. |
| Wagers and dice games | — | Varies | Player-facing risk/reward systems. |
| Admin grants | — | Varies | Manual grant source. |
| Traveling Merchant | — | — | Dead. Only pre-existing lottery winnings claimable at his body. |
Casino
The Casino on the Mainland is Kintara's dedicated gambling area. Inside the building, players can play roulette and blackjack for Gold. The outdoor Spinner Wheel on the plaza offers a free spin every 24 hours plus an optional paid spin.
See Casino for table rules and payouts, and Spinner Wheel for spin odds and prizes. Note: 30% of all casino losses flow to Money Printers across Kintara as passive player income.
Gold Sinks
| Use | Examples |
|---|---|
| Shops | Cosmetics, pets, furniture, and Alchemist mount offers. |
| Property | Trailer, house, mansion, flat, apartment, and penthouse keys. |
| Money Printer | 1,000 Gold to buy and activate one inside a property. One per property. Passive income from casino losses offsets this cost. |
| Mount training | 10 Gold per session to train a mount +5% speed. Up to 6 sessions (60 Gold total) to reach the 55% speed cap. |
| Casino | Roulette, blackjack, and other Gold betting systems. |
| Bank | Expanding Bank storage pages. |
| Chest opening | 5 Gold per open (any chest type: Galactic, Demon, or Angel). |
| Marketplace | Some listings can use Gold depending on listing type. |
Mount Training System
All mounts now use a fair, equal-opportunity training system managed by Sorrel the Stablemaster:
- Base speed: 25% — Every mount starts here, regardless of rarity or cost.
- Training: 10 Gold per session = +5% speed — Sessions are incremental and transparent. No pay-to-win mechanics.
- Hard cap: 55% — The maximum speed any mount can achieve.
- Per-mount training — Each mount holds its own trained speed. A trained mount is a valuable, tradeable asset.
- Server-enforced and transparent — Trained speed shows in inventory, bank, trades, wagers, and marketplace listings.
Marketplace
See the dedicated Marketplace page for the full buy/sell workflow, UI walkthrough, and listing limits.
| Detail | Value |
|---|---|
| Listing types | Gold listings or token listings. |
| Token currency | $KINS |
| Gold listing fee | None — seller keeps 100%. |
| $KINS listing fee | 5% total: 2.5% treasury / 2.5% burned. Seller receives 95%. |
| Active listing limit | Maximum 10 active listings per player. |
| Escrow | The listed item is escrowed while listed. |
Related Pages
| Page | Why it matters |
|---|---|
| Gold | Main in-game currency page and full Gold-source list. |
| $KINS | On-chain token used for the marketplace and paid spins. |
| Venomweaver | Strongest single-kill Gold source. |
| Magma Brute | Emberstone mob that drops Gold, Brute Horn, and a pet chance. |
| Money Printer | Passive Gold income from casino losses, scaled by property tier. |
| Casino | Gold gambling and Money Printer payout source. |
| Sorrel the Stablemaster | Mount trainer. 10 Gold per +5% speed session. |
| Mounts | All mounts trainable through Sorrel. |
| Chest Vending Machine | Where chests are purchased and opened (5 Gold per open). |
| Marketplace | Buy/sell workflow and listing limits. |
| Supported Wallets | Wallets compatible with $KINS and SOL transactions. |
| Resources | Gathered materials and salvage. |
| Items | Shop and marketplace item structure. |
| Pets | Pet shop collection. |
| Cosmetics | Cosmetic shop collection. |