Wilderness: Difference between revisions
Created page with "{{Infobox location | name = Wilderness | zone_type = <span class="zone-pvp">PvP / Open</span> | connected_to = Mainland (south return), Wilderness Extension (north), Expanded Wilderness (east) | whats_there = Trees, rock and coal nodes, Wild Zombies and Wild Dragons, a fenced safe camp | entry_req = None }} The Wilderness is the main danger zone of Kintara, reached by heading north from the Mainland. It is a night-time PvP area where other..." |
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{{Infobox location | {{Infobox location | ||
| name = Wilderness | | name = Wilderness | ||
| image = Map_Wilderness.png | |||
| image_size = 260px | |||
| zone_type = <span class="zone-pvp">PvP / Open</span> | | zone_type = <span class="zone-pvp">PvP / Open</span> | ||
| connected_to = [[Mainland]] (south return), [[Wilderness Extension]] (north), [[Expanded Wilderness]] (east) | | connected_to = [[Mainland]] (south return), [[Wilderness Extension]] (north), [[Expanded Wilderness]] (east) | ||
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The Wilderness is the main danger zone of Kintara, reached by heading north from the [[Mainland]]. It is a night-time PvP area where other players can attack you and hostile mobs roam, but it is also where almost all gathering and combat training happens, so you will spend a lot of time here. | The Wilderness is the main danger zone of Kintara, reached by heading north from the [[Mainland]]. It is a night-time PvP area where other players can attack you and hostile mobs roam, but it is also where almost all gathering and combat training happens, so you will spend a lot of time here. | ||
<div class="kin-note"><span class="kin-note-label">Tip:</span> Bank your materials on the [[Mainland]] before long trips. If you die in the Wilderness you can lose what you are carrying.</div> | |||
== What's here == | == What's here == | ||
The Wilderness is the only place with trees to chop and rock nodes to mine, so it is where you train [[Woodcutting]] and [[Mining]] and stock up on [[Wood]], [[Stone]], and [[Coal]]. It is also the main [[Combat]] training ground, | The Wilderness is the only place with trees to chop and rock nodes to mine, so it is where you train [[Woodcutting]] and [[Mining]] and stock up on [[Wood]], [[Stone]], and [[Coal]]. It is also the main [[Combat]] training ground. | ||
{| class="wikitable" | |||
! Activity !! What you get | |||
|- | |||
| Chop trees || [[Wood]] and [[Woodcutting]] XP | |||
|- | |||
| Mine rocks || [[Stone]], [[Coal]], and [[Mining]] XP | |||
|- | |||
| Fight [[Wild Zombie|Zombies]] || 50 [[Combat]] XP each | |||
|- | |||
| Fight [[Wild Dragon|Dragons]] || 150 Combat XP, 4% Dragon Mount drop | |||
|} | |||
== Dangers == | == Dangers == | ||
This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath. | This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath mid-trip. | ||
== Tips == | == Tips == | ||
* Zombies cluster in the south, dragons in the north. Stay south for safer grinding. | * Zombies cluster in the south, dragons in the north. Stay south for safer grinding. | ||
* Heal at the [[Mainland]] Fountain before heading in. | * Heal at the [[Mainland]] Fountain before heading in. | ||
* A Lvl 2 [[Sword]] doubles your Combat XP, and Lvl 2 gathering tools double yield and XP. | |||
== Connections == | == Connections == | ||
South returns to the [[Mainland]]. North leads to the [[Wilderness Extension]], and the east connects to the [[Expanded Wilderness]] where wolves live. | South returns to the [[Mainland]]. North leads to the [[Wilderness Extension]], and the east connects to the [[Expanded Wilderness]] where wolves live. | ||
{{Locations}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Wilderness]] | [[Category:Wilderness]] | ||
Latest revision as of 12:28, 20 June 2026
| Wilderness | |
|---|---|
| Zone | PvP / Open |
| Connected to | Mainland (south return), Wilderness Extension (north), Expanded Wilderness (east) |
| Notable features | Trees, rock and coal nodes, Wild Zombies and Wild Dragons, a fenced safe camp |
| Entry requirement | None |
The Wilderness is the main danger zone of Kintara, reached by heading north from the Mainland. It is a night-time PvP area where other players can attack you and hostile mobs roam, but it is also where almost all gathering and combat training happens, so you will spend a lot of time here.
What's here
The Wilderness is the only place with trees to chop and rock nodes to mine, so it is where you train Woodcutting and Mining and stock up on Wood, Stone, and Coal. It is also the main Combat training ground.
| Activity | What you get |
|---|---|
| Chop trees | Wood and Woodcutting XP |
| Mine rocks | Stone, Coal, and Mining XP |
| Fight Zombies | 50 Combat XP each |
| Fight Dragons | 150 Combat XP, 4% Dragon Mount drop |
Dangers
This is open PvP, so other players can attack you here. Hostile mobs aggro within 3 tiles, and a failed combat QTE or a PvP hit costs you 20 HP. There is a fenced safe camp on the south edge where PvP is off and no mobs spawn, useful for catching your breath mid-trip.
Tips
- Zombies cluster in the south, dragons in the north. Stay south for safer grinding.
- Heal at the Mainland Fountain before heading in.
- A Lvl 2 Sword doubles your Combat XP, and Lvl 2 gathering tools double yield and XP.
Connections
South returns to the Mainland. North leads to the Wilderness Extension, and the east connects to the Expanded Wilderness where wolves live.
| Locations of Kintara | |
| Safe zones | Mainland · The Pond · Whisperwood · Frostmere · The Shores |
| Wilderness | Wilderness · Wilderness Extension · Expanded Wilderness · PvP Arena |
| Interiors | Bank · Casino · Alchemist Shop · Whisperwood Pet Shop · The Residences |